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  1. # This is your config.yml file. In here you can customize all BukkitGames options.
  2. # Use double quotes (") instead of single quotes (') for strings!
  3. # More informaton and tutorials are available here: https://bitbucket.org/ftbastler/bukkitgames/wiki/
  4.  
  5. # --- DATABASE OPTIONS ---
  6.  
  7. # If set to true, BukkitGames will use MySQL. If set to false, BukkitGames will use SQLite.
  8. MYSQL: false
  9.  
  10. # SQLite Configuration (Use this if you have set MYSQL to false)
  11. # -> The database file needs to be located in your "/plugins" folder. If it does not exist, BukkitGames will try to create it.
  12. FILENAME: "bukkitgames"
  13. EXTENSION: ".db"
  14.  
  15. # MySQL Configuration (Use this if you have set MYSQL to true)
  16. # -> Please put your username and password in "".
  17. HOSTNAME: "mysqlhost.com"
  18. PORT: 3306
  19. USERNAME: "test"
  20. PASSWORD: "pw123"
  21. DATABASE: "bukkitgames"
  22.  
  23.  
  24. # --- GENERAL OPTIONS ---
  25.  
  26. # Set a name for your server. The name will be displayed e.g. in the MOTD. Should not be longer than 32 characters.
  27. SERVER_NAME: "PR Test Server"
  28.  
  29. # Minimum amount of players required to start the game.
  30. MIN_PLAYERS_START: 2
  31.  
  32. # Length of the pre-game period in seconds.
  33. PREGAME_TIME: 220
  34.  
  35. # Length of invincibility period in seconds.
  36. INVINCIBILITY_TIME: 120
  37.  
  38. # Maximum length of a game in minutes.
  39. MAX_GAME_TIME: 20
  40.  
  41. # Time in minutes after which the feast will spawn. For best results set this to MAX_GAME_TIME / 2.
  42. FEAST_SPAWN_TIME: 22
  43.  
  44. # If set to true, BukkitGames will provide some default abilities. (Check the wiki to create your own ones!)
  45. DEFAULT_ABILITIES: true
  46.  
  47. # If set to true, the health of a tribute will be shown below his name.
  48. HEALTH_BELOW_NAME: false
  49.  
  50. # If set to true, players can create teams. (Team members won't be tracked by a player's compass etc.)
  51. ENABLE_TEAMS: true
  52.  
  53.  
  54. # --- UPDATING OPTIONS ---
  55.  
  56. # If set to true, the plugin will automatically install new versions.
  57. # -> The plugin will also automatically merge your old configuration files with the new ones.
  58. # We recommend you to leave this enabled, so bugfixes get installed immediately and you don't have to update the plugin and all files manually all the time.
  59. AUTO_UPDATE: true
  60.  
  61.  
  62. # --- MONEY AND KIT OPTIONS ---
  63.  
  64. # If set to false, kit purchases will be disabled. This means players won't receive any money and the kit shop will be disabled.
  65. # -> Warning: This also means that players will no longer be able to access kits they have bought using their credits.
  66. ENABLE_KIT_PURCHASES: false
  67.  
  68. # Amount of money a player will get when he wins a game.
  69. MONEY_FOR_WIN: 5
  70.  
  71. # Amount of money a player will get when he kills a tribute.
  72. MONEY_FOR_KILL: 1
  73.  
  74. # Whether kit purchases should be permanent (e.g. buy a kit once and use it forever) or not (e.g. buy a kit only for the next game).
  75. PERMANENT_KIT_PURCHASES: false
  76.  
  77. # If set true, the winner of the last game will be able to access all kits (as a reward) for one game, and one game only.
  78. WINNER_REWARD_ALL_KITS: false
  79.  
  80. # If set to true, players will also be able to see which kits they could access if he had permissions for them (in the kit menus).
  81. SHOW_OTHER_KITS: true
  82.  
  83. # If set to true, players that didn't choose a kit when the game starts will be given a random kit of all the kits they can access.
  84. RANDOM_KIT_IF_NONE: false
  85.  
