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Jun 9th, 2019
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  1. [AntiAliasingQuality@0]
  2. r.PostProcessAAQuality=6
  3.  
  4. [AntiAliasingQuality@1]
  5. r.PostProcessAAQuality=6
  6.  
  7. [AntiAliasingQuality@2]
  8. r.PostProcessAAQuality=6
  9.  
  10. [AntiAliasingQuality@3]
  11. r.PostProcessAAQuality=6
  12.  
  13. [AntiAliasingQuality@Cine]
  14. r.PostProcessAAQuality=6
  15.  
  16. [ViewDistanceQuality@0]
  17. r.SkeletalMeshLODBias=0
  18. r.ViewDistanceScale=10.0
  19.  
  20. [ViewDistanceQuality@1]
  21. r.SkeletalMeshLODBias=0
  22. r.ViewDistanceScale=10.0
  23.  
  24. [ViewDistanceQuality@2]
  25. r.SkeletalMeshLODBias=0
  26. r.ViewDistanceScale=10.0
  27.  
  28. [ViewDistanceQuality@3]
  29. r.SkeletalMeshLODBias=0
  30. r.ViewDistanceScale=10.0
  31.  
  32. [ViewDistanceQuality@Cine]
  33. r.SkeletalMeshLODBias=0
  34. r.ViewDistanceScale=10.0
  35.  
  36. [ShadowQuality@0]
  37. r.LightFunctionQuality=1
  38. r.ShadowQuality=5
  39. r.Shadow.CSM.MaxCascades=10
  40. r.Shadow.MaxResolution=4096
  41. r.Shadow.MaxCSMResolution=4096
  42. r.Shadow.RadiusThreshold=0
  43. r.Shadow.DistanceScale=1.0
  44. r.Shadow.CSM.TransitionScale=1.0
  45. r.Shadow.PreShadowResolutionFactor=1.0
  46. r.DistanceFieldShadowing=1
  47. r.DistanceFieldAO=1
  48. r.AOQuality=2
  49. r.VolumetricFog=1
  50. r.VolumetricFog.GridPixelSize=4
  51. r.VolumetricFog.GridSizeZ=128
  52. r.VolumetricFog.HistoryMissSupersampleCount=16
  53. r.LightMaxDrawDistanceScale=1
  54. r.CapsuleShadows=1
  55.  
  56. [ShadowQuality@1]
  57. r.LightFunctionQuality=1
  58. r.ShadowQuality=5
  59. r.Shadow.CSM.MaxCascades=10
  60. r.Shadow.MaxResolution=4096
  61. r.Shadow.MaxCSMResolution=4096
  62. r.Shadow.RadiusThreshold=0
  63. r.Shadow.DistanceScale=1.0
  64. r.Shadow.CSM.TransitionScale=1.0
  65. r.Shadow.PreShadowResolutionFactor=1.0
  66. r.DistanceFieldShadowing=1
  67. r.DistanceFieldAO=1
  68. r.AOQuality=2
  69. r.VolumetricFog=1
  70. r.VolumetricFog.GridPixelSize=4
  71. r.VolumetricFog.GridSizeZ=128
  72. r.VolumetricFog.HistoryMissSupersampleCount=16
  73. r.LightMaxDrawDistanceScale=1
  74. r.CapsuleShadows=1
  75.  
  76. [ShadowQuality@2]
  77. r.LightFunctionQuality=1
  78. r.ShadowQuality=5
  79. r.Shadow.CSM.MaxCascades=10
  80. r.Shadow.MaxResolution=4096
  81. r.Shadow.MaxCSMResolution=4096
  82. r.Shadow.RadiusThreshold=0
  83. r.Shadow.DistanceScale=1.0
  84. r.Shadow.CSM.TransitionScale=1.0
  85. r.Shadow.PreShadowResolutionFactor=1.0
  86. r.DistanceFieldShadowing=1
  87. r.DistanceFieldAO=1
  88. r.AOQuality=2
  89. r.VolumetricFog=1
  90. r.VolumetricFog.GridPixelSize=4
  91. r.VolumetricFog.GridSizeZ=128
  92. r.VolumetricFog.HistoryMissSupersampleCount=16
  93. r.LightMaxDrawDistanceScale=1
  94. r.CapsuleShadows=1
  95.  
