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- #script_calculate_castle_prosperities_by_using_its_villages
- (
- "calculate_castle_prosperities_by_using_its_villages", #This is called from within decide_faction_ai, or from
- [
- (try_for_range, ":cur_castle", castles_begin, castles_end),
- (assign, ":total_prosperity", 0),
- (assign, ":total_villages", 0),
- (try_for_range, ":cur_village", villages_begin, villages_end),
- (party_get_slot, ":bound_center", ":cur_village", slot_village_bound_center),
- (eq, ":cur_castle", ":bound_center"),
- (party_get_slot, ":village_prosperity", ":cur_village", slot_town_prosperity),
- (val_add, ":total_prosperity", ":village_prosperity"),
- (val_add, ":total_villages", 1),
- (try_end),
- (try_begin),
- (store_div, ":castle_prosperity", ":total_prosperity", ":total_villages"),
- (else_try),
- (assign, ":castle_prosperity", 50),
- (try_end),
- (party_set_slot, ":cur_castle", slot_town_prosperity, ":castle_prosperity"),
- (try_end),
- ]),
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