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any% US/PAL Novice route

Vynneve Sep 17th, 2019 105 Never
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  1. Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
  2.  
  3. This is a much slower route than optimal for ENG/PAL.
  4. Designed to remove all chapter 3 RNG and allow for easy versions of TRE and PS
  5.  
  6. Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
  7. [section=Prologue]
  8. Move around the railing into the Lord Crump cutscene
  9.  
  10. **Lord Crump**
  11. ● Mario: Jump x2
  12. ● Superguard Crump's attack
  13. ● Mario: Jump x2
  14. Level = 1.09
  15.  
  16. Exit the harbor, Goombella joins your party
  17. Break Zess T.'s Contact Lens
  18.  
  19. **Enter the Toad Bros. Bazaar**
  20. ● Order the Contact Lens
  21. ● Buy 4 Fright Masks
  22. ● Buy 4 Fire Flowers
  23.  
  24. If you plan on saving during the run, hit the Save Block and select the bottom option. If not, it is faster to have Goombella explain saving to you, so jump into her cutscene.
  25.  
  26. Enter Frankly's house
  27. Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
  28. Go down the pipe to Rogueport Sewers
  29.  
  30. **Goomba Trio**
  31. ● Mario: Fright Mask
  32. Level = 1.10
  33.  
  34. Go down the pipe after the battle
  35. Break one of the Yellow Blocks in front of the pipe in the next room and go down
  36. Grab **Pretty Lucky**
  37. Get the Black Key
  38. Use the Black Key to unlock the Plane Curse chest (choose second option during tutorial)
  39.  
  40. Backtrack to the first room of the sewers
  41. Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
  42.  
  43. [section=Petal Meadows]
  44. Jump into the Hooktail cutscene
  45. Go right to the bridge screen
  46. Check the bushes from behind and hit the switch in the background to create the bridge
  47. Enter Petalburg
  48. Talk to Mayor Kroop in the first house on the second screen
  49. E-mail on the way to the gate
  50. Talk to the Koopa next to the gate to exit Petalburg
  51.  
  52. Get the **POW Block** by hammering the block
  53. Check the pedestal in the first fortress area
  54.  
  55. **Bald Clefts**
  56. ● Mario: POW Block
  57. Level = 1.20
  58.  
  59. Get the **POW Block** by checking the bush near the Paragoomba
  60. Check the pedestal in the second fortress area
  61.  
  62. **Bristles**
  63. ● Mario: POW Block
  64. Level = 1.34
  65.  
  66. Get the **Fire Flower** from the block
  67. Enter and talk to the Thwomp to start the quiz
  68.  
  69. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  70. Go down the pipe
  71. Head left to get the Moon Stone
  72.  
  73. **Fuzzies**
  74. ● Mario: Fire Flower
  75. Level = 1.50
  76.  
  77. Return to the right to get the Sun Stone
  78.  
  79. **Fuzzies**
  80. ● Mario: Fire Flower
  81. Level = 1.66
  82.  
  83. Backtrack to the center area
  84.  
  85. **Gold Fuzzy**
  86. ● Mario: Jump x2
  87. ● Goombella: Headbonk x2
  88. ● Guard Fuzzy Horde
  89. ● Superguard Gold Fuzzy
  90. ● Mario: Jump x2 on Gold Fuzzy
  91. ● Goombella: Fire Flower
  92. Level = 1.88
  93.  
  94. Get **Multibounce** from the block
  95. Go back to Petal Meadows
  96.  
  97. Koops joins your party
  98. Get the **Fire Flower** from the block
  99. Place the Sun and Moon Stones
  100. Use Koops to hit the left switch, and Mario to hammer the right switch
  101. Enter Hooktail Castle
  102.  
  103. [section=Hooktail Castle]
  104. Use the spring to reach the upper level of the first room
  105. Use the plane panel to fly across
  106.  
  107. Get **Power Bounce** from the block
  108. Mash B to say "No" when asked to read the letter
  109. Check the Red Bones
  110.  
  111. **Red Bones**
  112. ● Mario: Fire Flower
  113. ● Koops: Fire Flower
  114. Level = 2.21; FP = 10
  115.  
