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Jul 12th, 2017
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  1. BackupNameAttachment=" Build(47) 12 Jul 17 (05 03 45)" -- used by backup system
  2. Log Started at Wed Jul 12 05:03:45 2017
  3. Built on Apr 5 2017 00:45:53
  4. Running 64 bit Windows version
  5. Command Line: "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.3\bin\win_x64\GameLauncher.exe" -project "C:\Users\Michael\Documents\CRYENGINE Projects\Zeno\TheZenotekProject.cryproject"
  6. Executable: C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.3\bin\win_x64\GameLauncher.exe
  7. FileVersion: 5.3.4.47
  8. ProductVersion: 5.3.4.47
  9. Added MOD directory <%engineroot%> to CryPak
  10. Added MOD directory <%engineroot%/engine> to CryPak
  11.  
  12. Total number of logical processors: 8
  13. Number of available logical processors: 8
  14. Total number of system cores: 4
  15. Number of cores available to process: 4
  16.  
  17. Processor 0:
  18. CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  19. Family: 6, Model: 12, Stepping: 3
  20. FPU: On-Chip
  21. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  22. Serial number not present or disabled
  23.  
  24. Processor 1:
  25. CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  26. Family: 6, Model: 12, Stepping: 3
  27. FPU: On-Chip
  28. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  29. Serial number not present or disabled
  30.  
  31. Processor 2:
  32. CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  33. Family: 6, Model: 12, Stepping: 3
  34. FPU: On-Chip
  35. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  36. Serial number not present or disabled
  37.  
  38. Processor 3:
  39. CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  40. Family: 6, Model: 12, Stepping: 3
  41. FPU: On-Chip
  42. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  43. Serial number not present or disabled
  44.  
  45. <05:03:45> Loading Config file system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\system.cfg)
  46. <05:03:45> GameDir: Assets
  47. <05:03:45> Loading Config file game.cfg (assets\game.cfg)
  48. <05:03:46> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
  49. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_full.cfg (assets\config\cvargroups\sys_spec_full.cfg)
  50. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_gameeffects.cfg (assets\config\cvargroups\sys_spec_gameeffects.cfg)
  51. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_light.cfg (assets\config\cvargroups\sys_spec_light.cfg)
  52. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_objectdetail.cfg (assets\config\cvargroups\sys_spec_objectdetail.cfg)
  53. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_particles.cfg (assets\config\cvargroups\sys_spec_particles.cfg)
  54. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_physics.cfg (assets\config\cvargroups\sys_spec_physics.cfg)
  55. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_postprocessing.cfg (assets\config\cvargroups\sys_spec_postprocessing.cfg)
  56. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_quality.cfg (assets\config\cvargroups\sys_spec_quality.cfg)
  57. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_shading.cfg (assets\config\cvargroups\sys_spec_shading.cfg)
  58. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_shadows.cfg (assets\config\cvargroups\sys_spec_shadows.cfg)
  59. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_sound.cfg (assets\config\cvargroups\sys_spec_sound.cfg)
  60. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_texture.cfg (assets\config\cvargroups\sys_spec_texture.cfg)
  61. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_textureresolution.cfg (assets\config\cvargroups\sys_spec_textureresolution.cfg)
  62. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_volumetriceffects.cfg (assets\config\cvargroups\sys_spec_volumetriceffects.cfg)
  63. <05:03:46> Loading Config file assets/Config/CVarGroups/sys_spec_water.cfg (assets\config\cvargroups\sys_spec_water.cfg)
  64. <05:03:46> creating CVarGroups from directory 'Engine/Config/CVarGroups' ...
  65. <05:03:46> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/engine_core.thread_config)
  66. <05:03:46> Windows 10 64 bit (build 10.0.14393)
  67. <05:03:46> User name: "Michael"
  68. <05:03:46> System language: English
  69. <05:03:46> Windows Directory: "C:\Windows"
  70. <05:03:46> Local time is 05:03:46 07/12/17, system running for 288 minutes
  71. <05:03:46> 8130MB physical memory installed, 4790MB available, 134217727MB virtual memory installed, 41 percent of memory in use
  72. <05:03:46> PageFile usage: 40MB, Working Set: 33MB, Peak PageFile usage: 40MB,
  73. <05:03:46> Current display mode is 1600x900x32, (Unknown graphics card)
  74. <05:03:46> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
  75. <05:03:46> --------------------------------------------------------------------------------
  76. <05:03:46> Loading Config file %USER%/game.cfg (c:\users\michael\documents\cryengine projects\zeno\user\game.cfg)
  77. <05:03:46> OnSysSpecChange(2)
  78. <05:03:46> Loading Config file MedSpec.cfg (assets\config\medspec.cfg)
  79. <05:03:46> Loading Config file game.cfg (assets\game.cfg)
  80. <05:03:46> Loading Config file system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\system.cfg)
  81. <05:03:46> [Warning] Config file user.cfg not found!
  82. <05:03:46> Stream Engine Initialization
  83. <05:03:46> GameName: TheZenotekProject
  84. <05:03:46> BuildTime: Apr 5 2017 00:45:53
  85. <05:03:46> Physics initialization
  86. <05:03:46> Initializing CryPhysics...
  87. <05:03:46> Initializing CryPhysics done, MemUsage=856Kb
  88. <05:03:46> <Audio>: AudioSystem initialization
  89. <05:03:46> Initializing CryAudioSystem...
  90. <05:03:46> Initializing CryAudioImplSDLMixer...
  91. <05:03:46> <Audio> <0.891>: CryAudioImplSDLMixer loaded
  92. <05:03:47> Initializing CryAudioImplSDLMixer done, MemUsage=5692Kb
  93. <05:03:47> Initializing CryAudioSystem done, MemUsage=6848Kb
  94. <05:03:47> Renderer initialization
  95. <05:03:47> Logging video adapters:
  96. <05:03:47> - NVIDIA GeForce GTX 1050 (vendor = 0x10de, device = 0x1c81)
  97. <05:03:47> - Adapter index: 0
  98. <05:03:47> - Dedicated video memory: 1972 MB
  99. <05:03:47> - Feature level: DX11 (SM 5.0)
  100. <05:03:47> - Displays connected: yes
  101. <05:03:47> - Suitable rendering device: yes
  102. <05:03:47> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  103. <05:03:47> - Adapter index: 1
  104. <05:03:47> - Dedicated video memory: 0 MB
  105. <05:03:47> - Feature level: DX11 (SM 5.0)
  106. <05:03:47> - Displays connected: no
  107. <05:03:47> - Suitable rendering device: no
  108. <05:03:47> Initializing CryRenderD3D11...
  109. <05:03:47> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
  110. <05:03:47> Initializing CryRenderD3D11 done, MemUsage=4028Kb
  111. <05:03:47> Initializing Direct3D and creating game window:
  112. <05:03:47> D3DX_SDK_VERSION = <UNDEFINED>
  113. <05:03:47> Direct3D driver is creating...
  114. <05:03:47> Crytek Direct3D driver version 2.00 (Apr 5 2017 <00:45:58>)
  115. <05:03:47> Creating window called 'TheZenotekProject' (1066x558)
  116. <05:03:47> D3D Adapter: Description: NVIDIA GeForce GTX 1050
  117. <05:03:47> D3D Adapter: Driver version (UMD): 22.21.13.8476
  118. <05:03:47> D3D Adapter: VendorId = 0x10DE
  119. <05:03:47> D3D Adapter: DeviceId = 0x1C81
  120. <05:03:47> D3D Adapter: SubSysId = 0x8C971462
  121. <05:03:47> D3D Adapter: Revision = 161
  122. <05:03:47> NVAPI: API init ok (0)
  123. <05:03:47> NVAPI: Single GPU system
  124. <05:03:47> NVDBT supported
  125. <05:03:47> D3D Detected: NVIDIA video card
  126. <05:03:47> Active GPUs: 1
  127. <05:03:47> Using pixel texture formats:
  128. <05:03:47> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
  129. <05:03:47> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  130. <05:03:47> A8, mips (autogen), blend, RT (multi-sampled), gather
  131. <05:03:47> R8, mips (autogen), blend, RT (multi-sampled), gather
  132. <05:03:47> R8S, mips (autogen), blend, RT (multi-sampled), gather
  133. <05:03:47> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  134. <05:03:47> R16F, mips (autogen), blend, RT (multi-sampled), gather
  135. <05:03:47> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  136. <05:03:47> R8G8, mips (autogen), blend, RT (multi-sampled), gather
  137. <05:03:47> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
  138. <05:03:47> R16G16, mips (autogen), blend, RT (multi-sampled), gather
  139. <05:03:47> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
  140. <05:03:47> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
  141. <05:03:47> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
  142. <05:03:47> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
  143. <05:03:47> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
  144. <05:03:47> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
  145. <05:03:47> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
  146. <05:03:47> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
  147. <05:03:47> BC1, mips, sRGB, gather
  148. <05:03:47> BC2, mips, sRGB, gather
  149. <05:03:47> BC3, mips, sRGB, gather
  150. <05:03:47> BC4, mips, gather
  151. <05:03:47> BC4S, mips, gather
  152. <05:03:47> BC5, mips, gather
  153. <05:03:47> BC5S, mips, gather
  154. <05:03:47> BC6UH, mips, gather
  155. <05:03:47> BC6SH, mips, gather
  156. <05:03:47> BC7, mips, sRGB, gather
  157. <05:03:47> R9G9B9E5, mips, gather
  158. <05:03:47> R32FX8T, mips
  159. <05:03:47> R32T, mips
  160. <05:03:47> R24G8T, mips
  161. <05:03:47> R16T, mips
  162. <05:03:47> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
  163. <05:03:47> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
  164. <05:03:47> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  165. <05:03:47> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  166. <05:03:47> Renderer HDR_Scalar: R32F
  167. <05:03:47> ****** D3D11 CryRender Stats ******
  168. <05:03:47> Driver description: NVIDIA GeForce GTX 1050
  169. <05:03:47> Feature level: DirectX 11.0
  170. <05:03:47> Full stats:
  171. <05:03:47> Rasterizer: Hardware
  172. <05:03:47> Current Resolution: 1066x558x32 Windowed
  173. <05:03:47> HDR Rendering: FP16
  174. <05:03:47> Occlusion queries: Supported
  175. <05:03:47> Geometry instancing: Supported
  176. <05:03:47> NormalMaps compression : Supported
  177. <05:03:47> Gamma control: Hardware
  178. <05:03:47> Vertex Shaders version 4.0
  179. <05:03:47> Pixel Shaders version 4.0
  180. <05:03:47> Used GeomInstancingThreshold is 8
  181. <05:03:47> Shader model usage: 'SM.5.0'
  182. <05:03:47> *****************************************
  183. <05:03:47>
  184. <05:03:47> Init Shaders
  185. <05:03:47> General shader quality: Medium
  186. <05:03:47> Metal shader quality: Medium
  187. <05:03:47> Glass shader quality: Medium
  188. <05:03:47> Vegetation shader quality: Medium
  189. <05:03:47> Ice shader quality: Medium
  190. <05:03:47> Terrain shader quality: Medium
  191. <05:03:47> Shadow shader quality: Medium
  192. <05:03:47> Water shader quality: High
  193. <05:03:47> FX shader quality: Medium
  194. <05:03:47> PostProcess shader quality: Medium
  195. <05:03:47> HDR shader quality: Medium
  196. <05:03:47> Sky shader quality: Medium
  197. <05:03:47> Render quality: Medium
  198. <05:03:47> Init textures management (1972 Mb of video memory is available)...
  199. <05:03:47> Enabling of textures streaming...
  200. <05:03:47> Using 640 Mb of textures pool for streaming...
  201. <05:03:47> Video textures: Atlas clouds max size: 24 Mb
  202. <05:03:47> Video textures: Atlas sprites max size: 16 Mb
  203. <05:03:47> Video textures: Dynamic managed max size: 60 Mb
  204. <05:03:47> Reloading all textures...
  205. <05:03:47> Finished reloading textures...
  206. <05:03:47> Finished initializing textures streaming...
  207. <05:03:47> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
  208. <05:03:47> Initialized hardware mouse (game is allowed to confine mouse to window)
  209. <05:03:47> CryMonoBridge initialization
  210. <05:03:47> Initializing CryMonoBridge...
  211. <05:03:47> [Mono] Initialize Mono Runtime . . .
  212. <05:03:47> [Mono] Initialization done.
  213. <05:03:47> Initializing CryMonoBridge done, MemUsage=5016Kb
  214. <05:03:47> Loading plugin CryDefaultEntities
  215. <05:03:47> Initializing CryDefaultEntities...
  216. <05:03:47> Initializing CryDefaultEntities done, MemUsage=224Kb
  217. <05:03:47> Loading plugin CrySchematycCore
  218. <05:03:47> Initializing CrySchematycCore...
  219. <05:03:47> Initializing CrySchematycCore done, MemUsage=416Kb
  220. <05:03:47> Loading plugin CrySchematycSTDEnv
  221. <05:03:47> Initializing CrySchematycSTDEnv...
  222. <05:03:47> Initializing CrySchematycSTDEnv done, MemUsage=352Kb
  223. <05:03:47> Loading plugin CrySensorSystem
  224. <05:03:47> Initializing CrySensorSystem...
  225. <05:03:47> Initializing CrySensorSystem done, MemUsage=232Kb
  226. <05:03:47> Loading extension file cryplugin.csv
  227. <05:03:47> Initializing CryScaleformHelper...
  228. <05:03:47> Initializing CryScaleformHelper done, MemUsage=0Kb
  229. <05:03:47> Using Scaleform GFx 3.3.94
  230. <05:03:47> Using dynamic pool
  231. <05:03:47> Font initialization
  232. <05:03:47> Initializing CryFont...
  233. <05:03:47> Using FreeType 2.5.5
  234. <05:03:47> Initializing CryFont done, MemUsage=168Kb
  235. <05:03:47> *** Init system render resources ***
  236. <05:03:48> Network initialization
  237. <05:03:48> Initializing CryNetwork...
  238. <05:03:48> [LagProfiles] Could not load "". 6 default profiles activated.
  239. <05:03:48> [net] Socket IO management: External [iocp], Internal [iocp]
  240. <05:03:48> network hostname: Darkinal-PC
  241. <05:03:48> ip:192.168.1.77
  242. <05:03:48> [Network Version]: PROFILE DEVELOPMENT BUILD
  243. <05:03:48> Initializing CryNetwork done, MemUsage=2076Kb
  244. <05:03:48> Online initialization
  245. <05:03:48> Initializing CryOnline...
  246. <05:03:48> DLL Failed to load, error code: 7E
  247. <05:03:48> MovieSystem initialization
  248. <05:03:48> Initializing CryMovie...
  249. <05:03:48> Initializing CryMovie done, MemUsage=540Kb
  250. <05:03:48> Console initialization
  251. <05:03:48> Time initialization
  252. <05:03:48> Input initialization
  253. <05:03:48> Initializing CryInput...
  254. <05:03:48> Initializing DirectInput
  255. <05:03:48> Initializing Keyboard
  256. <05:03:48> Input locale changed to 00000409
  257. <05:03:48> Initializing mouse
  258. <05:03:48> Initializing CryInput done, MemUsage=988Kb
  259. <05:03:48> AI initialization
  260. <05:03:48> Initializing CryAISystem...
  261. <05:03:48> Initializing CryAISystem done, MemUsage=1208Kb
  262. <05:03:48>
  263. <05:03:48> con_debug = 0 []
  264. <05:03:48> con_display_last_messages = 0 []
  265. <05:03:48> con_line_buffer_size = 1000 []
  266. <05:03:48> con_restricted = 0 [RESTRICTEDMODE]
  267. <05:03:48> con_showonload = 0 []
  268. <05:03:48>
  269. <05:03:48> con_debug = 0 []
  270. <05:03:48> con_display_last_messages = 0 []
  271. <05:03:48> con_line_buffer_size = 1000 []
  272. <05:03:48> con_restricted = 0 [RESTRICTEDMODE]
  273. <05:03:48> con_showonload = 0 []
  274. <05:03:48>
  275. <05:03:48> con_debug = 0 []
  276. <05:03:48>
  277. <05:03:48> con_debug = 0 []
  278. <05:03:48> Initializing Animation System
  279. <05:03:48> Initializing CryAnimation...
  280. <05:03:48> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
  281. <05:03:48> [Warning] Modifying marked variables will not be allowed in Release mode!
  282. <05:03:48> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
  283. <05:03:48> [Warning] Modifying marked variables will not be allowed in Release mode!
  284. <05:03:48> Initializing CryAnimation done, MemUsage=748Kb
  285. <05:03:48> Initializing 3D Engine
  286. <05:03:48> Initializing Cry3DEngine...
  287. <05:03:48> Sky light: Optical lookup tables loaded off disc.
  288. <05:03:48> Initializing Cry3DEngine done, MemUsage=2304Kb
  289. <05:03:48> Script System Initialization
  290. <05:03:48> Initializing CryScriptSystem...
  291. <05:03:48> Initializing CryScriptSystem done, MemUsage=976Kb
  292. <05:03:48> Entity system initialization
  293. <05:03:48> Initializing CryEntitySystem...
  294. <05:03:48> Initializing CryEntitySystem done, MemUsage=2040Kb
  295. <05:03:48> LiveCreate initialization
  296. <05:03:48> LiveCreateHost not created, using NULL implementation.
  297. <05:03:48> Initializing AI System
  298. <05:03:48> AI: [AISYSTEM] Initialization started.
  299. <05:03:48> AI: Loaded 54 AI Behaviors in 0.03s...
  300. <05:03:48> Registering CentralInterestManager with EntitySystem
  301. <05:03:48> AI: [AISYSTEM] Initialization finished.
  302. <05:03:48> Initializing additional systems
  303. <05:03:48> Dynamic Response System initialization
  304. <05:03:48> Initializing CryDynamicResponseSystem...
  305. <05:03:48> Initializing CryDynamicResponseSystem done, MemUsage=496Kb
  306. <05:03:48> OnSysSpecChange(2)
  307. <05:03:48> Loading Config file MedSpec.cfg (assets\config\medspec.cfg)
  308. <05:03:48> [Error] [CVARS]: [MISSING] [mfx_Timeout] is not a registered console variable; referenced when testing console variable group [sys_spec_gameeffects] = [2]
  309. <05:03:48> [Error] [CVARS]: [MISSING] [g_breakage_particles_limit] is not a registered console variable; referenced when testing console variable group [sys_spec_physics] = [2]
  310. <05:03:48> [Error] [CVARS]: [MISSING] [g_tree_cut_reuse_dist] is not a registered console variable; referenced when testing console variable group [sys_spec_physics] = [2]
  311. <05:03:48> Loading Config file game.cfg (assets\game.cfg)
  312. <05:03:48> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [0] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
  313. <05:03:48> [Warning] Modifying marked variables will not be allowed in Release mode!
  314. <05:03:49> [Invite] SetInviteAcceptedState 0 to 0
  315. <05:03:49> [Invite] InvalidateInviteData
  316. <05:03:49> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
  317. <05:03:49> Loading Localization File localization\english_xml\text_ui_ingame.xml
  318. <05:03:49> Loading Localization File localization\english_xml\text_ui_items.xml
  319. <05:03:49> Loading Localization File localization\english_xml\text_ui_levels.xml
  320. <05:03:49> Loading Localization File localization\english_xml\text_ui_menus.xml
  321. <05:03:49> Loading Localization File localization\english_xml\text_ui_warnings.xml
  322. <05:03:49> [Warning] Class 'Player' has already a profile assigned
  323. <05:03:49> [Warning] Class 'Human' has already a profile assigned
  324. <05:03:49> [Warning] Class 'InstantAction' has already a profile assigned
  325. <05:03:49> [Warning] Class 'TeamInstantAction' has already a profile assigned
  326. <05:03:49> [Warning] Class 'CaptureTheFlag' has already a profile assigned
  327. <05:03:49> [Warning] Class 'CrashSite' has already a profile assigned
  328. <05:03:49> [Warning] Class 'PowerStruggle' has already a profile assigned
  329. <05:03:49> [Warning] Class 'Assault' has already a profile assigned
  330. <05:03:49> [Warning] Class 'Extraction' has already a profile assigned
  331. <05:03:49> [Warning] Class 'Gladiator' has already a profile assigned
  332. <05:03:49> [Warning] ItemSystem: File 'assaultscope.xml.cryasset' does not have 'xml' extension, skipping.
  333. <05:03:49> [Warning] ItemSystem: File 'extendedclip.xml.cryasset' does not have 'xml' extension, skipping.
  334. <05:03:49> [Warning] ItemSystem: File 'flashlight.xml.cryasset' does not have 'xml' extension, skipping.
  335. <05:03:49> [Warning] ItemSystem: File 'ironsight.xml.cryasset' does not have 'xml' extension, skipping.
  336. <05:03:49> [Warning] ItemSystem: File 'ironsightrifle.xml.cryasset' does not have 'xml' extension, skipping.
  337. <05:03:49> [Warning] ItemSystem: File 'noattachmentbarrel.xml.cryasset' does not have 'xml' extension, skipping.
  338. <05:03:49> [Warning] ItemSystem: File 'noattachmentbottom.xml.cryasset' does not have 'xml' extension, skipping.
  339. <05:03:49> [Warning] ItemSystem: File 'pistolbulletammo.xml.cryasset' does not have 'xml' extension, skipping.
