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thezachman1676

Implements

May 25th, 2015
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Java 0.75 KB | None | 0 0
  1. package dev.zach.Invasion.Game.Phases;
  2.  
  3. import org.newdawn.slick.GameContainer;
  4. import org.newdawn.slick.Graphics;
  5. import org.newdawn.slick.state.StateBasedGame;
  6.  
  7. public class Phase0 implements Phase
  8. {
  9.     public Phase0()
  10.     {
  11.        
  12.     }
  13.     @Override
  14.     public void init(GameContainer gc, StateBasedGame sbg)
  15.     {
  16.        
  17.     }
  18.     @Override
  19.     public void update(GameContainer gc, StateBasedGame sbg) {
  20.         // TODO Auto-generated method stub
  21.        
  22.     }
  23.  
  24.     @Override
  25.     public void render(GameContainer gc, StateBasedGame sbg, Graphics g) {
  26.         // TODO Auto-generated method stub
  27.        
  28.     }
  29.  
  30.     @Override
  31.     public int getID() {
  32.         // TODO Auto-generated method stub
  33.         return 0;
  34.     }
  35.  
  36.     @Override
  37.     public int setID(int ID) {
  38.         // TODO Auto-generated method stub
  39.         return 0;
  40.     }
  41.  
  42. }
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