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- echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_autowepswitch 0 //Disable auto-weapon switch
- cl_forcepreload "1" //Preloads map, improves FPS but may increase map loading times
- cl_join_advertise "2" //Let friends join your community servers
- // 4. Hud
- hud_scaling "0.95" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "1" //Makes the hud color yellow, for banana style
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
- safezonex "1" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- // 5. Radar (Optimized radar settings)
- cl_teammate_colors_show 2 //Show letters in radar
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- // 7. Viewmodel
- viewmodel_offset_x "1" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- // 8. Bob (Less movement when you move around with weapons)
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
- // 9. Rates (These network settings are optimized for high speed internet)
- rate "400000" // Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // 10. Net (Netgraph positioning)
- net_graph "1"
- net_graphheight "9999"
- bind "TAB" "+scorenet"
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- // 11. Video (Video settings and FPS Boosts)
- fps_max "300" //Max frames per second, setting it to 0 causes long loading times
- fps_max_menu "245" //Max frames per second in main-menu
- mat_monitorgamma "1.8" //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "-1" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- // 12. Sound (Optimized sound settings, does not affect your volume, adjust yourself with "volume")
- snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
- snd_musicvolume_multiplier_inoverlay 0 // Disable music volume when Steam Overlay is active
- voice_scale "0.6" //Turns down the volume of other players voice to 40%
- // 13. Other
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
- echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
- alias resume_forward "resume_forward_default"
- alias resume_forward_default
- alias resume_forward_default_active "+forward; alias counter_resume_forward resume_forward; alias stop_forward_default stop_forward_default_active; alias counter_forward counter_forward_active"
- alias resume_forward_counter "+forward; alias counter_resume_forward resume_forward; alias stop_forward_default stop_forward_default_active"
- alias counter_resume_forward "resume_forward"
- alias counter_forward
- alias counter_forward_active "+back; alias stop_back stop_back_counter; alias resume_back resume_back_counter; alias -vback -vback_counter"
- alias stop_forward "stop_forward_default"
- alias stop_forward_default
- alias stop_forward_default_active "-forward; alias counter_forward; alias counter_resume_forward"
- alias stop_forward_counter "stop_forward_default_active"
- alias resume_back "resume_back_default"
- alias resume_back_default
- alias resume_back_default_active "+back; alias counter_resume_back resume_back; alias stop_back_default stop_back_default_active; alias counter_back counter_back_active"
- alias resume_back_counter "+back; alias counter_resume_back resume_back; alias stop_back_default stop_back_default_active"
- alias counter_resume_back "resume_back"
- alias counter_back
- alias counter_back_active "+forward; alias stop_forward stop_forward_counter; alias resume_forward resume_forward_counter; alias -vforward -vforward_counter"
- alias stop_back "stop_back_default"
- alias stop_back_default
- alias stop_back_default_active "-back; alias counter_back; alias counter_resume_back"
- alias stop_back_counter "stop_back_default_active"
- alias resume_moveright "resume_moveright_default"
- alias resume_moveright_default
- alias resume_moveright_default_active "+moveright; alias counter_resume_moveright resume_moveright; alias stop_moveright_default stop_moveright_default_active; alias counter_moveright counter_moveright_active"
- alias resume_moveright_counter "+moveright; alias counter_resume_moveright resume_moveright; alias stop_moveright_default stop_moveright_default_active"
- alias counter_resume_moveright "resume_moveright"
- alias counter_moveright
- alias counter_moveright_active "+moveleft; alias stop_moveleft stop_moveleft_counter; alias resume_moveleft resume_moveleft_counter; alias -vmoveleft -vmoveleft_counter"
- alias stop_moveright "stop_moveright_default"
- alias stop_moveright_default
- alias stop_moveright_default_active "-moveright; alias counter_moveright; alias counter_resume_moveright"
- alias stop_moveright_counter "stop_moveright_default_active"
- alias resume_moveleft "resume_moveleft_default"
- alias resume_moveleft_default
- alias resume_moveleft_default_active "+moveleft; alias counter_resume_moveleft resume_moveleft; alias stop_moveleft_default stop_moveleft_default_active; alias counter_moveleft counter_moveleft_active"
- alias resume_moveleft_counter "+moveleft; alias counter_resume_moveleft resume_moveleft; alias stop_moveleft_default stop_moveleft_default_active"
- alias counter_resume_moveleft "resume_moveleft"
- alias counter_moveleft
- alias counter_moveleft_active "+moveright; alias stop_moveright stop_moveright_counter; alias resume_moveright resume_moveright_counter; alias -vmoveright -vmoveright_counter"
- alias stop_moveleft "stop_moveleft_default"
- alias stop_moveleft_default
- alias stop_moveleft_default_active "-moveleft; alias counter_moveleft; alias counter_resume_moveleft"
