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- void drawArm(int reflection){
- glPushMatrix();
- glTranslatef(reflection * 0.25, 0.0, 0.0);
- drawBox(0.1, 0.1, 0.1, GL_LINE_LOOP);
- glTranslatef(reflection * 0.150, 0.0,0.0);
- drawBox(0.2, 0.2, 0.2, GL_LINE_LOOP);
- glPopMatrix();
- }
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