  116. Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the Yellow Block
  117. Drop down to the lower platform and get the Castle Key
  118. Go all the way right and get the Black Key
  119. Escape the spike maze and get the Paper Curse
  120. Get **Attack FX R**
  121.  
  122. **Open the badge menu as you unspin from the bars**
  123. ● Equip Attack FX R
  124. ● Equip Power Bounce
  125. ● Check the e-mail
  126.  
  127. Backtrack to Red Bones room and get the Castle Key
  128. Go back to Save Block/Big Green block room
  129. In the upper hallway, jump on the first switch
  130. Either use Koops to hit the second switch, or jump to the open window
  131. Grab **Life Shroom** as you ride the block up to unlock the door
  132. Go left to start the cutscene with Ms. Mowz
  133. Get the Castle Key from the chest
  134.  
  135. **Dull Bones**
  136. ● Mario: Run Away
  137.  
  138. Get Speed Glitch after the encounter by pressing A on one of the last two frames before returning to the field
  139. Go right through the locked door
  140. Ride the Yellow Block up to the Plane Panel and use it to reach the door on the platform
  141. Lower the Yellow Block in the next room and use Koops to get the Castle Key
  142. Climb the stairs and unlock the door
  143. Maneuver around the outside room and enter Hooktail's tower
  144.  
  145. **Hooktail**
  146. ● Mario: Power Bounce x9
  147. ● Koops: Shell Toss
  148. ● Guard Hooktail's Fire attack
  149. ● Mario: Power Bounce x8
  150. ● Koops: Shell Toss
  151. ● Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
  152. ● Mario: Power Bounce x8
  153. ● Koops: Shell Toss
  154. Level = 2.52
  155.  
  156. [section=Pre-Chapter 2]
  157. **Peach Segment**
  158. ● Enter the left door and leave immediately
  159. ● Walk down the hallway and talk to TEC
  160.  
  161. **Bowser Segment**
  162. ● Walk to the end of the room
  163.  
  164. Go grab **Mega Rush P**
  165. Exit Petalburg to the left
  166. Peach e-mail before the bridge
  167. Return to Rogueport Sewers
  168.  
  169. Speedswap across the last platform
  170. Go down the left pipe in the next room
  171. Use Paper Mode to drop down and go down the pipe
  172. Step on the center of the pedestal in front of the Thousand-Year Door
  173.  
  174. Head back to Rogueport Sewers
  175. Go down both pipes, take the north Loading Zone through the bars
  176. Talk to Punio, choose the top dialogue option
  177. Talk to Punio again to the right
  178. Go to Boggly Woods
  179.  
  180. [section=Boggly Woods]
  181. Go right and enter the Shadow Sirens cutscene
  182.  
  183. Get first struck by Cleft
  184. Get into peril and run away
  185.  
  186. Go to the Great Tree
  187. Talk to Punio by the door
  188. Talk to Punio again by the secret entrance
  189.  
  190. Leave Great Tree for Flurrie cutscene
  191. You can jump right on the first frame after exiting the pipe to move closer to the Loading Zone during Punio's dialogue
  192. Maneuver around to the stumps at the back of the next room
  193. Get **P-Down, D-Up P** from the hidden block on the stumps
  194.  
  195. Use Koops to hit the switch that raises the Plane Panel
  196. Use the Plane Panel to fly across to the next room
  197.  
  198. Head down the pipe to Flurrie's house
  199.  
  200. Save&Quit, copy the save over to another file for use later. Then load the run file back
  201. (this is isn't technically needed, but it avoids a difficult trick known as double jump)
  202. Check the door to talk to Flurrie
  203. Choose the bottom dialogue option
  204. Leave the house to trigger the Shadow Sirens cutscene
  205.  
  206. Optional: Heal with the heal block if you're scared
  207. Return to the Shadow Sirens
  208.  
  209. Note: You can die here. Put Koops in front, if Marilyn targets Mario, superguard or use a Life Shroom. (loosing peril is fine)
  210.  
  211. **Shadow Sirens**
  212. ● Koops: Power Shell
  213. ● Mario: Jump x2 on Marilyn
  214. ● Superguard Vivian's attack
  215. ● Superguard Marilyn's attack
  216. ● Guard Beldam's attack
  217. ● Koops: Power Shell
  218. ● Mario: 4-bar Earth Tremor (5-bar if you failed one or both of the Superguards)
  219. Level = 2.88
  220.  
