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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "fb_data"
  118. # Database username
  119. username: fb_data
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: com.mysql.jdbc.Driver
  124. # Database password
  125. password: gzGbPecg
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:mysql://198.24.185.42:3306/fb_data
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 10
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. - ' <delay times="20">&5&lPURPLE &7&LPRISON</delay> '
  199. - '&D&lP&5&lURPLE &7&LPRISON'
  200. - '&5&lP&D&lU&5&LRPLE &7&LPRISON'
  201. - '&5&lPU&D&lR&5&LPLE &7&LPRISON'
  202. - '&5&lPUR&D&lP&5&LLE &7&LPRISON'
  203. - '&5&lPURP&D&lL&5&LE &7&LPRISON'
  204. - '&5&lPURPL&D&lE&5&L &7&LPRISON'
  205. - '&5&lPURPLE &7&LPRISON'
  206. - '&5&lPURPLE &6&LP&7&LRISON'
  207. - '&5&lPURPLE &7&LP&6&LR&7&lISON'
  208. - '&5&lPURPLE &7&LPR&6&LI&7&lSON'
  209. - '&5&lPURPLE &7&LPRI&6&LS&7&lON'
  210. - '&5&lPURPLE &7&LPRIS&6&LO&7&lN'
  211. - '&5&lPURPLE &7&LPRISO&6&LN&7&l'
  212. - '&5&lPURPLE &7&LPRISON'
  213. - '&D&lPURPLE &6&LPRISON'
  214. # Interval is the animation interval in TICKS (20 ticks is one second).
  215. # Every X ticks the animation goes to the next frame (see above)
  216. # Once all frames are finished it will start over from the first one
  217. interval: 2
  218. # If you don't want a static order of the frames and want to show each frame at random
  219. # you can enable this option.
  220. random: false
  221. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  222. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  223. # These lines (usually a header or footer) are also good for decoration.
  224. header: # A header is recommended to make sure the scoreboard remains the same size
  225. text:
  226. - '&6&lRank Warp:'
  227. interval: 100
  228. random: false
  229. player-label: # You can add elements to the group and name them like you want
  230. # Lets make a static label
  231. text:
  232. - '&B&o/Warp {group} '
  233. interval: 100 # The interval is not important since its just 1 static text.
  234. # Do you want to randomize the animation frames?
  235. random: false
  236. player: # Under the label we will show the actual player name
  237. text:
  238. - '&6&lYour Balance:'
  239. interval: 100
  240. # Do you want to randomize the animation frames?
  241. random: false
  242. spacer-player: # This is a spacer an empty line
  243. text:
  244. - '&a&b&o${ezrankspro_balance_formatted}'
  245. interval: 100
  246. # Do you want to randomize the animation frames?
  247. random: false
  248. news-labels:
  249. text:
  250. - '&6&lRankUp Cost:'
  251. interval: 100
  252. # Do you want to randomize the animation frames?
  253. random: false
  254. spacer-playerz: # This is a spacer an empty line
  255. text:
  256. - '&a$&b&o{ezrankspro_rankup_cost}'
  257. interval: 100
  258. # Do you want to randomize the animation frames?
  259. random: false
  260. news-labelz:
  261. text:
  262. - '&6&lRank Progress:'
  263. interval: 100
  264. # Do you want to randomize the animation frames?
  265. random: false
  266. news:
  267. # Lets create some animated news
  268. # News is something you need to write quick
  269. # and usually you don't want to spend ages on creating
  270. # some cool effect. That is why FeatherBoard features
  271. # several presets you can use.
  272. text:
  273. - '&e{ezrankspro_progress}% {ezrankspro_progressbar}'
  274. interval: 100 # When using preset effects. The interval will apply to that effect
  275. # Do you want to randomize the animation frames?
