Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import pygame
- import time
- pygame.init()
- display_width = 640
- display_height = 480
- white = (255, 255, 255)
- black = (0, 0, 0)
- gameDisplay = pygame.display.set_mode((display_width, display_height))
- pygame.display.set_caption("Pong")
- img = pygame.image.load('1.jpg')
- clock = pygame.time.Clock()
- launched = True
- lead_x = 5
- lead_y = display_height/2
- size_x = 25
- size_y = 89
- lead_x_change = 0
- lead_y_change = 0
- while launched:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- launched = False
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_UP:
- lead_x_change = 0
- lead_y_change = -10
- if event.key == pygame.K_DOWN:
- lead_x_change = 0
- lead_y_change = 10
- if event.type == pygame.KEYUP:
- if event.key == pygame.K_UP:
- lead_x_change = 0
- lead_y_change = 0
- if event.key == pygame.K_DOWN:
- lead_x_change = 0
- lead_y_change = 0
- if lead_y - size_y > display_height or lead_y < 0:
- lead_x_change = 0
- lead_y_change = 0
- if lead_y + size_y > display_height:
- lead_x_change = 0
- lead_y_change = 0
- lead_x += lead_x_change
- lead_y += lead_y_change
- gameDisplay.fill(white)
- pygame.draw.rect(gameDisplay, black, [lead_x, lead_y, size_x, size_y])
- pygame.display.flip()
- clock.tick(20)
- pygame.quit()
- quit()
Advertisement
Add Comment
Please, Sign In to add comment