  221. Get the Necklace
  222. Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
  223. Return to Flurrie's house
  224. Flurrie joins your party
  225. Go back to Great Tree (e-mail on the screen with the Great Tree)
  226. Blow away the secret entrance and enter the Great Tree
  227.  
  228. [section=The Great Tree]
  229. Walk forward to trigger the X-Naut fight
  230.  
  231. **X-Nauts**
  232. ● Mario: Fright Mask
  233. Level = 2.89
  234.  
  235. Take the pipe in the first room
  236. Walk right and take the pipe in the second room
  237. Climb up to where the Puni cells are
  238. Go left to start the Ms. Mowz cutscene, followed by an X-Naut fight
  239.  
  240. **X-Naut**
  241. ● Mario: Power Bounce x4
  242. Level = 2.94
  243.  
  244. Get the Red Key
  245. Take the Red Key back and unlock the Puni Elder
  246. Drop down on the way back to the front of the tree and get the **Power Punch** from the bush
  247. Get the Puni Orb from the Puni Elder
  248. Place the Orb in the pedestal in the room above the entrance to reveal a pipe
  249.  
  250. Puni glitch the bubble room
  251. In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
  252. Go right and fight the 10 Jabbi Squad using Flurrie
  253. Jump down and get the Blue Key
  254.  
  255. Lose the Punies by falling down in the Pider Room
  256.  
  257. Backtrack to the Bubble Room
  258. Jump down and get the **Thunder Rage** from the bush to the right
  259. Unlock the blue cell
  260.  
  261. Backtrack to the bubble room again
  262. Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
  263.  
  264. Puni glitch the Bubble Room
  265.  
  266. Jump down to the pipe again to keep all 101 Punies through the room transition
  267. Head left using Flurrie to stun the Pider
  268. Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternatively, you can hammer the hidden block from the platform)
  269. **Optional:** Pick up **Damage Dodge P** if it goes left
  270. Use the block to jump across to the left, skipping the second Pider
  271. Switch back to Flurrie and use her in the 100 Jabbi Squad fight
  272.  
  273. Either Goombella buffer into the right Loading Zone in the room after the Jabbi fight, or walk against the bottom wall, moving right slowly to bypass the Loading Zone. Move right until you can hear a collision noise when moving against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of the Puni Orb pedestal and drop down to the pipe on the stump.
  274.  
  275. Jump to the pipe in the next room with all 101 Punies
  276.  
  277. Either use Koops to hit Blue Switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
  278.  
  279. Place the Puni Orb in the pedestal leading to the lowest room in the Tree
  280. If you're low on health, there is a **Mushroom** in a bush here
  281. Place the Puni Orb in the center pedestal to trigger the first escape
  282. Head up the right pipe (leave the Punies here)
  283.  
  284. **X-Nauts**
  285. ● Mario: Fright Mask
  286. Level = 2.95
  287.  
  288. During the first escape, go right at the narrow path room and get the Super Boots
  289. Get **Charge**
  290. Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
  291. Head up the right pipe (leave the Punies here)
  292.  
  293. **X-Nauts**
  294. ● Mario: Jump x2 on the first X-Naut
  295. ● Koops: Fright Mask
  296. ● Level = 3.00; BP = 6
  297.  
  298. Return to the entrance of the Great Tree
  299.  
  300. **Magnus von Grapple**
  301. ● Koops: Power Punch on Mario
  302. ● Mario: Power Bounce x6
  303. ● Superguard Magnus's attack
  304. ● Koops: Shell Toss
  305. ● Mario: Power Bounce x6
  306. ● Magnus creates X-Fists
  307. ● Mario: Power Bounce x6
  308. ● Koops: Shell Toss
  309. Level = 3.32
  310.  
  311. [section=Pre-Chapter 3]
  312. **Peach Segment**
  313. ● Wait for the right door to open
  314. ● Dance with the Peach hologram (at least 10/16 dance cues required to progress)
  315.  
  316. **Bowser Segment**
  317. ● Complete 1-1 (161 is the fastest possible time, 160 with meats)
  318.  
