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- plr = owner
- repeat wait() until plr.Character
- char = plr.Character
- -- Credit to shack for the anti death system
- local BODY = {}
- LeftArm = char["Left Arm"]
- RightLeg = char["Right Leg"]
- LeftLeg = char["Left Leg"]
- for _, c in pairs(char:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
- elseif c:IsA("JointInstance") then
- table.insert(BODY,{c,c.Parent,nil,nil,nil})
- end
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:Connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- function refit()
- char.Parent = workspace
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- char:FindFirstChildOfClass("Humanoid"):remove()
- PART.Parent = PARENT
- Humanoid = Instance.new("Humanoid",char)
- end
- end
- end
- end
- char.Humanoid.Died:connect(function()
- refit()
- end)
- local torso = Instance.new("SelectionBox",char)
- torso.Adornee = char.Torso
- local leftarm = Instance.new("SelectionBox",char)
- leftarm.Adornee = LeftArm
- local rightarm = Instance.new("SelectionBox",char)
- rightarm.Adornee = char["Right Arm"]
- local leftleg = Instance.new("SelectionBox",char)
- leftleg.Adornee = LeftLeg
- local rightleg = Instance.new("SelectionBox",char)
- rightleg.Adornee = char["Right Leg"]
- -- Color pallet
- green = "Lime green"
- red = "Really red"
- blue = "Electric blue"
- yellow = "New Yeller"
- violet = "Pastel violet"
- coroutine.wrap(function()
- while true do
- wait(0.5)
- torso.Color3 = BrickColor.new(green).Color
- rightarm.Color3 = BrickColor.new(green).Color
- leftarm.Color3 = BrickColor.new(green).Color
- leftleg.Color3 = BrickColor.new(green).Color
- rightleg.Color3 = BrickColor.new(green).Color
- wait(0.5)
- torso.Color3 = BrickColor.new(red).Color
- rightarm.Color3 = BrickColor.new(red).Color
- leftarm.Color3 = BrickColor.new(red).Color
- leftleg.Color3 = BrickColor.new(red).Color
- rightleg.Color3 = BrickColor.new(red).Color
- wait(0.5)
- torso.Color3 = BrickColor.new(blue).Color
- rightarm.Color3 = BrickColor.new(blue).Color
- leftarm.Color3 = BrickColor.new(blue).Color
- leftleg.Color3 = BrickColor.new(blue).Color
- rightleg.Color3 = BrickColor.new(blue).Color
- wait(0.5)
- torso.Color3 = BrickColor.new(yellow).Color
- rightarm.Color3 = BrickColor.new(yellow).Color
- leftarm.Color3 = BrickColor.new(yellow).Color
- leftleg.Color3 = BrickColor.new(yellow).Color
- rightleg.Color3 = BrickColor.new(yellow).Color
- wait(0.5)
- torso.Color3 = BrickColor.new(violet).Color
- rightarm.Color3 = BrickColor.new(violet).Color
- leftarm.Color3 = BrickColor.new(violet).Color
- leftleg.Color3 = BrickColor.new(violet).Color
- rightleg.Color3 = BrickColor.new(violet).Color
- end
- end)()
- while true do
- wait()
- refit()
- char.Humanoid.Health = math.huge
- char.Humanoid.MaxHealth = math.huge
- end
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