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- [AntiAliasingQuality@0]
- r.PostProcessAAQuality=6
- [AntiAliasingQuality@1]
- r.PostProcessAAQuality=6
- [AntiAliasingQuality@2]
- r.PostProcessAAQuality=6
- [AntiAliasingQuality@3]
- r.PostProcessAAQuality=6
- [AntiAliasingQuality@Cine]
- r.PostProcessAAQuality=6
- [ViewDistanceQuality@0]
- r.SkeletalMeshLODBias=0
- r.ViewDistanceScale=10.0
- [ViewDistanceQuality@1]
- r.SkeletalMeshLODBias=0
- r.ViewDistanceScale=10.0
- [ViewDistanceQuality@2]
- r.SkeletalMeshLODBias=0
- r.ViewDistanceScale=10.0
- [ViewDistanceQuality@3]
- r.SkeletalMeshLODBias=0
- r.ViewDistanceScale=10.0
- [ViewDistanceQuality@Cine]
- r.SkeletalMeshLODBias=0
- r.ViewDistanceScale=10.0
- [ShadowQuality@0]
- r.LightFunctionQuality=1
- r.ShadowQuality=5
- r.Shadow.CSM.MaxCascades=10
- r.Shadow.MaxResolution=4096
- r.Shadow.MaxCSMResolution=4096
- r.Shadow.RadiusThreshold=0
- r.Shadow.DistanceScale=1.0
- r.Shadow.CSM.TransitionScale=1.0
- r.Shadow.PreShadowResolutionFactor=1.0
- r.DistanceFieldShadowing=1
- r.DistanceFieldAO=1
- r.AOQuality=2
- r.VolumetricFog=1
- r.VolumetricFog.GridPixelSize=4
- r.VolumetricFog.GridSizeZ=128
- r.VolumetricFog.HistoryMissSupersampleCount=16
- r.LightMaxDrawDistanceScale=1
- r.CapsuleShadows=1
- [ShadowQuality@1]
- r.LightFunctionQuality=1
- r.ShadowQuality=5
- r.Shadow.CSM.MaxCascades=10
- r.Shadow.MaxResolution=4096
- r.Shadow.MaxCSMResolution=4096
- r.Shadow.RadiusThreshold=0
- r.Shadow.DistanceScale=1.0
- r.Shadow.CSM.TransitionScale=1.0
- r.Shadow.PreShadowResolutionFactor=1.0
- r.DistanceFieldShadowing=1
- r.DistanceFieldAO=1
- r.AOQuality=2
- r.VolumetricFog=1
- r.VolumetricFog.GridPixelSize=4
- r.VolumetricFog.GridSizeZ=128
- r.VolumetricFog.HistoryMissSupersampleCount=16
- r.LightMaxDrawDistanceScale=1
- r.CapsuleShadows=1
- [ShadowQuality@2]
- r.LightFunctionQuality=1
- r.ShadowQuality=5
- r.Shadow.CSM.MaxCascades=10
- r.Shadow.MaxResolution=4096
- r.Shadow.MaxCSMResolution=4096
- r.Shadow.RadiusThreshold=0
- r.Shadow.DistanceScale=1.0
- r.Shadow.CSM.TransitionScale=1.0
- r.Shadow.PreShadowResolutionFactor=1.0
- r.DistanceFieldShadowing=1
- r.DistanceFieldAO=1
- r.AOQuality=2
- r.VolumetricFog=1
- r.VolumetricFog.GridPixelSize=4
- r.VolumetricFog.GridSizeZ=128
- r.VolumetricFog.HistoryMissSupersampleCount=16
- r.LightMaxDrawDistanceScale=1
- r.CapsuleShadows=1
- [ShadowQuality@3]
- r.ShadowQuality=5
- r.Shadow.CSM.MaxCascades=10
- r.Shadow.MaxResolution=4096
- r.Shadow.MaxCSMResolution=4096
- r.Shadow.RadiusThreshold=0
- r.Shadow.DistanceScale=1.0
- r.Shadow.CSM.TransitionScale=1.0
- r.Shadow.PreShadowResolutionFactor=1.0
- r.DistanceFieldShadowing=1
- r.DistanceFieldAO=1
- r.AOQuality=2
- r.VolumetricFog=1
- r.VolumetricFog.GridPixelSize=4
- r.VolumetricFog.GridSizeZ=128
- r.VolumetricFog.HistoryMissSupersampleCount=16
- r.LightMaxDrawDistanceScale=1
- r.CapsuleShadows=1
- [ShadowQuality@Cine]
- r.LightFunctionQuality=1
- r.ShadowQuality=5
- r.Shadow.CSM.MaxCascades=10
- r.Shadow.MaxResolution=4096
- r.Shadow.MaxCSMResolution=4096
- r.Shadow.RadiusThreshold=0
- r.Shadow.DistanceScale=1.0
- r.Shadow.CSM.TransitionScale=1.0
- r.Shadow.PreShadowResolutionFactor=1.0
- r.DistanceFieldShadowing=1
- r.DistanceFieldAO=1
- r.AOQuality=2
- r.VolumetricFog=1
- r.VolumetricFog.GridPixelSize=4
- r.VolumetricFog.GridSizeZ=128
- r.VolumetricFog.HistoryMissSupersampleCount=16