- alias stop_moveleft_counter "stop_moveleft_default_active"
- // Template:
- // alias +v{direction} "+{direction}; stop_{opposite}; alias counter_resume_{direction} resume_{direction}; alias resume_{direction}_default resume_{direction}_default_active; alias stop_{direction}_default stop_{direction}_default_active; alias counter_{direction} counter_{direction}_active"
- // alias -v{direction} "-v{direction}_default"
- // alias -v{direction}_default "-{direction}; resume_{opposite}; alias resume_{direction}_default; alias stop_{direction}_default; alias counter_{direction}"
- // alias -v{direction}_counter "alias resume_{direction}_default; alias stop_{direction}_default; alias counter_{direction}"
- alias +vforward "+forward; stop_back; alias counter_resume_forward resume_forward; alias resume_forward_default resume_forward_default_active; alias stop_forward_default stop_forward_default_active; alias counter_forward counter_forward_active"
- alias -vforward "-vforward_default"
- alias -vforward_default "-forward; resume_back; alias resume_forward_default; alias stop_forward_default; alias counter_forward"
- alias -vforward_counter "alias resume_forward_default; alias stop_forward_default; alias counter_forward"
- alias +vback "+back; stop_forward; alias counter_resume_back resume_back; alias resume_back_default resume_back_default_active; alias stop_back_default stop_back_default_active; alias counter_back counter_back_active"
- alias -vback "-vback_default"
- alias -vback_default "-back; resume_forward; alias resume_back_default; alias stop_back_default; alias counter_back"
- alias -vback_counter "alias resume_back_default; alias stop_back_default; alias counter_back"
- alias +vmoveright "+moveright; stop_moveleft; alias counter_resume_moveright resume_moveright; alias resume_moveright_default resume_moveright_default_active; alias stop_moveright_default stop_moveright_default_active; alias counter_moveright counter_moveright_active"
- alias -vmoveright "-vmoveright_default"
- alias -vmoveright_default "-moveright; resume_moveleft; alias resume_moveright_default; alias stop_moveright_default; alias counter_moveright"
- alias -vmoveright_counter "alias resume_moveright_default; alias stop_moveright_default; alias counter_moveright"
- alias +vmoveleft "+moveleft; stop_moveright; alias counter_resume_moveleft resume_moveleft; alias resume_moveleft_default resume_moveleft_default_active; alias stop_moveleft_default stop_moveleft_default_active; alias counter_moveleft counter_moveleft_active"
- alias -vmoveleft "-vmoveleft_default"
- alias -vmoveleft_default "-moveleft; resume_moveright; alias resume_moveleft_default; alias stop_moveleft_default; alias counter_moveleft"
- alias -vmoveleft_counter "alias resume_moveleft_default; alias stop_moveleft_default; alias counter_moveleft"
- alias move_clear "-forward; -back; -moveright; -moveleft"
- alias move_counter "counter_forward; counter_back; counter_moveright; counter_moveleft"
- alias move_resume_restore "alias resume_forward resume_forward_default; alias resume_back resume_back_default; alias resume_moveright resume_moveright_default; alias resume_moveleft resume_moveleft_default"
- alias move_stop_restore "alias stop_forward stop_forward_default; alias stop_back stop_back_default; alias stop_moveright stop_moveright_default; alias stop_moveleft stop_moveleft_default"
- alias move_release_restore "alias -vforward -vforward_default; alias -vback -vback_default; alias -vmoveright -vmoveright_default; alias -vmoveleft -vmoveleft_default"
- alias move_resume "counter_resume_forward; counter_resume_back; counter_resume_moveright; counter_resume_moveleft"
- alias +counterstrafe "move_clear; move_counter"
- alias -counterstrafe "move_clear; move_resume_restore; move_stop_restore; move_release_restore; move_resume"
- bind w +vforward
- bind a +vmoveleft
- bind s +vback
- bind d +vmoveright
- bind t +counterstrafe
- alias mic "mikeon";alias mikeon "+voicerecord; alias mic mikeoff";alias mikeoff "-voicerecord; alias mic mikeon";bind "F1" "mic"
- alias mic "mikeon";alias mikeon "+voicerecord; alias mic mikeoff";alias mikeoff "-voicerecord; alias mic mikeon";bind "F1" "mic"
- alias "+jumpthrow" "+jump;-attack"; alias "-jumpthrow" "-jump"; bind h "+jumpthrow"
- // DISPLAY DAMAGE INFO SCRIPT
- developer 1
- con_filter_enable 2
- con_filter_text_out "Player:"
- con_filter_text "damage Given"
- alias num0 "buy vesthelm"
- alias num1 "buy p250"
- alias num2 "buy tec9" //buys a tec9 or five seven or cz75
- alias num3 "buy deagle"
- alias num4 "buy famas" //buys a famas or galil
- alias num5 "buy ak47" //buys an ak47 or an m4a1 or an m4a1_silencer
- alias num6 "buy aug" //buys an aug or an sg552
- alias num7 "buy nova"
- alias num8 "buy mag7" //buys a mag7 or a sawedoff
- alias num9 "buy ssg08"
- alias num/ "buy hegrenade"
- alias num- "buy smokegrenade"
- alias num+ "buy molotov"
- alias numenter "buy awp"
- alias num. "buy vest"
- alias num* "buy flashbang"
- //Binds - Leave these alone
- bind kp_ins num0;bind kp_end num1;bind kp_downarrow num2;bind kp_pgdn num3;bind kp_leftarrow num4;bind kp_5 num5;bind kp_rightarrow num6;bind kp_home num7;bind kp_uparrow num8;bind kp_pgup num9;bind kp_slash num/;bind kp_minus num-;bind kp_plus num+;bind kp_enter numenter;bind kp_del num.;bind kp_multiply num*;
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; alias displaydamage "displaydamage_on""
- bind o "displaydamage"
- bind q "invnextnongrenade"
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