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- BackupNameAttachment=" Build(47) 12 Jul 17 (05 03 45)" -- used by backup system
- Log Started at Wed Jul 12 05:03:45 2017
- Built on Apr 5 2017 00:45:53
- Running 64 bit Windows version
- Command Line: "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.3\bin\win_x64\GameLauncher.exe" -project "C:\Users\Michael\Documents\CRYENGINE Projects\Zeno\TheZenotekProject.cryproject"
- Executable: C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.3\bin\win_x64\GameLauncher.exe
- FileVersion: 5.3.4.47
- ProductVersion: 5.3.4.47
- Added MOD directory <%engineroot%> to CryPak
- Added MOD directory <%engineroot%/engine> to CryPak
- Total number of logical processors: 8
- Number of available logical processors: 8
- Total number of system cores: 4
- Number of cores available to process: 4
- Processor 0:
- CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Serial number not present or disabled
- Processor 1:
- CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Serial number not present or disabled
- Processor 2:
- CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Serial number not present or disabled
- Processor 3:
- CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Serial number not present or disabled
- <05:03:45> Loading Config file system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\system.cfg)
- <05:03:45> GameDir: Assets
- <05:03:45> Loading Config file game.cfg (assets\game.cfg)
- <05:03:46> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_full.cfg (assets\config\cvargroups\sys_spec_full.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_gameeffects.cfg (assets\config\cvargroups\sys_spec_gameeffects.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_light.cfg (assets\config\cvargroups\sys_spec_light.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_objectdetail.cfg (assets\config\cvargroups\sys_spec_objectdetail.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_particles.cfg (assets\config\cvargroups\sys_spec_particles.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_physics.cfg (assets\config\cvargroups\sys_spec_physics.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_postprocessing.cfg (assets\config\cvargroups\sys_spec_postprocessing.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_quality.cfg (assets\config\cvargroups\sys_spec_quality.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_shading.cfg (assets\config\cvargroups\sys_spec_shading.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_shadows.cfg (assets\config\cvargroups\sys_spec_shadows.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_sound.cfg (assets\config\cvargroups\sys_spec_sound.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_texture.cfg (assets\config\cvargroups\sys_spec_texture.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_textureresolution.cfg (assets\config\cvargroups\sys_spec_textureresolution.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_volumetriceffects.cfg (assets\config\cvargroups\sys_spec_volumetriceffects.cfg)
- <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_water.cfg (assets\config\cvargroups\sys_spec_water.cfg)
- <05:03:46> creating CVarGroups from directory 'Engine/Config/CVarGroups' ...
- <05:03:46> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/engine_core.thread_config)
- <05:03:46> Windows 10 64 bit (build 10.0.14393)
- <05:03:46> User name: "Michael"
- <05:03:46> System language: English
- <05:03:46> Windows Directory: "C:\Windows"
- <05:03:46> Local time is 05:03:46 07/12/17, system running for 288 minutes
- <05:03:46> 8130MB physical memory installed, 4790MB available, 134217727MB virtual memory installed, 41 percent of memory in use
- <05:03:46> PageFile usage: 40MB, Working Set: 33MB, Peak PageFile usage: 40MB,
- <05:03:46> Current display mode is 1600x900x32, (Unknown graphics card)
- <05:03:46> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
- <05:03:46> --------------------------------------------------------------------------------
- <05:03:46> Loading Config file %USER%/game.cfg (c:\users\michael\documents\cryengine projects\zeno\user\game.cfg)
- <05:03:46> OnSysSpecChange(2)
- <05:03:46> Loading Config file MedSpec.cfg (assets\config\medspec.cfg)
- <05:03:46> Loading Config file game.cfg (assets\game.cfg)
- <05:03:46> Loading Config file system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\system.cfg)
- <05:03:46> [Warning] Config file user.cfg not found!
- <05:03:46> Stream Engine Initialization
- <05:03:46> GameName: TheZenotekProject
- <05:03:46> BuildTime: Apr 5 2017 00:45:53
- <05:03:46> Physics initialization
- <05:03:46> Initializing CryPhysics...
- <05:03:46> Initializing CryPhysics done, MemUsage=856Kb
- <05:03:46> <Audio>: AudioSystem initialization
- <05:03:46> Initializing CryAudioSystem...
- <05:03:46> Initializing CryAudioImplSDLMixer...
- <05:03:46> <Audio> <0.891>: CryAudioImplSDLMixer loaded
- <05:03:47> Initializing CryAudioImplSDLMixer done, MemUsage=5692Kb
- <05:03:47> Initializing CryAudioSystem done, MemUsage=6848Kb
- <05:03:47> Renderer initialization
- <05:03:47> Logging video adapters:
- <05:03:47> - NVIDIA GeForce GTX 1050 (vendor = 0x10de, device = 0x1c81)
- <05:03:47> - Adapter index: 0
- <05:03:47> - Dedicated video memory: 1972 MB
- <05:03:47> - Feature level: DX11 (SM 5.0)
- <05:03:47> - Displays connected: yes
- <05:03:47> - Suitable rendering device: yes
- <05:03:47> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- <05:03:47> - Adapter index: 1
- <05:03:47> - Dedicated video memory: 0 MB
- <05:03:47> - Feature level: DX11 (SM 5.0)
- <05:03:47> - Displays connected: no
- <05:03:47> - Suitable rendering device: no
- <05:03:47> Initializing CryRenderD3D11...
- <05:03:47> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
- <05:03:47> Initializing CryRenderD3D11 done, MemUsage=4028Kb
- <05:03:47> Initializing Direct3D and creating game window:
- <05:03:47> D3DX_SDK_VERSION = <UNDEFINED>
- <05:03:47> Direct3D driver is creating...
