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  1. shaders = "12"
  2. shader0 = "shaders_glsl/ntsc/shaders/ntsc-pass1-composite-2phase.glsl"
  3. filter_linear0 = "false"
  4. wrap_mode0 = "clamp_to_border"
  5. frame_count_mod0 = "2"
  6. mipmap_input0 = "false"
  7. alias0 = ""
  8. float_framebuffer0 = "true"
  9. srgb_framebuffer0 = "false"
  10. scale_type_x0 = "source"
  11. scale_x0 = "4.000000"
  12. scale_type_y0 = "source"
  13. scale_y0 = "1.000000"
  14. shader1 = "shaders_glsl/ntsc/shaders/ntsc-pass2-2phase-gamma.glsl"
  15. filter_linear1 = "false"
  16. wrap_mode1 = "clamp_to_border"
  17. mipmap_input1 = "false"
  18. alias1 = ""
  19. float_framebuffer1 = "false"
  20. srgb_framebuffer1 = "false"
  21. scale_type_x1 = "source"
  22. scale_x1 = "0.500000"
  23. scale_type_y1 = "source"
  24. scale_y1 = "1.000000"
  25. shader2 = "shaders_glsl/crt/shaders/guest/lut/lut.glsl"
  26. filter_linear2 = "false"
  27. wrap_mode2 = "clamp_to_border"
  28. mipmap_input2 = "false"
  29. alias2 = ""
  30. float_framebuffer2 = "false"
  31. srgb_framebuffer2 = "false"
  32. scale_type_x2 = "source"
  33. scale_x2 = "1.000000"
  34. scale_type_y2 = "source"
  35. scale_y2 = "1.000000"
  36. shader3 = "shaders_glsl/crt/shaders/guest/d65-d50.glsl"
  37. filter_linear3 = "false"
  38. wrap_mode3 = "clamp_to_border"
  39. mipmap_input3 = "false"
  40. alias3 = ""
  41. float_framebuffer3 = "false"
  42. srgb_framebuffer3 = "false"
  43. scale_type_x3 = "source"
  44. scale_x3 = "1.000000"
  45. scale_type_y3 = "source"
  46. scale_y3 = "1.000000"
  47. shader4 = "shaders_glsl/crt/shaders/guest/afterglow.glsl"
  48. filter_linear4 = "false"
  49. wrap_mode4 = "clamp_to_border"
  50. mipmap_input4 = "false"
  51. alias4 = ""
  52. float_framebuffer4 = "false"
  53. srgb_framebuffer4 = "false"
  54. scale_type_x4 = "source"
  55. scale_x4 = "1.000000"
  56. scale_type_y4 = "source"
  57. scale_y4 = "1.000000"
  58. shader5 = "shaders_glsl/crt/shaders/guest/avg-lum0.glsl"
  59. filter_linear5 = "false"
  60. wrap_mode5 = "clamp_to_border"
  61. mipmap_input5 = "false"
  62. alias5 = ""
  63. float_framebuffer5 = "false"
  64. srgb_framebuffer5 = "false"
  65. scale_type_x5 = "source"
  66. scale_x5 = "1.000000"
  67. scale_type_y5 = "source"
  68. scale_y5 = "1.000000"
  69. shader6 = "shaders_glsl/crt/shaders/guest/avg-lum.glsl"
  70. filter_linear6 = "false"
  71. wrap_mode6 = "clamp_to_border"
  72. mipmap_input6 = "true"
  73. alias6 = ""
  74. float_framebuffer6 = "false"
  75. srgb_framebuffer6 = "false"
  76. scale_type_x6 = "source"
  77. scale_x6 = "1.000000"
  78. scale_type_y6 = "source"
  79. scale_y6 = "1.000000"
  80. shader7 = "shaders_glsl/crt/shaders/guest/linearize.glsl"
  81. filter_linear7 = "false"
  82. wrap_mode7 = "clamp_to_border"
  83. mipmap_input7 = "false"
  84. alias7 = ""
  85. float_framebuffer7 = "true"
  86. srgb_framebuffer7 = "false"
  87. scale_type_x7 = "source"
  88. scale_x7 = "1.000000"
  89. scale_type_y7 = "source"
  90. scale_y7 = "1.000000"
  91. shader8 = "shaders_glsl/crt/shaders/guest/blur_horiz.glsl"
