Znimator

Untitled

Apr 25th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. local p = owner
  154. local char = p.Character
  155. local mouse = p:GetMouse()
  156. local larm = char["Left Arm"]
  157. local rarm = char["Right Arm"]
  158. local lleg = char["Left Leg"]
  159. local rleg = char["Right Leg"]
  160. local hed = char.Head
  161. local torso = char.Torso
  162. local hum = char.Humanoid
  163. local cam = game.Workspace.CurrentCamera
  164. local root = char.HumanoidRootPart
  165. local deb = false
  166. local shot = 0
  167. NoAnims = false
  168. local debris=game:service"Debris"
  169. local l = game:GetService("Lighting")
  170. local rs = game:GetService("RunService").RenderStepped
  171. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  172. math.randomseed(os.time())
  173. for i,v in pairs (hed:GetChildren()) do
  174. if v:IsA("Sound") then
  175. v:Destroy()
  176. end
  177. end
  178. ----------------------------------------------------
  179. local Touche = {char.Name, }
  180. ----------------------------------------------------
  181.  
  182. hum.MaxHealth = 150
  183.  
  184. ----------------------------------------------------
  185. function lerp(a, b, t) -- Linear interpolation
  186. return a + (b - a)*t
  187. end
  188.  
  189. function slerp(a, b, t) --Spherical interpolation
  190. dot = a:Dot(b)
  191. if dot > 0.99999 or dot < -0.99999 then
  192. return t <= 0.5 and a or b
  193. else
  194. r = math.acos(dot)
  195. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  196. end
  197. end
  198.  
  199. function matrixInterpolate(a, b, t)
  200. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  201. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  202. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  203. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  204. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  205. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  206. local t = v1:Dot(v2)
  207. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  208. return CFrame.new()
  209. end
  210. return CFrame.new(
  211. v0.x, v0.y, v0.z,
  212. v1.x, v1.y, v1.z,
  213. v2.x, v2.y, v2.z,
  214. v3.x, v3.y, v3.z)
  215. end
  216. ----------------------------------------------------
  217. function genWeld(a,b)
  218. local w = Instance.new("Weld",a)
  219. w.Part0 = a
  220. w.Part1 = b
  221. return w
  222. end
  223. function weld(a, b)
  224. local weld = Instance.new("Weld")
  225. weld.Name = "W"
  226. weld.Part0 = a
  227. weld.Part1 = b
  228. weld.C0 = a.CFrame:inverse() * b.CFrame
  229. weld.Parent = a
  230. return weld;
  231. end
  232. ----------------------------------------------------
  233. function Lerp(c1,c2,al)
  234. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  235. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  236. for i,v in pairs(com1) do
  237. com1[i] = v+(com2[i]-v)*al
  238. end
  239. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  240. end
  241. ----------------------------------------------------
  242. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  243. local wld = Instance.new("Weld", wp1)
  244. wld.Part0 = wp0
  245. wld.Part1 = wp1
  246. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  247. end
  248. ----------------------------------------------------
  249. function weld5(part0, part1, c0, c1)
  250. weeld=Instance.new("Weld", part0)
  251. weeld.Part0=part0
  252. weeld.Part1=part1
  253. weeld.C0=c0
  254. weeld.C1=c1
  255. return weeld
  256. end
  257. ----------------------------------------------------
  258. function HasntTouched(plrname)
  259. local ret = true
  260. for _, v in pairs(Touche) do
  261. if v == plrname then
  262. ret = false
  263. end
  264. end
  265. return ret
  266. end
  267. ----------------------------------------------------
  268. gavehp = false
  269.  
  270. local ends = {"alive","rip"}
  271. result = ""
  272.  
  273. local g = Instance.new("Part",larm)
  274. g.Material = "Neon"
  275. g.CanCollide = false
  276. g.Size = Vector3.new(1,1,1)
  277. local gm = Instance.new("SpecialMesh",g)
  278. gm.MeshId = "rbxassetid://483388971"
  279. gm.TextureId = "rbxassetid://520016684"
  280. gm.Scale = Vector3.new(0.005,0.005,0.005)
  281.  