  96. [ShadowQuality@3]
  97. r.ShadowQuality=5
  98. r.Shadow.CSM.MaxCascades=10
  99. r.Shadow.MaxResolution=4096
  100. r.Shadow.MaxCSMResolution=4096
  101. r.Shadow.RadiusThreshold=0
  102. r.Shadow.DistanceScale=1.0
  103. r.Shadow.CSM.TransitionScale=1.0
  104. r.Shadow.PreShadowResolutionFactor=1.0
  105. r.DistanceFieldShadowing=1
  106. r.DistanceFieldAO=1
  107. r.AOQuality=2
  108. r.VolumetricFog=1
  109. r.VolumetricFog.GridPixelSize=4
  110. r.VolumetricFog.GridSizeZ=128
  111. r.VolumetricFog.HistoryMissSupersampleCount=16
  112. r.LightMaxDrawDistanceScale=1
  113. r.CapsuleShadows=1
  114.  
  115. [ShadowQuality@Cine]
  116. r.LightFunctionQuality=1
  117. r.ShadowQuality=5
  118. r.Shadow.CSM.MaxCascades=10
  119. r.Shadow.MaxResolution=4096
  120. r.Shadow.MaxCSMResolution=4096
  121. r.Shadow.RadiusThreshold=0
  122. r.Shadow.DistanceScale=1.0
  123. r.Shadow.CSM.TransitionScale=1.0
  124. r.Shadow.PreShadowResolutionFactor=1.0
  125. r.DistanceFieldShadowing=1
  126. r.DistanceFieldAO=1
  127. r.AOQuality=2
  128. r.VolumetricFog=1
  129. r.VolumetricFog.GridPixelSize=4
  130. r.VolumetricFog.GridSizeZ=128
  131. r.VolumetricFog.HistoryMissSupersampleCount=16
  132. r.LightMaxDrawDistanceScale=1
  133. r.CapsuleShadows=1
  134.  
  135. [PostProcessQuality@0]
  136. r.MotionBlurQuality=4
  137. r.AmbientOcclusionMipLevelFactor=0.4
  138. r.AmbientOcclusionMaxQuality=100
  139. r.AmbientOcclusionLevels=-1
  140. r.AmbientOcclusionRadiusScale=1.0
  141. r.DepthOfFieldQuality=4
  142. r.RenderTargetPoolMin=1000
  143. r.LensFlareQuality=3
  144. r.SceneColorFringeQuality=1
  145. r.SceneColorFringe.Max=0
  146. r.EyeAdaptationQuality=2
  147. r.BloomQuality=5
  148. r.FastBlurThreshold=100
  149. r.Upscale.Quality=3
  150. r.Tonemapper.GrainQuantization=1
  151. r.LightShaftQuality=1
  152. r.Filter.SizeScale=1
  153. r.Tonemapper.Quality=5
  154.  
  155. ; DOF settings:
  156. r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
  157. r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
  158. r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
  159. r.DOF.Gather.RingCount=5 ; high number of samples when gathering
  160. r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
  161. r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
  162. r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
  163. r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
  164. r.DOF.Recombine.Quality=2 ; highest slight out of focus
  165. r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
  166. r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
  167. r.DOF.Kernel.MaxForegroundRadius=0.025
  168. r.DOF.Kernel.MaxBackgroundRadius=0.025
  169.  