  92. filter_linear8 = "false"
  93. wrap_mode8 = "clamp_to_border"
  94. mipmap_input8 = "false"
  95. alias8 = ""
  96. float_framebuffer8 = "true"
  97. srgb_framebuffer8 = "false"
  98. scale_type_x8 = "source"
  99. scale_x8 = "1.000000"
  100. scale_type_y8 = "source"
  101. scale_y8 = "1.000000"
  102. shader9 = "shaders_glsl/crt/shaders/guest/blur_vert.glsl"
  103. filter_linear9 = "false"
  104. wrap_mode9 = "clamp_to_border"
  105. mipmap_input9 = "false"
  106. alias9 = ""
  107. float_framebuffer9 = "true"
  108. srgb_framebuffer9 = "false"
  109. scale_type_x9 = "source"
  110. scale_x9 = "1.000000"
  111. scale_type_y9 = "source"
  112. scale_y9 = "1.000000"
  113. shader10 = "shaders_glsl/crt/shaders/guest/linearize_scanlines.glsl"
  114. filter_linear10 = "true"
  115. wrap_mode10 = "clamp_to_border"
  116. mipmap_input10 = "false"
  117. alias10 = ""
  118. float_framebuffer10 = "true"
  119. srgb_framebuffer10 = "false"
  120. scale_type_x10 = "source"
  121. scale_x10 = "1.000000"
  122. scale_type_y10 = "source"
  123. scale_y10 = "1.000000"
  124. shader11 = "shaders_glsl/crt/shaders/guest/crt-guest-sm.glsl"
  125. wrap_mode11 = "clamp_to_border"
  126. mipmap_input11 = "false"
  127. alias11 = ""
  128. float_framebuffer11 = "false"
  129. srgb_framebuffer11 = "false"
  130. parameters = "TNTC;WP;wp_saturation;SW;AR;PR;AG;PG;AB;PB;sat;STH;GAMMA_INPUT;TAPSH;GLOW_FALLOFF_H;TAPSV;GLOW_FALLOFF_V;SCANLINE_GAMMA;smart;brightboost;scanline;beam_min;beam_max;s_gamma;h_sharp;mask;maskstr;masksize;gamma_out"
  131. TNTC = "2.000000"
  132. WP = "25.000000"
  133. wp_saturation = "1.400000"
  134. SW = "1.000000"
  135. AR = "0.070000"
  136. PR = "0.050000"
  137. AG = "0.070000"
  138. PG = "0.050000"
  139. AB = "0.070000"
  140. PB = "0.050000"
  141. sat = "0.100000"
  142. STH = "0.750000"
  143. GAMMA_INPUT = "2.500000"
  144. TAPSH = "4.000000"
  145. GLOW_FALLOFF_H = "0.300000"
  146. TAPSV = "4.000000"
  147. GLOW_FALLOFF_V = "0.300000"
  148. SCANLINE_GAMMA = "1.000000"
  149. smart = "0.000000"
  150. brightboost = "1.400001"
  151. scanline = "4.000000"
  152. beam_min = "1.350000"
  153. beam_max = "1.050000"
  154. s_gamma = "2.399999"
  155. h_sharp = "1.000000"
  156. mask = "2.000000"
  157. maskstr = "0.500000"
  158. masksize = "1.000000"
  159. gamma_out = "2.850000"
  160. textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
  161. SamplerLUT1 = "shaders_glsl/crt/shaders/guest/lut/sony_trinitron1.png"
  162. SamplerLUT1_linear = "true"
  163. SamplerLUT1_wrap_mode = "clamp_to_border"
  164. SamplerLUT1_mipmap = "false"
  165. SamplerLUT2 = "shaders_glsl/crt/shaders/guest/lut/sony_trinitron2.png"
  166. SamplerLUT2_linear = "true"
  167. SamplerLUT2_wrap_mode = "clamp_to_border"
  168. SamplerLUT2_mipmap = "false"
  169. SamplerLUT3 = "shaders_glsl/crt/shaders/guest/lut/other1.png"
  170. SamplerLUT3_linear = "true"
  171. SamplerLUT3_wrap_mode = "clamp_to_border"
  172. SamplerLUT3_mipmap = "false"
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