  282. local cor = Instance.new("Weld")
  283. cor.Part1 = g
  284. cor.Part0 = larm
  285. cor.Parent = char
  286. cor.C1 = CFrame.new(0.2,1.8,0)
  287.  
  288. ----------------------------------------------------
  289. newWeld(torso, larm, -1.5, 0.5, 0)
  290. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  291. newWeld(torso, rarm, 1.5, 0.5, 0)
  292. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  293. newWeld(torso, hed, 0, 1.5, 0)
  294. newWeld(torso, lleg, -0.5, -1, 0)
  295. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  296. newWeld(torso, rleg, 0.5, -1, 0)
  297. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  298. newWeld(root, torso, 0, -1, 0)
  299. torso.Weld.C1 = CFrame.new(0, -1, 0)
  300. ----------------------------------------------------
  301. attack = false
  302. local m = 0
  303. ----------------------------------------------------
  304. char.Health:Destroy()
  305. mouse.KeyDown:connect(function(key)
  306. if key == "e" then
  307. if attack == false then
  308. attack = true
  309. NoAnims = true
  310. hum.Health = 150
  311.  
  312. result = ends[math.random(1,#ends)]
  313.  
  314. local s = Instance.new("Sound",torso)
  315. s.SoundId = "rbxassetid://140923474"
  316. s.Volume = 1
  317. s.Pitch = 1
  318. s.Looped = true
  319. s:Play()
  320.  
  321. coroutine.wrap(function()
  322. s:Remove()
  323. end)()
  324. local s = Instance.new("Sound",torso)
  325. s.SoundId = "rbxassetid://212887982"
  326. s.Volume = 1
  327. s.Pitch = 1
  328. s:Play()
  329.  
  330. cor.Part0 = hed
  331. pcall(function()
  332. for i = 1, 20 do
  333.  
  334. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  335.  
  336. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.2)
  337.  
  338. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  339.  
  340. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  341.  
  342. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  343.  
  344. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  345.  
  346. cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0,0)*CFrame.Angles(math.rad(50),0,0),0.2)
  347. rs:wait()
  348.  
  349. end
  350. end)
  351.  
  352. local pgui = p.PlayerGui
  353.  
  354. local sc = Instance.new("ScreenGui",pgui)
  355. local w1 = Instance.new("TextLabel",sc)
  356. w1.Size = UDim2.new(1,0,1,0)
  357. w1.Text = "wo kalm dwn m8 u r gon gt rkt"
  358. w1.TextScaled = true
  359. w1.BackgroundColor3 = Color3.new(1,1,1)
  360. w1.BorderSizePixel = 0
  361.  
  362. coroutine.wrap(function()
  363. for i = 1, 20 do
  364. w1.BackgroundTransparency = i/10
  365. w1.TextTransparency = i/10
  366. end
  367. end)()
  368.  
  369. pcall(function()
  370. for i = 1, 100 do
  371. rs:wait()
  372. m = m + 0.004
  373. hum.Health = hum.Health-1
  374. cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0+m/2,0-m/2)*CFrame.Angles(math.rad(50) + m,0,0),0.2)
  375.  
  376. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5+m,0-m/3.5)*CFrame.Angles(math.rad(120) + m,math.rad(0),math.rad(30)), 0.2)
  377.  
  378. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+m,0+m/3.5)*CFrame.Angles(math.rad(0) - m,math.rad(0),math.rad(0) + m), 0.2)
  379.  
  380. end
  381. end)
  382.  
  383. if result == "rip" then
  384.  
  385. coroutine.wrap(function()
  386. wait(0.15)
  387. for i = 1, 60 do
  388. cor.Part0 = torso
  389. cor.C0 = Lerp(cor.C0,CFrame.new(9,-0.15,0)*CFrame.Angles(0,0,200),0.1)
  390. rs:wait()
  391. end
  392. end)()
  393.  
