Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #####################
- # BOT CONFIGURATION #
- #####################
- ### the log file
- bot_log = ghost.log
- ### the language file
- bot_language = language.cfg
- ### the path to your local Warcraft III directory
- ### this path must contain war3.exe, storm.dll, and game.dll
- ### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
- ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
- ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
- bot_war3path = C:\Program Files\Warcraft III\
- ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
- ### if you don't know what this is just leave it blank
- bot_bindaddress =
- ### the port GHost++ will host battle.net games on (this must be different from your
- _port)
- bot_hostport = 6112
- ### maximum number of games to host at once
- bot_maxgames = 5
- ### command trigger for ingame only (battle.net command triggers are defined later)
- bot_commandtrigger = !
- ### the path to the directory where you keep your map config files (must end in your system's path seperator)
- ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
- ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
- bot_mapcfgpath = mapcfgs\
- ### the path to the directory where you keep your savegame files (must end in your system's path seperator)
- bot_savegamepath = savegames\
- ### the path to the directory where you keep your map files (must end in your system's path seperator)
- ### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
- ### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
- bot_mappath = maps\
- ### whether to save replays or not
- bot_savereplays = 1
- ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
- bot_replaypath = replays\
- ### the bot's virtual host name as it appears in the game lobby
- ### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
- ### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
- bot_virtualhostname = |cFF4080C0GHost
- ### whether to hide each player's IP address from other players or not
- bot_hideipaddresses = 1
- ### whether to check for multiple IP address usage or not
- bot_checkmultipleipusage = 0
- ### whether to require spoof checks or not
- ### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
- ### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
- ### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)
- bot_spoofchecks = 1
- ### whether to display game refresh messages by default
- ### this can always be changed for a particular game with the !refresh command
- bot_refreshmessages = 1
- ### whether to automatically lock games when the owner joins
- bot_autolock = 1
- ### whether to automatically save games when a player disconnects
- ### this can always be changed for a particular game with the !autosave command
- bot_autosave = 0
- ### whether to allow map downloads or not
- ### set to 0 to disable map downloads
- ### set to 1 to enable map downloads
- ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
- bot_allowdownloads = 0
- ### whether to ping players during map downloads or not
- ### GHost++ will always stop pinging any players who are downloading the map
- ### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
- bot_pingduringdownloads = 0
- ### the maximum number of players allowed to download the map at the same time
- bot_maxdownloaders = 3
- ### the maximum combined download speed of all players downloading the map (in KB/sec)
- bot_maxdownloadspeed = 100
- ### use LC style pings (divide actual pings by two)
- bot_lcpings = 1
- ### auto kick players with ping higher than this
- bot_autokickping = 100
- ### the ban method
- ### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
- ### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
- ### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
- ### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
- bot_banmethod = 1
- ### the IP blacklist file
- bot_ipblacklistfile = ipblacklist.txt
- ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
- ### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
- bot_lobbytimelimit = 10
- ### the game latency
- ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
- bot_latency = 100
- ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
- ### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
- ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
- bot_synclimit = 50
- ### whether votekicks are allowed or not
- bot_votekickallowed = 1
- ### the percentage of players required to vote yes for a votekick to pass
- ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
- ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
- ### this means it will round UP the number of votes required
- ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
- ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
- ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
- ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
- ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
- bot_votekickpercentage = 70
- ### the default map (the .cfg is added automatically)
- bot_defaultmap = dota6.60b
- ### the MOTD file
- ### the first 8 lines of this file will be displayed when a player joins the game
- ### if this file doesn't exist a default MOTD will be used
- bot_motdfile = motd.txt
- ### the gameloaded file
- ### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
- bot_gameloadedfile = gameloaded.txt
- ### the gameover file
- ### the first 8 lines of this file will be displayed when the game is over
- ### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
- bot_gameoverfile = gameover.txt
- ### whether to use regular expressions when loading map configs and maps or not
- bot_useregexes = 0
- ############################
- # ADMIN GAME CONFIGURATION #
- ############################
- ### whether to create the admin game or not (see readme.txt for more information)
- admingame_create = 1
- ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
- admingame_port = 6115
- ### the admin game password
- admingame_password = 041414abc
- ##########################
- # DATABASE CONFIGURATION #
- ##########################
- ### database type
- ### use "sqlite3" for a local SQLite database
- ### use "mysql" for any MySQL database
- db_type = sqlite3
- ### sqlite3 database configuration
- ### this is only used if your database type is SQLite
- db_sqlite3_file = ghost.dbs
- ### mysql database configuration
- ### this is only used if your database type is MySQL
- db_mysql_server = localhost
- db_mysql_database = ghost
- db_mysql_user = ghost
- db_mysql_password = ghostPWD
- db_mysql_port = 3306
- ############################
- # BATTLE.NET CONFIGURATION #
- ############################
- ### which battle.net server to connect to
- ### 1.) useast.battle.net
- ### 2.) uswest.battle.net
- ### 3.) asia.battle.net
- ### 4.) europe.battle.net
- ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
- ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
- bnet_server = useast.battle.net
- ### your Warcraft III: Reign of Chaos CD key
- ### bnet_cdkeyroc =
- bnet_cdkeyroc = REMOVED - BUT WORKING KEY IS HERE
- ### your Warcraft III: The Frozen Throne CD key
- ###bnet_cdkeytft =
- bnet_cdkeytft = REMOVED - BUT WORKING KEY IS HERE
- ### your battle.net username
- bnet_username = Epictetus
- ### your battle.net password
- bnet_password = REMOVED BUT VALID
- ### the first channel to join upon entering battle.net
- bnet_firstchannel = The Void
- ### the root admin on this battle.net server only
- bnet_rootadmin = Epictetus
- ### command trigger for this battle.net server only
- bnet_commandtrigger = !
- ### whether to automatically add your friends list to each game's reserved list
- bnet_holdfriends = 1
- ### whether to automatically add your clan members list to each game's reserved list
- bnet_holdclan = 1
- ### BNLS server information for Warden handling (see readme.txt for more information)
- ### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes
- bnet_bnlsserver = localhost
- bnet_bnlsport = 9367
- bnet_bnlswardencookie = 1
- ### you will need to edit this section of the config file if you're connecting to a PVPGN server
- ### your PVPGN server operator will tell you what to put here
- bnet_custom_war3version = 23
- bnet_custom_exeversion =
- bnet_custom_exeversionhash =
- bnet_custom_passwordhashtype =
- ###
- ### example configuration for connecting to a second official battle.net server
- ###
- # bnet2_server = uswest.battle.net
- # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
- # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
- # bnet2_username =
- # bnet2_password =
- # bnet2_firstchannel = The Void
- # bnet2_rootadmin =
- # bnet2_commandtrigger = !
- # bnet2_holdfriends = 1
- # bnet2_holdclan = 1
- # bnet2_bnlsserver = localhost
- # bnet2_bnlsport = 9367
- # bnet2_bnlswardencookie = 2
- ###
- ### example configuration for connecting to a third PVPGN battle.net server
- ###
- # bnet3_server = server.eurobattle.net
- # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
- # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
- # bnet3_username =
- # bnet3_password =
- # bnet3_firstchannel = The Void
- # bnet3_rootadmin =
- # bnet3_commandtrigger = !
- # bnet3_holdfriends = 1
- # bnet3_holdclan = 1
- # bnet3_custom_war3version = 23
- # bnet3_custom_exeversion = 184 0 22 1
- # bnet3_custom_exeversionhash = 219 152 153 144
- # bnet3_custom_passwordhashtype = pvpgn
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement