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- package dev.zach.Invasion.Game.Phases;
- import org.newdawn.slick.GameContainer;
- import org.newdawn.slick.Graphics;
- import org.newdawn.slick.state.StateBasedGame;
- public class Phase0 implements Phase
- {
- public Phase0()
- {
- }
- @Override
- public void init(GameContainer gc, StateBasedGame sbg)
- {
- }
- @Override
- public void update(GameContainer gc, StateBasedGame sbg) {
- // TODO Auto-generated method stub
- }
- @Override
- public void render(GameContainer gc, StateBasedGame sbg, Graphics g) {
- // TODO Auto-generated method stub
- }
- @Override
- public int getID() {
- // TODO Auto-generated method stub
- return 0;
- }
- @Override
- public int setID(int ID) {
- // TODO Auto-generated method stub
- return 0;
- }
- }
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