  394. s:Remove()
  395. hum.WalkSpeed = 0
  396. pcall(function()
  397. hum.JumpPower = 0
  398. end)
  399.  
  400. pcall(function()
  401. for i = 1, 20 do
  402.  
  403. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(30)), 0.2)
  404.  
  405. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-10)), 0.2)
  406.  
  407. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
  408.  
  409. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.5, 0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)), 0.2)
  410.  
  411. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-5)), 0.4)
  412.  
  413. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(20)), 0.4)
  414.  
  415. rs:wait()
  416. end
  417. end)
  418.  
  419. wait(3)
  420.  
  421. coroutine.wrap(function()
  422. while true do
  423. wait(0.07)
  424. pcall(function()
  425.  
  426. rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.random(0,3),math.random(0,7),math.random(30,45))
  427.  
  428. larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.random(0,5),math.random(10,20),math.random(10,20))
  429.  
  430. hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.random(20,30),math.random(0,4),math.random(0,3))
  431.  
  432. lleg.Weld.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.random(0,5),math.random(10,15),math.random(5,10))
  433.  
  434. rleg.Weld.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(math.random(0,4),math.random(20,30),math.random(20,30))
  435.  
  436. end)
  437. end
  438. end)()
  439.  
  440.  
  441. cor:Destroy()
  442.  
  443. g.Anchored = true
  444.  
  445. for i,v in pairs(char:GetChildren()) do
  446. if v:IsA("Part") then
  447. v.Anchored = true
  448. elseif v:IsA("Accoutrement") then
  449. v.Handle.Anchored = true
  450. end
  451. end
  452.  
  453. cor.Part0 = larm
  454. m = 0
  455. hum.MaxHealth = 0
  456.  
  457. local k = Instance.new("Sound",torso)
  458. k.SoundId = "rbxassetid://154872806"
  459. k.Volume = 10
  460. k.Pitch = 1
  461. k:Play()
  462.  
  463. local cf = torso.CFrame -Vector3.new(0,0.55,0)
  464. cf = cf*CFrame.Angles(math.rad(88.5),0,0)
  465.  
  466. local b = Instance.new("Part",torso)
  467. b.BrickColor = BrickColor.new("Really red")
  468. b.Material = "Neon"
  469. b.Anchored = true
  470. b.CanCollide = false
  471. b.Size = Vector3.new(2,0.01,2)
  472. b.CFrame = cf
  473.  
  474. local bm = Instance.new("CylinderMesh",b)
  475.  
  476. local cf2 = b.CFrame -Vector3.new(3,0,0)
  477.  
  478. local b2 = Instance.new("Part",torso)
  479. b2.BrickColor = BrickColor.new("Really red")
  480. b2.Material = "Neon"
  481. b2.Anchored = true
  482. b2.CanCollide = false
  483. b2.Size = Vector3.new(2,0.01,2)
  484. b2.CFrame = cf2
  485.  
  486. local bm2 = Instance.new("CylinderMesh",b2)
  487.  
  488.  
  489. for i = 1, 40 do
  490. wait()
  491. b.Size = Vector3.new(i/5,0,i/5)
  492. b.CFrame = cf
  493.  
  494. b2.Size = Vector3.new(i/10,0,i/10)
  495. b2.CFrame = cf2
  496. end
  497.  
  498. local bg = Instance.new("BillboardGui", torso)
  499. bg.Name = "rip"
  500. bg.Adornee = torso
  501. bg.Size = UDim2.new(1, 0, 1, 0)
  502. bg.StudsOffset = Vector3.new(0, 2, 0)
  503.  
  504. local fr1 = Instance.new("TextLabel", bg)
  505. fr1.Size = UDim2.new(1, 0, 1, 0)
  506. fr1.BorderSizePixel = 0
  507. fr1.TextTransparency = 1
  508. fr1.BackgroundTransparency = 1
  509. fr1.Text = "r.i.p"
  510. fr1.TextScaled = true
  511.  
