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Iamdynamite529

thanos?

Jun 19th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER, Edited by Iamdynamite529
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 16
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Weapon = IT("Model")
  76. Weapon.Name = "Adds"
  77. local Effects = IT("Folder", Weapon)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82.  
  83. --//=================================\\
  84. --\\=================================//
  85.  
  86.  
  87. --//=================================\\
  88. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  89. --\\=================================//
  90.  
  91. ArtificialHB = Instance.new("BindableEvent", script)
  92. ArtificialHB.Name = "ArtificialHB"
  93.  
  94. script:WaitForChild("ArtificialHB")
  95.  
  96. frame = Frame_Speed
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100. lastframe = tick()
  101. script.ArtificialHB:Fire()
  102.  
  103. game:GetService("RunService").Heartbeat:connect(function(s, p)
  104. tf = tf + s
  105. if tf >= frame then
  106. if allowframeloss then
  107. script.ArtificialHB:Fire()
  108. lastframe = tick()
  109. else
  110. for i = 1, math.floor(tf / frame) do
  111. script.ArtificialHB:Fire()
  112. end
  113. lastframe = tick()
  114. end
  115. if tossremainder then
  116. tf = 0
  117. else
  118. tf = tf - frame * math.floor(tf / frame)
  119. end
  120. end
  121. end)
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126. --//=================================\\
  127. --|| SOME FUNCTIONS
  128. --\\=================================//
  129.  
  130. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  131. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  132. end
  133.  
  134. function PositiveAngle(NUMBER)
  135. if NUMBER >= 0 then
  136. NUMBER = 0
  137. end
  138. return NUMBER
  139. end
  140.  
  141. function NegativeAngle(NUMBER)
  142. if NUMBER <= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function Swait(NUMBER)
  149. if NUMBER == 0 or NUMBER == nil then
  150. ArtificialHB.Event:wait()
  151. else
  152. for i = 1, NUMBER do
  153. ArtificialHB.Event:wait()
  154. end
  155. end
  156. end
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159. local NEWMESH = IT(MESH)
  160. if MESH == "SpecialMesh" then
  161. NEWMESH.MeshType = MESHTYPE
  162. if MESHID ~= "nil" and MESHID ~= "" then
  163. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164. end
  165. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167. end
  168. end
  169. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170. NEWMESH.Scale = SCALE
  171. NEWMESH.Parent = PARENT
  172. return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176. local NEWPART = IT("Part")
  177. NEWPART.formFactor = FORMFACTOR
  178. NEWPART.Reflectance = REFLECTANCE
  179. NEWPART.Transparency = TRANSPARENCY
  180. NEWPART.CanCollide = false
  181. NEWPART.Locked = true
  182. NEWPART.Anchored = true
  183. if ANCHOR == false then
  184. NEWPART.Anchored = false
  185. end
  186. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187. NEWPART.Name = NAME
  188. NEWPART.Size = SIZE
  189. NEWPART.Position = Torso.Position
  190. NEWPART.Material = MATERIAL
  191. NEWPART:BreakJoints()
  192. NEWPART.Parent = PARENT
  193. return NEWPART
  194. end
  195.  
  196. local function weldBetween(a, b)
  197. local weldd = Instance.new("ManualWeld")
  198. weldd.Part0 = a
  199. weldd.Part1 = b
  200. weldd.C0 = CFrame.new()
  201. weldd.C1 = b.CFrame:inverse() * a.CFrame
  202. weldd.Parent = a
  203. return weldd
  204. end
  205.  
  206.  
  207. function QuaternionFromCFrame(cf)
  208. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  209. local trace = m00 + m11 + m22
  210. if trace > 0 then
  211. local s = math.sqrt(1 + trace)
  212. local recip = 0.5 / s
  213. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  214. else
  215. local i = 0
  216. if m11 > m00 then
  217. i = 1
  218. end
  219. if m22 > (i == 0 and m00 or m11) then
  220. i = 2
  221. end
  222. if i == 0 then
  223. local s = math.sqrt(m00 - m11 - m22 + 1)
  224. local recip = 0.5 / s
  225. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  226. elseif i == 1 then
  227. local s = math.sqrt(m11 - m22 - m00 + 1)
  228. local recip = 0.5 / s
  229. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  230. elseif i == 2 then
  231. local s = math.sqrt(m22 - m00 - m11 + 1)
  232. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  233. end
  234. end
  235. end
  236.  
  237. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  238. local xs, ys, zs = x + x, y + y, z + z
  239. local wx, wy, wz = w * xs, w * ys, w * zs
  240. local xx = x * xs
  241. local xy = x * ys
  242. local xz = x * zs
  243. local yy = y * ys
  244. local yz = y * zs
  245. local zz = z * zs
  246. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  247. end
  248.  
  249. function QuaternionSlerp(a, b, t)
  250. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  251. local startInterp, finishInterp;
  252. if cosTheta >= 0.0001 then
  253. if (1 - cosTheta) > 0.0001 then
  254. local theta = ACOS(cosTheta)
  255. local invSinTheta = 1 / SIN(theta)
  256. startInterp = SIN((1 - t) * theta) * invSinTheta
  257. finishInterp = SIN(t * theta) * invSinTheta
  258. else
  259. startInterp = 1 - t
  260. finishInterp = t
  261. end
  262. else
  263. if (1 + cosTheta) > 0.0001 then
  264. local theta = ACOS(-cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((t - 1) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = t - 1
  270. finishInterp = t
  271. end
  272. end
  273. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  274. end
  275.  
  276. function Clerp(a, b, t)
  277. local qa = {QuaternionFromCFrame(a)}
  278. local qb = {QuaternionFromCFrame(b)}
  279. local ax, ay, az = a.x, a.y, a.z
  280. local bx, by, bz = b.x, b.y, b.z
  281. local _t = 1 - t
  282. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  283. end
  284.  
  285. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  286. local frame = IT("Frame")
  287. frame.BackgroundTransparency = TRANSPARENCY
  288. frame.BorderSizePixel = BORDERSIZEPIXEL
  289. frame.Position = POSITION
  290. frame.Size = SIZE
  291. frame.BackgroundColor3 = COLOR
  292. frame.BorderColor3 = BORDERCOLOR
  293. frame.Name = NAME
  294. frame.Parent = PARENT
  295. return frame
  296. end
  297.  
  298. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  299. local label = IT("TextLabel")
  300. label.BackgroundTransparency = 1
  301. label.Size = UD2(1, 0, 1, 0)
  302. label.Position = UD2(0, 0, 0, 0)
  303. label.TextColor3 = TEXTCOLOR
  304. label.TextStrokeTransparency = STROKETRANSPARENCY
  305. label.TextTransparency = TRANSPARENCY
  306. label.FontSize = TEXTFONTSIZE
  307. label.Font = TEXTFONT
  308. label.BorderSizePixel = BORDERSIZEPIXEL
  309. label.TextScaled = false
  310. label.Text = TEXT
  311. label.Name = NAME
  312. label.Parent = PARENT
  313. return label
  314. end
  315.  
  316. function NoOutlines(PART)
  317. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  318. end
  319.  
  320. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  321. local NEWWELD = IT(TYPE)
  322. NEWWELD.Part0 = PART0
  323. NEWWELD.Part1 = PART1
  324. NEWWELD.C0 = C0
  325. NEWWELD.C1 = C1
  326. NEWWELD.Parent = PARENT
  327. return NEWWELD
  328. end
  329.  
  330. local S = IT("Sound")
  331. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  332. local NEWSOUND = nil
  333. coroutine.resume(coroutine.create(function()
  334. NEWSOUND = S:Clone()
  335. NEWSOUND.Parent = PARENT
  336. NEWSOUND.Volume = VOLUME
  337. NEWSOUND.Pitch = PITCH
  338. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  339. NEWSOUND:play()
  340. if DOESLOOP == true then
  341. NEWSOUND.Looped = true
  342. else
  343. repeat wait(1) until NEWSOUND.Playing == false
  344. NEWSOUND:remove()
  345. end
  346. end))
  347. return NEWSOUND
  348. end
  349.  
  350. function CFrameFromTopBack(at, top, back)
  351. local right = top:Cross(back)
  352. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  353. end
  354.  
  355. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  356. function WACKYEFFECT(Table)
  357. local TYPE = (Table.EffectType or "Sphere")
  358. local SIZE = (Table.Size or VT(1,1,1))
  359. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  360. local TRANSPARENCY = (Table.Transparency or 0)
  361. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  362. local CFRAME = (Table.CFrame or Torso.CFrame)
  363. local MOVEDIRECTION = (Table.MoveToPos or nil)
  364. local ROTATION1 = (Table.RotationX or 0)
  365. local ROTATION2 = (Table.RotationY or 0)
  366. local ROTATION3 = (Table.RotationZ or 0)
  367. local MATERIAL = (Table.Material or "Neon")
  368. local COLOR = (Table.Color or C3(1,1,1))
  369. local TIME = (Table.Time or 45)
  370. local SOUNDID = (Table.SoundID or nil)
  371. local SOUNDPITCH = (Table.SoundPitch or nil)
  372. local SOUNDVOLUME = (Table.SoundVolume or nil)
  373. coroutine.resume(coroutine.create(function()
  374. local PLAYSSOUND = false
  375. local SOUND = nil
  376. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  377. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  378. PLAYSSOUND = true
  379. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  380. end
  381. EFFECT.Color = COLOR
  382. local MSH = nil
  383. if TYPE == "Sphere" then
  384. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  385. elseif TYPE == "Block" then
  386. MSH = IT("BlockMesh",EFFECT)
  387. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  388. elseif TYPE == "Wave" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  390. elseif TYPE == "Ring" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  392. elseif TYPE == "Slash" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  394. elseif TYPE == "Round Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Swirl" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Skull" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Crystal" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  402. end
  403. if MSH ~= nil then
  404. local MOVESPEED = nil
  405. if MOVEDIRECTION ~= nil then
  406. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  407. end
  408. local GROWTH = SIZE - ENDSIZE
  409. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  410. if TYPE == "Block" then
  411. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  412. else
  413. EFFECT.CFrame = CFRAME
  414. end
  415. for LOOP = 1, TIME+1 do
  416. Swait()
  417. MSH.Scale = MSH.Scale - GROWTH/TIME
  418. if TYPE == "Wave" then
  419. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  420. end
  421. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  422. if TYPE == "Block" then
  423. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  424. else
  425. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  426. end
  427. if MOVEDIRECTION ~= nil then
  428. local ORI = EFFECT.Orientation
  429. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  430. EFFECT.Orientation = ORI
  431. end
  432. end
  433. if PLAYSSOUND == false then
  434. EFFECT:remove()
  435. else
  436. repeat Swait() until SOUND.Playing == false
  437. EFFECT:remove()
  438. end
  439. else
  440. if PLAYSSOUND == false then
  441. EFFECT:remove()
  442. else
  443. repeat Swait() until SOUND.Playing == false
  444. EFFECT:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450. function MakeForm(PART,TYPE)
  451. if TYPE == "Cyl" then
  452. local MSH = IT("CylinderMesh",PART)
  453. elseif TYPE == "Ball" then
  454. local MSH = IT("SpecialMesh",PART)
  455. MSH.MeshType = "Sphere"
  456. elseif TYPE == "Wedge" then
  457. local MSH = IT("SpecialMesh",PART)
  458. MSH.MeshType = "Wedge"
  459. end
  460. end
  461.  