  86.  
  87. # --- FUNCTIONAL ITEMS OPTIONS ---
  88. # -> Please be sure to set a different item for every "ITEM" option in this section.
  89.  
  90. # If set to true, players will be given items, with which he can open the item menus etc.
  91. # -> This also toggles if spectators can open the teleport menu with a right click.
  92. ENABLE_FUNCTIONAL_ITEMS: true
  93.  
  94. # Set which item to use for opening the "kit selection" menu.
  95. ITEM_SELECT_KIT_MENU: "CHEST"
  96.  
  97. # Set which item to use for opening the "kit purchasing" menu.
  98. ITEM_BUY_KIT_MENU: "EMERALD"
  99.  
  100. # Set which item to use for displaying the amount of money a player has.
  101. ITEM_VIEW_MONEY: "GOLD_NUGGET"
  102.  
  103. # If set to true, players will receive a compass to locate other players, the feast and the cornucopia.
  104. COMPASS: true
  105.  
  106.  
  107. # --- FEAST AND CORNUCOPIA GENERATION OPTIONS ---
  108.  
  109. # If set to true, feast and cornucopia will be protected.
  110. PROTECT_STRUCTURES: true
  111.  
  112. # If set to true, a cornucopia will be generated at spawn.
  113. # -> When BukkitGames uses a custom world, this option will be disabled.
  114. # You will have to create a per-world configuration file for that world to enable it (visit the wiki for help).
  115. GENERATE_CORNUCOPIA: false
  116.  
  117. # If set to true, a feast will be generated at a random spot after some time (see time options).
  118. # -> When BukkitGames uses a custom world, this option will be disabled.
  119. # You will have to create a per-world configuration file for that world to enable it (visit the wiki for help).
  120. GENERATE_FEAST: false
  121.  
  122.  
  123. # --- CUSTOM WORLD OPTIONS ---
  124. # -> The options in this section only apply if you have added a custom world to the BukkitGames. (Visit the wiki for more information.)
  125.  
  126. # If set to true, the plugin will decide everytime your server starts whether to use a custom world or a randomly generated one.
  127. RANDOM_WORLD_PICKING: false
  128.  
  129. # If set to true, at the end of each game there will be a vote to decide which custom world to use for the next game.
  130. # -> Please note that when RANDOM_WORLD_PICKING is enabled, a "randomly generated world" option will be addded to the voting so players can also choose to play on wild terrain.
  131. VOTE_FOR_NEXT_WORLD: false
  132.  
  133. # If set to true, every available option for the next world voting will be displayed in chat.
  134. # -> The option VOTE_FOR_NEXT_WORLD has to be set to true to make this work.
  135. DISPLAY_VOTING_OPTIONS_IN_CHAT: true
  136.  
  137. # If set to true, the plugin will fill the chests on a custom map with random items.
  138. # -> To customize the items in the chests please visit the BukkitGames wiki.
  139. FILL_RANDOM_CHESTS: true
  140.  
  141. # Maximum amount of items to add to a chest on a custom map.
  142. # -> Only active when FILL_RANDOM_CHESTS is set to true.
  143. MAX_ITEMS_PER_CHEST: 7
  144.  
  145.  
  146. # --- COMMAND OPTIONS ---
  147.  
  148. # A list of commands to execute before the server shuts down. Commands are seperated by a semicolon (";").
  149. PRE_SHUTDOWN_COMMANDS: "say Restarting server...;restart"
  150.  
  151. # If set to true, a user will require the permission "bg.cmd.[cmdName]" for executing a user command.
  152. # -> Useful if you want to restrict a user command to certain groups or players.
  153. # -> Admin commands still require the permission "bg.admin".
  154. ENABLE_COMMAND_PERMISSIONS: false
  155.  
  156. # If set to true, command aliases (e.g. "/kit" or "/start") will be disabled.
  157. DISABLE_COMMAND_ALIASES: false
  158.  
  159.  
  160. # --- WORLD/MAP OPTIONS ---
  161.  
