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Jul 15th, 2018
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  1. Engineseer Tertius
  2.  
  3.  
  4. ---------------------------------------------------------------
  5. WS BS S T Ag Int Per WP Fel
  6. ---------------------------------------------------------------
  7. 41(4) 48(4) 41(4) 41(4) 38(3) 52(5) 38(3) 42(4) 22(2)
  8. ---------------------------------------------------------------
  9.  
  10. Movement: 3/6/9/18 Wounds: 16
  11.  
  12. Initiative: +3
  13.  
  14. Armor: Engineseer Carapace(All 6) Total TB: 4-6
  15. ---------------------------------------------------------------
  16.  
  17. Skills: Logic[Int], Common Lore(Adeptus Mechanicus, Tech, Imperium)[Int], Tech Use(+20)[Int],
  18. Trade(Technomat)(+10)[Int], Operate(Surface)(+10)[Ag], Inquiry(+10)[Fel],
  19. Scholastic Lore(Numerology)(+10)[Int], Parry[WS]
  20.  
  21. Talents: Die Hard, Technical Knack, Meditation, Mechadendrite Use(Utility)
  22.  
  23.  
  24.  
  25. Implant Systems: Servo-Arm [75(+14) Str, Dam 2d10+14[I] Pen 10]
  26. Utility Mechadendrite [+10 Tech-Use, Dam 1d5+4[R] Pen 2, +15 Parry, -10 to attack, censer -5 to WS]
  27. Bionic Arm(Left)
  28. Bionic Locomotion
  29. Bionic Respiratory System [+20 Toughness to resist airborne toxins]
  30.  
  31. Interface Port [+10 Tech-Use, Inquiry, Common Lore]
  32. Flesh Replenishment [Remove Fatigue with (+10) Tougness Test]
  33.  
  34. Weapons: Las.Carbine [Range 75m; RoF S/2/-; Dam 1d10+3; Pen 0; Clip ~, Reliable, Variable Setting]
  35.  
  36. Gear: Data-slate[waypoint bypass, logis key, control ciphers]
  37.  
  38.  
  39.  
  40.  
  41. Skitarii Escort
  42.  
  43.  
  44. ---------------------------------------------------------------
  45. WS BS S T Ag Int Per WP Fel
  46. ---------------------------------------------------------------
  47. 41(4) 48(4) 41(5) 41(4) 48(4) 32(3) 38(3) 42(4) 24(2)
  48. ---------------------------------------------------------------
  49.  
  50. Movement: 4/8/12/24 Wounds: 14
  51.  
  52. Initiative: +4
  53.  
  54. Armor: Skitarii Carapace(Head 7*, All 8*) Total TB: 4
  55. ---------------------------------------------------------------
  56.  
  57. Skills: Dodge(+10)[Ag], Parry(+10)[WS], Athletics(+10)[Str]
  58. Awareness(+10)[Per]
  59.  
  60.  
  61. Talents: Rapid Reload, Swift Attack, Fearless, Bulging Biceps*, Iron Jaw*, Heightened Senses(Sight, Sound)*
  62.  
  63. Traits: Dark Sight*, Unnatural Strength(+1)*
  64.  
  65. Implant Systems: Chem Injector [Drug self with (+20) Willpower Test: Stimm]
  66. Cranial Armor [+1 AP to Head]
  67. Subdermal Armor [+2 AP to Body, Arms, Legs]
  68. Respiratory Implant [+30 Toughness to resist airborne toxins]
  69. Skeletal Petrification [+2 unarmed Damage, Bulging Biceps, Iron Jaw]
  70. Synthmuscles [Unnatural Strength(+1)]
  71. Autosenses [Dark Sight, Heightened Senses(Sight, Sound), immune to photon flash and stun grenades]
  72.  
  73. Weapons: Chainsword [1d10+7[R]; Pen 2; Tearing, Balanced]
  74.  
  75. Overcharged Las.Carbine [Range 75m; RoF S/2/-; Dam 1d10+6[E]; Pen 4; Clip ~/1; Twin-linked, Tearing, Overloaded Frame]
  76.  
  77. Laspistol [Range 30 m; RoF S/2-; Dam 1d10+2[E]; Pen 0; Clip 30; Rld Half; Reliable, Variable Setting]
  78.  
  79.  
  80.  
  81. Sentry Servitor
  82.  
  83. ---------------------------------------------------------------
  84. WS BS S T Ag Int Per WP Fel
  85. ---------------------------------------------------------------
  86. --(-) 36(3) 35(6) 44(7) 23(2) 10(1) 38(3) 10(1) --(-)
  87. ---------------------------------------------------------------
  88.  
  89. Movement: -/-/-/- Wounds: 12
  90.  
  91. Initiative: +2
  92.  
  93. Armor: Machine(All 5, Head 7) Total TB: 7
  94. ---------------------------------------------------------------
  95.  
  96. Skills: Awareness(+10)[Per]
  97.  
  98. Talents: Fearless
  99.  
  100. Traits: Dark Sight, Machine (5), Unnatural Strength (+3),
  101. Unnatural Toughness (+3)
  102.  
  103. or
  104.  
  105. Blind, Machine (5), Unnatural Strength (+3), Unnatural Toughness (+3)
  106. Unnatural Senses(150 m)
  107.  
  108. or
  109.  
  110. Size(Hulking), Machine(3), Unnatural Strength(+4), Unnatural Toughness(+5)
  111.  
  112.  
  113.  
  114. Weapons: Multi-laser [Range 150 m; RoF -/-/6; Dam 2d10+10; Pen 2; Clip ~; Reliable, Noxious Discharge/Slow Recharge]
  115.  
  116. or
  117.  
  118. Multi-laser [Range 150 m; RoF S/-/-; Dam 2d10+10; Pen 2; Clip ~; Reliable, Twin-linked, Single Shot]
  119.  
  120. or
  121.  
  122. Multi-laser [Range 150 m; RoF -/-/5; Dam 2d10+10; Pen 2; Clip ~; Reliable]
  123.  
  124. Gear: Flak Head-housing(AP 2 Head).
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