- <05:03:47> Crytek Direct3D driver version 2.00 (Apr 5 2017 <00:45:58>)
- <05:03:47> Creating window called 'TheZenotekProject' (1066x558)
- <05:03:47> D3D Adapter: Description: NVIDIA GeForce GTX 1050
- <05:03:47> D3D Adapter: Driver version (UMD): 22.21.13.8476
- <05:03:47> D3D Adapter: VendorId = 0x10DE
- <05:03:47> D3D Adapter: DeviceId = 0x1C81
- <05:03:47> D3D Adapter: SubSysId = 0x8C971462
- <05:03:47> D3D Adapter: Revision = 161
- <05:03:47> NVAPI: API init ok (0)
- <05:03:47> NVAPI: Single GPU system
- <05:03:47> NVDBT supported
- <05:03:47> D3D Detected: NVIDIA video card
- <05:03:47> Active GPUs: 1
- <05:03:47> Using pixel texture formats:
- <05:03:47> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <05:03:47> A8, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R8, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R8S, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <05:03:47> R16F, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <05:03:47> R8G8, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R16G16, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> BC1, mips, sRGB, gather
- <05:03:47> BC2, mips, sRGB, gather
- <05:03:47> BC3, mips, sRGB, gather
- <05:03:47> BC4, mips, gather
- <05:03:47> BC4S, mips, gather
- <05:03:47> BC5, mips, gather
- <05:03:47> BC5S, mips, gather
- <05:03:47> BC6UH, mips, gather
- <05:03:47> BC6SH, mips, gather
- <05:03:47> BC7, mips, sRGB, gather
- <05:03:47> R9G9B9E5, mips, gather
- <05:03:47> R32FX8T, mips
- <05:03:47> R32T, mips
- <05:03:47> R24G8T, mips
- <05:03:47> R16T, mips
- <05:03:47> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
- <05:03:47> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <05:03:47> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <05:03:47> Renderer HDR_Scalar: R32F
- <05:03:47> ****** D3D11 CryRender Stats ******
- <05:03:47> Driver description: NVIDIA GeForce GTX 1050
- <05:03:47> Feature level: DirectX 11.0
- <05:03:47> Full stats:
- <05:03:47> Rasterizer: Hardware
- <05:03:47> Current Resolution: 1066x558x32 Windowed
- <05:03:47> HDR Rendering: FP16
- <05:03:47> Occlusion queries: Supported
- <05:03:47> Geometry instancing: Supported
- <05:03:47> NormalMaps compression : Supported
- <05:03:47> Gamma control: Hardware
- <05:03:47> Vertex Shaders version 4.0
- <05:03:47> Pixel Shaders version 4.0
- <05:03:47> Used GeomInstancingThreshold is 8
- <05:03:47> Shader model usage: 'SM.5.0'
- <05:03:47> *****************************************
- <05:03:47>
- <05:03:47> Init Shaders
- <05:03:47> General shader quality: Medium
- <05:03:47> Metal shader quality: Medium
- <05:03:47> Glass shader quality: Medium
- <05:03:47> Vegetation shader quality: Medium
- <05:03:47> Ice shader quality: Medium
- <05:03:47> Terrain shader quality: Medium
- <05:03:47> Shadow shader quality: Medium
- <05:03:47> Water shader quality: High
- <05:03:47> FX shader quality: Medium
- <05:03:47> PostProcess shader quality: Medium
- <05:03:47> HDR shader quality: Medium
- <05:03:47> Sky shader quality: Medium
- <05:03:47> Render quality: Medium
- <05:03:47> Init textures management (1972 Mb of video memory is available)...
- <05:03:47> Enabling of textures streaming...
- <05:03:47> Using 640 Mb of textures pool for streaming...
- <05:03:47> Video textures: Atlas clouds max size: 24 Mb
- <05:03:47> Video textures: Atlas sprites max size: 16 Mb
- <05:03:47> Video textures: Dynamic managed max size: 60 Mb
- <05:03:47> Reloading all textures...
- <05:03:47> Finished reloading textures...
- <05:03:47> Finished initializing textures streaming...
- <05:03:47> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
- <05:03:47> Initialized hardware mouse (game is allowed to confine mouse to window)
- <05:03:47> CryMonoBridge initialization
- <05:03:47> Initializing CryMonoBridge...
- <05:03:47> [Mono] Initialize Mono Runtime . . .
- <05:03:47> [Mono] Initialization done.
- <05:03:47> Initializing CryMonoBridge done, MemUsage=5016Kb
- <05:03:47> Loading plugin CryDefaultEntities
- <05:03:47> Initializing CryDefaultEntities...
- <05:03:47> Initializing CryDefaultEntities done, MemUsage=224Kb
- <05:03:47> Loading plugin CrySchematycCore
- <05:03:47> Initializing CrySchematycCore...
- <05:03:47> Initializing CrySchematycCore done, MemUsage=416Kb
- <05:03:47> Loading plugin CrySchematycSTDEnv
- <05:03:47> Initializing CrySchematycSTDEnv...
- <05:03:47> Initializing CrySchematycSTDEnv done, MemUsage=352Kb
- <05:03:47> Loading plugin CrySensorSystem
- <05:03:47> Initializing CrySensorSystem...
- <05:03:47> Initializing CrySensorSystem done, MemUsage=232Kb
- <05:03:47> Loading extension file cryplugin.csv
- <05:03:47> Initializing CryScaleformHelper...
- <05:03:47> Initializing CryScaleformHelper done, MemUsage=0Kb
- <05:03:47> Using Scaleform GFx 3.3.94
- <05:03:47> Using dynamic pool
- <05:03:47> Font initialization
- <05:03:47> Initializing CryFont...
- <05:03:47> Using FreeType 2.5.5
- <05:03:47> Initializing CryFont done, MemUsage=168Kb
- <05:03:47> *** Init system render resources ***
- <05:03:48> Network initialization
- <05:03:48> Initializing CryNetwork...
- <05:03:48> [LagProfiles] Could not load "". 6 default profiles activated.
- <05:03:48> [net] Socket IO management: External [iocp], Internal [iocp]
- <05:03:48> network hostname: Darkinal-PC
- <05:03:48> ip:192.168.1.77
- <05:03:48> [Network Version]: PROFILE DEVELOPMENT BUILD
- <05:03:48> Initializing CryNetwork done, MemUsage=2076Kb
- <05:03:48> Online initialization
- <05:03:48> Initializing CryOnline...
- <05:03:48> DLL Failed to load, error code: 7E
- <05:03:48> MovieSystem initialization
- <05:03:48> Initializing CryMovie...
- <05:03:48> Initializing CryMovie done, MemUsage=540Kb
- <05:03:48> Console initialization
- <05:03:48> Time initialization
- <05:03:48> Input initialization
- <05:03:48> Initializing CryInput...
- <05:03:48> Initializing DirectInput
- <05:03:48> Initializing Keyboard
- <05:03:48> Input locale changed to 00000409
- <05:03:48> Initializing mouse
- <05:03:48> Initializing CryInput done, MemUsage=988Kb
- <05:03:48> AI initialization
- <05:03:48> Initializing CryAISystem...