  340. <05:03:49> [Warning] ItemSystem: File 'pistolincendiaryammo.xml.cryasset' does not have 'xml' extension, skipping.
  341. <05:03:49> [Warning] ItemSystem: File 'shotgunammo.xml.cryasset' does not have 'xml' extension, skipping.
  342. <05:03:49> [Warning] ItemSystem: File 'shotgunsolidammo.xml.cryasset' does not have 'xml' extension, skipping.
  343. <05:03:49> [Warning] ItemSystem: File 'silencer.xml.cryasset' does not have 'xml' extension, skipping.
  344. <05:03:49> [Warning] ItemSystem: File 'sniperscope.xml.cryasset' does not have 'xml' extension, skipping.
  345. <05:03:49> [Warning] ItemSystem: File 'explosivegrenade.xml.cryasset' does not have 'xml' extension, skipping.
  346. <05:03:49> [Warning] ItemSystem: File 'pistolbullet.xml.cryasset' does not have 'xml' extension, skipping.
  347. <05:03:49> [Warning] ItemSystem: File 'pistolbulletincendiary.xml.cryasset' does not have 'xml' extension, skipping.
  348. <05:03:49> [Warning] ItemSystem: File 'riflebullet.xml.cryasset' does not have 'xml' extension, skipping.
  349. <05:03:49> [Warning] ItemSystem: File 'rocket.xml.cryasset' does not have 'xml' extension, skipping.
  350. <05:03:49> [Warning] ItemSystem: File 'shotgunshell.xml.cryasset' does not have 'xml' extension, skipping.
  351. <05:03:49> [Warning] ItemSystem: File 'shotgunshellsolid.xml.cryasset' does not have 'xml' extension, skipping.
  352. <05:03:49> [Warning] ItemSystem: File 'smokegrenade.xml.cryasset' does not have 'xml' extension, skipping.
  353. <05:03:49> [Warning] ItemSystem: File 'mgbullet.xml.cryasset' does not have 'xml' extension, skipping.
  354. <05:03:49> [Warning] ItemSystem: File 'tank125.xml.cryasset' does not have 'xml' extension, skipping.
  355. <05:03:49> [Warning] ItemSystem: File 'fraggrenades.xml.cryasset' does not have 'xml' extension, skipping.
  356. <05:03:49> [Warning] ItemSystem: File 'hmg.xml.cryasset' does not have 'xml' extension, skipping.
  357. <05:03:49> [Warning] ItemSystem: File 'noweapon.xml.cryasset' does not have 'xml' extension, skipping.
  358. <05:03:49> [Warning] ItemSystem: File 'pickandthrowweapon.xml.cryasset' does not have 'xml' extension, skipping.
  359. <05:03:49> [Warning] ItemSystem: File 'pistol.xml.cryasset' does not have 'xml' extension, skipping.
  360. <05:03:49> [Warning] ItemSystem: File 'rifle.xml.cryasset' does not have 'xml' extension, skipping.
  361. <05:03:49> [Warning] ItemSystem: File 'rocketlauncher.xml.cryasset' does not have 'xml' extension, skipping.
  362. <05:03:49> [Warning] ItemSystem: File 'shotgun.xml.cryasset' does not have 'xml' extension, skipping.
  363. <05:03:49> [Warning] ItemSystem: File 'smokegrenades.xml.cryasset' does not have 'xml' extension, skipping.
  364. <05:03:49> [Warning] ItemSystem: File 'turretgun.xml.cryasset' does not have 'xml' extension, skipping.
  365. <05:03:49> [Warning] ItemSystem: File 'coaxialgun.xml.cryasset' does not have 'xml' extension, skipping.
  366. <05:03:49> [Warning] ItemSystem: File 'tankcannon.xml.cryasset' does not have 'xml' extension, skipping.
  367. <05:03:49> Finished loading item XML definitions from 'scripts/entities/items/XML'!
  368. <05:03:49> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
  369. <05:03:49> [Warning] ActorSystem: File 'default_params.xml.cryasset' does not have 'xml' extension, skipping.
  370. <05:03:49> [Warning] ActorSystem: File 'human_params.xml.cryasset' does not have 'xml' extension, skipping.
  371. <05:03:49> [Warning] ActorSystem: File 'player_entityclassparams.xml.cryasset' does not have 'xml' extension, skipping.
  372. <05:03:49> [Warning] ActorSystem: File 'player_params.xml.cryasset' does not have 'xml' extension, skipping.
  373. <05:03:49> [PlayerProfiles] Login of user 'Michael' successful.
  374. <05:03:49> [PlayerProfiles] Found 1 profiles.
  375. <05:03:49> Profile 0 : 'default'
  376. <05:03:49> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
  377. <05:03:49> Loading Config file difficulty/easy.cfg (assets\difficulty\easy.cfg)
  378. <05:03:49> [GameProfiles]: Successfully activated profile 'default' for user 'Michael'
  379. <05:03:49> username Michael signedIn 1 userIndex 0
  380. <05:03:49> ActivateProfile profileName default
  381. <05:03:49> [Warning] CActionMap::LoadRebindingDataFromXML: Action: xi_v_rotateyaw, doesn't exist, can't rebind
  382. <05:03:49> [Warning] CActionMap::LoadRebindingDataFromXML: Action: xi_v_rotatepitch, doesn't exist, can't rebind
  383. <05:03:49> [Game Version]: PROFILE DEVELOPMENT BUILD
  384. <05:03:49> Initializing CryLobby...
  385. <05:03:49> Initializing CryLobby done, MemUsage=216Kb
  386. <05:03:49> [Lobby] Start SessionRegisterUserData error 0
  387. <05:03:49> [Lobby] Initialise service 0 error 0
  388. <05:03:49> [Lobby] Initialise service 1 error 2
  389. <05:03:49> CGameLobby::CGameLobby()
  390. <05:03:49> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
  391. <05:03:49> Loading Config file difficulty/easy.cfg (assets\difficulty\easy.cfg)
  392. <05:03:49> CPlayerProgression::Constructor
  393. <05:03:49> CPlayerProgression::Init() Done
  394. <05:03:49> CPatchPakManager::CPatchPakManager()
  395. <05:03:49> CPatchPakManager::SetState() 15 -> 0
  396. <05:03:49> Loaded downloadable resource config (server='', name='', URL prefix='', URL='', port=80, max size=0)
  397. <05:03:49> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
  398. <05:03:49> CGame::InitGameType() multiplayer=false, fromInit=true
  399. <05:03:49> hostName = 'Darkinal-PC'
  400. <05:03:49> SetGlobalState 0->13 'INIT'->'RUNNING' 17304.1 seconds
  401. <05:03:49> Loading singleplayer configuration...
  402. <05:03:49> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
  403. <05:03:49> Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to revert when switching game type)
  404. <05:03:49> Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now got 2 cvars to revert when switching game type)
  405. <05:03:49> Changing "g_telemetryConfig" cvar from 'none' to 'SP' (now got 3 cvars to revert when switching game type)
  406. <05:03:49> Changing "net_inactivitytimeout" cvar from '30' to '3600' (now got 4 cvars to revert when switching game type)
  407. <05:03:49> Changing "net_inactivitytimeoutDevmode" cvar from '30' to '3600' (now got 5 cvars to revert when switching game type)
  408. <05:03:49> Changing "pl_movement.nonCombat_heavy_weapon_speed_scale" cvar from '0.75' to '1.0' (now got 6 cvars to revert when switching game type)
  409. <05:03:49> No need to change "ca_StreamCHR" to '1' as that's also its current value
  410. <05:03:49> Finished loading singleplayer configuration, used 192/5120 bytes storing old cvar values
  411. <05:03:49> [Lobby] Terminate service 1 error 4
  412. <05:03:49> Loading Localization File localization\english_xml\ai_dialog_recording_list.xml
  413. <05:03:49> Loading Localization File localization\english_xml\dialog_recording_list.xml
  414. <05:03:49> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 0
  415. <05:03:49> CGameLobby::LeaveSession() lobby:000002E357D62350 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
  416. <05:03:49> already in eLS_None state
  417. <05:03:49> CPatchPakManager::UnloadPatchPakFiles()
  418. <05:03:49> CPatchPakManager::SetState() 0 -> 0
  419. <05:03:49> CGame: Singleplayer game type initialised
  420. <05:03:49> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
  421. <05:03:49> Loading Config file difficulty/easy.cfg (assets\difficulty\easy.cfg)
  422. <05:03:49> [FEATURETESTER] (No instance) Creating feature tester instance
  423. <05:03:49> <ThreadConfigInfo>: [XML Parsing] Thread with name "NetworkStallTicker" already loaded. Overriding with new configuration
  424. <05:03:49> <ThreadConfigInfo>: [XML Parsing] Thread with name "ZLibCompressor" already loaded. Overriding with new configuration
  425. <05:03:49> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/game.thread_config)
  426. <05:03:49> Ending game context...
  427. <05:03:49> <Lua> Loading AIAlertness.lua
  428. <05:03:49> [Warning] No game rules active, can not precache resources
  429. <05:03:49> Initializing default materials...
  430. <05:03:49> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
  431. <05:03:49> UnitTesting Finished Tests: 85 Succeeded: 85, Failed: 0, Time: 1.14 ms
  432. <05:03:49> Skipping registration of default engine entity class AudioAreaEntity, overridden by game
  433. <05:03:49> Skipping registration of default engine entity class AudioAreaRandom, overridden by game
  434. <05:03:49> Skipping registration of default engine entity class AudioAreaAmbience, overridden by game
  435. <05:03:49> Skipping registration of default engine entity class AudioTriggerSpot, overridden by game
  436. <05:03:49> Skipping registration of default engine entity class CameraSource, overridden by game
  437. <05:03:49> Skipping registration of default engine entity class Cloud, overridden by game
  438. <05:03:49> Skipping registration of default engine entity class Comment, overridden by game
  439. <05:03:49> Skipping registration of default engine entity class GeomEntity, overridden by game
  440. <05:03:49> Skipping registration of default engine entity class EnvironmentLight, overridden by game
  441. <05:03:49> Skipping registration of default engine entity class Light, overridden by game
  442. <05:03:49> Skipping registration of default engine entity class ParticleEffect, overridden by game
  443. <05:03:49> Skipping registration of default engine entity class Rope, overridden by game
  444. <05:03:49> Skipping registration of default engine entity class RopeEntity, overridden by game
  445. <05:03:49> Skipping registration of default engine entity class AreaTrigger, overridden by game
  446. <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaBox already registered
  447. <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSphere already registered
  448. <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSolid already registered
  449. <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name ClipVolume already registered
  450. <05:03:49> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaShape already registered
  451. <05:03:50> [MFX] Loading FXLib 'breakables' ...