- r.LightMaxDrawDistanceScale=1
- r.CapsuleShadows=1
- [PostProcessQuality@0]
- r.MotionBlurQuality=4
- r.AmbientOcclusionMipLevelFactor=0.4
- r.AmbientOcclusionMaxQuality=100
- r.AmbientOcclusionLevels=-1
- r.AmbientOcclusionRadiusScale=1.0
- r.DepthOfFieldQuality=4
- r.RenderTargetPoolMin=1000
- r.LensFlareQuality=3
- r.SceneColorFringeQuality=1
- r.SceneColorFringe.Max=0
- r.EyeAdaptationQuality=2
- r.BloomQuality=5
- r.FastBlurThreshold=100
- r.Upscale.Quality=3
- r.Tonemapper.GrainQuantization=1
- r.LightShaftQuality=1
- r.Filter.SizeScale=1
- r.Tonemapper.Quality=5
- ; DOF settings:
- r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
- r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
- r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
- r.DOF.Gather.RingCount=5 ; high number of samples when gathering
- r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
- r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
- r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
- r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
- r.DOF.Recombine.Quality=2 ; highest slight out of focus
- r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
- r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
- r.DOF.Kernel.MaxForegroundRadius=0.025
- r.DOF.Kernel.MaxBackgroundRadius=0.025
- [PostProcessQuality@1]
- r.MotionBlurQuality=4
- r.AmbientOcclusionMipLevelFactor=0.4
- r.AmbientOcclusionMaxQuality=100
- r.AmbientOcclusionLevels=-1
- r.AmbientOcclusionRadiusScale=1.0
- r.DepthOfFieldQuality=4
- r.RenderTargetPoolMin=1000
- r.LensFlareQuality=3
- r.SceneColorFringeQuality=1
- r.SceneColorFringe.Max=0
- r.EyeAdaptationQuality=2
- r.BloomQuality=5
- r.FastBlurThreshold=100
- r.Upscale.Quality=3
- r.Tonemapper.GrainQuantization=1
- r.LightShaftQuality=1
- r.Filter.SizeScale=1
- r.Tonemapper.Quality=5
- ; DOF settings:
- r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
- r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
- r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
- r.DOF.Gather.RingCount=5 ; high number of samples when gathering
- r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
- r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
- r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
- r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
- r.DOF.Recombine.Quality=2 ; highest slight out of focus
- r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
- r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
- r.DOF.Kernel.MaxForegroundRadius=0.025
- r.DOF.Kernel.MaxBackgroundRadius=0.025
- [PostProcessQuality@2]
- r.MotionBlurQuality=4
- r.AmbientOcclusionMipLevelFactor=0.4
- r.AmbientOcclusionMaxQuality=100
- r.AmbientOcclusionLevels=-1
- r.AmbientOcclusionRadiusScale=1.0
- r.DepthOfFieldQuality=4
- r.RenderTargetPoolMin=1000
- r.LensFlareQuality=3
- r.SceneColorFringeQuality=1
- r.SceneColorFringe.Max=0
- r.EyeAdaptationQuality=2
- r.BloomQuality=5
- r.FastBlurThreshold=100
- r.Upscale.Quality=3
- r.Tonemapper.GrainQuantization=1
- r.LightShaftQuality=1
- r.Filter.SizeScale=1
- r.Tonemapper.Quality=5
- ; DOF settings:
- r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
- r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
- r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
- r.DOF.Gather.RingCount=5 ; high number of samples when gathering
- r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