  162. # Set the radius for the circle around spawn the players will be spawned upon.
  163. PLAYER_SPAWN_RADIUS: 1
  164.  
  165. # If set to true, the plugin will use the vanilla square world border. If set to false, the plugin will use its own circular world border.
  166. SQUARE_WORLD_BORDER: false
  167.  
  168. # If square: Side length of the border in blocks. If circular: Radius of the world border around the spawn point.
  169. # -> Square: Recommended 600 blocks. Circular: Recommended 300 blocks.
  170. WORLD_BORDER_SIZE: 100000
  171.  
  172. # If set to true, the world border will shrink during the game.
  173. SHRINK_WORLD_BORDER: false
  174.  
  175.  
  176. # --- OTHER OPTIONS ---
  177.  
  178. # If set to true, players will be allowed to join during a game and spectate it.
  179. SPECTATORS: false
  180.  
  181. # If set to true, players will be kicked when they die. (If set to false, SPECTATORS has to be enabled!)
  182. KICK_ON_DEATH: false
  183.  
  184. # If set to true, tributes will drop their head as a skull upon death.
  185. TRIBUTES_DROP_SKULL: false
  186.  
  187. # If set to true, the scoreboard will no longer be displayed.
  188. DISABLE_SCOREBOARD: false
  189.  
  190. # If set to true, all tributes will not be able to move until the game begins.
  191. PRE_GAME_FREEZE: false
  192.  
  193. # If set to true, the plugin will allow all players to fly until the game begins. (If set to true, PRE_GAME_FREEZE has to be disabled!)
  194. PRE_GAME_FLY: true
  195.  
  196. # If set to true, the name of the kit the player chose will be displayed in front of his name when he chats and in his death message.
  197. KIT_BEFORE_NAME: false
  198.  
  199.  
  200. # --- WEB-API OPTIONS ---
  201. # -> For more information about this feature, please visit the BukkitGames wiki.
  202.  
  203. # If set to true, BukkitGames will provide an API for websites.
  204. # -> The API can be access with the following URL: <your server ip>:<web-api-port>/?password=<web-api-password>
  205. WEB_API: false
  206.  
  207. # If WEB_API is set to true, please enter a password so only authorised persons can access the API.
  208. # -> Please put your password in "".
  209. WEB_API_PASSWORD: "password"
  210.  
  211. # If WEB_API is set to true, please set a port for it. Choose a port that does not conflict with other applications.
  212. WEB_API_PORT: 8184
  213.  
  214.  
  215. # --- DEBUG OPTIONS ---
  216. # -> Warning: If you are not debugging or experimenting, keep the following options disabled.
  217.  
  218. # If set to true, the MOTD will be displayed without colors.
  219. DISABLE_COLORS_IN_MOTD: false
  220.  
  221. # If set to true, the online/offline mode check will be bypassed. (This might cause damage to your database!)
  222. BYPASS_ONLINE_OFFLINE_MODE_CHECK: false
  223.  
  224. # If set to true, BukkitGames will not check if the game should end. Basically, the game will keep going forever.
  225. DISABLE_GAME_END_CHECK: false
  226.  
  227. # If set to true, at the end of a game BukkitGames will NOT celebrate the winner or restart the server. Basically, NOTHING will happen.
  228. DO_NOT_MAKE_GAME_END_AWESOME: false
  229.  
  230. # If set to true, BukkitGames will shutdown the server if it could not establish a SQL connection.
  231. SHUTDOWN_SERVER_IF_SQL_CONNECTION_FAILS: false
  232.  
  233. # If set to true, admins and moderators will not be teleported to spawn at the beginning of a game.
  234. DO_NOT_TELEPORT_GAMEMAKERS_AT_START: false
  235.  
  236. # If set to true, the plugin will stop reacting to the AsyncPlayerChatEvent.
  237. DO_NOT_REACT_TO_CHAT_EVENT: false
  238.  
  239. # If set to true, the plugin will stop blocking the EntityInteractEvent in pregame.
  240. DO_NOT_BLOCK_ENTITY_INTERACT: true
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