  452. <05:03:50> [MFX] Loading FXLib 'collisions' ...
  453. <05:03:50> [MFX] Loading FXLib 'foley' ...
  454. <05:03:50> [MFX] Loading FXLib 'foley_grunt' ...
  455. <05:03:50> [MFX] Loading FXLib 'foley_player' ...
  456. <05:03:50> [MFX] Loading FXLib 'footstep_grunt' ...
  457. <05:03:50> [MFX] Loading FXLib 'footstep_player' ...
  458. <05:03:50> [MFX] Loading FXLib 'footsteps' ...
  459. <05:03:50> [MFX] Loading FXLib 'grenade' ...
  460. <05:03:50> [MFX] Loading FXLib 'melee' ...
  461. <05:03:50> [MFX] Loading FXLib 'player_fx' ...
  462. <05:03:50> [MFX] Loading FXLib 'projectiles' ...
  463. <05:03:50> [MFX] Loading FXLib 'tornado' ...
  464. <05:03:50> [MFX] Loading FXLib 'vegetation' ...
  465. <05:03:50> [MFX] Loading FXLib 'vehicles' ...
  466. <05:03:50> UnitTesting Finished Tests: 85 Succeeded: 85, Failed: 0, Time: 0.86 ms
  467. <05:03:50> [Schematyc]: Loading...
  468. <05:03:50> [Schematyc]: Loading settings
  469. <05:03:50> [Warning] XML reader: Can't open file (libs/schematyc/settings/log_settings.sc_settings)
  470. <05:03:50> [Schematyc]: Loading scripts
  471. <05:03:50> [Schematyc]: Compiling scripts
  472. <05:03:50> [Schematyc]: Loading complete
  473. <05:03:50> [CONSOLE] Executing console command 'exec autoexec.cfg'
  474. <05:03:50> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
  475. <05:03:50> Flushing pended shaders...
  476. <05:03:50> Finished flushing pended shaders...
  477. <05:03:50> Flushing pended shaders...
  478. <05:03:50> Finished flushing pended shaders...
  479. <05:03:50> Allocate render buffer for particles (16384 verts, 49152 tris)...
  480. <05:03:50> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
  481. <05:03:50> Allocate render buffer for particles (16384 verts, 49152 tris)...
  482. <05:03:50> Allocating shadow map cache 6324 x 6324: 76.28 MB
  483. <05:03:50> Allocating shadow map cache 4214 x 4214: 33.87 MB
  484. <05:03:50> Flushing pended textures...
  485. <05:03:50> Finished flushing pended textures...
  486. <05:03:50> CCryLobby::TimerCallback() long frame detected, lastFrameTime=17304146
  487. <05:03:50> [Lobby] Creating socket on port 64090 (service [LAN], socket manager [iocp])
  488. <05:03:50> [Lobby] Created socket on port 64090
  489. <05:03:50> Remote console listening on: 4600
  490. <05:03:51> Changing resolution...
  491. <05:03:51> Window resolution: 1600x900x32 (Fullscreen)
  492. <05:03:51> Render resolution: 1600x900)
  493. <05:03:54> CGame::InitGameType() multiplayer=false, fromInit=false
  494. <05:03:54> hostName = 'Darkinal-PC'
  495. <05:03:54> Need to undo 6 variables...
  496. <05:03:54> Loading singleplayer configuration...
  497. <05:03:54> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
  498. <05:03:54> Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to revert when switching game type)
  499. <05:03:54> Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now got 2 cvars to revert when switching game type)
  500. <05:03:54> Changing "g_telemetryConfig" cvar from 'none' to 'SP' (now got 3 cvars to revert when switching game type)
  501. <05:03:54> Changing "net_inactivitytimeout" cvar from '30' to '3600' (now got 4 cvars to revert when switching game type)
  502. <05:03:54> Changing "net_inactivitytimeoutDevmode" cvar from '30' to '3600' (now got 5 cvars to revert when switching game type)
  503. <05:03:54> Changing "pl_movement.nonCombat_heavy_weapon_speed_scale" cvar from '0.75' to '1.0' (now got 6 cvars to revert when switching game type)
  504. <05:03:54> No need to change "ca_StreamCHR" to '1' as that's also its current value
  505. <05:03:54> Finished loading singleplayer configuration, used 192/5120 bytes storing old cvar values
  506. <05:03:54> [Lobby] Terminate service 1 error 4
  507. <05:03:54> Loading Localization File localization\english_xml\ai_dialog_recording_list.xml
  508. <05:03:54> Loading Localization File localization\english_xml\dialog_recording_list.xml
  509. <05:03:54> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 0
  510. <05:03:54> CGameLobby::LeaveSession() lobby:000002E357D62350 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
  511. <05:03:54> already in eLS_None state
  512. <05:03:54> CPatchPakManager::UnloadPatchPakFiles()
  513. <05:03:54> CPatchPakManager::SetState() 0 -> 0
  514. <05:03:54> CGame: Singleplayer game type initialised
  515. <05:03:54> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
  516. <05:03:54> Loading Config file difficulty/easy.cfg (assets\difficulty\easy.cfg)
  517. <05:03:54> [Warning] Failed to localize label '@ui_ZenoDemo' - entry not found in string table
  518. <05:03:57> [CONSOLE] Executing console command 'map ZenoDemo'
  519. <05:03:57> ============================ Loading level ZenoDemo ============================
  520. <05:03:57> Preparing to load level!
  521. <05:03:57> [Warning] Level does not have loading screen info
  522. <05:03:57> SetGlobalState 13->1 'RUNNING'->'LEVEL_LOAD_PREPARE' 8.0 seconds
  523. <05:03:57> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
  524. <05:03:57> CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in single player mode
  525. <05:03:57> Loading subADB Animations/Mannequin/ADB/pistolAnims1P.adb
  526. <05:03:57> Loading subADB Animations/Mannequin/ADB/rifleAnims1P.adb
  527. <05:03:57> Loading subADB Animations/Mannequin/ADB/shotgunAnims1P.adb
  528. <05:03:57> Loading subADB Animations/Mannequin/ADB/grenadeAnims1P.adb
  529. <05:03:57> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims1P.adb
  530. <05:03:57> Loading subADB Animations/Mannequin/ADB/hmgAnims1P.adb
  531. <05:03:57> Loading subADB Animations/Mannequin/ADB/c4Anims1P.adb
  532. <05:03:57> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims1P.adb
  533. <05:03:57> Loading subADB Animations/Mannequin/ADB/ladderAnims1P.adb
  534. <05:03:57> Loading subADB Animations/Mannequin/ADB/swimAnims1P.adb
  535. <05:03:57> Loading subADB Animations/Mannequin/ADB/interactAnims1P.adb
  536. <05:03:57> Loading subADB Animations/Mannequin/ADB/animcontrolAnims1P.adb
  537. <05:03:57> sp_coop_mp set to 0.000000
  538. <05:03:57> [Warning] No game rules active, can not precache resources
  539. <05:03:57> SetGlobalState 1->2 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.2 seconds
  540. <05:03:57> Level system is loading "ZenoDemo"
  541. <05:03:57> SetGlobalState 2->3 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.0 seconds
  542. <05:03:57> ==== Starting Loading Level Materials ====
  543. <05:03:57> ==== Finished loading level Materials: 106 mtls loaded (0 from LevelCache) in 0.4 sec ====
  544. <05:03:57> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
  545. <05:03:57> ==== Finished Loading Decal Materials: 159 mtls loaded in 0.0 sec ====
  546. <05:03:57> SetGlobalState 3->4 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.4 seconds
  547. <05:03:57> Starting loading level CGF's ...
  548. <05:03:58> [Warning] Vegetation object[objects/natural/bushes/cliffbush/cliff_bush_green_mini.cgf]: has no render mesh
  549. <05:03:58> [Warning] Vegetation object[objects/natural/bushes/cliffbush/cliff_bush_yellow_mini.cgf]: has no render mesh
  550. <05:03:58> [Warning] Vegetation object[objects/natural/bushes/greenfernbush/green_fern_bush_a.cgf]: has no render mesh
  551. <05:03:58> [Warning] Vegetation object[objects/natural/bushes/thinleafbush/thin_leaves_bush_big_a.cgf]: has no render mesh
  552. <05:03:58> [Warning] Vegetation object[objects/natural/ground/grass_tall/ground_cover_flower_blue_a.cgf]: has no render mesh
  553. <05:03:58> [Warning] Vegetation object[objects/natural/ground/grass_tall/ground_cover_flower_yellow_a.cgf]: has no render mesh
  554. <05:03:58> [Warning] Vegetation object[objects/natural/trees/meadow/e_oak_bush_a.cgf]: has no render mesh
  555. <05:03:58> [Warning] Vegetation object[objects/natural/trees/meadow/e_oak_bush_b.cgf]: has no render mesh
  556. <05:03:58> [Warning] Vegetation object[objects/natural/trees/palm_tree/palm_tree_large_a_con.cgf]: has no render mesh
  557. <05:03:58> [Warning] Vegetation object[objects/natural/trees/palm_tree/palm_tree_large_c_con.cgf]: has no render mesh
  558. <05:03:58> [Warning] Vegetation object[objects/natural/water/aquatic_plants/lily_pads_a_mid.cgf]: has no render mesh
  559. <05:03:58> [Warning] Vegetation object[objects/natural/water/aquatic_plants/typha_a.cgf]: has no render mesh
  560. <05:03:58> Finished loading level CGF's: 110 objects loaded (0 from LevelCache) in 0.5 sec
  561. <05:03:58> SetGlobalState 4->5 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 0.5 seconds
  562. <05:03:58> Starting loading level characters ...
  563. <05:03:58> ===== Preloading Characters ====
  564. <05:03:58> 5 animation-assets loaded (total assets: 4)
  565. <05:03:58> [Error] Failed To Load Animation DBA 'animations/animals/birds/pigeon/pigeon.dba' for model 'objects/characters/animals/birds/pigeon/pigeon_lf.chr'. Reason: Failed to open file 'animations/animals/birds/pigeon/pigeon.dba'
  566. <05:03:58> 5 animation-assets loaded (total assets: 8)
  567. <05:03:58> 5 animation-assets loaded (total assets: 12)
  568. <05:03:58> 2 animation-assets loaded (total assets: 13)
  569. <05:03:58> 4 animation-assets loaded (total assets: 16)
  570. <05:03:58> 8 animation-assets loaded (total assets: 23)
  571. <05:03:59> 1690 animation-assets loaded (total assets: 1537)
  572. <05:03:59> 11 animation-assets loaded (total assets: 1547)
  573. <05:03:59> 12 animation-assets loaded (total assets: 1558)
  574. <05:03:59> ===== Finished Preloading 20 Characters in 0.76 seconds ====
  575. <05:03:59> ===== Preloading CGAs ====
  576. <05:03:59> ===== Finished Preloading 4 CGAs in 0.20 seconds ====
  577. <05:03:59> ===== Preloading CDFs ====
  578. <05:03:59> ===== Finished Preloading 7 CDFs in 0.01 seconds ====
  579. <05:03:59> Finished loading level characters (1.0 sec)
  580. <05:03:59> SetGlobalState 5->6 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 1.0 seconds
  581. <05:03:59> ===== Loading terrain\terrain.dat =====
  582. <05:03:59> Loading terrain layers for segment 0 ...
