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Redirect config

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Oct 28th, 2018
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  1. # All the messages send by the plugin.
  2. messages:
  3. redirected:
  4. - "&f"
  5. - "&cAn kick occurred in your connection. &cReason:&r %reason%"
  6. - "&cYou have been send back to the other servery."
  7. - "&f"
  8. unable-redirect-alias:
  9. - "&f"
  10. - "&cUnable to send you. All servers in that category are unavailable."
  11. - "&f"
  12. unable-redirect-alias-same-category:
  13. - "&f"
  14. - "&cUnable to send you to another server in this category."
  15. - "&f"
  16.  
  17. # The amount of time between checking if a server is online.
  18. # Players won't be connected to offline servers.
  19. check: 3
  20.  
  21. # The delay that is given to the redirect message.
  22. # When you have a lot of messages when a player joins a certain server this can help to make sure that the redirectplus messages shows as 'newest'.
  23. # The delay is in seconds.
  24. delay: 2
  25.  
  26. # Blacklist. When a kick message contains this word they will NOT get redirected.
  27. # This will result in the player seeing the kick screen.
  28. blacklist:
  29. - "ban"
  30. - "kick"
  31. # Detect shutdown in server kick messages
  32. # This can be faster for when you want to shutdowns servers and using RedirectPlus to redirectplus those people.
  33. detect-shutdown:
  34. enabled: true
  35. messages:
  36. - "closed"
  37. # Don't show the redirect message if the message contains one of the following words.
  38. # Can be useful when redirecting people from a game lobby and stuff.
  39. no-messages:
  40. - "[Silent]"
  41.  
  42. # unknown-group / server
  43. # This will redirect unknown servers to the group listed here:
  44. unknown-group: none
  45.  
  46. # Specify defaults here. You can overwrite these settings by adding them to groups them self.
  47. global:
  48. # Spread modes:
  49. # PROGRESSIVE : Fill the server to the progressive-minimal amount, after that fill the next one, giving nicely populated lobbies. Uses LOWEST when the minimal is reached on all servers.
  50. # CYCLE : Cycle to the server to spread the load as much as possible. This can result in players being in a server on their own.
  51. # LOWEST : Send the player to the server with the lowest amount of players online.
  52. # HIGHEST : Send the players to the server with the highest amount of players. (Not adviced!)
  53. spread-mode: LOWEST
  54.  
  55. # The minimal amount of players that are on a server before the next server gets selected.
  56. progressive-minimal: 20
  57.  
  58. # Server groups and their settings
  59. groups:
  60. survival:
  61. bottom-kick: false
  62. spread: false
  63. parent-group: none
  64. servers:
  65. - Main
  66. connected:
  67. - Survival
  68. main:
  69. bottom-kick: false
  70. spread: false
  71. parent-group: none
  72. servers:
  73. - Survival
  74. connected:
  75. - Main
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