  319. Leave the screen with the Great Tree
  320. E-mail as you move left on the screen after the Great Tree
  321.  
  322. First struck by Piranha
  323.  
  324. There's usually 2 enemies in this fight, they both do 2 damage. Adjust accordingly to get in peril.
  325.  
  326. **Piranha**
  327. ● Peril
  328.  
  329. Leave Boggly Woods
  330.  
  331. **Optional:** Grab **Pretty Lucky** in the invisible block by the Spinias (backup for the *optional* badge lol)
  332.  
  333. Go to The Thousand-Year Door
  334.  
  335. **Lovely Howz of Badges**
  336. ● Sell P-Down, D-Up P
  337. ● Sell Quake Hammer
  338. ● Sell Attack FX-R
  339. ● Buy Power Rush
  340.  
  341. **Toad Bros. Bazaar**
  342. ● Buy Contact Lens
  343.  
  344. **Charlieton**
  345. ● Buy Mega Rush
  346.  
  347. If Charlieton didn't have Mega Rush, go to the blimp area to reset.
  348.  
  349. **Westside Goods**
  350. ● Buy 1 Dried Shroom (recieve Mushroom)
  351. ● Buy 1 Dizzy Dial
  352. ● Answer anything for first question, “Yellow” for second
  353. ● Store Mushroom, Dizzy Dial, Dried Shroom
  354.  
  355. Use Koops while entering the Don Pianta dialog to get Jump Storage. Can use Flurrie save as a backup.
  356.  
  357. **Don't jump**
  358.  
  359. Super Jump to obtain UHE
  360.  
  361. Go to Rogueport Harbor and talk to Francesca
  362.  
  363. Go Back to Don Pianta and get Blimp Ticket
  364. E-mail before the grate
  365.  
  366. You **need Mega Rush** before leaving, so farm Charlieton for it if you still don't have it.
  367.  
  368. Go to Glitzville
  369.  
  370. [section=Glitzville]
  371.  
  372. Enter the arena to trigger the Rawk Hawk vs. the Koopinator cutscene
  373. Head to the back hall and enter Grubba's office
  374.  
  375. When asked to sign the contract, say no (bottom option)
  376. Do Bookcase Jump and walk into the vent
  377. Go to Grubba’s office from vent, check the desk, and then head to the arena
  378.  
  379. **Equip Badges**
  380. ● Equip Mega Rush
  381. ● Equip Power Rush
  382. ● Equip Multibounce
  383.  
  384. Climb the steps and enter the Grubba cutscene
  385.  
  386. **Boss: Macho Grubba**
  387. ● Mario: Power Bounce x4
  388. ● Koops: Swap to Flurrie
  389. ● Grubba: Power Bounce x4
  390. Level = 3.66
  391.  
  392. **Peach Segment**
  393. ● Visit TEC
  394. ● Ride the Elevator Up
  395. ● Go right and change into the X-Naut uniform
  396. ● Talk to Grodus
  397. ● Change back into Peach
  398.  
  399. **Bowser Segment**
  400. ● Talk to the Puni Elder
  401.  
  402. Leave Glitzville
  403.  
  404. [section=Pre-Chapter 4]
  405.  
  406. Intermission
  407.  
  408. **Glitzville Shop:**
  409. ● Buy 1 Power Punch
  410. ● Buy 1 Point Swap
  411.  
  412. Leave Glitzville
  413. (Peach Email before the grate)
  414. Super Jump to get rejected by the Twilight Pipe
  415. Go to The Thousand-Year Door
  416.  
  417. (e-mail leaving Frankly's house)
  418. Talk to Darkly
  419.  
  420. Super Jump to Chapter 4
  421.  
  422. Go to Twilight Town
  423.  
  424. [section=Twilight Town]
  425. Go talk to the Gatekeeper
  426. See the Mayor turned into a pig
  427. Talk to the shop manager’s wife
  428. See the gatekeeper turned into a pig
  429.  
  430. Get the Shop Key with Koops
  431. Get the Black Key
  432.  
  433. Pick up the **Life Shroom**
  434. Get the Tube Curse (e-mail leaving the shop)
  435. Pick up the **Boo's Sheet**
  436. Pick up the **Jammin' Jelly**
  437.  
  438.  
  439. Go to Creepy Steeple
  440.  