  583. <05:03:59> Layer 0 - materials/terrain/grass_1.mtl has material materials/terrain/grass_1
  584. <05:03:59> Layer 1 - materials/terrain/cliff_next_to_ocean_3d.mtl has material materials/terrain/cliff_next_to_ocean_3d
  585. <05:03:59> Layer 2 - materials/terrain/mud_dry_green.mtl has material materials/terrain/mud_dry_green
  586. <05:03:59> Constructing 5461 terrain nodes (2.0 MB) <05:03:59> done in 0.00 sec
  587. <05:03:59> ===== Loading 6 vegetation models =====
  588. <05:03:59> ===== Loading 64 brush models =====
  589. <05:03:59> ===== Loading 8 brush materials =====
  590. <05:03:59> ===== Initializing terrain nodes =====
  591. <05:03:59> ===== Loading outdoor instances =====
  592. <05:03:59> Opening terrain\cover.ctc ...
  593. <05:03:59> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  594. <05:03:59> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  595. <05:03:59> RGB multiplier: 8, Texture indices: 1365
  596. <05:03:59> 0 out of 5461 nodes cleaned
  597. <05:03:59> ===== Loading terrain\indoor.dat =====
  598. <05:03:59> ===== Loading Particle Effects =====
  599. <05:03:59> ===== Loading mission settings from XML =====
  600. <05:03:59> ===== Load level physics data =====
  601. <05:03:59> ===== loading occlusion mesh =====
  602. <05:03:59> ===== Finished loading static world =====
  603. <05:03:59> SetGlobalState 6->7 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 0.1 seconds
  604. <05:03:59> Registering TPS Extensions...
  605. <05:03:59> <Lua> PipeManager: Creating goal pipes
  606. <05:03:59> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesShared.xml...
  607. <05:03:59> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesCoordination.xml...
  608. <05:03:59> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHuman.xml...
  609. <05:03:59> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHeli.xml...
  610. <05:03:59> <Lua> PipeManager: Finished creating goal pipes!
  611. <05:03:59> AI: [AISYSTEM] Initializing AI Actions.
  612. <05:03:59> AI: [AISYSTEM] Initializing Smart Objects.
  613. <05:03:59> --- AI: Navigation Data Loaded in 0.00 sec
  614. <05:03:59> Loading game rules class='SinglePlayer' xml='Scripts/GameRules/SinglePlayer.xml'
  615. <05:03:59> GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
  616. <05:03:59> CGameRulesCommonDamageHandling::PostInit()
  617. <05:03:59> Parsing 45 entities...
  618. <05:03:59> Init vehicle: SpeedBoat1 (SpeedBoat)
  619. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanAimPose.adb
  620. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanAiming.adb
  621. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanLookPose.adb
  622. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanLooking.adb
  623. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanTorsoDetail.adb
  624. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanPistol.adb
  625. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanRifle.adb
  626. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanShotgun.adb
  627. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanRocketLauncher.adb
  628. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanCoverHigh.adb
  629. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanCoverLow.adb
  630. <05:03:59> Loading body destruction file 'libs/bodydamage/bodydestructibility_humanmaleshared.xml'
  631. <05:03:59> ======== Loading body destruction done ==================
  632. <05:03:59> Loading subADB Animations/Mannequin/ADB/rifleFFEvents.adb
  633. <05:03:59> Init vehicle: HMMWV1 (HMMWV)
  634. <05:03:59> Init vehicle: HMMWV2 (HMMWV)
  635. <05:03:59> Loading subADB Animations/Mannequin/ADB/pistolFFEvents.adb
  636. <05:03:59> SetGlobalState 7->8 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 0.3 seconds
  637. <05:03:59> Preload FlashTex textures/sprites/hud/dirt1_bullet.tif
  638. <05:03:59> Preload FlashTex textures/sprites/hud/dirt2_bullet.tif
  639. <05:03:59> Preload FlashTex textures/sprites/hud/dirt3_bullet.tif
  640. <05:03:59> Preload FlashTex textures/sprites/hud/blood1_bullet.tif
  641. <05:03:59> Preload FlashTex textures/sprites/hud/blood2_bullet.tif
  642. <05:03:59> Preload FlashTex textures/sprites/hud/blood3_bullet.tif
  643. <05:03:59> Preload FlashTex textures/weapons/assault_blurmask.tif
  644. <05:03:59> Preload FlashTex textures/weapons/attach_zoom_blurmask.tif
  645. <05:03:59> Preload FlashTex textures/weapons/binocular_blurmask.tif
  646. <05:03:59> Preload FlashTex textures/weapons/damage_blurmask.tif
  647. <05:03:59> Preload FlashTex textures/weapons/ironzoom_blurmask.tif
  648. <05:03:59> Preload FlashTex textures/weapons/sniper_blurmask.tif
  649. <05:03:59> Preload GFX /libs/ui/Menus_Background.gfx
  650. <05:03:59> Preload GFX /libs/ui/Menus_Confirmation.gfx
  651. <05:03:59> Preload GFX /libs/ui/Menus_Dialogs.gfx
  652. <05:03:59> Preload GFX /libs/ui/Menus_Startmenu.gfx
  653. <05:03:59> Preload CDF objects/weapons/rifle/rifle_fp.cdf
  654. <05:03:59> Preload CDF objects/weapons/pistol/pistol_fp.cdf
  655. <05:03:59> Preload CDF objects/weapons/shotgun/shotgun.cdf
  656. <05:03:59> 8 animation-assets loaded (total assets: 1574)
  657. <05:03:59> Preload CGF objects/weapons/rifle/rifle_tp.cgf
  658. <05:03:59> Preload CGF objects/weapons/rifle/rifle_fp_ironsight.cgf
  659. <05:03:59> Preload CGF objects/weapons/pistol/pistol_tp.cgf
  660. <05:03:59> Preload CGF objects/weapons/shotgun/shotgun_tp.cgf
  661. <05:03:59> Preload CGF objects/weapons/attachments/pistol_magazine/pistol_magazine_fp.cgf
  662. <05:03:59> Preload CGF objects/weapons/attachments/rifle_magazine/rifle_magazine.cgf
  663. <05:03:59> Preload CGF objects/weapons/attachments/silencer/silencer_rifle_fp.cgf
  664. <05:03:59> Preload CGF objects/weapons/attachments/silencer/silencer_rifle_tp.cgf
  665. <05:03:59> Preload FlashTex libs/ui/textures/menus_startmenu_noise.tif
  666. <05:03:59> Preload GFX /libs/ui/Menus_Background.gfx
  667. <05:03:59> Preload GFX /libs/ui/Menus_Confirmation.gfx
  668. <05:03:59> Preload GFX /libs/ui/Menus_Dialogs.gfx
  669. <05:03:59> Preload GFX /libs/ui/Menus_Startmenu.gfx
  670. <05:03:59> [Warning] XML reader: Can't open file (levels/ZenoDemo/ZenoDemo.xml)
  671. <05:03:59> [Warning] CGameRules::LoadLevelXml 'levels/ZenoDemo/ZenoDemo.xml' could not be loaded
  672. <05:03:59> Loading subADB Animations/Mannequin/ADB/aimAnims3P.adb
  673. <05:03:59> Loading subADB Animations/Mannequin/ADB/pistolAnims3P.adb
  674. <05:03:59> Loading subADB Animations/Mannequin/ADB/rifleAnims3P.adb
  675. <05:03:59> Loading subADB Animations/Mannequin/ADB/shotgunAnims3P.adb
  676. <05:03:59> Loading subADB Animations/Mannequin/ADB/grenadeAnims3P.adb
  677. <05:03:59> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims3P.adb
  678. <05:03:59> Loading subADB Animations/Mannequin/ADB/hmgAnims3P.adb
  679. <05:03:59> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims3P.adb
  680. <05:03:59> Loading subADB Animations/Mannequin/ADB/pistolSounds.adb
  681. <05:03:59> Loading subADB Animations/Mannequin/ADB/rifleSounds.adb
  682. <05:03:59> Loading subADB Animations/Mannequin/ADB/shotgunSounds.adb
  683. <05:03:59> Loading subADB Animations/Mannequin/ADB/grenadeSounds.adb
  684. <05:03:59> SetGlobalState 8->9 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 0.1 seconds
  685. <05:03:59> -- Render thread was idle during level loading: 0.000 secs
  686. <05:03:59> -- Render thread was busy during level loading: 0.000 secs
  687. <05:03:59> -- Presort shaders by states...
  688. <05:03:59> --- 937 Resources, 180 Resource groups.
  689. <05:03:59> Requesting textures precache ...
  690. <05:04:04> Textures precache done.
  691. <05:04:04> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 4.3 seconds
  692. <05:04:04> File access time during level loading: 5.05 seconds
  693. <05:04:04> SetGlobalState 10->11 'LEVEL_LOAD_END'->'LEVEL_LOAD_ENDING' 0.1 seconds
  694. <05:04:04> -- Precaching textures...
  695. <05:04:04> =============================== Loading textures ================================
  696. <05:04:04> Precaching progress: 1
  697. <05:04:04> Precaching progress: 2
  698. <05:04:04> Precaching progress: 3
  699. <05:04:04> Precaching progress: 4
  700. <05:04:04> Precaching progress: 5
  701. <05:04:04> Precaching progress: 6
  702. <05:04:04> Precaching progress: 7
  703. <05:04:04> Precaching progress: 8
  704. <05:04:04> Precaching progress: 9
  705. <05:04:04> ========================== Finished loading textures ============================
  706. <05:04:04> Precaching textures done in 3.29 seconds
  707. <05:04:04> SetGlobalState 11->12 'LEVEL_LOAD_ENDING'->'LEVEL_LOAD_COMPLETE' 0.3 seconds
  708. <05:04:04> Textures startup streaming finished in 0.3 sec
  709. <05:04:04> SetGlobalState 12->13 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds
  710. <05:04:04> Average block size: 0 KB, Average throughput: 0.0 MB/sec, Jobs processed: 0 (0.0 MB), File IO Bandwidth: 0.00MB/s
  711. <05:04:05> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
  712. <05:04:05> [Warning] [Game Cache] Warning: Loading file model info for entity class 'Player' at run-time!
  713. <05:04:05> Player 'Dude' (0 0 0) can't change stance from -1 'Null' to 0 'Stand' [Attempt 1]
  714. <05:04:05> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_CurrentlyTargetting'
  715. <05:04:05> Failed to lock DBA animations/human/male/weapons/pickable/pickable_1p.dba
  716. <05:04:05> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
  717. <05:04:05> [Warning] [Game Cache] Warning: Loading file model info for entity class 'Player' at run-time!
  718. <05:04:05> Player 'Dude' is becoming local actor
  719. <05:04:05> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_Interaction'
  720. <05:04:05> [Warning] [Game Cache] Warning: Loading file model info for entity class 'Player' at run-time!
  721. <05:04:05> -----------------------------------------------------
  722. <05:04:05> *LOADING: Level ZenoDemo loading time: 8.58 seconds
  723. <05:04:05> -----------------------------------------------------
  724. <05:04:05> [SAVE GAME] Quick-saving to 'ZenoDemo_GAMESDK.CSF' immediately - checkpoint="(null)"
  725. <05:04:05> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
  726. <05:04:05> SaveGame: 'ZenoDemo_GAMESDK.CSF' done. [Duration=0.0052 secs]
  727. <05:04:05> [SAVE GAME] Binary saveload: After writing, result: SUCCESS filesize/uncompressed: 16622/34113 (16 kb / 33 kb) generation time: 4 ms
  728. <05:04:05> Pre-caching render meshes for camera position
  729. <05:04:05> Updating level streaming priorities for 1 cameras (LevelFrameId = 104)
  730. <05:04:05> -- 4663.179199 5051.565918 40.138592
  731. <05:04:05> Player 'Dude' (4659.88 5047.91 38.3831) has finally changed stance from -1 'Null' to 0 'Stand'
  732. <05:04:10> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
  733. <05:04:10> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
  734. <05:04:10> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
  735. <05:04:10> CPatchPakManager::OnPlatformEvent() eventType=7; user=0 (exclusive user=0)
  736. <05:04:21> CSystem::Quit invoked from thread 7884 (main is 7884)
  737. <05:04:21> Ending game context...
  738. <05:04:21> Destroying CActionGame instance 000002E357B06BC0 (level="ZenoDemo")
  739. <05:04:21> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  740. <05:04:21> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
  741. <05:04:21> [PLAYER PLUG-IN] Player 'Dude' attempting to leave plug-in 'CPlayerPlugin_Interaction'
  742. <05:04:21> [GameRules] destructing 000002E36F871120
  743. <05:04:21> CGameRulesCommonDamageHandling::~GameRulesCommonDamageHandling()
  744. <05:04:21> CDefaultSkeleton Release: objects/weapons/shotgun/shotgun_fp_skel.chr
  745. <05:04:21> UnLoadLevel Start
  746. <05:04:21> CDefaultSkeleton Release: _objects/characters/human/generic/skeleton_player_generic.chr
  747. <05:04:21> CDefaultSkeleton Release: objects/vehicles/speedboat/speedboat_a_damaged.cga
  748. <05:04:21> CDefaultSkeleton Release: objects/vehicles/speedboat/speedboat_a.cga
  749. <05:04:21> CDefaultSkeleton Release: objects/vehicles/hmmwv_old/hmmwv_damaged.cga
  750. <05:04:21> CDefaultSkeleton Release: objects/vehicles/hmmwv/hmmwv.cga
  751. <05:04:21> CDefaultSkeleton Release: objects/weapons/rifle/rifle_fp_skel.chr
  752. <05:04:21> CDefaultSkeleton Release: objects/weapons/pistol/pistol_fp_skel.chr
  753. <05:04:21> CDefaultSkeleton Release: objects/characters/human/generic/skeleton_player_generic.chr
  754. <05:04:21> CDefaultSkeleton Release: objects/characters/animals/reptiles/turtle/red_eared_slider_skel.chr
  755. <05:04:21> CDefaultSkeleton Release: objects/characters/animals/insects/butterfly/butterfly_blue.chr
  756. <05:04:21> CDefaultSkeleton Release: objects/characters/animals/fish/trout/trout_a.chr
  757. <05:04:21> CDefaultSkeleton Release: objects/characters/animals/birds/rooster/rooster_skel.chr
  758. <05:04:21> CDefaultSkeleton Release: objects/characters/animals/birds/pigeon/pigeon_lf.chr
  759. <05:04:21> CDefaultSkeleton Release: objects/characters/animals/birds/bald_eagle/eagle.chr
  760. <05:04:21> CDefaultSkeleton Release: objects/characters/animals/amphibians/toad/toad_skel.chr
  761. <05:04:21> [Warning] StatObj not deleted: objects/weapons/attachments/silencer/silencer_rifle_tp_lod1.cgf () RefCount: 1
  762. <05:04:21> [Warning] StatObj not deleted: objects/weapons/attachments/silencer/silencer_rifle_tp.cgf () RefCount: 1
  763. <05:04:21> [Warning] StatObj not deleted: objects/weapons/shotgun/shotgun_tp_lod2.cgf () RefCount: 1
  764. <05:04:21> [Warning] StatObj not deleted: objects/weapons/shotgun/shotgun_tp_lod1.cgf () RefCount: 1
  765. <05:04:21> [Warning] StatObj not deleted: objects/weapons/shotgun/shotgun_tp.cgf () RefCount: 2
  766. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod2.cga (steering_wheel) RefCount: 2
  767. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod2.cga (hull_debris_5) RefCount: 2
  768. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod2.cga (hull_debris_4) RefCount: 2
  769. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod2.cga (hull_debris_2) RefCount: 2
  770. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod2.cga (hull_debris_3) RefCount: 2
  771. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod2.cga (hull_debris_1) RefCount: 2
  772. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod2.cga (hull_damaged) RefCount: 2
  773. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod2.cga () RefCount: 1
  774. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod1.cga (steering_wheel) RefCount: 2
  775. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod1.cga (hull_debris_5) RefCount: 2
  776. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod1.cga (hull_debris_4) RefCount: 2
  777. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod1.cga (hull_debris_2) RefCount: 2
  778. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod1.cga (hull_debris_3) RefCount: 2
  779. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod1.cga (hull_debris_1) RefCount: 2
  780. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod1.cga (hull_damaged) RefCount: 2
  781. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged_lod1.cga () RefCount: 1
  782. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged.cga (steering_wheel) RefCount: 3
  783. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged.cga (hull_debris_5) RefCount: 3
  784. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged.cga (hull_debris_4) RefCount: 3
  785. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged.cga (hull_debris_2) RefCount: 3
  786. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged.cga (hull_debris_3) RefCount: 3
  787. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged.cga (hull_debris_1) RefCount: 3
  788. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged.cga (hull_damaged) RefCount: 3
  789. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_damaged.cga () RefCount: 2
  790. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod2.cga (steering_wheel) RefCount: 2
  791. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod2.cga (propeller_right) RefCount: 2
  792. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod2.cga (engine_right) RefCount: 2
  793. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod2.cga (propeller_middle) RefCount: 2
  794. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod2.cga (engine_middle) RefCount: 2
  795. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod2.cga (propeller_left) RefCount: 2
  796. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod2.cga (engine_left) RefCount: 2
  797. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod2.cga (hull) RefCount: 2
  798. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod2.cga () RefCount: 1
  799. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga (steering_wheel) RefCount: 2
  800. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga (propeller_right) RefCount: 2
  801. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga (engine_right) RefCount: 2
  802. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga (propeller_middle) RefCount: 2
  803. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga (engine_middle) RefCount: 2
  804. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga (propeller_left) RefCount: 2
  805. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga (engine_left) RefCount: 2
  806. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga (hull) RefCount: 2
  807. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a_lod1.cga () RefCount: 1
  808. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga (proxy_water) RefCount: 1
  809. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga (steering_wheel) RefCount: 3
  810. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga (propeller_right) RefCount: 3
  811. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga (engine_right) RefCount: 3
  812. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga (propeller_middle) RefCount: 3
  813. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga (engine_middle) RefCount: 3
  814. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga (propeller_left) RefCount: 3
  815. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga (engine_left) RefCount: 3
  816. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga (hull) RefCount: 3
  817. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/speedboat/speedboat_a.cga () RefCount: 2
  818. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (wheel3_rim) RefCount: 2
  819. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (wheel4_rim) RefCount: 2
  820. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (wheel2_rim) RefCount: 2
  821. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (wheel1_rim) RefCount: 2
  822. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_1) RefCount: 2
  823. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_2) RefCount: 2
  824. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_3) RefCount: 2
  825. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_4) RefCount: 2
  826. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_5) RefCount: 2
  827. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_6) RefCount: 2
  828. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_7) RefCount: 2
  829. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_8) RefCount: 2
  830. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_debris_9) RefCount: 2
  831. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga (hull_damaged) RefCount: 2
  832. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod2.cga () RefCount: 1
  833. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (wheel3_rim) RefCount: 2
  834. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (wheel4_rim) RefCount: 2
  835. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (wheel2_rim) RefCount: 2
  836. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (wheel1_rim) RefCount: 2
  837. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_debris_1) RefCount: 2
  838. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_debris_2) RefCount: 2
  839. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_debris_3) RefCount: 2
  840. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_debris_4) RefCount: 2
  841. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_debris_5) RefCount: 2
  842. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_debris_6) RefCount: 2
  843. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_debris_7) RefCount: 2
  844. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_debris_8) RefCount: 2
  845. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_debris_9) RefCount: 2
  846. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga (hull_damaged) RefCount: 2
  847. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged_lod1.cga () RefCount: 1
  848. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (wheel3_rim) RefCount: 3
  849. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (wheel4_rim) RefCount: 3
  850. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (wheel2_rim) RefCount: 3
  851. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (wheel1_rim) RefCount: 3
  852. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_debris_1) RefCount: 3
  853. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_debris_2) RefCount: 3
  854. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_debris_3) RefCount: 3
  855. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_debris_4) RefCount: 3
  856. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_debris_5) RefCount: 3
  857. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_debris_6) RefCount: 3
  858. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_debris_7) RefCount: 3
  859. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_debris_8) RefCount: 3
  860. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_debris_9) RefCount: 3
  861. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga (hull_damaged) RefCount: 3
  862. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv_old/hmmwv_damaged.cga () RefCount: 2
  863. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod5.cga (door_left_rear) RefCount: 2
  864. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod5.cga (door_right_rear) RefCount: 2
  865. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod5.cga (trunk_lid) RefCount: 2
  866. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod5.cga (hood) RefCount: 2
  867. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod5.cga (door_left_front) RefCount: 2
  868. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod5.cga (door_right_front) RefCount: 2
  869. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod5.cga (turret_base) RefCount: 2
  870. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod5.cga (hull) RefCount: 2
  871. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod5.cga () RefCount: 1
  872. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (mirror_left) RefCount: 2
  873. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (mirror_right) RefCount: 2
  874. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (door_left_rear) RefCount: 2
  875. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (door_right_rear) RefCount: 2
  876. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (trunk_lid) RefCount: 2
  877. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (trunk_door) RefCount: 2
  878. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (hood) RefCount: 2
  879. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (door_left_front) RefCount: 2
  880. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (door_right_front) RefCount: 2
  881. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (turret_base) RefCount: 2
  882. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (wheel4) RefCount: 2
  883. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (wheel3) RefCount: 2
  884. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (wheel2) RefCount: 2
  885. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (wheel1) RefCount: 2
  886. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga (hull) RefCount: 2
  887. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod4.cga () RefCount: 1
  888. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (dials_speedometer) RefCount: 2