- r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
- r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
- r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
- r.DOF.Recombine.Quality=2 ; highest slight out of focus
- r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
- r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
- r.DOF.Kernel.MaxForegroundRadius=0.025
- r.DOF.Kernel.MaxBackgroundRadius=0.025
- [PostProcessQuality@3]
- r.MotionBlurQuality=4
- r.AmbientOcclusionMipLevelFactor=0.4
- r.AmbientOcclusionMaxQuality=100
- r.AmbientOcclusionLevels=-1
- r.AmbientOcclusionRadiusScale=1.0
- r.DepthOfFieldQuality=4
- r.RenderTargetPoolMin=1000
- r.LensFlareQuality=3
- r.SceneColorFringeQuality=1
- r.SceneColorFringe.Max=0
- r.EyeAdaptationQuality=2
- r.BloomQuality=5
- r.FastBlurThreshold=100
- r.Upscale.Quality=3
- r.Tonemapper.GrainQuantization=1
- r.LightShaftQuality=1
- r.Filter.SizeScale=1
- r.Tonemapper.Quality=5
- ; DOF settings:
- r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
- r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
- r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
- r.DOF.Gather.RingCount=5 ; high number of samples when gathering
- r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
- r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
- r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
- r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
- r.DOF.Recombine.Quality=2 ; highest slight out of focus
- r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
- r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
- r.DOF.Kernel.MaxForegroundRadius=0.025
- r.DOF.Kernel.MaxBackgroundRadius=0.025
- [PostProcessQuality@Cine]
- r.MotionBlurQuality=4
- r.AmbientOcclusionMipLevelFactor=0.4
- r.AmbientOcclusionMaxQuality=100
- r.AmbientOcclusionLevels=-1
- r.AmbientOcclusionRadiusScale=1.0
- r.DepthOfFieldQuality=4
- r.RenderTargetPoolMin=1000
- r.LensFlareQuality=3
- r.SceneColorFringeQuality=1
- r.SceneColorFringe.Max=0
- r.EyeAdaptationQuality=2
- r.BloomQuality=5
- r.FastBlurThreshold=100
- r.Upscale.Quality=3
- r.Tonemapper.GrainQuantization=1
- r.LightShaftQuality=1
- r.Filter.SizeScale=1
- r.Tonemapper.Quality=5
- ; DOF settings:
- r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
- r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
- r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
- r.DOF.Gather.RingCount=5 ; high number of samples when gathering
- r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
- r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
- r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
- r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
- r.DOF.Recombine.Quality=2 ; highest slight out of focus
- r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
- r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
- r.DOF.Kernel.MaxForegroundRadius=0.025
- r.DOF.Kernel.MaxBackgroundRadius=0.025
- [TextureQuality@0]
- r.Streaming.MipBias=0
- r.Streaming.AmortizeCPUToGPUCopy=0
- r.Streaming.MaxNumTexturesToStreamPerFrame=0
- r.Streaming.Boost=1
- r.MaxAnisotropy=16
- r.Streaming.LimitPoolSizeToVRAM=0
- r.Streaming.PoolSize=3000
- r.Streaming.MaxEffectiveScreenSize=0
- [TextureQuality@1]
- r.Streaming.MipBias=0
- r.Streaming.AmortizeCPUToGPUCopy=0
- r.Streaming.MaxNumTexturesToStreamPerFrame=0