- <05:03:48> Initializing CryAISystem done, MemUsage=1208Kb
- <05:03:48>
- <05:03:48> con_debug = 0 []
- <05:03:48> con_display_last_messages = 0 []
- <05:03:48> con_line_buffer_size = 1000 []
- <05:03:48> con_restricted = 0 [RESTRICTEDMODE]
- <05:03:48> con_showonload = 0 []
- <05:03:48>
- <05:03:48> con_debug = 0 []
- <05:03:48> con_display_last_messages = 0 []
- <05:03:48> con_line_buffer_size = 1000 []
- <05:03:48> con_restricted = 0 [RESTRICTEDMODE]
- <05:03:48> con_showonload = 0 []
- <05:03:48>
- <05:03:48> con_debug = 0 []
- <05:03:48>
- <05:03:48> con_debug = 0 []
- <05:03:48> Initializing Animation System
- <05:03:48> Initializing CryAnimation...
- <05:03:48> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
- <05:03:48> [Warning] Modifying marked variables will not be allowed in Release mode!
- <05:03:48> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
- <05:03:48> [Warning] Modifying marked variables will not be allowed in Release mode!
- <05:03:48> Initializing CryAnimation done, MemUsage=748Kb
- <05:03:48> Initializing 3D Engine
- <05:03:48> Initializing Cry3DEngine...
- <05:03:48> Sky light: Optical lookup tables loaded off disc.
- <05:03:48> Initializing Cry3DEngine done, MemUsage=2304Kb
- <05:03:48> Script System Initialization
- <05:03:48> Initializing CryScriptSystem...
- <05:03:48> Initializing CryScriptSystem done, MemUsage=976Kb
- <05:03:48> Entity system initialization
- <05:03:48> Initializing CryEntitySystem...
- <05:03:48> Initializing CryEntitySystem done, MemUsage=2040Kb
- <05:03:48> LiveCreate initialization
- <05:03:48> LiveCreateHost not created, using NULL implementation.
- <05:03:48> Initializing AI System
- <05:03:48> AI: [AISYSTEM] Initialization started.
- <05:03:48> AI: Loaded 54 AI Behaviors in 0.03s...
- <05:03:48> Registering CentralInterestManager with EntitySystem
- <05:03:48> AI: [AISYSTEM] Initialization finished.
- <05:03:48> Initializing additional systems
- <05:03:48> Dynamic Response System initialization
- <05:03:48> Initializing CryDynamicResponseSystem...
- <05:03:48> Initializing CryDynamicResponseSystem done, MemUsage=496Kb
- <05:03:48> OnSysSpecChange(2)
- <05:03:48> Loading Config file MedSpec.cfg (assets\config\medspec.cfg)
- <05:03:48> [Error] [CVARS]: [MISSING] [mfx_Timeout] is not a registered console variable; referenced when testing console variable group [sys_spec_gameeffects] = [2]
- <05:03:48> [Error] [CVARS]: [MISSING] [g_breakage_particles_limit] is not a registered console variable; referenced when testing console variable group [sys_spec_physics] = [2]
- <05:03:48> [Error] [CVARS]: [MISSING] [g_tree_cut_reuse_dist] is not a registered console variable; referenced when testing console variable group [sys_spec_physics] = [2]
- <05:03:48> Loading Config file game.cfg (assets\game.cfg)
- <05:03:48> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [0] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
- <05:03:48> [Warning] Modifying marked variables will not be allowed in Release mode!
- <05:03:49> [Invite] SetInviteAcceptedState 0 to 0
- <05:03:49> [Invite] InvalidateInviteData
- <05:03:49> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
- <05:03:49> Loading Localization File localization\english_xml\text_ui_ingame.xml
- <05:03:49> Loading Localization File localization\english_xml\text_ui_items.xml
- <05:03:49> Loading Localization File localization\english_xml\text_ui_levels.xml
- <05:03:49> Loading Localization File localization\english_xml\text_ui_menus.xml
- <05:03:49> Loading Localization File localization\english_xml\text_ui_warnings.xml
- <05:03:49> [Warning] Class 'Player' has already a profile assigned
- <05:03:49> [Warning] Class 'Human' has already a profile assigned
- <05:03:49> [Warning] Class 'InstantAction' has already a profile assigned
- <05:03:49> [Warning] Class 'TeamInstantAction' has already a profile assigned
- <05:03:49> [Warning] Class 'CaptureTheFlag' has already a profile assigned
- <05:03:49> [Warning] Class 'CrashSite' has already a profile assigned
- <05:03:49> [Warning] Class 'PowerStruggle' has already a profile assigned
- <05:03:49> [Warning] Class 'Assault' has already a profile assigned
- <05:03:49> [Warning] Class 'Extraction' has already a profile assigned
- <05:03:49> [Warning] Class 'Gladiator' has already a profile assigned
- <05:03:49> [Warning] ItemSystem: File 'assaultscope.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'extendedclip.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'flashlight.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'ironsight.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'ironsightrifle.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'noattachmentbarrel.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'noattachmentbottom.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'pistolbulletammo.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'pistolincendiaryammo.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'shotgunammo.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'shotgunsolidammo.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'silencer.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'sniperscope.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'explosivegrenade.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'pistolbullet.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'pistolbulletincendiary.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'riflebullet.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'rocket.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'shotgunshell.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'shotgunshellsolid.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'smokegrenade.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'mgbullet.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'tank125.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'fraggrenades.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'hmg.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'noweapon.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'pickandthrowweapon.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'pistol.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'rifle.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'rocketlauncher.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'shotgun.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'smokegrenades.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'turretgun.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'coaxialgun.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ItemSystem: File 'tankcannon.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> Finished loading item XML definitions from 'scripts/entities/items/XML'!
- <05:03:49> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <05:03:49> [Warning] ActorSystem: File 'default_params.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ActorSystem: File 'human_params.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ActorSystem: File 'player_entityclassparams.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [Warning] ActorSystem: File 'player_params.xml.cryasset' does not have 'xml' extension, skipping.
- <05:03:49> [PlayerProfiles] Login of user 'Michael' successful.
- <05:03:49> [PlayerProfiles] Found 1 profiles.
- <05:03:49> Profile 0 : 'default'
- <05:03:49> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <05:03:49> Loading Config file difficulty/easy.cfg (assets\difficulty\easy.cfg)
- <05:03:49> [GameProfiles]: Successfully activated profile 'default' for user 'Michael'
- <05:03:49> username Michael signedIn 1 userIndex 0
- <05:03:49> ActivateProfile profileName default
- <05:03:49> [Warning] CActionMap::LoadRebindingDataFromXML: Action: xi_v_rotateyaw, doesn't exist, can't rebind
- <05:03:49> [Warning] CActionMap::LoadRebindingDataFromXML: Action: xi_v_rotatepitch, doesn't exist, can't rebind
- <05:03:49> [Game Version]: PROFILE DEVELOPMENT BUILD
- <05:03:49> Initializing CryLobby...