  889. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (steeringWheel) RefCount: 2
  890. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (antenna_right) RefCount: 2
  891. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (antenna_left) RefCount: 2
  892. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (mirror_left) RefCount: 2
  893. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (mirror_right) RefCount: 2
  894. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (door_left_rear) RefCount: 2
  895. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (door_right_rear) RefCount: 2
  896. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (trunk_lid) RefCount: 2
  897. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (trunk_door) RefCount: 2
  898. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (hood) RefCount: 2
  899. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (door_left_front) RefCount: 2
  900. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (door_right_front) RefCount: 2
  901. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (turret_base) RefCount: 2
  902. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (wheel4) RefCount: 2
  903. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (wheel3) RefCount: 2
  904. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (wheel2) RefCount: 2
  905. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (wheel1) RefCount: 2
  906. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga (hull) RefCount: 2
  907. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod3.cga () RefCount: 1
  908. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (dials_speedometer) RefCount: 2
  909. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (steeringWheel) RefCount: 2
  910. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (antenna_right) RefCount: 2
  911. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (antenna_left) RefCount: 2
  912. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (mirror_left) RefCount: 2
  913. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (mirror_right) RefCount: 2
  914. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (door_left_rear) RefCount: 2
  915. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (door_right_rear) RefCount: 2
  916. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (trunk_lid) RefCount: 2
  917. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (trunk_door) RefCount: 2
  918. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (hood) RefCount: 2
  919. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (door_left_front) RefCount: 2
  920. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (door_right_front) RefCount: 2
  921. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (turret_base) RefCount: 2
  922. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (wheel4) RefCount: 2
  923. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (wheel3) RefCount: 2
  924. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (wheel2) RefCount: 2
  925. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (wheel1) RefCount: 2
  926. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga (hull) RefCount: 2
  927. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod2.cga () RefCount: 1
  928. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (dials_speedometer) RefCount: 2
  929. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (steeringWheel) RefCount: 2
  930. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (antenna_right) RefCount: 2
  931. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (antenna_left) RefCount: 2
  932. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (mirror_left) RefCount: 2
  933. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (mirror_right) RefCount: 2
  934. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (door_left_rear) RefCount: 2
  935. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (door_right_rear) RefCount: 2
  936. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (trunk_lid) RefCount: 2
  937. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (trunk_door) RefCount: 2
  938. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (hood) RefCount: 2
  939. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (door_left_front) RefCount: 2
  940. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (door_right_front) RefCount: 2
  941. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (turret_base) RefCount: 2
  942. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (wheel4) RefCount: 2
  943. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (wheel3) RefCount: 2
  944. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (wheel2) RefCount: 2
  945. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (wheel1) RefCount: 2
  946. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga (hull) RefCount: 2
  947. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv_lod1.cga () RefCount: 1
  948. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (hull_proxy) RefCount: 1
  949. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (dials_speedometer) RefCount: 4
  950. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (steeringWheel) RefCount: 4
  951. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (antenna_right) RefCount: 4
  952. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (antenna_left) RefCount: 4
  953. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (mirror_left) RefCount: 5
  954. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (mirror_right) RefCount: 5
  955. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (door_left_rear) RefCount: 6
  956. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (door_right_rear) RefCount: 6
  957. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (trunk_lid) RefCount: 6
  958. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (trunk_door) RefCount: 5
  959. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (hood) RefCount: 6
  960. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (door_left_front) RefCount: 6
  961. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (door_right_front) RefCount: 6
  962. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (turret_base) RefCount: 6
  963. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (wheel4) RefCount: 5
  964. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (wheel3) RefCount: 5
  965. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (wheel2) RefCount: 5
  966. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (wheel1) RefCount: 5
  967. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga (hull) RefCount: 6
  968. <05:04:21> [Warning] StatObj not deleted: objects/vehicles/hmmwv/hmmwv.cga () RefCount: 5
  969. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_ironsight_lod2.cgf () RefCount: 1
  970. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_ironsight_lod1.cgf () RefCount: 1
  971. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_ironsight.cgf () RefCount: 2
  972. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod5.cgf (rifle_tp_new) RefCount: 2
  973. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod5.cgf (rifle_tp_buttstock) RefCount: 2
  974. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod5.cgf () RefCount: 1
  975. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod4.cgf (rifle_tp_new) RefCount: 2
  976. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod4.cgf (rifle_tp_buttstock) RefCount: 2
  977. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod4.cgf () RefCount: 1
  978. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod3.cgf (rifle_tp_new) RefCount: 2
  979. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod3.cgf (rifle_tp_buttstock) RefCount: 2
  980. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod3.cgf () RefCount: 1
  981. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod2.cgf (rifle_tp_new) RefCount: 2
  982. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod2.cgf (rifle_tp_buttstock) RefCount: 2
  983. <05:04:21> [Warning] StatObj not deleted: objects/weapons/rifle/rifle_tp_lod2.cgf () RefCount: 1
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  1152. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/guardhouse/guardhouse.cgf (guardhouse) RefCount: 2
  1153. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/guardhouse/guardhouse.cgf () RefCount: 1
  1154. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/gatehouse/gatehouse_lod2.cgf () RefCount: 1
  1155. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/gatehouse/gatehouse_lod1.cgf () RefCount: 1
  1156. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/gatehouse/gatehouse.cgf () RefCount: 2
  1157. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod2.cgf (glass028) RefCount: 2
  1158. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod2.cgf (glass023) RefCount: 2
  1159. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod2.cgf (glass020) RefCount: 2
  1160. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod2.cgf (glass016) RefCount: 2
  1161. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod2.cgf (glass012) RefCount: 2
  1162. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod2.cgf (glass007) RefCount: 2
  1163. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod2.cgf (glass003) RefCount: 2
  1164. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod2.cgf (fishing_house_c) RefCount: 2
  1165. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod2.cgf () RefCount: 1
  1166. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod1.cgf (glass028) RefCount: 2
  1167. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod1.cgf (glass023) RefCount: 2
  1168. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod1.cgf (glass020) RefCount: 2
  1169. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod1.cgf (glass016) RefCount: 2
  1170. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod1.cgf (glass012) RefCount: 2
  1171. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod1.cgf (glass007) RefCount: 2
  1172. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod1.cgf (glass003) RefCount: 2
  1173. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod1.cgf (fishing_house_c) RefCount: 2
  1174. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c_lod1.cgf () RefCount: 1
  1175. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c.cgf (glass028) RefCount: 3
  1176. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c.cgf (glass023) RefCount: 3
  1177. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c.cgf (glass020) RefCount: 3
  1178. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c.cgf (glass016) RefCount: 3
  1179. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c.cgf (glass012) RefCount: 3
  1180. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c.cgf (glass007) RefCount: 3
  1181. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c.cgf (glass003) RefCount: 3
  1182. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c.cgf (fishing_house_c) RefCount: 3
  1183. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_c.cgf () RefCount: 2
  1184. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod3.cgf (floor) RefCount: 2
  1185. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod3.cgf (glass009) RefCount: 2
  1186. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod3.cgf (glass006) RefCount: 2
  1187. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod3.cgf (glass002) RefCount: 2
  1188. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod3.cgf (fishing_house_a) RefCount: 2
  1189. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod3.cgf () RefCount: 1
  1190. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod2.cgf (floor) RefCount: 2
  1191. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod2.cgf (glass009) RefCount: 2
  1192. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod2.cgf (glass006) RefCount: 2
  1193. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod2.cgf (glass002) RefCount: 2
  1194. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod2.cgf (fishing_house_a) RefCount: 2
  1195. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod2.cgf () RefCount: 1
  1196. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod1.cgf (floor) RefCount: 2
  1197. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod1.cgf (glass009) RefCount: 2
  1198. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod1.cgf (glass006) RefCount: 2
  1199. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod1.cgf (glass002) RefCount: 2
  1200. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod1.cgf (fishing_house_a) RefCount: 2
  1201. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a_lod1.cgf () RefCount: 1
  1202. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a.cgf (floor) RefCount: 4
  1203. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a.cgf (glass009) RefCount: 4
  1204. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a.cgf (glass006) RefCount: 4
  1205. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a.cgf (glass002) RefCount: 4
  1206. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a.cgf (fishing_house_a) RefCount: 4
  1207. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/fishing_houses/fishing_house_a.cgf () RefCount: 3
  1208. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/electric_building/electric_building_lod2.cgf () RefCount: 1
  1209. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/electric_building/electric_building_lod1.cgf () RefCount: 1
  1210. <05:04:21> [Warning] StatObj not deleted: objects/architecture/buildings/electric_building/electric_building.cgf () RefCount: 2
  1211. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge_forest/wooden_bridge_forest_lod1.cgf () RefCount: 1
  1212. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge_forest/wooden_bridge_forest.cgf () RefCount: 1
  1213. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_main_lod2.cgf () RefCount: 1
  1214. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_main_lod1.cgf () RefCount: 1
  1215. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_main.cgf () RefCount: 2
  1216. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_connector_lod1.cgf () RefCount: 1
  1217. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_connector.cgf () RefCount: 1
  1218. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_broken_lod2.cgf () RefCount: 1
  1219. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_broken_lod1.cgf () RefCount: 1
  1220. <05:04:21> [Warning] StatObj not deleted: objects/architecture/bridges/wooden_bridge/sb_wooden_bridge_broken.cgf () RefCount: 2
  1221. <05:04:21> [Warning] StatObj not deleted: Objects/default/explosion_shape/trunk_splinters_a.cgf () RefCount: 1
  1222. <05:04:21> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape3.cgf () RefCount: 1
  1223. <05:04:21> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape2.cgf () RefCount: 1
  1224. <05:04:21> [Warning] StatObj not deleted: Objects/default/explosion_shape/tree_broken_shape.cgf () RefCount: 1
  1225. <05:04:21> [Warning] CObjManager::CheckObjectLeaks: 464 object(s) found in memory
  1226. <05:04:21> *** Start clearing render resources ***
  1227. <05:04:21> Flushing pended shaders...