  462. Debris = game:GetService("Debris")
  463.  
  464. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  465. local DIRECTION = CF(StartPos,EndPos).lookVector
  466. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  467. end
  468.  
  469. function CharacterFade(COLOR,TIMER)
  470. coroutine.resume(coroutine.create(function()
  471. local FADE = IT("Model",Effects)
  472. for _, c in pairs(Character:GetChildren()) do
  473. if c.ClassName == "Part" and c ~= RootPart then
  474. local FADER = c:Clone()
  475. FADER.Color = COLOR
  476. FADER.CFrame = c.CFrame
  477. FADER.Parent = FADE
  478. FADER.Anchored = true
  479. FADER.Transparency = 0.25
  480. FADER:BreakJoints()
  481. FADER.Material = "Glass"
  482. FADER:ClearAllChildren()
  483. if FADER.Name == "Head" then
  484. FADER.Size = VT(1,1,1)
  485. end
  486. end
  487. end
  488. local TRANS = 0.75/TIMER
  489. for i = 1, TIMER do
  490. Swait()
  491. for _, c in pairs(FADE:GetChildren()) do
  492. if c.ClassName == "Part" then
  493. c.Transparency = c.Transparency + TRANS
  494. end
  495. end
  496. end
  497. FADE:remove()
  498. end))
  499. end
  500.  
  501. local PE=Instance.new("ParticleEmitter")
  502. PE.LightEmission=0.3
  503. PE.Size=NumberSequence.new(0)
  504. PE.Transparency=NumberSequence.new(0,1)
  505. PE.Rotation=NumberRange.new(0,360)
  506. PE.LockedToPart = false
  507. PE.Speed = NumberRange.new(0,0,0)
  508. PE.ZOffset = 0.3
  509. PE.Rate = 999
  510. PE.VelocitySpread = 25
  511. PE.Name = "Particles"
  512.  
  513. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  514. local particle = nil
  515. coroutine.resume(coroutine.create(function(PART)
  516. particle = PE:Clone()
  517. Swait()
  518. particle.Rate = 999
  519. particle.Parent = art
  520. particle.Acceleration = accel
  521. if type == "Fire" then
  522. local EyeSizes={
  523. NumberSequenceKeypoint.new(0,size,size/2),
  524. NumberSequenceKeypoint.new(1,size/4,size/8)
  525. }
  526. particle.Size = NumberSequence.new(EyeSizes)
  527. elseif type == "Smoke" then
  528. local EyeSizes={
  529. NumberSequenceKeypoint.new(0,size/5,0),
  530. NumberSequenceKeypoint.new(1,size*2,0.5)
  531. }
  532. particle.Size = NumberSequence.new(EyeSizes)
  533. elseif type == "Solid" then
  534. local EyeSizes={
  535. NumberSequenceKeypoint.new(0,size,0),
  536. NumberSequenceKeypoint.new(1,size,0)
  537. }
  538. particle.Size = NumberSequence.new(EyeSizes)
  539. end
  540. particle.Lifetime=NumberRange.new(lifetime)
  541. particle.Drag = drag
  542. if locked == true then
  543. particle.LockedToPart = true
  544. end
  545. particle.Speed = NumberRange.new(speed*0.8,speed)
  546. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  547. particle.Enabled = isenabledbydefault
  548. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  549. end))
  550. return particle
  551. end
  552.  
  553. --//=================================\\
  554. --|| RAGDOLL STUFF
  555. --\\=================================//
  556.  
  557. function recurse(root,callback,i)
  558. i= i or 0
  559. for _,v in pairs(root:GetChildren()) do
  560. i = i + 1
  561. callback(i,v)
  562.  
  563. if #v:GetChildren() > 0 then
  564. i = recurse(v,callback,i)
  565. end
  566. end
  567.  
  568. return i
  569. end
  570.  
  571. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  572. attachmentName = attachmentName.."RigAttachment"
  573. local constraint = Instance.new(className.."Constraint")
  574. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  575. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  576. constraint.Name = "RagdollConstraint"..part1.Name
  577.  
  578. for _,propertyData in next,properties or {} do
  579. constraint[propertyData[1]] = propertyData[2]
  580. end
  581.  
  582. constraint.Parent = character
  583. end
  584.  
  585. function getAttachment0(character, attachmentName)
  586. for _,child in next,character:GetChildren() do
  587. local attachment = child:FindFirstChild(attachmentName)
  588. if attachment then
  589. return attachment
  590. end
  591. end
  592. end
  593.  
  594. function ArtificialHitbox(Part)
  595. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  596. HITBOX.CanCollide = true
  597. HITBOX.CFrame = Part.CFrame
  598. weldBetween(Part,HITBOX)
  599. end
  600.  
  601. function R15Ragdoll(character,KeepArms)
  602. character:BreakJoints()
  603. coroutine.resume(coroutine.create(function()
  604. recurse(character, function(_,v)
  605. if v:IsA("Attachment") then
  606. v.Axis = Vector3.new(0, 1, 0)
  607. v.SecondaryAxis = Vector3.new(0, 0, 1)
  608. v.Rotation = Vector3.new(0, 0, 0)
  609. end
  610. end)
  611. for _,child in next,character:GetChildren() do
  612. if child:IsA("Accoutrement") then
  613. for _,part in next,child:GetChildren() do
  614. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  615. local attachment1 = part:FindFirstChildOfClass("Attachment")
  616. local attachment0 = getAttachment0(character,attachment1.Name)
  617. if attachment0 and attachment1 then
  618. local constraint = Instance.new("HingeConstraint")
  619. constraint.Attachment0 = attachment0
  620. constraint.Attachment1 = attachment1
  621. constraint.LimitsEnabled = true
  622. constraint.UpperAngle = 0
  623. constraint.LowerAngle = 0
  624. constraint.Parent = character
  625. end
  626. ArtificialHitbox(part)
  627. elseif part.Name == "HumanoidRootPart" then
  628. part:remove()
  629. end
  630. end
  631. end
  632. end
  633.  