  441. Drop down into the well
  442.  
  443. Get into Peril from the Buzzy Beetle and then kill it
  444. Level = 3.72
  445.  
  446. Save&Quit to get Jump Storage
  447.  
  448. Go inside the Steeple
  449. Super Jump to the key
  450. Go through the top door
  451.  
  452. Hit the red “!” switch once with Koops
  453. Go to the top of the steeple
  454.  
  455. Note: I do recommend the "risky" strat. It's really not hard, but if you are scared about loosing the life shroom, use the first strat.
  456.  
  457. **Doopliss**
  458.  
  459. **Super safe and easy**:
  460. ● Mario: Power Bounce x7
  461. ● Koops: Boo's Sheet
  462. ● Doopliss Copies Mario
  463. ● Mario: Full Jump
  464.  
  465. **Slightly risky**
  466. ● Koops: Defend
  467. ● Mario: Power Bounce x7
  468. ● Doopliss Copies Mario
  469. ● Superguard Doopliss (or Life Shroom)
  470. ● Mario: Full Jump (Failed if you superguarded)
  471.  
  472. If you used a Life Shroom:
  473. ● Mario: Power Bounce x7
  474. ● Koops: Shell Toss
  475. Level = 3.96
  476.  
  477. End of Chapter?
  478.  
  479. Make your way back to Twilight Town
  480. Run away from Doopliss
  481.  
  482. Find the Superbomb
  483. Vivian joins your party
  484. Run away from Doopliss again
  485. Go back to the Creepy Steeple
  486.  
  487. Drop down into the well
  488. If you leveled up on Doopliss, encounter the Buzzy Beetle and get into Peril
  489. Head down to the room with the parrot
  490. Get the **Power Plus** from the second chest from the right
  491. Get the Letter P
  492. Get the Steeple Key
  493.  
  494. Go back to Doopliss and spell his name
  495. Chase him back to Creepy Steeple
  496. Hit the top red “!” switch once
  497.  
  498. **Doopliss**
  499. ● Mario: Power Bounce x7
  500. ● Level = 4.20; BP = 9
  501.  
  502. Vivian really joins your party
  503.  
  504. [section=Excess Express & Riverside Station]
  505. Fahr Outpost for **Double Dip P**
  506. HRG to the pipe in sewers to Poshley and get on the train
  507.  
  508. Tell the conductor about the “sticky, yummy threat”
  509.  
  510. **Shop**
  511. ● Buy 2 Boo's Sheet (3 if you used one on Doopliss)
  512.  
  513. Talk to Pennington in the Kitchen
  514. Examine the floor in front of Room 3
  515. Talk to Heff. T
  516. Get the Galley Pot from the drawer
  517. Talk to Pennington in Room 6
  518.  
  519. Talk to Sylvia in Room 8 to find out about Bub’s present
  520. Talk to Bub twice
  521. Talk to the conductor
  522. Get the autograph from the engineer
  523. Give Bub the autograph
  524.  
  525. Talk to the conductor to learn about the missing blanket
  526. Use Vivian to talk to Ghost T. in Room 4
  527. Get the diary from the baggage car
  528. Give the diary to Ghost T.
  529. Give the blanket to the conductor (receive the Mushroom)
  530. Go to sleep in Room 5
  531.  
  532. (Email in dining car)
  533. Talk to Pennington in Room 6
  534. Get the Vital Paper in Room 1
  535. Give Pennington the Vital Paper
  536. Use Vivian to catch Zip Toad in Room 5
  537. Return the briefcase
  538.  
  539. Talk to the Riverside worker to get the Key
  540. Unlock the door and head inside
  541.  
  542. Use Tube Mode to hit the blue “!” switch
  543. Go up the stairs and get the Station Key in the next room
  544. Unlock the door and go outside
  545. Blow away the posters with Flurrie
  546.  
  547. Use Tube Mode to get down the maze
  548. Get **P-Up, D-Down** in the Tube Maze
  549.  
  550. Multibounce on all of the Goombas
  551. Level = 4.30
  552.  
  553. Hit the switches as instructed
  554.  
  555. Get the Ultra Boots
  556. Spring Jump out of the room and fall down through the vent
  557.  