  276. random: false
  277. spacer-news: # Another spacer (empty line)
  278. text:
  279. - '&6&lMoney Multiplier:'
  280. interval: 100
  281. random: false
  282. moneytimesplayed-label: #Switch between site, times played and health
  283. text:
  284. - '&b&l&o{autosell_multiplier} &7&L/Vote'
  285. interval: 100
  286. random: false
  287. moneytimesplayed: #Switch between site, times played and health
  288. text:
  289. - '&6&lVoteParty Votes:'
  290. interval: 100
  291. random: false
  292. spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
  293. text:
  294. - '&5&L{voteparty_votesremaining}&6&L/&5&L{voteparty_votesneeded} &5&L/Vote'
  295. interval: 100
  296. random: false
  297. zrank:
  298. # Every section here are different lines. The first section will be used as the title
  299. # the following sections will be used as the lines on the scoreboard (max 15)
  300. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  301. # things simple I will use logical names such as "title", "spacer", "header", ...
  302. title:
  303. # Every line has its own frames. The animation will loop through these frames on intervals
  304. # that you configure below.
  305. # Put all your frames under 'text:'. You can make as many lines as you want and use
  306. # placeholders and preset effects.
  307. # Keep in mind that there is a limit in line width!
  308. text:
  309. - ' <delay times="20">&5&lPURPLE &7&LPRISON</delay> '
  310. - '&D&lP&5&lURPLE &7&LPRISON'
  311. - '&5&lP&D&lU&5&LRPLE &7&LPRISON'
  312. - '&5&lPU&D&lR&5&LPLE &7&LPRISON'
  313. - '&5&lPUR&D&lP&5&LLE &7&LPRISON'
  314. - '&5&lPURP&D&lL&5&LE &7&LPRISON'
  315. - '&5&lPURPL&D&lE&5&L &7&LPRISON'
  316. - '&5&lPURPLE &7&LPRISON'
  317. - '&5&lPURPLE &6&LP&7&LRISON'
  318. - '&5&lPURPLE &7&LP&6&LR&7&lISON'
  319. - '&5&lPURPLE &7&LPR&6&LI&7&lSON'
  320. - '&5&lPURPLE &7&LPRI&6&LS&7&lON'
  321. - '&5&lPURPLE &7&LPRIS&6&LO&7&lN'
  322. - '&5&lPURPLE &7&LPRISO&6&LN&7&l'
  323. - '&5&lPURPLE &7&LPRISON'
  324. - '&D&lPURPLE &6&LPRISON'
  325. # Interval is the animation interval in TICKS (20 ticks is one second).
  326. # Every X ticks the animation goes to the next frame (see above)
  327. # Once all frames are finished it will start over from the first one
  328. interval: 2
  329. # If you don't want a static order of the frames and want to show each frame at random
  330. # you can enable this option.
  331. random: false
  332. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  333. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  334. # These lines (usually a header or footer) are also good for decoration.
  335. header: # A header is recommended to make sure the scoreboard remains the same size
  336. text:
  337. - '&6&lRank Warp:'
  338. interval: 100
  339. random: false
  340. player-label: # You can add elements to the group and name them like you want
  341. # Lets make a static label
  342. text:
  343. - '&B&o/Warp Z '
  344. interval: 100 # The interval is not important since its just 1 static text.
  345. # Do you want to randomize the animation frames?
  346. random: false
  347. player: # Under the label we will show the actual player name
  348. text:
  349. - '&6&lYour Balance:'
  350. interval: 100
  351. # Do you want to randomize the animation frames?
  352. random: false
  353. spacer-player: # This is a spacer an empty line
  354. text:
  355. - '&a&b&o${ezrankspro_balance_formatted}'
  356. interval: 100
  357. # Do you want to randomize the animation frames?
  358. random: false
  359. news-labelz:
  360. text:
  361. - '&6&lRank Progress:'
  362. interval: 100
  363. # Do you want to randomize the animation frames?
  364. random: false
  365. news:
  366. # Lets create some animated news
  367. # News is something you need to write quick
  368. # and usually you don't want to spend ages on creating
  369. # some cool effect. That is why FeatherBoard features
  370. # several presets you can use.
  371. text:
  372. - '&e&lBOOM, FULLY RANKED UP!'
  373. interval: 100 # When using preset effects. The interval will apply to that effect
  374. # Do you want to randomize the animation frames?