  170. [PostProcessQuality@1]
  171. r.MotionBlurQuality=4
  172. r.AmbientOcclusionMipLevelFactor=0.4
  173. r.AmbientOcclusionMaxQuality=100
  174. r.AmbientOcclusionLevels=-1
  175. r.AmbientOcclusionRadiusScale=1.0
  176. r.DepthOfFieldQuality=4
  177. r.RenderTargetPoolMin=1000
  178. r.LensFlareQuality=3
  179. r.SceneColorFringeQuality=1
  180. r.SceneColorFringe.Max=0
  181. r.EyeAdaptationQuality=2
  182. r.BloomQuality=5
  183. r.FastBlurThreshold=100
  184. r.Upscale.Quality=3
  185. r.Tonemapper.GrainQuantization=1
  186. r.LightShaftQuality=1
  187. r.Filter.SizeScale=1
  188. r.Tonemapper.Quality=5
  189.  
  190. ; DOF settings:
  191. r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
  192. r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
  193. r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
  194. r.DOF.Gather.RingCount=5 ; high number of samples when gathering
  195. r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
  196. r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
  197. r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
  198. r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
  199. r.DOF.Recombine.Quality=2 ; highest slight out of focus
  200. r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
  201. r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
  202. r.DOF.Kernel.MaxForegroundRadius=0.025
  203. r.DOF.Kernel.MaxBackgroundRadius=0.025
  204.  
  205. [PostProcessQuality@2]
  206. r.MotionBlurQuality=4
  207. r.AmbientOcclusionMipLevelFactor=0.4
  208. r.AmbientOcclusionMaxQuality=100
  209. r.AmbientOcclusionLevels=-1
  210. r.AmbientOcclusionRadiusScale=1.0
  211. r.DepthOfFieldQuality=4
  212. r.RenderTargetPoolMin=1000
  213. r.LensFlareQuality=3
  214. r.SceneColorFringeQuality=1
  215. r.SceneColorFringe.Max=0
  216. r.EyeAdaptationQuality=2
  217. r.BloomQuality=5
  218. r.FastBlurThreshold=100
  219. r.Upscale.Quality=3
  220. r.Tonemapper.GrainQuantization=1
  221. r.LightShaftQuality=1
  222. r.Filter.SizeScale=1
  223. r.Tonemapper.Quality=5
  224.  
  225. ; DOF settings:
  226. r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
  227. r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
  228. r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
  229. r.DOF.Gather.RingCount=5 ; high number of samples when gathering
  230. r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
  231. r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
  232. r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
  233. r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
  234. r.DOF.Recombine.Quality=2 ; highest slight out of focus
  235. r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
  236. r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
  237. r.DOF.Kernel.MaxForegroundRadius=0.025
  238. r.DOF.Kernel.MaxBackgroundRadius=0.025
  239.  
  240. [PostProcessQuality@3]
  241. r.MotionBlurQuality=4
  242. r.AmbientOcclusionMipLevelFactor=0.4
  243. r.AmbientOcclusionMaxQuality=100
  244. r.AmbientOcclusionLevels=-1
  245. r.AmbientOcclusionRadiusScale=1.0
  246. r.DepthOfFieldQuality=4
  247. r.RenderTargetPoolMin=1000
  248. r.LensFlareQuality=3
  249. r.SceneColorFringeQuality=1
  250. r.SceneColorFringe.Max=0
  251. r.EyeAdaptationQuality=2
  252. r.BloomQuality=5
  253. r.FastBlurThreshold=100
  254. r.Upscale.Quality=3
  255. r.Tonemapper.GrainQuantization=1
  256. r.LightShaftQuality=1
  257. r.Filter.SizeScale=1
  258. r.Tonemapper.Quality=5
  259.  
  260. ; DOF settings:
  261. r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
  262. r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
  263. r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
  264. r.DOF.Gather.RingCount=5 ; high number of samples when gathering
  265. r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
  266. r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
  267. r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
  268. r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
  269. r.DOF.Recombine.Quality=2 ; highest slight out of focus
  270. r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
  271. r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
  272. r.DOF.Kernel.MaxForegroundRadius=0.025
  273. r.DOF.Kernel.MaxBackgroundRadius=0.025
  274.  