  634. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  635. {"LimitsEnabled",true};
  636. {"UpperAngle",5};
  637. })
  638. if character:FindFirstChild("Head") then
  639. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  640. {"LimitsEnabled",true};
  641. {"UpperAngle",15};
  642. })
  643. end
  644.  
  645. local handProperties = {
  646. {"LimitsEnabled", true};
  647. {"UpperAngle",0};
  648. {"LowerAngle",0};
  649. }
  650. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  651. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  652.  
  653. local shinProperties = {
  654. {"LimitsEnabled", true};
  655. {"UpperAngle", 0};
  656. {"LowerAngle", -75};
  657. }
  658. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  659. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  660.  
  661. local footProperties = {
  662. {"LimitsEnabled", true};
  663. {"UpperAngle", 15};
  664. {"LowerAngle", -45};
  665. }
  666. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  667. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  668. if KeepArms == true then
  669. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  670. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  671. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  672. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  673. end
  674. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  675. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  676. Debris:AddItem(character,5)
  677. end))
  678. end
  679.  
  680. function Ragdoll(Character2,CharTorso,KeepArms)
  681. coroutine.resume(coroutine.create(function()
  682. Character2:BreakJoints()
  683. local hum = Character2:findFirstChild("Humanoid")
  684. hum:remove()
  685. local function Scan(ch)
  686. local e
  687. for e = 1,#ch do
  688. Scan(ch[e]:GetChildren())
  689. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  690. ch[e]:remove()
  691. end
  692. end
  693. end
  694. local NEWHUM = IT("Humanoid")
  695. NEWHUM.Name = "Corpse"
  696. NEWHUM.Health = 0
  697. NEWHUM.MaxHealth = 0
  698. NEWHUM.PlatformStand = true
  699. NEWHUM.Parent = Character2
  700. NEWHUM.DisplayDistanceType = "None"
  701.  
  702. local ch = Character2:GetChildren()
  703. local i
  704. for i = 1,#ch do
  705. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  706. ch[i]:remove()
  707. end
  708. end
  709.  
  710. local Torso2 = Character2.Torso
  711. local movevector = Vector3.new()
  712.  
  713. if Torso2 then
  714. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  715. local Head = Character2:FindFirstChild("Head")
  716. if Head then
  717. local Neck = Instance.new("Weld")
  718. Neck.Name = "Neck"
  719. Neck.Part0 = Torso2
  720. Neck.Part1 = Head
  721. Neck.C0 = CFrame.new(0, 1.5, 0)
  722. Neck.C1 = CFrame.new()
  723. Neck.Parent = Torso2
  724.  
  725. end
  726. local Limb = Character2:FindFirstChild("Right Arm")
  727. if Limb and KeepArms == true then
  728.  
  729. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  730. local Joint = Instance.new("Glue")
  731. Joint.Name = "RightShoulder"
  732. Joint.Part0 = Torso2
  733. Joint.Part1 = Limb
  734. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  735. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  736. Joint.Parent = Torso2
  737.  
  738. local B = Instance.new("Part")
  739. B.TopSurface = 0
  740. B.BottomSurface = 0
  741. B.formFactor = "Symmetric"
  742. B.Size = Vector3.new(1, 1, 1)
  743. B.Transparency = 1
  744. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  745. B.Parent = Character2
  746. local W = Instance.new("Weld")
  747. W.Part0 = Limb
  748. W.Part1 = B
  749. W.C0 = CFrame.new(0, -0.5, 0)
  750. W.Parent = Limb
  751.  
  752. end
  753. local Limb = Character2:FindFirstChild("Left Arm")
  754. if Limb and KeepArms == true then
  755.  
  756. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  757. local Joint = Instance.new("Glue")
  758. Joint.Name = "LeftShoulder"
  759. Joint.Part0 = Torso2
  760. Joint.Part1 = Limb
  761. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  762. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  763. Joint.Parent = Torso2
  764.  
  765. local B = Instance.new("Part")
  766. B.TopSurface = 0
  767. B.BottomSurface = 0
  768. B.formFactor = "Symmetric"
  769. B.Size = Vector3.new(1, 1, 1)
  770. B.Transparency = 1
  771. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  772. B.Parent = Character2
  773. local W = Instance.new("Weld")
  774. W.Part0 = Limb
  775. W.Part1 = B
  776. W.C0 = CFrame.new(0, -0.5, 0)
  777. W.Parent = Limb
  778.  
  779. end
  780. local Limb = Character2:FindFirstChild("Right Leg")
  781. if Limb then
  782.  
  783. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  784. local Joint = Instance.new("Glue")
  785. Joint.Name = "RightHip"
  786. Joint.Part0 = Torso2
  787. Joint.Part1 = Limb
  788. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  789. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  790. Joint.Parent = Torso2
  791.  
  792. local B = Instance.new("Part")
  793. B.TopSurface = 0
  794. B.BottomSurface = 0
  795. B.formFactor = "Symmetric"
  796. B.Size = Vector3.new(1, 1, 1)
  797. B.Transparency = 1
  798. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  799. B.Parent = Character2
  800. local W = Instance.new("Weld")
  801. W.Part0 = Limb
  802. W.Part1 = B
  803. W.C0 = CFrame.new(0, -0.5, 0)
  804. W.Parent = Limb
  805.  