  375. random: false
  376. spacer-news: # Another spacer (empty line)
  377. text:
  378. - '&6&lMoney Multiplier:'
  379. interval: 100
  380. random: false
  381. moneytimesplayed-label: #Switch between site, times played and health
  382. text:
  383. - '&b&l&o{autosell_multiplier} &7&L/Vote'
  384. interval: 100
  385. random: false
  386. moneytimesplayed: #Switch between site, times played and health
  387. text:
  388. - '&6&lVoteParty Votes:'
  389. interval: 100
  390. random: false
  391. spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
  392. text:
  393. - '&5&L{voteparty_votesremaining}&6&L/&5&L{voteparty_votesneeded} &5&L/Vote'
  394. interval: 100
  395. random: false
  396. donators:
  397. # Every section here are different lines. The first section will be used as the title
  398. # the following sections will be used as the lines on the scoreboard (max 15)
  399. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  400. # things simple I will use logical names such as "title", "spacer", "header", ...
  401. title:
  402. # Every line has its own frames. The animation will loop through these frames on intervals
  403. # that you configure below.
  404. # Put all your frames under 'text:'. You can make as many lines as you want and use
  405. # placeholders and preset effects.
  406. # Keep in mind that there is a limit in line width!
  407. text:
  408. - ' <delay times="20">&5&lPURPLE &7&LPRISON</delay> '
  409. - '&D&lP&5&lURPLE &7&LPRISON'
  410. - '&5&lP&D&lU&5&LRPLE &7&LPRISON'
  411. - '&5&lPU&D&lR&5&LPLE &7&LPRISON'
  412. - '&5&lPUR&D&lP&5&LLE &7&LPRISON'
  413. - '&5&lPURP&D&lL&5&LE &7&LPRISON'
  414. - '&5&lPURPL&D&lE&5&L &7&LPRISON'
  415. - '&5&lPURPLE &7&LPRISON'
  416. - '&5&lPURPLE &6&LP&7&LRISON'
  417. - '&5&lPURPLE &7&LP&6&LR&7&lISON'
  418. - '&5&lPURPLE &7&LPR&6&LI&7&lSON'
  419. - '&5&lPURPLE &7&LPRI&6&LS&7&lON'
  420. - '&5&lPURPLE &7&LPRIS&6&LO&7&lN'
  421. - '&5&lPURPLE &7&LPRISO&6&LN&7&l'
  422. - '&5&lPURPLE &7&LPRISON'
  423. - '&D&lPURPLE &6&LPRISON'
  424. # Interval is the animation interval in TICKS (20 ticks is one second).
  425. # Every X ticks the animation goes to the next frame (see above)
  426. # Once all frames are finished it will start over from the first one
  427. interval: 2
  428. # If you don't want a static order of the frames and want to show each frame at random
  429. # you can enable this option.
  430. random: false
  431. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  432. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  433. # These lines (usually a header or footer) are also good for decoration.
  434. header: # A header is recommended to make sure the scoreboard remains the same size
  435. text:
  436. - '&6&lRank Warp:'
  437. interval: 100
  438. random: false
  439. player-label: # You can add elements to the group and name them like you want
  440. # Lets make a static label
  441. text:
  442. - '&B&o/Warp donator '
  443. interval: 100 # The interval is not important since its just 1 static text.
  444. # Do you want to randomize the animation frames?
  445. random: false
  446. player: # Under the label we will show the actual player name
  447. text:
  448. - '&6&lYour Balance:'
  449. interval: 100
  450. # Do you want to randomize the animation frames?
  451. random: false
  452. spacer-player: # This is a spacer an empty line
  453. text:
  454. - '&a&b&o${ezrankspro_balance_formatted}'
  455. interval: 100
  456. # Do you want to randomize the animation frames?
  457. random: false
  458. news-labels:
  459. text:
  460. - '&6&lRankUp Cost:'
  461. interval: 100
  462. # Do you want to randomize the animation frames?
  463. random: false
  464. spacer-playerz: # This is a spacer an empty line
  465. text:
  466. - '&a$&b&o{ezrankspro_rankup_cost}'
  467. interval: 100
  468. # Do you want to randomize the animation frames?
