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- *** Sphere of Invisibility is Active; will last for several hours ***
- Yellowman:
- Wounds(HP): 4(7)
- Survivor Point: 3
- Dumb Luck Point: 0
- Stubborn: +10 to resist Mind Effects
- Tactical Redeployment: +20 to run away, +10 to reposition in combat
- Elyse:
- Wounds(HP): 5(7)
- +10 to Listen checks
- Spells: 5/9
- Techs: 4/4
- (+10 to Attack, +10 to Defense, Heal +1 Wound, Fire Attack for +1 Wound)
- Charges: 6/10
- Charlie:
- Wounds(HP): 5(6)
- Shotgun Specialist
- Lady Luck, Don't Quit on Me Now!: 1/per session, reroll : 0/1
- I'm On A Roll!: passive, doubles give bonuses, 77 is automatic 100 critical success
- Let It Ride: If Charlie takes multiple actions and gets a crit, he can use it for all of his actions
- Games of Chance: 2/per session, allows double roll and must take the roll that's closer to 0 or 100: 2/2
- Fat-Fot-Pot:
- Wounds: 3
- Fat: Plant, 2/per session heal 1 Wound 2/2
- Fot: Spider, +10 to Stealth when scouting
- Pot: Fungus Tube. 3/per session Stun Spores (1 Target, DC50 Health Check, failure is knockout for 1 hour) 3/3
- 1/per session Poison Spore (AoE 10ftx10ft, no save, 1 Wound per Turn) 1/1
- +10 to Retreat, or Yellowman's roll if better.
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