  806. end
  807. local Limb = Character2:FindFirstChild("Left Leg")
  808. if Limb then
  809.  
  810. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  811. local Joint = Instance.new("Glue")
  812. Joint.Name = "LeftHip"
  813. Joint.Part0 = Torso2
  814. Joint.Part1 = Limb
  815. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  816. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  817. Joint.Parent = Torso2
  818.  
  819. local B = Instance.new("Part")
  820. B.TopSurface = 0
  821. B.BottomSurface = 0
  822. B.formFactor = "Symmetric"
  823. B.Size = Vector3.new(1, 1, 1)
  824. B.Transparency = 1
  825. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  826. B.Parent = Character2
  827. local W = Instance.new("Weld")
  828. W.Part0 = Limb
  829. W.Part1 = B
  830. W.C0 = CFrame.new(0, -0.5, 0)
  831. W.Parent = Limb
  832.  
  833. end
  834. --[
  835. local Bar = Instance.new("Part")
  836. Bar.TopSurface = 0
  837. Bar.BottomSurface = 0
  838. Bar.formFactor = "Symmetric"
  839. Bar.Size = Vector3.new(1, 1, 1)
  840. Bar.Transparency = 1
  841. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  842. Bar.Parent = Character2
  843. local Weld = Instance.new("Weld")
  844. Weld.Part0 = Torso2
  845. Weld.Part1 = Bar
  846. Weld.C0 = CFrame.new(0, 0.5, 0)
  847. Weld.Parent = Torso2
  848. --]]
  849. end
  850. Character2.Parent = workspace
  851. Debris:AddItem(Character2,5)
  852.  
  853. return Character2,Torso2
  854. end))
  855. end
  856.  
  857. --//=================================\\
  858. --|| WEAPON CREATION
  859. --\\=================================//
  860.  
  861. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  862. DUST.ZOffset = 1
  863. RightArm.Transparency = 1
  864. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(1,2,1),false)
  865. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  866. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(1.4,1.4,1.4),false)
  867. MakeForm(Sphere,"Ball")
  868. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  869. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Part", VT(0.3,0.3,0.1),false)
  870. MakeForm(LaserPart,"Ball")
  871. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  872. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.3,0.3,0.2),false)
  873. MakeForm(Bump,"Ball")
  874. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  875. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Part", VT(0.4,0,0.4),false)
  876. MakeForm(BottomLaser,"Cyl")
  877. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Bright violet", "Part", VT(0,0.5,0.5),false)
  879. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  880. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Fire yellow", "Part", VT(0,0.5,0.5),false)
  881. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  882. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Flame reddish orange", "Part", VT(0,0.5,0.5),false)
  883. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  884. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Dark Royal blue", "Part", VT(0,0.56,0.5),false)
  885. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  886. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Shamrock", "Part", VT(0,0.56,0.5),false)
  887. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  888. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  889. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  890. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Shamrock", "Part", VT(0,0.3,0.5),false)
  891. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  892. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Flame reddish orange", "Part", VT(1.4,0,1.4),false)
  893. MakeForm(Part,"Cyl")
  894. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  895. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark Royal blue", "Part", VT(1.4,0,1.4),false)
  896. MakeForm(Part,"Cyl")
  897. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  898. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Bright yellow", "Part", VT(0.3,1.6,0.7),false)
  899. MakeForm(Sphere,"Ball")
  900. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  901.  
  902. for _, c in pairs(Weapon:GetChildren()) do
  903. if c.ClassName == "Part" then
  904. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  905. end
  906. end
  907.  
  908. local SKILLTEXTCOLOR = C3(1,0,0)
  909. local SKILLFONT = "SciFi"
  910. local SKILLTEXTSIZE = 5
  911.  
  912. Weapon.Parent = Character
  913.  
  914. Humanoid.Died:connect(function()
  915. ATTACK = true
  916. end)
  917.  
  918. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  919. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  920. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  921. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  922. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  923. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  924.  
  925. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z - Warp]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  926. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B - Fly]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  927. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C - De-arm]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  928. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V - Space Saw]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  929. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E - Killing Screech]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  930. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X - Power Shot]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  931. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T - Minor Improvements]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 7")
  932.  
  933. --//=================================\\
  934. --|| ATTACK FUNCTIONS AND STUFF
  935. --\\=================================//
  936.  
  937. function Warp()
  938. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  939. if HITFLOOR then
  940. CharacterFade(C3(0.5,0,0),50)
  941. HITPOS = HITPOS + VT(0,3.5,0)
  942. local POS = RootPart.Position
  943. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  944. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  945. end
  946. end
  947.  
  948. function Dash()
  949. ATTACK = true
  950. Rooted = true
  951. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  952. local LOOP = 0
  953. repeat
  954. LOOP = LOOP + 1
  955. Swait()
  956. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  957. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  958. if HITFLOOR then
  959. CharacterFade(C3(0.5,0,0),35)
  960. HITPOS = HITPOS + VT(0,3.5,0)
  961. local POS = RootPart.Position
  962. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  963. RootPart.Velocity = VT(0,0,0)
  964. RootPart.RotVelocity = VT(0,0,0)
  965. end
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. until KEYHOLD == false
  973. coroutine.resume(coroutine.create(function()
  974. for i = 1, 20 do
  975. Swait()
  976. SOUND.Volume = SOUND.Volume - 1/20
  977. end
  978. SOUND:remove()
  979. end))
  980. if LOOP > 50 then
  981. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  982. for i = 1, 100 do
  983. Swait()
  984. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  985. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  986. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. end
  994. end
  995. ATTACK = false
  996. Rooted = false
  997. end
  998.  