  512. coroutine.wrap(function()
  513. for i = 1, 20 do
  514. rs:wait()
  515. fr1.TextTransparency = fr1.TextTransparency - 1/20
  516. fr1.BackgroundTransparency = fr1.BackgroundTransparency - 1/20
  517. end
  518. end)()
  519.  
  520. coroutine.wrap(function()
  521. while true do
  522.  
  523. for i = 0.01, 0.2 do
  524. fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(255,0,0),i)
  525. rs:wait()
  526. end
  527.  
  528. for i = 0.01, 0.2 do
  529. fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,255,0),i)
  530. rs:wait()
  531. end
  532.  
  533. for i = 0.01, 0.2 do
  534. fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,0,255),i)
  535. rs:wait()
  536. end
  537.  
  538. wait()
  539. end
  540. end)()
  541.  
  542. local x = Instance.new("Sound",torso)
  543. x.SoundId = "rbxassetid://397069204"
  544. x.Looped = true
  545. x:Play()
  546. wait(9)
  547.  
  548. local txts = {"R.I.P "..p.Name.." Died drinking his favorite soda","R.I.P "..p.Name.." Died because of the anime called bleach - i mean the drink.","R.I.P "..p.Name.." Potato.","666"}
  549.  
  550. local t1 = Instance.new("Part",workspace.Base)
  551. t1.Name = "tombstone_dirt"
  552. t1.BrickColor = BrickColor.new("Reddish brown")
  553. t1.CanCollide = false
  554. t1.CFrame = root.CFrame - Vector3.new(0,3.25,0)
  555. t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  556. t1.Material = "Grass"
  557. t1.Size = Vector3.new(4,1,8)
  558.  
  559. local tw = Instance.new("Weld")
  560.  
  561. local t2 = Instance.new("Part",t1)
  562. t2.Name = "tombstone_stone"
  563. t2.CanCollide = false
  564. t2.BrickColor = BrickColor.new("")
  565. t2.Anchored = false
  566. t2.CFrame = t1.CFrame + Vector3.new(0,0,-4)
  567. t2.Size = Vector3.new(4.2,5,1.2)
  568.  
  569. local sg = Instance.new("SurfaceGui",t2)
  570. sg.Enabled = true
  571. sg.Face = "Back"
  572. sg.Adornee = t2
  573. local txts = txts[math.random(1,#txts)]
  574.  
  575. local txt = Instance.new("TextLabel",sg)
  576. txt.TextScaled = true
  577. txt.Text = txts
  578. txt.BackgroundTransparency = 1
  579. txt.BorderSizePixel = 0
  580. txt.Size = UDim2.new(1,0,1,0)
  581.  
  582. txt.TextColor3 = Color3.new(1,1,1)
  583. if txts == "666" then
  584. txt.TextColor3 = Color3.new(1,0,0)
  585. end
  586.  
  587.  
  588. tw.Part1 = t2
  589. tw.Part0 = t1
  590. tw.Parent = char
  591. tw.C0 = CFrame.new(0,2.5,-4)
  592.  
  593. coroutine.wrap(function()
  594. t1.CFrame = root.CFrame - Vector3.new(0,3.2,0)
  595. t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  596. wait(0.1)
  597. t1.CFrame = root.CFrame - Vector3.new(0,3.2,0)
  598. t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  599. t1.Anchored = true
  600. t2.Anchored = true
  601. t1.CanCollide = true
  602. t2.CanCollide = true
  603. end)()
  604.  
  605. char:BreakJoints()
  606.  
  607. elseif result == "alive" then
  608. attack = false
  609. NoAnims = false
  610. cor.Part0 = larm
  611. m = 0
  612. end
  613. end
  614. end
  615. end)
  616.  
