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- Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
- This is a much slower route than optimal for ENG/PAL.
- Designed to remove all chapter 3 RNG and allow for easy versions of TRE and PS
- Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
- [section=Prologue]
- Move around the railing into the Lord Crump cutscene
- **Lord Crump**
- ● Mario: Jump x2
- ● Superguard Crump's attack
- ● Mario: Jump x2
- Level = 1.09
- Exit the harbor, Goombella joins your party
- Break Zess T.'s Contact Lens
- **Enter the Toad Bros. Bazaar**
- ● Order the Contact Lens
- ● Buy 4 Fright Masks
- ● Buy 4 Fire Flowers
- If you plan on saving during the run, hit the Save Block and select the bottom option. If not, it is faster to have Goombella explain saving to you, so jump into her cutscene.
- Enter Frankly's house
- Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
- Go down the pipe to Rogueport Sewers
- **Goomba Trio**
- ● Mario: Fright Mask
- Level = 1.10
- Go down the pipe after the battle
- Break one of the Yellow Blocks in front of the pipe in the next room and go down
- Grab **Pretty Lucky**
- Get the Black Key
- Use the Black Key to unlock the Plane Curse chest (choose second option during tutorial)
- Backtrack to the first room of the sewers
- Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
- [section=Petal Meadows]
- Jump into the Hooktail cutscene
- Go right to the bridge screen
- Check the bushes from behind and hit the switch in the background to create the bridge
- Enter Petalburg
- Talk to Mayor Kroop in the first house on the second screen
- E-mail on the way to the gate
- Talk to the Koopa next to the gate to exit Petalburg
- Get the **POW Block** by hammering the block
- Check the pedestal in the first fortress area
- **Bald Clefts**
- ● Mario: POW Block
- Level = 1.20
- Get the **POW Block** by checking the bush near the Paragoomba
- Check the pedestal in the second fortress area
- **Bristles**
- ● Mario: POW Block
- Level = 1.34
- Get the **Fire Flower** from the block
- Enter and talk to the Thwomp to start the quiz
- Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
- Go down the pipe
- Head left to get the Moon Stone
- **Fuzzies**
- ● Mario: Fire Flower
- Level = 1.50
- Return to the right to get the Sun Stone
- **Fuzzies**
- ● Mario: Fire Flower
- Level = 1.66
- Backtrack to the center area
- **Gold Fuzzy**
- ● Mario: Jump x2
- ● Goombella: Headbonk x2
- ● Guard Fuzzy Horde
- ● Superguard Gold Fuzzy
- ● Mario: Jump x2 on Gold Fuzzy
- ● Goombella: Fire Flower
- Level = 1.88
- Get **Multibounce** from the block
- Go back to Petal Meadows
- Koops joins your party
- Get the **Fire Flower** from the block
- Place the Sun and Moon Stones
- Use Koops to hit the left switch, and Mario to hammer the right switch
- Enter Hooktail Castle
- [section=Hooktail Castle]
- Use the spring to reach the upper level of the first room
- Use the plane panel to fly across
- Get **Power Bounce** from the block
- Mash B to say "No" when asked to read the letter
- Check the Red Bones
- **Red Bones**
- ● Mario: Fire Flower
- ● Koops: Fire Flower
- Level = 2.21; FP = 10
- Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the Yellow Block
- Drop down to the lower platform and get the Castle Key
- Go all the way right and get the Black Key
- Escape the spike maze and get the Paper Curse
- Get **Attack FX R**
- **Open the badge menu as you unspin from the bars**
- ● Equip Attack FX R
- ● Equip Power Bounce
- ● Check the e-mail
- Backtrack to Red Bones room and get the Castle Key
- Go back to Save Block/Big Green block room
- In the upper hallway, jump on the first switch
- Either use Koops to hit the second switch, or jump to the open window
- Grab **Life Shroom** as you ride the block up to unlock the door
- Go left to start the cutscene with Ms. Mowz
- Get the Castle Key from the chest
- **Dull Bones**
- ● Mario: Run Away
- Get Speed Glitch after the encounter by pressing A on one of the last two frames before returning to the field
- Go right through the locked door
- Ride the Yellow Block up to the Plane Panel and use it to reach the door on the platform
- Lower the Yellow Block in the next room and use Koops to get the Castle Key
- Climb the stairs and unlock the door
- Maneuver around the outside room and enter Hooktail's tower
- **Hooktail**
- ● Mario: Power Bounce x9
- ● Koops: Shell Toss
- ● Guard Hooktail's Fire attack
