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- Diancie-Mega @ Diancite
- Ability: Magic Bounce
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Calm Mind
- - Moonblast
- - Power Gem
- - Earth Power
- Celesteela @ Leftovers
- Ability: Beast Boost
- EVs: 248 HP / 8 Def / 252 SpD
- Sassy Nature
- - Leech Seed
- - Heavy Slam
- - Flamethrower
- - Protect
- Kyurem-Black @ Expert Belt
- Ability: Teravolt
- EVs: 4 Atk / 252 SpA / 252 Spe
- Naive Nature
- - Ice Beam
- - Earth Power
- - Fusion Bolt
- - Hidden Power [Fire]
- Landorus-Therian @ Flyinium Z
- Ability: Intimidate
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Swords Dance
- - Earthquake
- - Fly
- - Stealth Rock
- Latias @ Soul Dew
- Ability: Levitate
- EVs: 248 HP / 8 Def / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Draco Meteor
- - Psyshock
- - Defog
- - Healing Wish
- Clefable @ Leftovers
- Ability: Magic Guard
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- IVs: 0 Atk
- - Moonblast
- - Soft-Boiled
- - Stealth Rock
- - Thunder Wave
- ---
- A M-Diancie team for OU, taking advantage of diancie getting power gem and the auto speed boost to use a calm mind set. e-belt hp fire kyurem to take care of the annoying defensive cores + threaten scizor a bit more because this team is relatively weak to it, latios for defog + healing wish (feel free to change the EVs on this if you want), and dual stealth rock because I'm bad (feel free to substitute stealth rock on lando-t for smack down/gravity since otherwise you're hard walled by celesteela). Also gren can really mess this team up, as the check is basically spdef cele and clef if it doesn't have gunk shot.
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