  275. [PostProcessQuality@Cine]
  276. r.MotionBlurQuality=4
  277. r.AmbientOcclusionMipLevelFactor=0.4
  278. r.AmbientOcclusionMaxQuality=100
  279. r.AmbientOcclusionLevels=-1
  280. r.AmbientOcclusionRadiusScale=1.0
  281. r.DepthOfFieldQuality=4
  282. r.RenderTargetPoolMin=1000
  283. r.LensFlareQuality=3
  284. r.SceneColorFringeQuality=1
  285. r.SceneColorFringe.Max=0
  286. r.EyeAdaptationQuality=2
  287. r.BloomQuality=5
  288. r.FastBlurThreshold=100
  289. r.Upscale.Quality=3
  290. r.Tonemapper.GrainQuantization=1
  291. r.LightShaftQuality=1
  292. r.Filter.SizeScale=1
  293. r.Tonemapper.Quality=5
  294.  
  295. ; DOF settings:
  296. r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
  297. r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
  298. r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
  299. r.DOF.Gather.RingCount=5 ; high number of samples when gathering
  300. r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
  301. r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
  302. r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
  303. r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
  304. r.DOF.Recombine.Quality=2 ; highest slight out of focus
  305. r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
  306. r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
  307. r.DOF.Kernel.MaxForegroundRadius=0.025
  308. r.DOF.Kernel.MaxBackgroundRadius=0.025
  309.  
  310. [TextureQuality@0]
  311. r.Streaming.MipBias=0
  312. r.Streaming.AmortizeCPUToGPUCopy=0
  313. r.Streaming.MaxNumTexturesToStreamPerFrame=0
  314. r.Streaming.Boost=1
  315. r.MaxAnisotropy=16
  316. r.Streaming.LimitPoolSizeToVRAM=0
  317. r.Streaming.PoolSize=3000
  318. r.Streaming.MaxEffectiveScreenSize=0
  319.  
  320. [TextureQuality@1]
  321. r.Streaming.MipBias=0
  322. r.Streaming.AmortizeCPUToGPUCopy=0
  323. r.Streaming.MaxNumTexturesToStreamPerFrame=0
  324. r.Streaming.Boost=1
  325. r.MaxAnisotropy=16
  326. r.Streaming.LimitPoolSizeToVRAM=0
  327. r.Streaming.PoolSize=3000
  328. r.Streaming.MaxEffectiveScreenSize=0
  329.  
  330. [TextureQuality@2]
  331. r.Streaming.MipBias=0
  332. r.Streaming.AmortizeCPUToGPUCopy=0
  333. r.Streaming.MaxNumTexturesToStreamPerFrame=0
  334. r.Streaming.Boost=1
  335. r.MaxAnisotropy=16
  336. r.Streaming.LimitPoolSizeToVRAM=0
  337. r.Streaming.PoolSize=3000
  338. r.Streaming.MaxEffectiveScreenSize=0
  339.  
  340. [TextureQuality@3]
  341. r.Streaming.MipBias=0
  342. r.Streaming.AmortizeCPUToGPUCopy=0
  343. r.Streaming.MaxNumTexturesToStreamPerFrame=0
  344. r.Streaming.Boost=1
  345. r.MaxAnisotropy=16
  346. r.Streaming.LimitPoolSizeToVRAM=0
  347. r.Streaming.PoolSize=3000
  348. r.Streaming.MaxEffectiveScreenSize=0
  349.  
  350. [TextureQuality@Cine]
  351. r.Streaming.MipBias=0
  352. r.Streaming.AmortizeCPUToGPUCopy=0
  353. r.Streaming.MaxNumTexturesToStreamPerFrame=0
  354. r.Streaming.Boost=1
  355. r.MaxAnisotropy=16
  356. r.Streaming.LimitPoolSizeToVRAM=0
  357. r.Streaming.PoolSize=3000
  358. r.Streaming.MaxEffectiveScreenSize=0
  359.  
  360. [EffectsQuality@0]
  361. r.TranslucencyLightingVolumeDim=64
  362. r.RefractionQuality=2
  363. r.SSR.Quality=4
  364. r.SceneColorFormat=4
  365. r.DetailMode=2
  366. r.TranslucencyVolumeBlur=1
  367. r.MaterialQualityLevel=1 ; High quality
  368. r.SSS.Scale=1
  369. r.SSS.SampleSet=2
  370. r.SSS.Quality=1
  371. r.SSS.HalfRes=0
  372. r.EmitterSpawnRateScale=1.0
  373. r.ParticleLightQuality=2
  374.  