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- ● Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- Level = 2.52
- [section=Pre-Chapter 2]
- **Peach Segment**
- ● Enter the left door and leave immediately
- ● Walk down the hallway and talk to TEC
- **Bowser Segment**
- ● Walk to the end of the room
- Go grab **Mega Rush P**
- Exit Petalburg to the left
- Peach e-mail before the bridge
- Return to Rogueport Sewers
- Speedswap across the last platform
- Go down the left pipe in the next room
- Use Paper Mode to drop down and go down the pipe
- Step on the center of the pedestal in front of the Thousand-Year Door
- Head back to Rogueport Sewers
- Go down both pipes, take the north Loading Zone through the bars
- Talk to Punio, choose the top dialogue option
- Talk to Punio again to the right
- Go to Boggly Woods
- [section=Boggly Woods]
- Go right and enter the Shadow Sirens cutscene
- Get first struck by Cleft
- Get into peril and run away
- Go to the Great Tree
- Talk to Punio by the door
- Talk to Punio again by the secret entrance
- Leave Great Tree for Flurrie cutscene
- You can jump right on the first frame after exiting the pipe to move closer to the Loading Zone during Punio's dialogue
- Maneuver around to the stumps at the back of the next room
- Get **P-Down, D-Up P** from the hidden block on the stumps
- Use Koops to hit the switch that raises the Plane Panel
- Use the Plane Panel to fly across to the next room
- Head down the pipe to Flurrie's house
- Save&Quit, copy the save over to another file for use later. Then load the run file back
- (this is isn't technically needed, but it avoids a difficult trick known as double jump)
- Check the door to talk to Flurrie
- Choose the bottom dialogue option
- Leave the house to trigger the Shadow Sirens cutscene
- Optional: Heal with the heal block if you're scared
- Return to the Shadow Sirens
- Note: You can die here. Put Koops in front, if Marilyn targets Mario, superguard or use a Life Shroom. (loosing peril is fine)
- **Shadow Sirens**
- ● Koops: Power Shell
- ● Mario: Jump x2 on Marilyn
- ● Superguard Vivian's attack
- ● Superguard Marilyn's attack
- ● Guard Beldam's attack
- ● Koops: Power Shell
- ● Mario: 4-bar Earth Tremor (5-bar if you failed one or both of the Superguards)
- Level = 2.88
- Get the Necklace
- Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
- Return to Flurrie's house
- Flurrie joins your party
- Go back to Great Tree (e-mail on the screen with the Great Tree)
- Blow away the secret entrance and enter the Great Tree
- [section=The Great Tree]
- Walk forward to trigger the X-Naut fight
- **X-Nauts**
- ● Mario: Fright Mask
- Level = 2.89
- Take the pipe in the first room
- Walk right and take the pipe in the second room
- Climb up to where the Puni cells are
- Go left to start the Ms. Mowz cutscene, followed by an X-Naut fight
- **X-Naut**
- ● Mario: Power Bounce x4
- Level = 2.94
- Get the Red Key
- Take the Red Key back and unlock the Puni Elder
- Drop down on the way back to the front of the tree and get the **Power Punch** from the bush
- Get the Puni Orb from the Puni Elder
- Place the Orb in the pedestal in the room above the entrance to reveal a pipe
- Puni glitch the bubble room
- In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
- Go right and fight the 10 Jabbi Squad using Flurrie
- Jump down and get the Blue Key
- Lose the Punies by falling down in the Pider Room
- Backtrack to the Bubble Room
- Jump down and get the **Thunder Rage** from the bush to the right
- Unlock the blue cell
- Backtrack to the bubble room again
- Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
- Puni glitch the Bubble Room
- Jump down to the pipe again to keep all 101 Punies through the room transition
- Head left using Flurrie to stun the Pider
- Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternatively, you can hammer the hidden block from the platform)
- **Optional:** Pick up **Damage Dodge P** if it goes left
- Use the block to jump across to the left, skipping the second Pider
- Switch back to Flurrie and use her in the 100 Jabbi Squad fight
- Either Goombella buffer into the right Loading Zone in the room after the Jabbi fight, or walk against the bottom wall, moving right slowly to bypass the Loading Zone. Move right until you can hear a collision noise when moving against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of the Puni Orb pedestal and drop down to the pipe on the stump.