  469. random: false
  470. news-labelz:
  471. text:
  472. - '&6&lRank Progress:'
  473. interval: 100
  474. # Do you want to randomize the animation frames?
  475. random: false
  476. news:
  477. # Lets create some animated news
  478. # News is something you need to write quick
  479. # and usually you don't want to spend ages on creating
  480. # some cool effect. That is why FeatherBoard features
  481. # several presets you can use.
  482. text:
  483. - '&e{ezrankspro_progress}% {ezrankspro_progressbar}'
  484. interval: 100 # When using preset effects. The interval will apply to that effect
  485. # Do you want to randomize the animation frames?
  486. random: false
  487. spacer-news: # Another spacer (empty line)
  488. text:
  489. - '&6&lMoney Multiplier:'
  490. interval: 100
  491. random: false
  492. moneytimesplayed-label: #Switch between site, times played and health
  493. text:
  494. - '&b&l&o{autosell_multiplier} &7&L/Vote'
  495. interval: 100
  496. random: false
  497. moneytimesplayed: #Switch between site, times played and health
  498. text:
  499. - '&6&lVoteParty Votes:'
  500. interval: 100
  501. random: false
  502. spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
  503. text:
  504. - '&5&L{voteparty_votesremaining}&6&L/&5&L{voteparty_votesneeded} &5&L/Vote'
  505. interval: 100
  506. random: false
  507. staff:
  508. # Every section here are different lines. The first section will be used as the title
  509. # the following sections will be used as the lines on the scoreboard (max 15)
  510. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  511. # things simple I will use logical names such as "title", "spacer", "header", ...
  512. title:
  513. # Every line has its own frames. The animation will loop through these frames on intervals
  514. # that you configure below.
  515. # Put all your frames under 'text:'. You can make as many lines as you want and use
  516. # placeholders and preset effects.
  517. # Keep in mind that there is a limit in line width!
  518. text:
  519. - ' <delay times="20">&5&lPURPLE &7&LPRISON</delay> '
  520. - '&D&lP&5&lURPLE &7&LPRISON'
  521. - '&5&lP&D&lU&5&LRPLE &7&LPRISON'
  522. - '&5&lPU&D&lR&5&LPLE &7&LPRISON'
  523. - '&5&lPUR&D&lP&5&LLE &7&LPRISON'
  524. - '&5&lPURP&D&lL&5&LE &7&LPRISON'
  525. - '&5&lPURPL&D&lE&5&L &7&LPRISON'
  526. - '&5&lPURPLE &7&LPRISON'
  527. - '&5&lPURPLE &6&LP&7&LRISON'
  528. - '&5&lPURPLE &7&LP&6&LR&7&lISON'
  529. - '&5&lPURPLE &7&LPR&6&LI&7&lSON'
  530. - '&5&lPURPLE &7&LPRI&6&LS&7&lON'
  531. - '&5&lPURPLE &7&LPRIS&6&LO&7&lN'
  532. - '&5&lPURPLE &7&LPRISO&6&LN&7&l'
  533. - '&5&lPURPLE &7&LPRISON'
  534. - '&D&lPURPLE &6&LPRISON'
  535. # Interval is the animation interval in TICKS (20 ticks is one second).
  536. # Every X ticks the animation goes to the next frame (see above)
  537. # Once all frames are finished it will start over from the first one
  538. interval: 2
  539. # If you don't want a static order of the frames and want to show each frame at random
  540. # you can enable this option.
  541. random: false
  542. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  543. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  544. # These lines (usually a header or footer) are also good for decoration.
  545. header: # A header is recommended to make sure the scoreboard remains the same size
  546. text:
  547. - '&6&lIn vanish?'
  548. interval: 100
  549. random: false
  550. player-label: # You can add elements to the group and name them like you want
  551. # Lets make a static label
  552. text:
  553. - '&B{essentials_vanished} '
  554. interval: 100 # The interval is not important since its just 1 static text.
  555. # Do you want to randomize the animation frames?
  556. random: false
  557. player: # Under the label we will show the actual player name
  558. text:
  559. - '&6&lYour Balance:'
  560. interval: 100
  561. # Do you want to randomize the animation frames?