  375. [EffectsQuality@1]
  376. r.TranslucencyLightingVolumeDim=64
  377. r.RefractionQuality=2
  378. r.SSR.Quality=4
  379. r.SceneColorFormat=4
  380. r.DetailMode=2
  381. r.TranslucencyVolumeBlur=1
  382. r.MaterialQualityLevel=1 ; High quality
  383. r.SSS.Scale=1
  384. r.SSS.SampleSet=2
  385. r.SSS.Quality=1
  386. r.SSS.HalfRes=0
  387. r.EmitterSpawnRateScale=1.0
  388. r.ParticleLightQuality=2
  389.  
  390. [EffectsQuality@2]
  391. r.TranslucencyLightingVolumeDim=64
  392. r.RefractionQuality=2
  393. r.SSR.Quality=4
  394. r.SceneColorFormat=4
  395. r.DetailMode=2
  396. r.TranslucencyVolumeBlur=1
  397. r.MaterialQualityLevel=1 ; High quality
  398. r.SSS.Scale=1
  399. r.SSS.SampleSet=2
  400. r.SSS.Quality=1
  401. r.SSS.HalfRes=0
  402. r.EmitterSpawnRateScale=1.0
  403. r.ParticleLightQuality=2
  404.  
  405. [EffectsQuality@3]
  406. r.TranslucencyLightingVolumeDim=64
  407. r.RefractionQuality=2
  408. r.SSR.Quality=4
  409. r.SceneColorFormat=4
  410. r.DetailMode=2
  411. r.TranslucencyVolumeBlur=1
  412. r.MaterialQualityLevel=1 ; High quality
  413. r.SSS.Scale=1
  414. r.SSS.SampleSet=2
  415. r.SSS.Quality=1
  416. r.SSS.HalfRes=0
  417. r.EmitterSpawnRateScale=1.0
  418. r.ParticleLightQuality=2
  419.  
  420. [EffectsQuality@Cine]
  421. r.TranslucencyLightingVolumeDim=64
  422. r.RefractionQuality=2
  423. r.SSR.Quality=4
  424. r.SceneColorFormat=4
  425. r.DetailMode=2
  426. r.TranslucencyVolumeBlur=1
  427. r.MaterialQualityLevel=1 ; High quality
  428. r.SSS.Scale=1
  429. r.SSS.SampleSet=2
  430. r.SSS.Quality=1
  431. r.SSS.HalfRes=0
  432. r.EmitterSpawnRateScale=1.0
  433. r.ParticleLightQuality=2
  434.  
  435. [FoliageQuality@0]
  436. foliage.DensityScale=1.0
  437. grass.DensityScale=1.0
  438. ;foliage.DiscardDataOnLoad=0
  439. ;grass.DiscardDataOnLoad=0
  440.  
  441. [FoliageQuality@1]
  442. foliage.DensityScale=1.0
  443. grass.DensityScale=1.0
  444. ;foliage.DiscardDataOnLoad=0
  445. ;grass.DiscardDataOnLoad=0
  446.  
  447. [FoliageQuality@2]
  448. foliage.DensityScale=1.0
  449. grass.DensityScale=1.0
  450. ;foliage.DiscardDataOnLoad=0
  451. ;grass.DiscardDataOnLoad=0
  452.  
  453. [FoliageQuality@3]
  454. foliage.DensityScale=1.0
  455. grass.DensityScale=1.0
  456. ;foliage.DiscardDataOnLoad=0
  457. ;grass.DiscardDataOnLoad=0
  458.  
  459. [FoliageQuality@Cine]
  460. foliage.DensityScale=1.0
  461. grass.DensityScale=1.0
  462. ;foliage.DiscardDataOnLoad=0
  463. ;grass.DiscardDataOnLoad=0
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