- Jump to the pipe in the next room with all 101 Punies
- Either use Koops to hit Blue Switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
- Place the Puni Orb in the pedestal leading to the lowest room in the Tree
- If you're low on health, there is a **Mushroom** in a bush here
- Place the Puni Orb in the center pedestal to trigger the first escape
- Head up the right pipe (leave the Punies here)
- **X-Nauts**
- ● Mario: Fright Mask
- Level = 2.95
- During the first escape, go right at the narrow path room and get the Super Boots
- Get **Charge**
- Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
- Head up the right pipe (leave the Punies here)
- **X-Nauts**
- ● Mario: Jump x2 on the first X-Naut
- ● Koops: Fright Mask
- ● Level = 3.00; BP = 6
- Return to the entrance of the Great Tree
- **Magnus von Grapple**
- ● Koops: Power Punch on Mario
- ● Mario: Power Bounce x6
- ● Superguard Magnus's attack
- ● Koops: Shell Toss
- ● Mario: Power Bounce x6
- ● Magnus creates X-Fists
- ● Mario: Power Bounce x6
- ● Koops: Shell Toss
- Level = 3.32
- [section=Pre-Chapter 3]
- **Peach Segment**
- ● Wait for the right door to open
- ● Dance with the Peach hologram (at least 10/16 dance cues required to progress)
- **Bowser Segment**
- ● Complete 1-1 (161 is the fastest possible time, 160 with meats)
- Leave the screen with the Great Tree
- E-mail as you move left on the screen after the Great Tree
- First struck by Piranha
- There's usually 2 enemies in this fight, they both do 2 damage. Adjust accordingly to get in peril.
- **Piranha**
- ● Peril
- Leave Boggly Woods
- **Optional:** Grab **Pretty Lucky** in the invisible block by the Spinias (backup for the *optional* badge lol)
- Go to The Thousand-Year Door
- **Lovely Howz of Badges**
- ● Sell P-Down, D-Up P
- ● Sell Quake Hammer
- ● Sell Attack FX-R
- ● Buy Power Rush
- **Toad Bros. Bazaar**
- ● Buy Contact Lens
- **Charlieton**
- ● Buy Mega Rush
- If Charlieton didn't have Mega Rush, go to the blimp area to reset.
- **Westside Goods**
- ● Buy 1 Dried Shroom (recieve Mushroom)
- ● Buy 1 Dizzy Dial
- ● Answer anything for first question, “Yellow” for second
- ● Store Mushroom, Dizzy Dial, Dried Shroom
- Use Koops while entering the Don Pianta dialog to get Jump Storage. Can use Flurrie save as a backup.
- **Don't jump**
- Super Jump to obtain UHE
- Go to Rogueport Harbor and talk to Francesca
- Go Back to Don Pianta and get Blimp Ticket
- E-mail before the grate
- You **need Mega Rush** before leaving, so farm Charlieton for it if you still don't have it.
