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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset">
- <GameObject
- id="NODVeinDetonation"
- KindOf="IMMOBILE NO_COLLIDE UNATTACKABLE INERT INERT_SHROUD_REVEALER NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY"
- RadarPriority="STRUCTURE"
- Side="NOD"
- EditorName="NODVeinDetonation"
- EditorSorting="SYSTEM"
- CommandSet="EmptyCommandSet">
- <DisplayName>NODVeinDetonation</DisplayName>
- <ArmorSet
- Armor="NoArmor" />
- <Draws>
- <ScriptedModelDraw
- id="0x50DF2C46"
- MaxRecoilDistance="3"
- RecoilDamping="0.4"
- OkToChangeModelColor="True">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors>
- <DeletionUpdate
- id="0xFADB485A"
- MinFrames="60"
- MaxFrames="60" />
- <FloodUpdate
- id="0x682F7D64" />
- </Behaviors>
- <Body>
- <ImmortalBody
- id="0xA5C3EB8A"
- MaxHealth="1"
- InitialHealth="1" />
- </Body>
- <Geometry>
- <Shape
- Type="BOX"
- MajorRadius="10"
- Height="3" />
- </Geometry>
- </GameObject>
- </AssetDeclaration>
- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset">
- <GameObject
- id="NODVeinDetonationTrigger"
- Side="NOD"
- EditorSorting="SYSTEM"
- CommandSet="EmptyCommandSet"
- KindOf="NO_COLLIDE IMMOBILE UNATTACKABLE INERT INERT_SHROUD_REVEALER NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY"
- RadarPriority="STRUCTURE"
- EditorName="NODVeinDetonationTrigger">
- <DisplayName>NODVeinDetonationTrigger</DisplayName>
- <ArmorSet
- Armor="NoArmor" />
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_Draw"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors>
- <DeletionUpdate
- id="ModuleTag_03"
- MinFrames = "120"
- MaxFrames = "120"/>
- <FireWeaponUpdate
- id="ModuleTag_WeaponFiring">
- <FireWeaponNugget
- WeaponName = "VeinDetonationCreationWeapon"
- FireDelay = "3.2s"
- OneShot = "true"/>
- </FireWeaponUpdate>
- <FireWeaponUpdate
- id="ModuleTag_BigDamageBurst">
- <FireWeaponNugget
- WeaponName = "TibVeinDetonation"
- FireDelay = "4.0s"
- OneShot = "true"/>
- </FireWeaponUpdate>
- </Behaviors>
- <Body>
- <ImmortalBody
- id="ModuleTag_02"
- MaxHealth = "1.0"
- InitialHealth = "1.0" />
- </Body>
- <Geometry
- IsSmall="false">
- <Shape
- Type="BOX"
- MajorRadius="10.0"
- MinorRadius = "1.0"
- Height="3.0"/>
- </Geometry>
- </GameObject>
- </AssetDeclaration>
- <WeaponTemplate
- id="VeinDetonationCreationWeapon"
- Name="VeinDetionationCreationWeapon"
- RadiusDamageAffects="SELF ALLIES ENEMIES NEUTRALS"
- AttackRange="50000.0">
- <Nuggets>
- <DamageNugget
- Damage="10"
- Radius="5"
- DamageType="CANNON"
- DeathType="DETONATED" >
- <SpecialObjectFilter
- Rule="ALL"
- Exclude="AIRCRAFT"/>
- <DamageScalarDetails Scalar= "100%">
- <Filter
- Rule="NONE"
- Include="TIBERIUM" />
- </DamageScalarDetails>
- </DamageNugget>
- <WeaponOCLNugget
- WeaponOCL="OCL_NODVeinDetonation" />
- <ReportWeaponFiredStatNugget/>
- </Nuggets>
- </WeaponTemplate>
- <ObjectCreationList
- id="OCL_NODVeinDetonationTrigger">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED"
- Options="IGNORE_ALL_OBJECTS"
- CreateFX="FX_NOD_TiberiumVeinDetonation">
- <Offset x="0" y="0" z="0"/>
- <CreateObject>NODVeinDetonationTrigger</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_NODVeinDetonation">
- <CreateObject
- CreateFX="FX_NOD_TiberiumVeinDetonation"
- Options="IGNORE_ALL_OBJECTS"
- Disposition="ON_GROUND_ALIGNED"
- StartingModelConditions="">
- <Offset />
- <CreateObject>NODVeinDetonation</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <WeaponTemplate
- id="TibVeinDetonation"
- Name="TibVeinDetonation"
- AttackRange="50000"
- RadiusDamageAffects="SELF ALLIES ENEMIES NEUTRALS"
- ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS">
- <Nuggets>
- <DamageNugget
- Damage="1000"
- DamageTaperOff="15"
- Radius="250"
- DelayTimeSeconds="2.1s"
- DamageType="CANNON"
- DeathType="DETONATED">
- <SpecialObjectFilter
- Rule="ALL"
- Exclude="AIRCRAFT" />
- <DamageScalarDetails>
- <Filter
- Include="TIBERIUM" />
- </DamageScalarDetails>
- </DamageNugget>
- <WeaponOCLNugget
- WeaponOCL="OCL_GenericTreeCrusher" />
- </Nuggets>
- </WeaponTemplate>
- <!-- This was changed into a spawner for the real damage -->
- <WeaponTemplate
- id="VeinDetonationRadiusWeapon"
- Name="VeinDetonationRadiusWeapon"
- AttackRange="50000"
- RadiusDamageAffects="SELF ALLIES ENEMIES NEUTRALS">
- <Nuggets>
- <!-- DelayTimeSeconds="3.5s" -->
- <DamageNugget
- Damage="75"
- Radius="90"
- DamageType="CANNON"
- DeathType="DETONATED" /> <!--
- <DamageNugget
- Damage="100"
- Radius="100"
- DelayTimeSeconds="3.5s"
- DamageType="CANNON"
- DeathType="DETONATED">
- <SpecialObjectFilter
- Rule="NONE">
- <IncludeThing>VeinDetonationChunk</IncludeThing>
- </SpecialObjectFilter>
- </DamageNugget>
- <WeaponOCLNugget
- WeaponOCL="OCL_TibVeinDamageSpawner" /> -->
- </Nuggets>
- </WeaponTemplate>
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