- <05:03:49> Initializing CryLobby done, MemUsage=216Kb
- <05:03:49> [Lobby] Start SessionRegisterUserData error 0
- <05:03:49> [Lobby] Initialise service 0 error 0
- <05:03:49> [Lobby] Initialise service 1 error 2
- <05:03:49> CGameLobby::CGameLobby()
- <05:03:49> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <05:03:49> Loading Config file difficulty/easy.cfg (assets\difficulty\easy.cfg)
- <05:03:49> CPlayerProgression::Constructor
- <05:03:49> CPlayerProgression::Init() Done
- <05:03:49> CPatchPakManager::CPatchPakManager()
- <05:03:49> CPatchPakManager::SetState() 15 -> 0
- <05:03:49> Loaded downloadable resource config (server='', name='', URL prefix='', URL='', port=80, max size=0)
- <05:03:49> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
- <05:03:49> CGame::InitGameType() multiplayer=false, fromInit=true
- <05:03:49> hostName = 'Darkinal-PC'
- <05:03:49> SetGlobalState 0->13 'INIT'->'RUNNING' 17304.1 seconds
- <05:03:49> Loading singleplayer configuration...
- <05:03:49> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
- <05:03:49> Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to revert when switching game type)
- <05:03:49> Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now got 2 cvars to revert when switching game type)
- <05:03:49> Changing "g_telemetryConfig" cvar from 'none' to 'SP' (now got 3 cvars to revert when switching game type)
- <05:03:49> Changing "net_inactivitytimeout" cvar from '30' to '3600' (now got 4 cvars to revert when switching game type)
- <05:03:49> Changing "net_inactivitytimeoutDevmode" cvar from '30' to '3600' (now got 5 cvars to revert when switching game type)
- <05:03:49> Changing "pl_movement.nonCombat_heavy_weapon_speed_scale" cvar from '0.75' to '1.0' (now got 6 cvars to revert when switching game type)
- <05:03:49> No need to change "ca_StreamCHR" to '1' as that's also its current value
- <05:03:49> Finished loading singleplayer configuration, used 192/5120 bytes storing old cvar values
- <05:03:49> [Lobby] Terminate service 1 error 4
- <05:03:49> Loading Localization File localization\english_xml\ai_dialog_recording_list.xml
- <05:03:49> Loading Localization File localization\english_xml\dialog_recording_list.xml
- <05:03:49> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 0
- <05:03:49> CGameLobby::LeaveSession() lobby:000002E357D62350 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
- <05:03:49> already in eLS_None state
- <05:03:49> CPatchPakManager::UnloadPatchPakFiles()
- <05:03:49> CPatchPakManager::SetState() 0 -> 0
- <05:03:49> CGame: Singleplayer game type initialised
- <05:03:49> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <05:03:49> Loading Config file difficulty/easy.cfg (assets\difficulty\easy.cfg)
- <05:03:49> [FEATURETESTER] (No instance) Creating feature tester instance
- <05:03:49> <ThreadConfigInfo>: [XML Parsing] Thread with name "NetworkStallTicker" already loaded. Overriding with new configuration
- <05:03:49> <ThreadConfigInfo>: [XML Parsing] Thread with name "ZLibCompressor" already loaded. Overriding with new configuration
- <05:03:49> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/game.thread_config)
- <05:03:49> Ending game context...
- <05:03:49> <Lua> Loading AIAlertness.lua
- <05:03:49> [Warning] No game rules active, can not precache resources
- <05:03:49> Initializing default materials...
- <05:03:49> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <05:03:49> UnitTesting Finished Tests: 85 Succeeded: 85, Failed: 0, Time: 1.14 ms
- <05:03:49> Skipping registration of default engine entity class AudioAreaEntity, overridden by game
- <05:03:49> Skipping registration of default engine entity class AudioAreaRandom, overridden by game
- <05:03:49> Skipping registration of default engine entity class AudioAreaAmbience, overridden by game
- <05:03:49> Skipping registration of default engine entity class AudioTriggerSpot, overridden by game
- <05:03:49> Skipping registration of default engine entity class CameraSource, overridden by game
- <05:03:49> Skipping registration of default engine entity class Cloud, overridden by game
- <05:03:49> Skipping registration of default engine entity class Comment, overridden by game
- <05:03:49> Skipping registration of default engine entity class GeomEntity, overridden by game
- <05:03:49> Skipping registration of default engine entity class EnvironmentLight, overridden by game
- <05:03:49> Skipping registration of default engine entity class Light, overridden by game
- <05:03:49> Skipping registration of default engine entity class ParticleEffect, overridden by game
- <05:03:49> Skipping registration of default engine entity class Rope, overridden by game
- <05:03:49> Skipping registration of default engine entity class RopeEntity, overridden by game
- <05:03:49> Skipping registration of default engine entity class AreaTrigger, overridden by game
- <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaBox already registered
- <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSphere already registered
- <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSolid already registered
- <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name ClipVolume already registered
- <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaShape already registered
- <05:03:50> [MFX] Loading FXLib 'breakables' ...
- <05:03:50> [MFX] Loading FXLib 'collisions' ...
- <05:03:50> [MFX] Loading FXLib 'foley' ...
- <05:03:50> [MFX] Loading FXLib 'foley_grunt' ...
- <05:03:50> [MFX] Loading FXLib 'foley_player' ...
- <05:03:50> [MFX] Loading FXLib 'footstep_grunt' ...
- <05:03:50> [MFX] Loading FXLib 'footstep_player' ...
- <05:03:50> [MFX] Loading FXLib 'footsteps' ...
- <05:03:50> [MFX] Loading FXLib 'grenade' ...
- <05:03:50> [MFX] Loading FXLib 'melee' ...
- <05:03:50> [MFX] Loading FXLib 'player_fx' ...
- <05:03:50> [MFX] Loading FXLib 'projectiles' ...
- <05:03:50> [MFX] Loading FXLib 'tornado' ...
- <05:03:50> [MFX] Loading FXLib 'vegetation' ...
- <05:03:50> [MFX] Loading FXLib 'vehicles' ...
- <05:03:50> UnitTesting Finished Tests: 85 Succeeded: 85, Failed: 0, Time: 0.86 ms
- <05:03:50> [Schematyc]: Loading...
- <05:03:50> [Schematyc]: Loading settings
- <05:03:50> [Warning] XML reader: Can't open file (libs/schematyc/settings/log_settings.sc_settings)
- <05:03:50> [Schematyc]: Loading scripts
- <05:03:50> [Schematyc]: Compiling scripts
- <05:03:50> [Schematyc]: Loading complete
- <05:03:50> [CONSOLE] Executing console command 'exec autoexec.cfg'
- <05:03:50> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
- <05:03:50> Flushing pended shaders...