- Go to Glitzville
- [section=Glitzville]
- Enter the arena to trigger the Rawk Hawk vs. the Koopinator cutscene
- Head to the back hall and enter Grubba's office
- When asked to sign the contract, say no (bottom option)
- Do Bookcase Jump and walk into the vent
- Go to Grubba’s office from vent, check the desk, and then head to the arena
- **Equip Badges**
- ● Equip Mega Rush
- ● Equip Power Rush
- ● Equip Multibounce
- Climb the steps and enter the Grubba cutscene
- **Boss: Macho Grubba**
- ● Mario: Power Bounce x4
- ● Koops: Swap to Flurrie
- ● Grubba: Power Bounce x4
- Level = 3.66
- **Peach Segment**
- ● Visit TEC
- ● Ride the Elevator Up
- ● Go right and change into the X-Naut uniform
- ● Talk to Grodus
- ● Change back into Peach
- **Bowser Segment**
- ● Talk to the Puni Elder
- Leave Glitzville
- [section=Pre-Chapter 4]
- Intermission
- **Glitzville Shop:**
- ● Buy 1 Power Punch
- ● Buy 1 Point Swap
- Leave Glitzville
- (Peach Email before the grate)
- Super Jump to get rejected by the Twilight Pipe
- Go to The Thousand-Year Door
- (e-mail leaving Frankly's house)
- Talk to Darkly
- Super Jump to Chapter 4
- Go to Twilight Town
- [section=Twilight Town]
- Go talk to the Gatekeeper
- See the Mayor turned into a pig
- Talk to the shop manager’s wife
- See the gatekeeper turned into a pig
- Get the Shop Key with Koops
- Get the Black Key
- Pick up the **Life Shroom**
- Get the Tube Curse (e-mail leaving the shop)
- Pick up the **Boo's Sheet**
- Pick up the **Jammin' Jelly**
- Go to Creepy Steeple
- Drop down into the well
- Get into Peril from the Buzzy Beetle and then kill it
- Level = 3.72
- Save&Quit to get Jump Storage
- Go inside the Steeple
- Super Jump to the key
- Go through the top door
- Hit the red “!” switch once with Koops
- Go to the top of the steeple
- Note: I do recommend the "risky" strat. It's really not hard, but if you are scared about loosing the life shroom, use the first strat.
- **Doopliss**
- **Super safe and easy**:
- ● Mario: Power Bounce x7
- ● Koops: Boo's Sheet
- ● Doopliss Copies Mario
- ● Mario: Full Jump
- **Slightly risky**
- ● Koops: Defend
- ● Mario: Power Bounce x7
- ● Doopliss Copies Mario
- ● Superguard Doopliss (or Life Shroom)
- ● Mario: Full Jump (Failed if you superguarded)
- If you used a Life Shroom:
- ● Mario: Power Bounce x7
- ● Koops: Shell Toss
- Level = 3.96
- End of Chapter?
- Make your way back to Twilight Town
- Run away from Doopliss
- Find the Superbomb
- Vivian joins your party
- Run away from Doopliss again
- Go back to the Creepy Steeple
- Drop down into the well
- If you leveled up on Doopliss, encounter the Buzzy Beetle and get into Peril
- Head down to the room with the parrot
- Get the **Power Plus** from the second chest from the right
- Get the Letter P
- Get the Steeple Key
- Go back to Doopliss and spell his name
- Chase him back to Creepy Steeple
- Hit the top red “!” switch once
- **Doopliss**
- ● Mario: Power Bounce x7
- ● Level = 4.20; BP = 9
- Vivian really joins your party
- [section=Excess Express & Riverside Station]
- Fahr Outpost for **Double Dip P**
- HRG to the pipe in sewers to Poshley and get on the train
- Tell the conductor about the “sticky, yummy threat”
- **Shop**
- ● Buy 2 Boo's Sheet (3 if you used one on Doopliss)
- Talk to Pennington in the Kitchen
- Examine the floor in front of Room 3
- Talk to Heff. T
- Get the Galley Pot from the drawer
- Talk to Pennington in Room 6
- Talk to Sylvia in Room 8 to find out about Bub’s present
- Talk to Bub twice
- Talk to the conductor
- Get the autograph from the engineer
- Give Bub the autograph
- Talk to the conductor to learn about the missing blanket
- Use Vivian to talk to Ghost T. in Room 4
- Get the diary from the baggage car
- Give the diary to Ghost T.