  558. **While going into Paper Mode over the vent:**
  559. ● Unequip Power Bounce
  560. ● Equip Power Plus
  561.  
  562. **When you land on the ground:**
  563. ● Switch to Yoshi
  564.  
  565. Get the Elevator Key
  566. Get the **Thunder Rage** in the area outside from the Invisible Block (toss Dried Shroom)
  567. Ride elevator down and hammer Smorgs away
  568. Pull switch and hit blue “!” switch
  569. Get back on the Excess Express
  570. (e-mail in front of train)
  571.  
  572. Go to sleep
  573. (Email leaving cabin 5)
  574. Go talk to Engineer
  575.  
  576. Get rid of Smorgs in the Baggage Car
  577.  
  578. **Smorg**
  579. ● Yoshi: Thunder Rage
  580. ● Mario: Spin Jump (make sure you hit both Action Commands for the Spin Jump)
  581. ● Yoshi: Thunder Rage
  582. ● Mario: Spin Jump (hit both Action Commands)
  583. ● Guard Smorg's Attack to be put in Peril
  584. ● Mario: Target Smorg's body and Spin Jump (hit both Action Commands)
  585. Level = 4.67
  586.  
  587. Sleep in the bed after the Smorg fight, and then leave the train
  588.  
  589.  
  590. [section=Pre-Chapter 7 & X-Naut Fortress]
  591. Go through the Blue Pipe back to the sewers and go right
  592.  
  593. Take the pipe back to Rogueport and head to the Trouble Center
  594. Take on ???'s trouble
  595. Go back to Rogueport Sewers and enter Petal Meadows
  596. Climb to the top of Hooktail Castle and reveal the **Attack FX B** with Flurrie
  597. Go back to Rogueport and get Ms. Mowz
  598.  
  599. **Note: There is a chance that the game can crash in X-Naut Fortress upon entering the door leading to Magnus 2.0. You can avoid this by entering Westside Goods in Rogueport. This will cost roughly 11 seconds to do.**
  600.  
  601. **While going into paper mode above the vent:**
  602. ● Unequip Power Plus
  603. ● Equip Power Bounce and Charge
  604.  
  605. Go to the underground town and use Ultra Boots Text Storage w/ Goombella and Mowz to Yoshi Teleport into the Teleporter Room. Take the teleporter to the X-Naut Fortress.
  606.  
  607. **If you're doing Elevator Skip:**
  608. ● Go left for the first Card Key
  609. ● Go 4 rooms to the right and read the Red Note
  610. ● Go right to Grodus’ office and get the Card Key
  611. ● Perform Elevator Skip
  612.  
  613. **If you're not doing Elevator Skip:**
  614. ● Go 2 rooms to the right and read the Red Note
  615. ● Go right to Grodus’ office and get the Card Key
  616. ● Go all the way left and get the Card Key
  617. ● Go in the first elevator on the left and go to Sublevel 1
  618. ● Go right and enter the access code (014029) ("excuse" on the French version)
  619. ● Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  620. ● Get the Elevator Key
  621. ● Take the first elevator on the right back to Sublevel 2
  622. ● Go right and use the Elevator Key to go to Sublevel 3
  623.  
  624. Go left to the third electric tile room and get the Card Key
  625.  
  626. Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  627.  
  628. Go right and use the 3 Card Keys
  629. Do Conveyor Belt Skip using the X-Naut PhD
  630. Navigate the room and hit the switch to reveal the stairs
  631. Hover with Yoshi to get the Card Key
  632. Use the Card Key to enter the final room
  633.  
  634. Note: You can hover from the Card Key platform  to get on top of the Save Block, at which point you should hover to the Heal Block, and then perform a Spring Jump to get to the moving platform. This will skip going through the background again. If you stand directly to the right of the Heal Block, you can time a Spring Jump to get up to the moving platform, but the moving platforms are off screen.
  635.  
  636. **Magnus Von Grapple 2.0 70HP (Mario at 10 HP)**
  637. ● Mario: Charge
  638. ● Yoshi: Swap
  639. ● Guard the attack
  640. ● Mario: Defend
  641. ● Partner: Swap
  642. ● Guard the attack
  643. ● Mario: Power Bounce x5
  644. ● Partner: Swap to Yoshi
  645. ● Mario: Power Bounce x5
  646. Level = 5.07; BP = 12
  647.  