- <05:03:50> Finished flushing pended shaders...
- <05:03:50> Flushing pended shaders...
- <05:03:50> Finished flushing pended shaders...
- <05:03:50> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <05:03:50> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
- <05:03:50> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <05:03:50> Allocating shadow map cache 6324 x 6324: 76.28 MB
- <05:03:50> Allocating shadow map cache 4214 x 4214: 33.87 MB
- <05:03:50> Flushing pended textures...
- <05:03:50> Finished flushing pended textures...
- <05:03:50> CCryLobby::TimerCallback() long frame detected, lastFrameTime=17304146
- <05:03:50> [Lobby] Creating socket on port 64090 (service [LAN], socket manager [iocp])
- <05:03:50> [Lobby] Created socket on port 64090
- <05:03:50> Remote console listening on: 4600
- <05:03:51> Changing resolution...
- <05:03:51> Window resolution: 1600x900x32 (Fullscreen)
- <05:03:51> Render resolution: 1600x900)
- <05:03:54> CGame::InitGameType() multiplayer=false, fromInit=false
- <05:03:54> hostName = 'Darkinal-PC'
- <05:03:54> Need to undo 6 variables...
- <05:03:54> Loading singleplayer configuration...
- <05:03:54> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
- <05:03:54> Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to revert when switching game type)
- <05:03:54> Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now got 2 cvars to revert when switching game type)
- <05:03:54> Changing "g_telemetryConfig" cvar from 'none' to 'SP' (now got 3 cvars to revert when switching game type)
- <05:03:54> Changing "net_inactivitytimeout" cvar from '30' to '3600' (now got 4 cvars to revert when switching game type)
- <05:03:54> Changing "net_inactivitytimeoutDevmode" cvar from '30' to '3600' (now got 5 cvars to revert when switching game type)
- <05:03:54> Changing "pl_movement.nonCombat_heavy_weapon_speed_scale" cvar from '0.75' to '1.0' (now got 6 cvars to revert when switching game type)
- <05:03:54> No need to change "ca_StreamCHR" to '1' as that's also its current value
- <05:03:54> Finished loading singleplayer configuration, used 192/5120 bytes storing old cvar values
- <05:03:54> [Lobby] Terminate service 1 error 4
- <05:03:54> Loading Localization File localization\english_xml\ai_dialog_recording_list.xml
- <05:03:54> Loading Localization File localization\english_xml\dialog_recording_list.xml
- <05:03:54> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 0
- <05:03:54> CGameLobby::LeaveSession() lobby:000002E357D62350 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
- <05:03:54> already in eLS_None state
- <05:03:54> CPatchPakManager::UnloadPatchPakFiles()
- <05:03:54> CPatchPakManager::SetState() 0 -> 0
- <05:03:54> CGame: Singleplayer game type initialised
- <05:03:54> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <05:03:54> Loading Config file difficulty/easy.cfg (assets\difficulty\easy.cfg)
- <05:03:54> [Warning] Failed to localize label '@ui_ZenoDemo' - entry not found in string table
- <05:03:57> [CONSOLE] Executing console command 'map ZenoDemo'
- <05:03:57> ============================ Loading level ZenoDemo ============================
- <05:03:57> Preparing to load level!
- <05:03:57> [Warning] Level does not have loading screen info
- <05:03:57> SetGlobalState 13->1 'RUNNING'->'LEVEL_LOAD_PREPARE' 8.0 seconds
- <05:03:57> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
- <05:03:57> CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in single player mode
- <05:03:57> Loading subADB Animations/Mannequin/ADB/pistolAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/rifleAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/shotgunAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/grenadeAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/hmgAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/c4Anims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/ladderAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/swimAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/interactAnims1P.adb
- <05:03:57> Loading subADB Animations/Mannequin/ADB/animcontrolAnims1P.adb
- <05:03:57> sp_coop_mp set to 0.000000
- <05:03:57> [Warning] No game rules active, can not precache resources
- <05:03:57> SetGlobalState 1->2 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.2 seconds
- <05:03:57> Level system is loading "ZenoDemo"
- <05:03:57> SetGlobalState 2->3 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.0 seconds
- <05:03:57> ==== Starting Loading Level Materials ====
- <05:03:57> ==== Finished loading level Materials: 106 mtls loaded (0 from LevelCache) in 0.4 sec ====
- <05:03:57> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
- <05:03:57> ==== Finished Loading Decal Materials: 159 mtls loaded in 0.0 sec ====
- <05:03:57> SetGlobalState 3->4 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.4 seconds
- <05:03:57> Starting loading level CGF's ...
- <05:03:58> [Warning] Vegetation object[objects/natural/bushes/cliffbush/cliff_bush_green_mini.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/bushes/cliffbush/cliff_bush_yellow_mini.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/bushes/greenfernbush/green_fern_bush_a.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/bushes/thinleafbush/thin_leaves_bush_big_a.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/ground/grass_tall/ground_cover_flower_blue_a.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/ground/grass_tall/ground_cover_flower_yellow_a.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/trees/meadow/e_oak_bush_a.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/trees/meadow/e_oak_bush_b.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/trees/palm_tree/palm_tree_large_a_con.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/trees/palm_tree/palm_tree_large_c_con.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/water/aquatic_plants/lily_pads_a_mid.cgf]: has no render mesh
- <05:03:58> [Warning] Vegetation object[objects/natural/water/aquatic_plants/typha_a.cgf]: has no render mesh
- <05:03:58> Finished loading level CGF's: 110 objects loaded (0 from LevelCache) in 0.5 sec
- <05:03:58> SetGlobalState 4->5 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 0.5 seconds
- <05:03:58> Starting loading level characters ...
- <05:03:58> ===== Preloading Characters ====
- <05:03:58> 5 animation-assets loaded (total assets: 4)
- <05:03:58> [Error] Failed To Load Animation DBA 'animations/animals/birds/pigeon/pigeon.dba' for model 'objects/characters/animals/birds/pigeon/pigeon_lf.chr'. Reason: Failed to open file 'animations/animals/birds/pigeon/pigeon.dba'
- <05:03:58> 5 animation-assets loaded (total assets: 8)
- <05:03:58> 5 animation-assets loaded (total assets: 12)
- <05:03:58> 2 animation-assets loaded (total assets: 13)
- <05:03:58> 4 animation-assets loaded (total assets: 16)
- <05:03:58> 8 animation-assets loaded (total assets: 23)
- <05:03:59> 1690 animation-assets loaded (total assets: 1537)
- <05:03:59> 11 animation-assets loaded (total assets: 1547)
- <05:03:59> 12 animation-assets loaded (total assets: 1558)
- <05:03:59> ===== Finished Preloading 20 Characters in 0.76 seconds ====
- <05:03:59> ===== Preloading CGAs ====
- <05:03:59> ===== Finished Preloading 4 CGAs in 0.20 seconds ====
- <05:03:59> ===== Preloading CDFs ====
- <05:03:59> ===== Finished Preloading 7 CDFs in 0.01 seconds ====
- <05:03:59> Finished loading level characters (1.0 sec)
- <05:03:59> SetGlobalState 5->6 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 1.0 seconds
- <05:03:59> ===== Loading terrain\terrain.dat =====
- <05:03:59> Loading terrain layers for segment 0 ...