- r.Streaming.Boost=1
- r.MaxAnisotropy=16
- r.Streaming.LimitPoolSizeToVRAM=0
- r.Streaming.PoolSize=3000
- r.Streaming.MaxEffectiveScreenSize=0
- [TextureQuality@2]
- r.Streaming.MipBias=0
- r.Streaming.AmortizeCPUToGPUCopy=0
- r.Streaming.MaxNumTexturesToStreamPerFrame=0
- r.Streaming.Boost=1
- r.MaxAnisotropy=16
- r.Streaming.LimitPoolSizeToVRAM=0
- r.Streaming.PoolSize=3000
- r.Streaming.MaxEffectiveScreenSize=0
- [TextureQuality@3]
- r.Streaming.MipBias=0
- r.Streaming.AmortizeCPUToGPUCopy=0
- r.Streaming.MaxNumTexturesToStreamPerFrame=0
- r.Streaming.Boost=1
- r.MaxAnisotropy=16
- r.Streaming.LimitPoolSizeToVRAM=0
- r.Streaming.PoolSize=3000
- r.Streaming.MaxEffectiveScreenSize=0
- [TextureQuality@Cine]
- r.Streaming.MipBias=0
- r.Streaming.AmortizeCPUToGPUCopy=0
- r.Streaming.MaxNumTexturesToStreamPerFrame=0
- r.Streaming.Boost=1
- r.MaxAnisotropy=16
- r.Streaming.LimitPoolSizeToVRAM=0
- r.Streaming.PoolSize=3000
- r.Streaming.MaxEffectiveScreenSize=0
- [EffectsQuality@0]
- r.TranslucencyLightingVolumeDim=64
- r.RefractionQuality=2
- r.SSR.Quality=4
- r.SceneColorFormat=4
- r.DetailMode=2
- r.TranslucencyVolumeBlur=1
- r.MaterialQualityLevel=1 ; High quality
- r.SSS.Scale=1
- r.SSS.SampleSet=2
- r.SSS.Quality=1
- r.SSS.HalfRes=0
- r.EmitterSpawnRateScale=1.0
- r.ParticleLightQuality=2
- [EffectsQuality@1]
- r.TranslucencyLightingVolumeDim=64
- r.RefractionQuality=2
- r.SSR.Quality=4
- r.SceneColorFormat=4
- r.DetailMode=2
- r.TranslucencyVolumeBlur=1
- r.MaterialQualityLevel=1 ; High quality
- r.SSS.Scale=1
- r.SSS.SampleSet=2
- r.SSS.Quality=1
- r.SSS.HalfRes=0
- r.EmitterSpawnRateScale=1.0
- r.ParticleLightQuality=2
- [EffectsQuality@2]
- r.TranslucencyLightingVolumeDim=64
- r.RefractionQuality=2
- r.SSR.Quality=4
- r.SceneColorFormat=4
- r.DetailMode=2
- r.TranslucencyVolumeBlur=1
- r.MaterialQualityLevel=1 ; High quality
- r.SSS.Scale=1
- r.SSS.SampleSet=2
- r.SSS.Quality=1
- r.SSS.HalfRes=0
- r.EmitterSpawnRateScale=1.0
- r.ParticleLightQuality=2
- [EffectsQuality@3]
- r.TranslucencyLightingVolumeDim=64
- r.RefractionQuality=2
- r.SSR.Quality=4
- r.SceneColorFormat=4
- r.DetailMode=2
- r.TranslucencyVolumeBlur=1
- r.MaterialQualityLevel=1 ; High quality
- r.SSS.Scale=1
- r.SSS.SampleSet=2
- r.SSS.Quality=1
- r.SSS.HalfRes=0
- r.EmitterSpawnRateScale=1.0
- r.ParticleLightQuality=2
- [EffectsQuality@Cine]
- r.TranslucencyLightingVolumeDim=64
- r.RefractionQuality=2
- r.SSR.Quality=4
- r.SceneColorFormat=4
- r.DetailMode=2
- r.TranslucencyVolumeBlur=1
- r.MaterialQualityLevel=1 ; High quality
- r.SSS.Scale=1
- r.SSS.SampleSet=2
- r.SSS.Quality=1
- r.SSS.HalfRes=0
- r.EmitterSpawnRateScale=1.0
- r.ParticleLightQuality=2
- [FoliageQuality@0]
- foliage.DensityScale=1.0
- grass.DensityScale=1.0
- ;foliage.DiscardDataOnLoad=0
- ;grass.DiscardDataOnLoad=0
- [FoliageQuality@1]
- foliage.DensityScale=1.0
- grass.DensityScale=1.0
- ;foliage.DiscardDataOnLoad=0
- ;grass.DiscardDataOnLoad=0
- [FoliageQuality@2]
- foliage.DensityScale=1.0
- grass.DensityScale=1.0
- ;foliage.DiscardDataOnLoad=0
- ;grass.DiscardDataOnLoad=0
- [FoliageQuality@3]
- foliage.DensityScale=1.0
- grass.DensityScale=1.0
- ;foliage.DiscardDataOnLoad=0
- ;grass.DiscardDataOnLoad=0
- [FoliageQuality@Cine]
- foliage.DensityScale=1.0
- grass.DensityScale=1.0
- ;foliage.DiscardDataOnLoad=0
- ;grass.DiscardDataOnLoad=0
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