  562. random: false
  563. spacer-player: # This is a spacer an empty line
  564. text:
  565. - '&a&b&o${ezrankspro_balance_formatted}'
  566. interval: 100
  567. # Do you want to randomize the animation frames?
  568. random: false
  569. news-labels:
  570. text:
  571. - '&6&lRankUp Cost:'
  572. interval: 100
  573. # Do you want to randomize the animation frames?
  574. random: false
  575. spacer-playerz: # This is a spacer an empty line
  576. text:
  577. - '&a$&b&o{ezrankspro_rankup_cost}'
  578. interval: 100
  579. # Do you want to randomize the animation frames?
  580. random: false
  581. news-labelz:
  582. text:
  583. - '&6&lRank Progress:'
  584. interval: 100
  585. # Do you want to randomize the animation frames?
  586. random: false
  587. news:
  588. # Lets create some animated news
  589. # News is something you need to write quick
  590. # and usually you don't want to spend ages on creating
  591. # some cool effect. That is why FeatherBoard features
  592. # several presets you can use.
  593. text:
  594. - '&e{ezrankspro_progress}% {ezrankspro_progressbar}'
  595. interval: 100 # When using preset effects. The interval will apply to that effect
  596. # Do you want to randomize the animation frames?
  597. random: false
  598. spacer-news: # Another spacer (empty line)
  599. text:
  600. - '&6&lMoney Multiplier:'
  601. interval: 100
  602. random: false
  603. moneytimesplayed-label: #Switch between site, times played and health
  604. text:
  605. - '&b&l&o{autosell_multiplier} &7&L/Vote'
  606. interval: 100
  607. random: false
  608. moneytimesplayed: #Switch between site, times played and health
  609. text:
  610. - '&6&lVoteParty Votes:'
  611. interval: 100
  612. random: false
  613. spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
  614. text:
  615. - '&5&L{voteparty_votesremaining}&6&L/&5&L{voteparty_votesneeded} &5&L/Vote'
  616. interval: 100
  617. random: false
  618. sysinfo:
  619. # Every section here are different lines. The first section will be used as the title
  620. # the following sections will be used as the lines on the scoreboard (max 15)
  621. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  622. # things simple I will use logical names such as "title", "spacer", "header", ...
  623. title:
  624. # Every line has its own frames. The animation will loop through these frames on intervals
  625. # that you configure below.
  626. # Put all your frames under 'text:'. You can make as many lines as you want and use
  627. # placeholders and preset effects.
  628. # Keep in mind that there is a limit in line width!
  629. text:
  630. - '&5&lPURPLE &7&LPRISON'
  631. # Interval is the animation interval in TICKS (20 ticks is one second).
  632. # Every X ticks the animation goes to the next frame (see above)
  633. # Once all frames are finished it will start over from the first one
  634. interval: 2
  635. # If you don't want a static order of the frames and want to show each frame at random
  636. # you can enable this option.
  637. random: false
  638. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  639. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  640. # These lines (usually a header or footer) are also good for decoration.
  641. tps: # A header is recommended to make sure the scoreboard remains the same size
  642. text:
  643. - '&aTps: &7{tps_rounded}'
  644. interval: 100
  645. random: false
  646. bestvoter: # You can add elements to the group and name them like you want
  647. # Lets make a static label
  648. text:
  649. - '&aBest voter: &7{galistener_votetotal} '
  650. interval: 100
  651. random: false
  652. vp:
  653. text:
  654. - '&aVP: &5&L{voteparty_votesremaining}&6&L/&5&L{voteparty_votesneeded}'
  655. interval: 100
  656. random: false
  657. online:
  658. text:
  659. - '&aOnline: &7{onlineplayers}'
  660. interval: 100
  661. random: false
  662. coords:
  663. text:
  664. - '&aCoords: &7{x}{y}{z}'
  665. interval: 100
  666. random: false
  667. RAM:
  668. text:
  669. - '&aMemory usage: &7{usedram_formatted}&c/&7{freeram_formatted}'
  670. interval: 100
  671. random: false
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