xplodingbrain

FHQT - Shugoki

Mar 10th, 2018
314
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.11 KB | None | 0 0
  1. For Honor - Quick Tips
  2. [Shugoki]
  3.  
  4. Super Armor
  5. -prevents one action from being interrupted by a single enemy attack
  6. -comes back over time
  7. -when it is down, you take extra damage
  8. -when it is up, you take less damage
  9. -can be broken by enemy guardbreaks
  10. -keep the enemy far away until super armor comes back
  11.  
  12. Light Attacks
  13. -fast
  14. -use to prevent enemy guardbreaks and slow attacks
  15. -use in tandem with super armor to counter enemy offense and trade hits
  16. -somewhat long range
  17.  
  18. Heavy Attacks
  19. -slow
  20. -hard hitting
  21. -can be charged
  22. -feints occur extremely late, mostly an unsafe attack
  23. -can be used to bait parries
  24. -extremely effective against distracted opponents
  25. -guaranteed on wallbang (but not optimal, see Back Breaker)
  26.  
  27. Headbutt
  28. -can be performed after landing any attack and hitting guardbreak
  29. -drains enemy stamina and pushes them back
  30. -does not push enemies over ledges
  31. -use this to space out your enemy and regain your super armor
  32.  
  33. Charged Heavy Attacks
  34. -very very slow
  35. -unblockable
  36. -high damage
  37. -use in a team fight to damage distracted or downed opponents
  38. -high stamina drain on use, do not rely on these unless you have downed an enemy and are ready to commit to a heavy punish
  39. -when throwing an out of stamina heavy, you can use a fully charged heavy to hit them if you start the heavy while they are falling down.
  40.  
  41. Oni Charge
  42. -performed by pressing dodge while running
  43. -accelerates your movement speed
  44. -bumps foes and allies, can be used to control bridges
  45. -grants super armor on activation
  46. -can be canceled early by pressing feint
  47. -good for making escapes or rushing into an engagement
  48.  
  49. Back Breaker
  50. -performed by holding back and guardbreak
  51. -consumes super armor on use
  52. -slow
  53. -guaranteed on wallbang
  54. -instant kills an enemy if shugoki is at less than 25 hp (flashing red)
  55. -allows allies to hit enemy caught by backbreaker
  56. -use during teamfights to cinch kills
  57. -shugoki can revive allies while back breaking an opponent
  58.  
  59. Grab Modifier (Demon Ball)
  60. -press heavy after landing a guardbreak
  61. -sends enemy rolling far away in a straight line
  62. -does 1 bar
  63. -use for ledge shenanigans or other enviro kills
Advertisement
Add Comment
Please, Sign In to add comment