  999. function LimbRip()
  1000. ATTACK = true
  1001. Rooted = false
  1002. local TARGET = nil
  1003. local ROOT = nil
  1004. local HUMAN = nil
  1005. local DIST = 4
  1006. Speed = 12
  1007. for i=0, 1, 0.1 / Animation_Speed do
  1008. Swait()
  1009. local CHILDREN = workspace:GetDescendants()
  1010. for index, CHILD in pairs(CHILDREN) do
  1011. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1012. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1013. if HUM then
  1014. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1015. if TORSO and HUM.Health > 0 then
  1016. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1017. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1018. ROOT = TORSO
  1019. HUMAN = HUM
  1020. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1021. end
  1022. end
  1023. end
  1024. end
  1025. end
  1026. if ROOT then
  1027. break
  1028. end
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. end
  1036. Speed = 16
  1037. if ROOT then
  1038. CreateSound(305685800,Torso,5,1.3,false)
  1039. Rooted = true
  1040. local GORED = false
  1041. coroutine.resume(coroutine.create(function()
  1042. repeat
  1043. Swait()
  1044. ROOT.Anchored = true
  1045. until GORED == true
  1046. ROOT.Anchored = false
  1047. end))
  1048. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1049. if TARGET.Name == "Torso" then
  1050. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1051. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1052. if RARM and LARM then
  1053. for i=0, 1, 0.1 / Animation_Speed do
  1054. Swait()
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. end
  1062. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1063. if c:IsA("JointInstance") then
  1064. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1065. c:remove()
  1066. end
  1067. end
  1068. end
  1069. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1070. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1072. for i=0, 1, 0.1 / Animation_Speed do
  1073. Swait()
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. end
  1081. for i=0, 1, 0.1 / Animation_Speed do
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. end
  1090. for i=0, 0.1, 0.1 / Animation_Speed do
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. end
  1099. GORED = true
  1100. Ragdoll(TARGET.Parent,Torso)
  1101. if ROOT.Name ~= "Torso" then
  1102. ROOT:remove()
  1103. end
  1104. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1105. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1106. local bv = Instance.new("BodyVelocity",TARGET)
  1107. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1108. bv.velocity = TARGET.CFrame.lookVector*75
  1109. Debris:AddItem(bv,0.05)
  1110. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1111. for i=0, 0.5, 0.1 / Animation_Speed do
  1112. Swait()
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. end
  1120. for i=0, 1, 0.1 / Animation_Speed do
  1121. Swait()
  1122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. end
  1129. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Bright yellow", "Part", RARM.Size, false)
  1130. HITBOX.CFrame = RARM.CFrame
  1131. HITBOX.CanCollide = true
  1132. weldBetween(RARM,HITBOX)
  1133. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Bright yellow", "Part", RARM.Size, false)
  1134. HITBOX.CFrame = LARM.CFrame
  1135. HITBOX.CanCollide = true
  1136. weldBetween(LARM,HITBOX)
  1137. RGRAB:remove()
  1138. LGRAB:remove()
  1139. for i=0, 0.4, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. end
  1149. elseif TARGET.Name == "UpperTorso" then
  1150. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1151. for i=0, 0.3, 0.1 / Animation_Speed do
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. end
  1160. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Dark Royal blue", "Part", VT(0,0,0),false)
  1161. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1162. local BLADE = true
  1163. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1164. coroutine.resume(coroutine.create(function()
  1165. repeat
  1166. Swait()
  1167. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1168. until BLADE == false
  1169. SAWBLADE:remove()
  1170. end))
  1171. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1172. for i=0, 1, 0.1 / Animation_Speed do
  1173. Swait()
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. end
  1181. for i=0, 3, 0.1 / Animation_Speed do
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. end
  1190. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1191. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1192. for i=0, 1, 0.1 / Animation_Speed do
  1193. Swait()
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. end
  1201. for i=0, 3, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1211. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1212. BLADE = false
  1213. for i=0, 0.5, 0.1 / Animation_Speed do
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. end
  1222. for i=0, 0.1, 0.1 / Animation_Speed do
  1223. Swait()
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. end
  1231. GORED = true
  1232. TARGET.Parent:BreakJoints()
  1233. R15Ragdoll(TARGET.Parent)
  1234. if ROOT.Name ~= "Torso" then
  1235. ROOT:remove()
  1236. end
  1237. local bv = Instance.new("BodyVelocity",TARGET)
  1238. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1239. bv.velocity = TARGET.CFrame.lookVector*75
  1240. Debris:AddItem(bv,0.05)
  1241. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1242. for i=0, 0.3, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. end
  1251. end
  1252. end
  1253. end
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257.  
