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  1. LoginId:8b5220074a887402d189c8b93cb4a9a7
  2. EpicAccountId:
  3.  
  4. Assertion failed: Actor->IsA<ASSWheeledVehicle>() [File:C:\Team6\UE_4.18\Games\SuperStreet\Source\SuperStreet\Game\Missions\Actors\SSCheckpoint.cpp] [Line: 129]
  5.  
  6. SuperStreet!FDebug::AssertFailed() [c:\team6\ue_4.18\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
  7. SuperStreet!ASSCheckpoint::NotifyActorBeginOverlap() [c:\team6\ue_4.18\games\superstreet\source\superstreet\game\missions\actors\sscheckpoint.cpp:131]
  8. SuperStreet!UPrimitiveComponent::BeginComponentOverlap() [c:\team6\ue_4.18\engine\source\runtime\engine\private\components\primitivecomponent.cpp:2356]
  9. SuperStreet!UPrimitiveComponent::UpdateOverlaps() [c:\team6\ue_4.18\engine\source\runtime\engine\private\components\primitivecomponent.cpp:2826]
  10. SuperStreet!UPrimitiveComponent::MoveComponentImpl() [c:\team6\ue_4.18\engine\source\runtime\engine\private\components\primitivecomponent.cpp:2012]
  11. SuperStreet!USceneComponent::SetRelativeLocationAndRotation() [c:\team6\ue_4.18\engine\source\runtime\engine\private\components\scenecomponent.cpp:1157]
  12. SuperStreet!USceneComponent::SetRelativeTransform() [c:\team6\ue_4.18\engine\source\runtime\engine\private\components\scenecomponent.cpp:1283]
  13. SuperStreet!USceneComponent::SetWorldTransform() [c:\team6\ue_4.18\engine\source\runtime\engine\private\components\scenecomponent.cpp:1395]
  14. SuperStreet!ASSVehicleCamera::PhysicsTick() [c:\team6\ue_4.18\games\superstreet\source\superstreet\game\vehicles\ssvehiclecamera.cpp:199]
  15. SuperStreet!TBaseSafeFunctorDelegateInstance<AT6VehicleCamera,void __cdecl(float),<lambda_b7e79c18413139c477d7497668463c48> >::ExecuteIfSafe() [c:\team6\ue_4.18\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1367]
  16. SuperStreet!TBaseMulticastDelegate<void,float>::Broadcast() [c:\team6\ue_4.18\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:959]
  17. SuperStreet!TBaseFunctorDelegateInstance<void __cdecl(float,FT6BodyInstance * __ptr64),<lambda_2e433a3ac505ee340fa5d0fefd2f5860> >::ExecuteIfSafe() [c:\team6\ue_4.18\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1199]
  18. SuperStreet!FPhysScene::AddCustomPhysics_AssumesLocked() [c:\team6\ue_4.18\engine\source\runtime\engine\private\physicsengine\physscene.cpp:615]
  19. SuperStreet!FPhysXSupport<1>::ExecuteOnPxRigidBodyReadWrite<<lambda_f1cf86784fbf9ca83631b7addf4bc334> >() [c:\team6\ue_4.18\engine\source\runtime\engine\public\physxpublic.h:252]
  20. SuperStreet!FT6BodyInstance::AddCustomPhysics() [c:\team6\ue_4.18\games\superstreet\source\team6\utils\t6bodyinstance.cpp:36]
  21. SuperStreet!FActorComponentTickFunction::ExecuteTickHelper<<lambda_a8128609955b5bb0ccb5da311e0c1d1a> >() [c:\team6\ue_4.18\engine\source\runtime\engine\classes\gameframework\actor.h:3109]
  22. SuperStreet!FActorComponentTickFunction::ExecuteTick() [c:\team6\ue_4.18\engine\source\runtime\engine\private\components\actorcomponent.cpp:799]
  23. SuperStreet!FTickFunctionTask::DoTask() [c:\team6\ue_4.18\engine\source\runtime\engine\private\ticktaskmanager.cpp:273]
  24. SuperStreet!TGraphTask<FTickFunctionTask>::ExecuteTask() [c:\team6\ue_4.18\engine\source\runtime\core\public\async\taskgraphinterfaces.h:789]
  25. SuperStreet!FNamedTaskThread::ProcessTasksNamedThread() [c:\team6\ue_4.18\engine\source\runtime\core\private\async\taskgraph.cpp:655]
  26. SuperStreet!FNamedTaskThread::ProcessTasksUntilQuit() [c:\team6\ue_4.18\engine\source\runtime\core\private\async\taskgraph.cpp:560]
  27. SuperStreet!FTickTaskSequencer::ReleaseTickGroup() [c:\team6\ue_4.18\engine\source\runtime\engine\private\ticktaskmanager.cpp:542]
  28. SuperStreet!FTickTaskManager::RunTickGroup() [c:\team6\ue_4.18\engine\source\runtime\engine\private\ticktaskmanager.cpp:1454]
  29. SuperStreet!UWorld::Tick() [c:\team6\ue_4.18\engine\source\runtime\engine\private\leveltick.cpp:1431]
  30. SuperStreet!UGameEngine::Tick() [c:\team6\ue_4.18\engine\source\runtime\engine\private\gameengine.cpp:1224]
  31. SuperStreet!FEngineLoop::Tick() [c:\team6\ue_4.18\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
  32. SuperStreet!GuardedMain() [c:\team6\ue_4.18\engine\source\runtime\launch\private\launch.cpp:166]
  33. SuperStreet!GuardedMainWrapper() [c:\team6\ue_4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  34. SuperStreet!WinMain() [c:\team6\ue_4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  35. SuperStreet!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  36. kernel32
  37. ntdll
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