- Give the blanket to the conductor (receive the Mushroom)
- Go to sleep in Room 5
- (Email in dining car)
- Talk to Pennington in Room 6
- Get the Vital Paper in Room 1
- Give Pennington the Vital Paper
- Use Vivian to catch Zip Toad in Room 5
- Return the briefcase
- Talk to the Riverside worker to get the Key
- Unlock the door and head inside
- Use Tube Mode to hit the blue “!” switch
- Go up the stairs and get the Station Key in the next room
- Unlock the door and go outside
- Blow away the posters with Flurrie
- Use Tube Mode to get down the maze
- Get **P-Up, D-Down** in the Tube Maze
- Multibounce on all of the Goombas
- Level = 4.30
- Hit the switches as instructed
- Get the Ultra Boots
- Spring Jump out of the room and fall down through the vent
- **While going into Paper Mode over the vent:**
- ● Unequip Power Bounce
- ● Equip Power Plus
- **When you land on the ground:**
- ● Switch to Yoshi
- Get the Elevator Key
- Get the **Thunder Rage** in the area outside from the Invisible Block (toss Dried Shroom)
- Ride elevator down and hammer Smorgs away
- Pull switch and hit blue “!” switch
- Get back on the Excess Express
- (e-mail in front of train)
- Go to sleep
- (Email leaving cabin 5)
- Go talk to Engineer
- Get rid of Smorgs in the Baggage Car
- **Smorg**
- ● Yoshi: Thunder Rage
- ● Mario: Spin Jump (make sure you hit both Action Commands for the Spin Jump)
- ● Yoshi: Thunder Rage
- ● Mario: Spin Jump (hit both Action Commands)
- ● Guard Smorg's Attack to be put in Peril
- ● Mario: Target Smorg's body and Spin Jump (hit both Action Commands)
- Level = 4.67
- Sleep in the bed after the Smorg fight, and then leave the train
- [section=Pre-Chapter 7 & X-Naut Fortress]
- Go through the Blue Pipe back to the sewers and go right
- Take the pipe back to Rogueport and head to the Trouble Center
- Take on ???'s trouble
- Go back to Rogueport Sewers and enter Petal Meadows
- Climb to the top of Hooktail Castle and reveal the **Attack FX B** with Flurrie
- Go back to Rogueport and get Ms. Mowz
- **Note: There is a chance that the game can crash in X-Naut Fortress upon entering the door leading to Magnus 2.0. You can avoid this by entering Westside Goods in Rogueport. This will cost roughly 11 seconds to do.**
- **While going into paper mode above the vent:**
- ● Unequip Power Plus
- ● Equip Power Bounce and Charge
- Go to the underground town and use Ultra Boots Text Storage w/ Goombella and Mowz to Yoshi Teleport into the Teleporter Room. Take the teleporter to the X-Naut Fortress.
- **If you're doing Elevator Skip:**
- ● Go left for the first Card Key
- ● Go 4 rooms to the right and read the Red Note
- ● Go right to Grodus’ office and get the Card Key
- ● Perform Elevator Skip
- **If you're not doing Elevator Skip:**
- ● Go 2 rooms to the right and read the Red Note
- ● Go right to Grodus’ office and get the Card Key
- ● Go all the way left and get the Card Key
- ● Go in the first elevator on the left and go to Sublevel 1
- ● Go right and enter the access code (014029) ("excuse" on the French version)
- ● Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
- ● Get the Elevator Key
- ● Take the first elevator on the right back to Sublevel 2
- ● Go right and use the Elevator Key to go to Sublevel 3
- Go left to the third electric tile room and get the Card Key
- Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
- Go right and use the 3 Card Keys
- Do Conveyor Belt Skip using the X-Naut PhD
- Navigate the room and hit the switch to reveal the stairs
- Hover with Yoshi to get the Card Key
- Use the Card Key to enter the final room
- Note: You can hover from the Card Key platform to get on top of the Save Block, at which point you should hover to the Heal Block, and then perform a Spring Jump to get to the moving platform. This will skip going through the background again. If you stand directly to the right of the Heal Block, you can time a Spring Jump to get up to the moving platform, but the moving platforms are off screen.