  1258. function Buzzsaw()
  1259. ATTACK = true
  1260. Rooted = false
  1261. local ARMSPEED = 0.1
  1262. local TARGET = nil
  1263. local ROOT = nil
  1264. local HUMAN = nil
  1265. local DIST = 4
  1266. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Dark Royal blue", "Part", VT(0,0,0),false)
  1267. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1268. local BLADE = true
  1269. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1270. coroutine.resume(coroutine.create(function()
  1271. repeat
  1272. Swait()
  1273. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1274. until BLADE == false
  1275. SAWBLADE:remove()
  1276. end))
  1277. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1278. for i=0, 1, 0.1 / Animation_Speed do
  1279. Swait()
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. end
  1287. for i=0, 2, 0.1 / Animation_Speed do
  1288. Swait()
  1289. local CHILDREN = workspace:GetDescendants()
  1290. for index, CHILD in pairs(CHILDREN) do
  1291. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1292. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1293. if HUM then
  1294. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1295. if TORSO and HUM.Health > 0 then
  1296. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1297. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1298. ROOT = TORSO
  1299. HUMAN = HUM
  1300. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1301. end
  1302. end
  1303. end
  1304. end
  1305. end
  1306. if ROOT then
  1307. break
  1308. end
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. end
  1316. if ROOT then
  1317. ARMSPEED = 0.03
  1318. Rooted = true
  1319. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1320. repeat
  1321. HUMAN.Health = HUMAN.Health - 0.5
  1322. Swait()
  1323. ROOT.Anchored = true
  1324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1331. ROOT.Anchored = false
  1332. if HUMAN.Health == 0 then
  1333. if ROOT.Name ~= "Torso" then
  1334. ROOT:remove()
  1335. end
  1336. if TARGET.Name == "Torso" then
  1337. Ragdoll(HUMAN.Parent,Torso,true)
  1338. elseif TARGET.Name == "UpperTorso" then
  1339. R15Ragdoll(HUMAN.Parent,true)
  1340. end
  1341. end
  1342. end
  1343. BLADE = false
  1344. ATTACK = false
  1345. Rooted = false
  1346. end
  1347.  
  1348. function ReeeEEEEEE()
  1349. ATTACK = true
  1350. Rooted = false
  1351. Speed = 16
  1352. local FX = CreateSound(862491729, Head, 4, 0.5, false)
  1353. repeat
  1354. Swait()
  1355. FX.Parent = Head
  1356. local CHILDREN = workspace:GetDescendants()
  1357. for index, CHILD in pairs(CHILDREN) do
  1358. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1359. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1360. if HUM then
  1361. local TORSO = CHILD:FindFirstChild("Head")
  1362. if TORSO then
  1363. if (TORSO.Position - Head.Position).Magnitude <= 9999999999999 then
  1364. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1365. TORSO:remove()
  1366. if CHILD:FindFirstChild("Torso") then
  1367. Ragdoll(CHILD,Torso,true)
  1368. elseif CHILD:FindFirstChild("UpperTorso") then
  1369. R15Ragdoll(CHILD,true)
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end
  1375. end
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. until FX.Playing == false
  1383. Speed = 16
  1384. ATTACK = false
  1385. Rooted = false
  1386. end
  1387.  
  1388. function Needle()
  1389. ATTACK = true
  1390. Rooted = true
  1391. local GYRO = IT("BodyGyro",RootPart)
  1392. GYRO.D = 2
  1393. GYRO.P = 2000
  1394. GYRO.MaxTorque = VT(0,4000000,0)
  1395. local NEEDGYRO = true
  1396. coroutine.resume(coroutine.create(function()
  1397. repeat
  1398. Swait()
  1399. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1400. until NEEDGYRO == false
  1401. GYRO:Remove()
  1402. end))
  1403. for i=0, 0.3, 0.1 / Animation_Speed do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. end
  1412. for i=0, 1, 0.1 / Animation_Speed do
  1413. Swait()
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. end
  1421. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1422. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1423. NEEDGYRO = false
  1424. if HIT then
  1425. local NEEDLE = IT("Model",Effects)
  1426. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Bright violet", "Part", VT(0.3,0.6,0.3), false)
  1427. MakeForm(BASE,"Cyl")
  1428. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1429. weldBetween(BASE,HIT)
  1430. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Shamrock", "Part", VT(0.28,0.58,0.28), false)
  1431. MakeForm(FLUID,"Cyl")
  1432. FLUID.CFrame = BASE.CFrame
  1433. weldBetween(BASE,FLUID)
  1434. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Bright violet", "Part", VT(0,0.2,0), false)
  1435. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1436. weldBetween(BASE,PART)
  1437. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Bright violet", "Part", VT(0.1,0.1,0.1), false)
  1438. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1439. weldBetween(BASE,PART)
  1440. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Bright violet", "Part", VT(0.2,0.1,0.2), false)
  1441. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1442. weldBetween(BASE,PART)
  1443. Debris:AddItem(NEEDLE,7)
  1444. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1445. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1446. coroutine.resume(coroutine.create(function()
  1447. for i = 1, 500 do
  1448. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1449. if HUMAN.Health == 0 then
  1450. break
  1451. end
  1452. Swait(2)
  1453. end
  1454. if HUMAN.Health == 0 then
  1455. local CHILD = HUMAN.Parent
  1456. if CHILD:FindFirstChild("Torso") then
  1457. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1458. Ragdoll(CHILD,Torso,true)
  1459. elseif CHILD:FindFirstChild("UpperTorso") then
  1460. R15Ragdoll(CHILD,true)
  1461. end
  1462. end
  1463. end))
  1464. end
  1465. end
  1466. for i=0, 1, 0.1 / Animation_Speed do
  1467. Swait()
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. end
  1475. ATTACK = false
  1476. Rooted = false
  1477. end
  1478.  