  617. pcall(function()
  618. ----------------------------------------------------
  619. mouse.KeyDown:connect(function(key)
  620. if string.byte(key) == 50 then
  621. char.Humanoid.WalkSpeed = 60
  622. end
  623. end)
  624. mouse.KeyUp:connect(function(key)
  625. if string.byte(key) == 50 then
  626. char.Humanoid.WalkSpeed = 16
  627. end
  628. end)
  629. -------------------------------
  630. local animpose = "Idle"
  631. local lastanimpose = "Idle"
  632. local sine = 0
  633. local change = 1
  634. local val = 0
  635. local ffing = false
  636. -------------------------------
  637. game:GetService("RunService").RenderStepped:connect(function()
  638. --[[if char.Humanoid.Jump == true then
  639. jump = true
  640. else
  641. jump = false
  642. end]]
  643. char.Humanoid.FreeFalling:connect(function(f)
  644. if f then
  645. ffing = true
  646. else
  647. ffing = false
  648. end
  649. end)
  650. sine = sine + change
  651. if jumpn == true then
  652. animpose = "Jumping"
  653. elseif ffing == true then
  654. animpose = "Freefalling"
  655. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  656. animpose = "Idle"
  657. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  658. animpose = "Walking"
  659. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  660. animpose = "Running"
  661. end
  662. if animpose ~= lastanimpose then
  663. sine = 0
  664. if animpose == "Idle" then
  665. for i = 1, 2 do
  666. if NoAnims == false then
  667.  
  668. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2)
  669.  
  670. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5 + math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2)
  671.  
  672. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  673.  
  674. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  675.  
  676. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  677.  
  678. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  679.  
  680. end
  681. end
  682.  
  683. elseif animpose == "Walking" then
  684. for i = 1, 2 do
  685. if NoAnims == false then
  686.  
  687. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7,0.5,-0.35)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-90)), 0.1)
  688.  
  689. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.35)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(80)), 0.1)
  690.  
  691. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  692.  
  693. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  694.  
  695. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  696.  
  697. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  698.  
  699. end
  700. end
  701. elseif animpose == "Running" then
  702. for i = 1, 2 do
  703. if NoAnims == false then
  704. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  705.  
  706. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  707.  
  708. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  709.  
  710. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.05)
  711.  
  712. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  713.  
  714. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  715.  
  716. wait()
  717. end
  718. end
  719. else
  720. end
  721. end
  722. lastanimpose = animpose
  723. if animpose == "Idle" then
  724. if NoAnims == false then
  725. change = 0.5
  726.  
  727. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.4+math.sin(sine/14)/9,0.2)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), 0.2)
  728.  
  729. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.4 + math.sin(sine/14)/9,-0.2)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)
  730.  
  731. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  732.  
  733. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  734.  
  735. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  736.  
  737. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  738.  
  739. cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),math.pi,0),0.2)
  740.  
  741. end
  742.  
  743. elseif animpose == "Walking" then
  744. if NoAnims == false then
  745. change = 1
  746. cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),-math.pi/2,0),0.2)
  747.  
  748. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
  749.  
  750. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
  751.  
  752. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.07)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.2)
  753.  
  754. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  755.  
  756. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
  757.  
  758. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
  759.  
  760. end
  761.  
  762. elseif animpose == "Running" then
  763. if NoAnims == false then
  764. change = 0.5
  765.  
  766. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7 ,0.5,-0.5)*CFrame.Angles(math.rad(90)+ math.sin(sine/2.5)/2,0,.05), 0.2)
  767.  
  768. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.5)*CFrame.Angles(math.rad(90)+ -math.sin(sine/2.5)/2,0,-.05), 0.2)
  769.  
  770. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)),0.2)
  771.  
  772. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.2)
  773.  
  774. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + math.sin(sine/2.5)/2, 0, 0.05), .4)
  775.  
  776. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + -math.sin(sine/2.5)/2, 0.05, 0), .4)
  777.  
  778. end
  779. end
  780. end)
  781. end)
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