- <05:03:59> Layer 0 - materials/terrain/grass_1.mtl has material materials/terrain/grass_1
- <05:03:59> Layer 1 - materials/terrain/cliff_next_to_ocean_3d.mtl has material materials/terrain/cliff_next_to_ocean_3d
- <05:03:59> Layer 2 - materials/terrain/mud_dry_green.mtl has material materials/terrain/mud_dry_green
- <05:03:59> Constructing 5461 terrain nodes (2.0 MB) <05:03:59> done in 0.00 sec
- <05:03:59> ===== Loading 6 vegetation models =====
- <05:03:59> ===== Loading 64 brush models =====
- <05:03:59> ===== Loading 8 brush materials =====
- <05:03:59> ===== Initializing terrain nodes =====
- <05:03:59> ===== Loading outdoor instances =====
- <05:03:59> Opening terrain\cover.ctc ...
- <05:03:59> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <05:03:59> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <05:03:59> RGB multiplier: 8, Texture indices: 1365
- <05:03:59> 0 out of 5461 nodes cleaned
- <05:03:59> ===== Loading terrain\indoor.dat =====
- <05:03:59> ===== Loading Particle Effects =====
- <05:03:59> ===== Loading mission settings from XML =====
- <05:03:59> ===== Load level physics data =====
- <05:03:59> ===== loading occlusion mesh =====
- <05:03:59> ===== Finished loading static world =====
- <05:03:59> SetGlobalState 6->7 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 0.1 seconds
- <05:03:59> Registering TPS Extensions...
- <05:03:59> <Lua> PipeManager: Creating goal pipes
- <05:03:59> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesShared.xml...
- <05:03:59> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesCoordination.xml...
- <05:03:59> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHuman.xml...
- <05:03:59> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHeli.xml...
- <05:03:59> <Lua> PipeManager: Finished creating goal pipes!
- <05:03:59> AI: [AISYSTEM] Initializing AI Actions.
- <05:03:59> AI: [AISYSTEM] Initializing Smart Objects.
- <05:03:59> --- AI: Navigation Data Loaded in 0.00 sec
- <05:03:59> Loading game rules class='SinglePlayer' xml='Scripts/GameRules/SinglePlayer.xml'
- <05:03:59> GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
- <05:03:59> CGameRulesCommonDamageHandling::PostInit()
- <05:03:59> Parsing 45 entities...
- <05:03:59> Init vehicle: SpeedBoat1 (SpeedBoat)
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanAimPose.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanAiming.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanLookPose.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanLooking.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanTorsoDetail.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanPistol.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanRifle.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanShotgun.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanRocketLauncher.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanCoverHigh.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanCoverLow.adb
- <05:03:59> Loading body destruction file 'libs/bodydamage/bodydestructibility_humanmaleshared.xml'
- <05:03:59> ======== Loading body destruction done ==================
- <05:03:59> Loading subADB Animations/Mannequin/ADB/rifleFFEvents.adb
- <05:03:59> Init vehicle: HMMWV1 (HMMWV)
- <05:03:59> Init vehicle: HMMWV2 (HMMWV)
- <05:03:59> Loading subADB Animations/Mannequin/ADB/pistolFFEvents.adb
- <05:03:59> SetGlobalState 7->8 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 0.3 seconds
- <05:03:59> Preload FlashTex textures/sprites/hud/dirt1_bullet.tif
- <05:03:59> Preload FlashTex textures/sprites/hud/dirt2_bullet.tif
- <05:03:59> Preload FlashTex textures/sprites/hud/dirt3_bullet.tif
- <05:03:59> Preload FlashTex textures/sprites/hud/blood1_bullet.tif
- <05:03:59> Preload FlashTex textures/sprites/hud/blood2_bullet.tif
- <05:03:59> Preload FlashTex textures/sprites/hud/blood3_bullet.tif
- <05:03:59> Preload FlashTex textures/weapons/assault_blurmask.tif
- <05:03:59> Preload FlashTex textures/weapons/attach_zoom_blurmask.tif
- <05:03:59> Preload FlashTex textures/weapons/binocular_blurmask.tif
- <05:03:59> Preload FlashTex textures/weapons/damage_blurmask.tif
- <05:03:59> Preload FlashTex textures/weapons/ironzoom_blurmask.tif
- <05:03:59> Preload FlashTex textures/weapons/sniper_blurmask.tif
- <05:03:59> Preload GFX /libs/ui/Menus_Background.gfx
- <05:03:59> Preload GFX /libs/ui/Menus_Confirmation.gfx
- <05:03:59> Preload GFX /libs/ui/Menus_Dialogs.gfx
- <05:03:59> Preload GFX /libs/ui/Menus_Startmenu.gfx
- <05:03:59> Preload CDF objects/weapons/rifle/rifle_fp.cdf
- <05:03:59> Preload CDF objects/weapons/pistol/pistol_fp.cdf
- <05:03:59> Preload CDF objects/weapons/shotgun/shotgun.cdf
- <05:03:59> 8 animation-assets loaded (total assets: 1574)
- <05:03:59> Preload CGF objects/weapons/rifle/rifle_tp.cgf
- <05:03:59> Preload CGF objects/weapons/rifle/rifle_fp_ironsight.cgf
- <05:03:59> Preload CGF objects/weapons/pistol/pistol_tp.cgf
- <05:03:59> Preload CGF objects/weapons/shotgun/shotgun_tp.cgf
- <05:03:59> Preload CGF objects/weapons/attachments/pistol_magazine/pistol_magazine_fp.cgf
- <05:03:59> Preload CGF objects/weapons/attachments/rifle_magazine/rifle_magazine.cgf
- <05:03:59> Preload CGF objects/weapons/attachments/silencer/silencer_rifle_fp.cgf
- <05:03:59> Preload CGF objects/weapons/attachments/silencer/silencer_rifle_tp.cgf
- <05:03:59> Preload FlashTex libs/ui/textures/menus_startmenu_noise.tif
- <05:03:59> Preload GFX /libs/ui/Menus_Background.gfx
- <05:03:59> Preload GFX /libs/ui/Menus_Confirmation.gfx
- <05:03:59> Preload GFX /libs/ui/Menus_Dialogs.gfx
- <05:03:59> Preload GFX /libs/ui/Menus_Startmenu.gfx
- <05:03:59> [Warning] XML reader: Can't open file (levels/ZenoDemo/ZenoDemo.xml)
- <05:03:59> [Warning] CGameRules::LoadLevelXml 'levels/ZenoDemo/ZenoDemo.xml' could not be loaded
- <05:03:59> Loading subADB Animations/Mannequin/ADB/aimAnims3P.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/pistolAnims3P.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/rifleAnims3P.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/shotgunAnims3P.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/grenadeAnims3P.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims3P.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/hmgAnims3P.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims3P.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/pistolSounds.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/rifleSounds.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/shotgunSounds.adb
- <05:03:59> Loading subADB Animations/Mannequin/ADB/grenadeSounds.adb
- <05:03:59> SetGlobalState 8->9 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 0.1 seconds
- <05:03:59> -- Render thread was idle during level loading: 0.000 secs
- <05:03:59> -- Render thread was busy during level loading: 0.000 secs
- <05:03:59> -- Presort shaders by states...