  648.  
  649. [section=Pre-Chapter 8]
  650. **Bowser Segment**
  651. ● Go into Poshley Sanctum
  652.  
  653. Intermission
  654. Go to Sublevel 4 and talk to TEC
  655. Head to Sublevel 2 and go 2 rooms to the left
  656. Leave X-Naut Fortress via the teleporter
  657.  
  658. (e-mail near the Loading Zone)
  659.  
  660. Open The Thousand-Year Door
  661.  
  662.  
  663. [section=Palace of Shadow]
  664.  
  665. Run past the Swoopulas on the first staircase
  666. Get the **Shooting Star** from the Yellow Block
  667.  
  668. Spring jump onto the torch to skip the gold cannon
  669.  
  670. Get **All or Nothing** in the Spike Room (hammer the block from the right side)
  671.  
  672. HRG to get the **Boo's Sheet** in the Fire Bar room
  673.  
  674. **Dark Bones 20HP**
  675. ● Mario: Supernova
  676. ● Yoshi: Shooting Star
  677. Level = 6.00; BP = 15
  678.  
  679. **After Dark Bones**
  680. ● Unequip Multibounce
  681. ● Equip P-Up, D-Down
  682. ● Equip Power Plus
  683.  
  684. Get the Palace Key
  685. Run between the Bombshell Bills
  686.  
  687. Skip the next 2 sets of gold cannons
  688.  
  689. Endless Room
  690. Down - Down - Up - Up - Down - Up - Down
  691.  
  692. Go right to the room before Gloomtail
  693.  
  694. Perform Palace Skip via Mowz teleport
  695.  
  696. Get first stuck by Chain Chomp to take 7 damage, run away
  697.  
  698. Hit the red “!” switch and use Yoshi to get to the Palace Key
  699.  
  700. Get the **Life Shroom**
  701. Get the **Shooting Star**
  702.  
  703. Fall down and use the spring to get back up to the Plane Panel
  704. Head left to fall onto the spikes until you are in peril
  705.  
  706. Fly across the room and unlock the door
  707. Enter the Throne Room
  708.  
  709. [section=Grodus, Bowser, and Shadow Queen]
  710.  
  711. **Boss: Grodus 50HP**
  712. ● Yoshi: Shooting Star
  713. ● Mario: Power Bounce x6
  714. Level = 6.45
  715.  
  716. **Boss: Bowser 70HP / Kammy Koopa 50HP**
  717. ● Mario: Power Bounce Kammy x5
  718. ● Yoshi: Boo's Sheet on Mario
  719. ● Mario: Power Bounce x5
  720. ● Yoshi: Jammin' Jelly
  721. ● Mario: Power Bounce x4
  722. Level = 6.97
  723.  
  724.  
  725. ● Unequip Power Plus
  726. ● Equip Double Dip P
  727. ● Equip All or Nothing
  728.  
  729. **Remember All or Nothing mechanics**
  730.  
  731. **Final Boss: Shadow Queen - 61 Damage Required**
  732. ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
  733. ● Yoshi: Gulp
  734.  
  735. **Phase 2 starts**
  736. ● Mario: Failed Jump
  737. ● Partner: Boo's Sheet on Mario
  738. ● Mario: Failed Jump
  739. ● Partner: Swap
  740. ● Mario: Failed Jump
  741. ● Flurrie: Swap to a 15HP Partner (I vote Vivian)
  742.  
  743. Crystal Stars Cutscene
  744.  
  745. **Shadow Queen 150HP**
  746. ● Mario: Charge
  747. ● Vivian: Double Dip: Boo's Sheet + Nothing
  748. ● Vivian: Double Dip: Power Punch + Point Swap
  749. ● Mario: Power Bounce x5+
  750. ● Mario: Power Bounce x5+
  751. ● Vivian: Boo's Sheet
  752. ● Mario: Power Bounce x3+
  753.  
  754. Two 5 caps, followed by a 3 bounce = 156 damage. If she steals HP or increases defense, just do extra bounces at the end.
  755.  
  756. Aftermath
  757. Timing ends on the circular fade to black before credits start (first fully black frame)
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