  1228. <05:04:21> Finished flushing pended shaders...
  1229. <05:04:21>
  1230. <05:04:21>
  1231. <05:04:21>
  1232. <05:04:21>
  1233. <05:04:21>
  1234. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/shockwave_grey.dds' leak after level unload
  1235. <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/iris_shaft.dds' leak after level unload
  1236. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/underwater_tiled_a.dds' leak after level unload
  1237. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/anm_smoke_desat.dds' leak after level unload
  1238. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_b.dds' leak after level unload
  1239. <05:04:21> [Warning] --- CTexture 'textures/defaults/default_mat_warning.dds' leak after level unload
  1240. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/around.dds' leak after level unload
  1241. <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/fireball1_tiled4_desat.dds' leak after level unload
  1242. <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_stretched1_tiled2.dds' leak after level unload
  1243. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/spore_white.dds' leak after level unload
  1244. <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/glow.dds' leak after level unload
  1245. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_a.dds' leak after level unload
  1246. <05:04:21> [Warning] --- CTexture 'textures/sprites/dirt/dirt_a.dds' leak after level unload
  1247. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/waterdrop_a.dds' leak after level unload
  1248. <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/orbs_lines2.dds' leak after level unload
  1249. <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/sparks_multi_tiled.dds' leak after level unload
  1250. <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/ghost_a_multicolor.dds' leak after level unload
  1251. <05:04:21> [Warning] --- CTexture 'textures/sprites/wood/wood_chip_tiled.dds' leak after level unload
  1252. <05:04:21> [Warning] --- CTexture 'textures/sprites/snow/snow_sheet_a.dds' leak after level unload
  1253. <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_stretched1.dds' leak after level unload
  1254. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_anim_a.dds' leak after level unload
  1255. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_a.dds' leak after level unload
  1256. <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/flare_a.dds' leak after level unload
  1257. <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/glow_b.dds' leak after level unload
  1258. <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/explosion_add.dds' leak after level unload
  1259. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_white_tiled2_whispy.dds' leak after level unload
  1260. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/ripple_a.dds' leak after level unload
  1261. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_a.dds' leak after level unload
  1262. <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/orbs_round2.dds' leak after level unload
  1263. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_trail_a.dds' leak after level unload
  1264. <05:04:21> [Warning] --- CTexture 'textures/sprites/snow/blast_fall_ice.dds' leak after level unload
  1265. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_white_tiled2.dds' leak after level unload
  1266. <05:04:21> [Warning] --- CTexture 'textures/sprites/dirt/dirt_b.dds' leak after level unload
  1267. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_b.dds' leak after level unload
  1268. <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_mono_a.dds' leak after level unload
  1269. <05:04:21> [Warning] --- CTexture 'textures/sprites/dirt/dirt_c.dds' leak after level unload
  1270. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_c.dds' leak after level unload
  1271. <05:04:21> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled.dds' leak after level unload
  1272. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_splash3.dds' leak after level unload
  1273. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_b.dds' leak after level unload
  1274. <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/glow_a.dds' leak after level unload
  1275. <05:04:21> [Warning] --- CTexture 'textures/sprites/blood/blood_anim_a.dds' leak after level unload
  1276. <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/sparks_a.dds' leak after level unload
  1277. <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_a.dds' leak after level unload
  1278. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/spore_a.dds' leak after level unload
  1279. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_c3.dds' leak after level unload
  1280. <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/fireball_anim_a.dds' leak after level unload
  1281. <05:04:21> [Warning] --- CTexture 'textures/sprites/glow/31.dds' leak after level unload
  1282. <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_sheet_a.dds' leak after level unload
  1283. <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/explosion_a.dds' leak after level unload
  1284. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_roll_animated2.dds' leak after level unload
  1285. <05:04:21> [Warning] --- CTexture 'textures/sprites/lightning/electric_radial1.dds' leak after level unload
  1286. <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_a.dds' leak after level unload
  1287. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/water_tiled_b.dds' leak after level unload
  1288. <05:04:21> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_a.dds' leak after level unload
  1289. <05:04:21> [Warning] --- CTexture 'textures/sprites/muzzleflash/muzzle_tiled_a.dds' leak after level unload
  1290. <05:04:21> [Warning] --- CTexture 'textures/lights/lens_flares/orbs_blurred.dds' leak after level unload
  1291. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/heli_wake.dds' leak after level unload
  1292. <05:04:21> [Warning] --- CTexture 'textures/sprites/glass/glass_tiled.dds' leak after level unload
  1293. <05:04:21> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_b.dds' leak after level unload
  1294. <05:04:21> [Warning] --- CTexture 'textures/generic/water/foam_tiled2.dds' leak after level unload
  1295. <05:04:21> [Warning] --- CTexture 'textures/sprites/fire/fireball_anim_b.dds' leak after level unload
  1296. <05:04:21> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_d.dds' leak after level unload
  1297. <05:04:21> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled_a.dds' leak after level unload
  1298. <05:04:21> [Warning] --- CTexture '$Dyn_TempBlurAnisoVertRT_2D_R16G16B16A16F_179' leak after level unload
  1299. <05:04:21> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_b.dds' leak after level unload
  1300. <05:04:21> [Warning] --- CTexture 'textures/sprites/muzzleflash/muzzle_tiled_b.dds' leak after level unload
  1301. <05:04:21> [Warning] --- CTexture 'textures/sprites/water/bubbles_a.dds' leak after level unload
  1302. <05:04:21> [Warning] --- CTexture 'textures/sprites/lightning/lightning1.dds' leak after level unload
  1303. <05:04:21> [Warning] --- CTexture 'textures/sprites/blood/blood_tiled_a.dds' leak after level unload
  1304. <05:04:21>
  1305. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1306. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1307. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1308. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1309. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1310. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1311. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1312. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1313. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1314. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1315. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1316. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1317. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1318. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1319. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1320. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1321. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1322. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1323. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1324. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1325. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1326. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1327. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1328. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1329. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1330. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1331. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1332. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1333. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1334. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1335. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1336. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1337. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1338. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1339. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1340. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1341. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1342. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1343. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1344. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1345. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1346. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1347. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1348. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1349. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1350. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1351. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1352. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1353. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1354. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1355. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1356. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1357. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1358. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1359. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1360. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1361. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1362. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1363. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1364. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1365. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1366. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1367. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1368. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1369. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1370. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1371. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1372. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1373. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1374. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1375. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1376. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1377. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1378. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1379. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1380. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1381. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1382. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1383. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1384. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1385. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1386. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1387. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1388. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1389. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1390. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1391. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1392. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1393. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1394. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1395. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1396. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1397. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1398. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1399. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1400. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1401. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1402. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1403. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1404. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1405. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1406. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1407. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1408. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1409. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1410. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1411. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1412. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1413. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1414. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1415. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1416. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1417. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1418. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1419. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1420. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1421. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1422. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1423. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1424. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1425. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1426. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1427. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1428. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1429. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1430. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1431. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1432. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1433. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1434. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1435. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1436. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1437. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1438. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1439. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1440. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1441. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1442. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1443. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1444. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1445. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1446. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1447. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1448. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1449. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1450. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1451. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1452. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1453. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1454. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1455. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1456. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1457. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1458. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1459. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1460. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1461. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1462. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1463. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1464. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1465. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1466. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1467. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1468. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1469. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1470. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1471. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1472. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1473. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1474. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1475. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1476. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1477. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1478. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1479. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1480. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1481. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1482. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1483. <05:04:21> [Warning] --- CRenderElement Mesh leak after level unload
  1484. <05:04:21> [Warning] --- CRenderElement PostProcess leak after level unload
  1485. <05:04:21> [Warning] --- CRenderElement DeferredShading leak after level unload
  1486. <05:04:21> [Warning] --- CRenderElement HDRProcess leak after level unload
  1487. <05:04:21>
  1488. <05:04:21> *** Clearing render resources took 125.7 msec ***
  1489. <05:04:21> UnLoadLevel End: 0.4 sec
  1490. <05:04:21> *** Init system render resources ***
  1491. <05:04:22> CPatchPakManager::~CPatchPakManager()
  1492. <05:04:22> CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 000002E357D62350
  1493. <05:04:22> CGameLobby::CancelAllLobbyTasks Lobby: 000002E357D62350
  1494. <05:04:22> [Lobby] Terminate service 0 error 0
  1495. <05:04:22> [FEATURETESTER] Unloading all feature test data
  1496. <05:04:22> Ending game context...
  1497. <05:04:22> System Shutdown
  1498. <05:04:23> Unloading CryUserAnalytics...
  1499. <05:04:23> Unloading CryDefaultEntities...
  1500. <05:04:23> Unloading CrySchematycCore...
  1501. <05:04:23> Unloading CrySchematycSTDEnv...
  1502. <05:04:23> Unloading CrySensorSystem...
  1503. <05:04:23> CLobby::CCachedPacketBuffer high water mark = 0 bytes
  1504. <05:04:23> CryLobby Memory Stats
  1505. <05:04:23> Current Bucket Allocated 0 Maximum Bucket Allocated 0
  1506. <05:04:23> Current General Heap Allocated 0 Maximum General Heap Allocated 0
  1507. DXInput Shutdown
  1508. These labels caused localization problems:
  1509. @ui_ZenoDemo
  1510. Closing PAK file: assets\animations.cryasset.pak
  1511. Closing PAK file: assets\animations.pak
  1512. Closing PAK file: assets\audio.cryasset.pak
  1513. Closing PAK file: assets\audio.pak
  1514. Closing PAK file: assets\gamedata.cryasset.pak
  1515. Closing PAK file: assets\gamedata.pak
  1516. Closing PAK file: assets\geomcaches.cryasset.pak
  1517. Closing PAK file: assets\geomcaches.pak
  1518. Closing PAK file: assets\levels.cryasset.pak
  1519. Closing PAK file: assets\objects-part0.pak
  1520. Closing PAK file: assets\objects-part1.pak
  1521. Closing PAK file: assets\objects.cryasset.pak
  1522. Closing PAK file: assets\scripts.cryasset.pak
  1523. Closing PAK file: assets\scripts.pak
  1524. Closing PAK file: assets\textures.cryasset.pak
  1525. Closing PAK file: assets\textures.pak
  1526. Closing PAK file: assets\videos.pak
  1527. Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\engine.cryasset.pak
  1528. Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\engine.pak
  1529. Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\shadercache.pak
  1530. Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\shadercachestartup.pak
  1531. Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\shaders.pak
  1532. Closing PAK file: c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.3\engine\shadersbin.pak
  1533. Closing PAK file: assets\localization\english_xml.pak
  1534. Closing PAK file: assets\localization\english.pak
  1535. [Warning] 6 files were forced to close
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