- **Magnus Von Grapple 2.0 70HP (Mario at 10 HP)**
- ● Mario: Charge
- ● Yoshi: Swap
- ● Guard the attack
- ● Mario: Defend
- ● Partner: Swap
- ● Guard the attack
- ● Mario: Power Bounce x5
- ● Partner: Swap to Yoshi
- ● Mario: Power Bounce x5
- Level = 5.07; BP = 12
- [section=Pre-Chapter 8]
- **Bowser Segment**
- ● Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to Sublevel 2 and go 2 rooms to the left
- Leave X-Naut Fortress via the teleporter
- (e-mail near the Loading Zone)
- Open The Thousand-Year Door
- [section=Palace of Shadow]
- Run past the Swoopulas on the first staircase
- Get the **Shooting Star** from the Yellow Block
- Spring jump onto the torch to skip the gold cannon
- Get **All or Nothing** in the Spike Room (hammer the block from the right side)
- HRG to get the **Boo's Sheet** in the Fire Bar room
- **Dark Bones 20HP**
- ● Mario: Supernova
- ● Yoshi: Shooting Star
- Level = 6.00; BP = 15
- **After Dark Bones**
- ● Unequip Multibounce
- ● Equip P-Up, D-Down
- ● Equip Power Plus
- Get the Palace Key
- Run between the Bombshell Bills
- Skip the next 2 sets of gold cannons
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Go right to the room before Gloomtail
- Perform Palace Skip via Mowz teleport
- Get first stuck by Chain Chomp to take 7 damage, run away
- Hit the red “!” switch and use Yoshi to get to the Palace Key
- Get the **Life Shroom**
- Get the **Shooting Star**
- Fall down and use the spring to get back up to the Plane Panel
- Head left to fall onto the spikes until you are in peril
- Fly across the room and unlock the door
- Enter the Throne Room
- [section=Grodus, Bowser, and Shadow Queen]
- **Boss: Grodus 50HP**
- ● Yoshi: Shooting Star
- ● Mario: Power Bounce x6
- Level = 6.45
- **Boss: Bowser 70HP / Kammy Koopa 50HP**
- ● Mario: Power Bounce Kammy x5
- ● Yoshi: Boo's Sheet on Mario
- ● Mario: Power Bounce x5
- ● Yoshi: Jammin' Jelly
- ● Mario: Power Bounce x4
- Level = 6.97
- ● Unequip Power Plus
- ● Equip Double Dip P
- ● Equip All or Nothing
- **Remember All or Nothing mechanics**
- **Final Boss: Shadow Queen - 61 Damage Required**
- ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
- ● Yoshi: Gulp
- **Phase 2 starts**
- ● Mario: Failed Jump
- ● Partner: Boo's Sheet on Mario
- ● Mario: Failed Jump
- ● Partner: Swap
- ● Mario: Failed Jump
- ● Flurrie: Swap to a 15HP Partner (I vote Vivian)
- Crystal Stars Cutscene
- **Shadow Queen 150HP**
- ● Mario: Charge
- ● Vivian: Double Dip: Boo's Sheet + Nothing
- ● Vivian: Double Dip: Power Punch + Point Swap
- ● Mario: Power Bounce x5+
- ● Mario: Power Bounce x5+
- ● Vivian: Boo's Sheet
- ● Mario: Power Bounce x3+
- Two 5 caps, followed by a 3 bounce = 156 damage. If she steals HP or increases defense, just do extra bounces at the end.
- Aftermath
- Timing ends on the circular fade to black before credits start (first fully black frame)
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