  1479. function ScrewThis()
  1480. ATTACK = true
  1481. Rooted = true
  1482. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Flame Reddish orange", "Part", VT(2, 0.4, 0.4)/2,false)
  1483. SCREW.CanCollide = true
  1484. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1485. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1486. for i=0, 0.4, 0.1 / Animation_Speed do
  1487. Swait()
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494. end
  1495. SCREW.Transparency = 0
  1496. for i=0, 0.1, 0.1 / Animation_Speed do
  1497. Swait()
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. end
  1505. for i=0, 1, 0.1 / Animation_Speed do
  1506. Swait()
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. end
  1514. for i = 1, 3 do
  1515. for i=0, 0.3, 0.1 / Animation_Speed do
  1516. Swait()
  1517. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. end
  1525. for i=0, 1, 0.1 / Animation_Speed do
  1526. Swait()
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. end
  1534. end
  1535. if MRANDOM(1, 5) == 1 then
  1536. DUST:Emit(25)
  1537. WELD:remove()
  1538. CreateSound(328460122, RightArm, 3, 1, false)
  1539. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1540. Debris:AddItem(SCREW,6)
  1541. for i=0, 3, 0.1 / Animation_Speed do
  1542. Swait()
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. end
  1550. for i = 1, 3 do
  1551. for i=0, 0.35, 0.1 / Animation_Speed do
  1552. Swait()
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. end
  1560. for i=0, 0.35, 0.1 / Animation_Speed do
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. end
  1570. else
  1571. for i=0, 0.5, 0.1 / Animation_Speed do
  1572. Swait()
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. end
  1580. WELD:remove()
  1581. for i=0, 0.15, 0.1 / Animation_Speed do
  1582. Swait()
  1583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. end
  1590. Debris:AddItem(SCREW,6)
  1591. end
  1592. ATTACK = false
  1593. Rooted = false
  1594. end
  1595.  
  1596. --//=================================\\
  1597. --|| ASSIGN THINGS TO KEYS
  1598. --\\=================================//
  1599.  
  1600. function MouseDown(Mouse)
  1601. if ATTACK == false then
  1602. end
  1603. end
  1604.  
  1605. function MouseUp(Mouse)
  1606. HOLD = false
  1607. end
  1608.  
  1609. function KeyDown(Key)
  1610. KEYHOLD = true
  1611. if Key == "z" and ATTACK == false then
  1612. Warp()
  1613. end
  1614.  
  1615. if Key == "b" and ATTACK == false then
  1616. Dash()
  1617. end
  1618.  
  1619. if Key == "c" and ATTACK == false then
  1620. LimbRip()
  1621. end
  1622.  
  1623. if Key == "v" and ATTACK == false then
  1624. Buzzsaw()
  1625. end
  1626.  
  1627. if Key == "e" and ATTACK == false then
  1628. ReeeEEEEEE()
  1629. end
  1630.  
  1631. if Key == "x" and ATTACK == false then
  1632. Needle()
  1633. end
  1634.  
  1635. if Key == "t" and ATTACK == false then
  1636. ScrewThis()
  1637. end
  1638. end
  1639.  
  1640. function KeyUp(Key)
  1641. KEYHOLD = false
  1642. end
  1643.  
  1644. Mouse.Button1Down:connect(function(NEWKEY)
  1645. MouseDown(NEWKEY)
  1646. end)
  1647. Mouse.Button1Up:connect(function(NEWKEY)
  1648. MouseUp(NEWKEY)
  1649. end)
  1650. Mouse.KeyDown:connect(function(NEWKEY)
  1651. KeyDown(NEWKEY)
  1652. end)
  1653. Mouse.KeyUp:connect(function(NEWKEY)
  1654. KeyUp(NEWKEY)
  1655. end)
  1656.  
  1657. --//=================================\\
  1658. --\\=================================//
  1659.  
  1660. function AntiTimeStop()
  1661. for _, c in pairs(Character:GetChildren()) do
  1662. if c:IsA("BasePart") then
  1663. c.Anchored = false
  1664. end
  1665. end
  1666. for _, c in pairs(Weapon:GetChildren()) do
  1667. if c:IsA("BasePart") then
  1668. c.Anchored = false
  1669. end
  1670. end
  1671. end
  1672.  
  1673. --//=================================\\
  1674. --|| WRAP THE WHOLE SCRIPT UP
  1675. --\\=================================//
  1676.  
  1677. Humanoid.Changed:connect(function(Jump)
  1678. if Jump == "Jump" and (Disable_Jump == true) then
  1679. Humanoid.Jump = false
  1680. end
  1681. end)
  1682.  
  1683. local sick = IT("Sound")
  1684.  
  1685. while true do
  1686. Swait()
  1687. script.Parent = WEAPONGUI
  1688. ANIMATE.Parent = nil
  1689. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1690. v:Stop();
  1691. end
  1692. SINE = SINE + CHANGE
  1693. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1694. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1695. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1696. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1697. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1698. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1699. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1700. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1701. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1702. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1703. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1704. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1705. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1706. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1707. end
  1708. if HITFLOOR == nil then
  1709. ANIM = "Midair"
  1710. if ATTACK == false then
  1711. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. end
  1718. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1719. ANIM = "Idle"
  1720. if ATTACK == false then
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. end
  1728. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1729. ANIM = "Walk"
  1730. if ATTACK == false then
  1731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1737. end
  1738. end
  1739. Humanoid.MaxHealth = 10e10
  1740. Humanoid.Health = 10e10
  1741. sick.SoundId = "rbxassetid://1689407690"
  1742. sick.Looped = true
  1743. sick.Pitch = 1
  1744. sick.Volume = 2
  1745. sick.Playing = true
  1746. sick.Parent = Effects
  1747. AntiTimeStop()
  1748. if Rooted == false then
  1749. Disable_Jump = false
  1750. Humanoid.WalkSpeed = Speed
  1751. elseif Rooted == true then
  1752. Disable_Jump = true
  1753. Humanoid.WalkSpeed = 0
  1754. end
  1755. Humanoid.Name = "Killbot"
  1756. end
  1757.  
  1758. --//=================================\\
  1759. --\\=================================//
  1760.  
  1761. --//====================================================\\--
  1762. --|| END OF SCRIPT
  1763. --\\====================================================//--
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