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  1. Akakios Primus Victore
  2.  
  3. Human Assassin 8
  4. Bowyer/fletcher
  5. Neutral
  6.  
  7. 37 hp
  8.  
  9. str 6 - -1 to-hit, 1 open doors, -5 carry modifier
  10. dex 10
  11. con 13 - +1 hp/hd, 100% raise dead survival
  12. int 13 - 3 bonus languages
  13. wis 8
  14. cha 13 - 5 max special hirelings; +5% exp
  15.  
  16. languages - common, law, chaos, goblin
  17.  
  18. To-hit +2
  19. AC 12
  20. saving throw 8
  21.  
  22. Climb Walls 90%
  23. Delicate tasks 40%
  24. Hear sounds 4 in 6
  25. Hide in shadows 35%
  26. Move silently 45%
  27. Open locks 35%
  28.  
  29. Disguise - 5% to be revealed base, 10% with more blatant disguises. Depends on intelligence of the watcher
  30. Poison - never make mistakes when applying poison
  31. Backstab - +4 to hit and 3x damage from behind
  32. Assassinate - +8 damage after carefully studying his target from no more than 20ft away
  33.  
  34.  
  35. Bastard sword +1 1d8+1, 10 pounds //can be wielded 2handed for +1 damage
  36. Dagger 1d4, 2 pounds, 2 gp
  37. Longbow RoF 2, range 70ft, 5 pounds, 60 gp
  38. Arrows, 100 1d6, 5 pounds, 10 gp
  39. Heavy crossbow RoF 1/2, range 80ft, 5 pounds, 20 gp
  40. Heavy bolts, 20 1d6+1, 1 pound, 2 gp
  41. Leather armour +2 AC, 15 pounds, 5 gp
  42. Major cloak of displacement Up to 15 rounds/day, you have +2 saving throws vs magic and opponents have -4 to hit
  43.  
  44. Backpack(30p) 5 gp
  45. Silk rope(100ft) 20 gp
  46. Bedroll 2 sp
  47. Crowbar 2 sp
  48. Flint and steel 1 gp
  49. Grappling hook 1 gp
  50. Hammer 5 sp
  51. Bullseye lantern 12 gp
  52. Lamp oil, 10 pints 1 gp
  53. 10ft pole 2 sp
  54. Sack(30p), 3 6 gp
  55. Shovel 2 gp
  56. Waterskin 1 gp
  57. Iron spike, 18 9 sp
  58. Dried rations, 14d 14 gp
  59. Small steel mirror 20 gp
  60. 250 gp
  61.  
  62. Leather armor only, shield allowed, any weapon
  63. Can use thief magic items and any magic weapons
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