- <05:03:59> --- 937 Resources, 180 Resource groups.
- <05:03:59> Requesting textures precache ...
- <05:04:04> Textures precache done.
- <05:04:04> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 4.3 seconds
- <05:04:04> File access time during level loading: 5.05 seconds
- <05:04:04> SetGlobalState 10->11 'LEVEL_LOAD_END'->'LEVEL_LOAD_ENDING' 0.1 seconds
- <05:04:04> -- Precaching textures...
- <05:04:04> =============================== Loading textures ================================
- <05:04:04> Precaching progress: 1
- <05:04:04> Precaching progress: 2
- <05:04:04> Precaching progress: 3
- <05:04:04> Precaching progress: 4
- <05:04:04> Precaching progress: 5
- <05:04:04> Precaching progress: 6
- <05:04:04> Precaching progress: 7
- <05:04:04> Precaching progress: 8
- <05:04:04> Precaching progress: 9
- <05:04:04> ========================== Finished loading textures ============================
- <05:04:04> Precaching textures done in 3.29 seconds
- <05:04:04> SetGlobalState 11->12 'LEVEL_LOAD_ENDING'->'LEVEL_LOAD_COMPLETE' 0.3 seconds
- <05:04:04> Textures startup streaming finished in 0.3 sec
- <05:04:04> SetGlobalState 12->13 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds
- <05:04:04> Average block size: 0 KB, Average throughput: 0.0 MB/sec, Jobs processed: 0 (0.0 MB), File IO Bandwidth: 0.00MB/s
- <05:04:05> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
- <05:04:05> [Warning] [Game Cache] Warning: Loading file model info for entity class 'Player' at run-time!
- <05:04:05> Player 'Dude' (0 0 0) can't change stance from -1 'Null' to 0 'Stand' [Attempt 1]
- <05:04:05> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_CurrentlyTargetting'
- <05:04:05> Failed to lock DBA animations/human/male/weapons/pickable/pickable_1p.dba
- <05:04:05> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
- <05:04:05> [Warning] [Game Cache] Warning: Loading file model info for entity class 'Player' at run-time!
- <05:04:05> Player 'Dude' is becoming local actor
- <05:04:05> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_Interaction'
- <05:04:05> [Warning] [Game Cache] Warning: Loading file model info for entity class 'Player' at run-time!
- <05:04:05> -----------------------------------------------------
- <05:04:05> *LOADING: Level ZenoDemo loading time: 8.58 seconds
- <05:04:05> -----------------------------------------------------
- <05:04:05> [SAVE GAME] Quick-saving to 'ZenoDemo_GAMESDK.CSF' immediately - checkpoint="(null)"
- <05:04:05> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
- <05:04:05> SaveGame: 'ZenoDemo_GAMESDK.CSF' done. [Duration=0.0052 secs]
- <05:04:05> [SAVE GAME] Binary saveload: After writing, result: SUCCESS filesize/uncompressed: 16622/34113 (16 kb / 33 kb) generation time: 4 ms
- <05:04:05> Pre-caching render meshes for camera position
- <05:04:05> Updating level streaming priorities for 1 cameras (LevelFrameId = 104)
- <05:04:05> -- 4663.179199 5051.565918 40.138592
- <05:04:05> Player 'Dude' (4659.88 5047.91 38.3831) has finally changed stance from -1 'Null' to 0 'Stand'
- <05:04:10> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
- <05:04:10> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
- <05:04:10> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
- <05:04:10> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
- <05:04:21> CSystem::Quit invoked from thread 7884 (main is 7884)
- <05:04:21> Ending game context...
- <05:04:21> Destroying CActionGame instance 000002E357B06BC0 (level="ZenoDemo")
- <05:04:21> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
- <05:04:21> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
- <05:04:21> [PLAYER PLUG-IN] Player 'Dude' attempting to leave plug-in 'CPlayerPlugin_Interaction'
- <05:04:21> [GameRules] destructing 000002E36F871120
- <05:04:21> CGameRulesCommonDamageHandling::~GameRulesCommonDamageHandling()
- <05:04:21> CDefaultSkeleton Release: objects/weapons/shotgun/shotgun_fp_skel.chr
- <05:04:21> UnLoadLevel Start
- <05:04:21> CDefaultSkeleton Release: _objects/characters/human/generic/skeleton_player_generic.chr
- <05:04:21> CDefaultSkeleton Release: objects/vehicles/speedboat/speedboat_a_damaged.cga
- <05:04:21> CDefaultSkeleton Release: objects/vehicles/speedboat/speedboat_a.cga
- <05:04:21> CDefaultSkeleton Release: objects/vehicles/hmmwv_old/hmmwv_damaged.cga
- <05:04:21> CDefaultSkeleton Release: objects/vehicles/hmmwv/hmmwv.cga
- <05:04:21> CDefaultSkeleton Release: objects/weapons/rifle/rifle_fp_skel.chr
- <05:04:21> CDefaultSkeleton Release: objects/weapons/pistol/pistol_fp_skel.chr
- <05:04:21> CDefaultSkeleton Release: objects/characters/human/generic/skeleton_player_generic.chr
- <05:04:21> CDefaultSkeleton Release: objects/characters/animals/reptiles/turtle/red_eared_slider_skel.chr
- <05:04:21> CDefaultSkeleton Release: objects/characters/animals/insects/butterfly/butterfly_blue.chr
- <05:04:21> CDefaultSkeleton Release: objects/characters/animals/fish/trout/trout_a.chr
- <05:04:21> CDefaultSkeleton Release: objects/characters/animals/birds/rooster/rooster_skel.chr
- <05:04:21> CDefaultSkeleton Release: objects/characters/animals/birds/pigeon/pigeon_lf.chr
- <05:04:21> CDefaultSkeleton Release: objects/characters/animals/birds/bald_eagle/eagle.chr
- <05:04:21> CDefaultSkeleton Release: objects/characters/animals/amphibians/toad/toad_skel.chr
- <05:04:21> [Warning] StatObj not deleted: objects/weapons/attachments/silencer/silencer_rifle_tp_lod1.cgf () RefCount: 1
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- <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged.cga (steering_wheel) RefCount: 3
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- <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga (steering_wheel) RefCount: 2
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- <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (wheel3_rim) RefCount: 2
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- <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_1) RefCount: 2
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- <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a.cgf (glass006) RefCount: 4
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- <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a.cgf (fishing_house_a) RefCount: 4
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a.cgf () RefCount: 3
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/electric_building/electric_building_lod2.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/electric_building/electric_building_lod1.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/electric_building/electric_building.cgf () RefCount: 2
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge_forest/wooden_bridge_forest_lod1.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge_forest/wooden_bridge_forest.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_main_lod2.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_main_lod1.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_main.cgf () RefCount: 2
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_connector_lod1.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_connector.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_broken_lod2.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_broken_lod1.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_broken.cgf () RefCount: 2
- <05:04:21> [Warning] StatObj not deleted: Objects/default/explosion_shape/trunk_splinters_a.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape3.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape2.cgf () RefCount: 1
- <05:04:21> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape.cgf () RefCount: 1
- <05:04:21> [Warning] CObjManager::CheckObjectLeaks: 464 object(s) found in memory
- <05:04:21> *** Start clearing render resources ***
- <05:04:21> Flushing pended shaders...
- <05:04:21> Finished flushing pended shaders...
- <05:04:21>
- <05:04:21>
- <05:04:21>
- <05:04:21>
- <05:04:21>
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/shockwave_grey.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/iris_shaft.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/underwater_tiled_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/anm_smoke_desat.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/defaults/default_mat_warning.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/around.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/fireball1_tiled4_desat.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_stretched1_tiled2.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/spore_white.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/glow.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/dirt/dirt_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/waterdrop_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/orbs_lines2.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/sparks_multi_tiled.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/ghost_a_multicolor.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/wood/wood_chip_tiled.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/snow/snow_sheet_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_stretched1.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_anim_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/flare_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/glow_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/explosion_add.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_white_tiled2_whispy.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/ripple_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/orbs_round2.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_trail_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/snow/blast_fall_ice.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_white_tiled2.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/dirt/dirt_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_mono_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/dirt/dirt_c.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_c.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_splash3.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/glow_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/blood/blood_anim_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/sparks_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/spore_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_c3.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/fireball_anim_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/31.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_sheet_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/explosion_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_roll_animated2.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/lightning/electric_radial1.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_tiled_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/muzzleflash/muzzle_tiled_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/orbs_blurred.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/heli_wake.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/glass/glass_tiled.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/generic/water/foam_tiled2.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/fireball_anim_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_d.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture '$Dyn_TempBlurAnisoVertRT_2D_R16G16B16A16F_179' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/muzzleflash/muzzle_tiled_b.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/water/bubbles_a.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/lightning/lightning1.dds' leak after level unload
- <05:04:21> [Warning] --- CTexture 'textures/sprites/blood/blood_tiled_a.dds' leak after level unload
- <05:04:21>
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
- <05:04:21> [Warning] --- CRenderElement PostProcess leak after level unload
- <05:04:21> [Warning] --- CRenderElement DeferredShading leak after level unload
- <05:04:21> [Warning] --- CRenderElement HDRProcess leak after level unload
- <05:04:21>
- <05:04:21> *** Clearing render resources took 125.7 msec ***
- <05:04:21> UnLoadLevel End: 0.4 sec
- <05:04:21> *** Init system render resources ***
- <05:04:22> CPatchPakManager::~CPatchPakManager()
- <05:04:22> CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 000002E357D62350
- <05:04:22> CGameLobby::CancelAllLobbyTasks Lobby: 000002E357D62350
- <05:04:22> [Lobby] Terminate service 0 error 0
- <05:04:22> [FEATURETESTER] Unloading all feature test data
- <05:04:22> Ending game context...
- <05:04:22> System Shutdown
- <05:04:23> Unloading CryUserAnalytics...
- <05:04:23> Unloading CryDefaultEntities...
- <05:04:23> Unloading CrySchematycCore...
- <05:04:23> Unloading CrySchematycSTDEnv...
- <05:04:23> Unloading CrySensorSystem...
- <05:04:23> CLobby::CCachedPacketBuffer high water mark = 0 bytes
- <05:04:23> CryLobby Memory Stats
- <05:04:23> Current Bucket Allocated 0 Maximum Bucket Allocated 0
- <05:04:23> Current General Heap Allocated 0 Maximum General Heap Allocated 0
- DXInput Shutdown
- These labels caused localization problems:
- @ui_ZenoDemo
- Closing PAK file: assets\animations.cryasset.pak
- Closing PAK file: assets\animations.pak
- Closing PAK file: assets\audio.cryasset.pak
- Closing PAK file: assets\audio.pak
- Closing PAK file: assets\gamedata.cryasset.pak
- Closing PAK file: assets\gamedata.pak
- Closing PAK file: assets\geomcaches.cryasset.pak
- Closing PAK file: assets\geomcaches.pak
- Closing PAK file: assets\levels.cryasset.pak
- Closing PAK file: assets\objects-part0.pak
- Closing PAK file: assets\objects-part1.pak
- Closing PAK file: assets\objects.cryasset.pak
- Closing PAK file: assets\scripts.cryasset.pak
- Closing PAK file: assets\scripts.pak
- Closing PAK file: assets\textures.cryasset.pak
- Closing PAK file: assets\textures.pak
- Closing PAK file: assets\videos.pak
- Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\engine.cryasset.pak
- Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\engine.pak
- Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\shadercache.pak
- Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\shadercachestartup.pak
- Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\shaders.pak
- Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\shadersbin.pak
- Closing PAK file: assets\localization\english_xml.pak
- Closing PAK file: assets\localization\english.pak
- [Warning] 6 files were forced to close
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