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- Thunder1
- Level: Black 1
- Cost: 1 mana
- Components: V, S, M
- Casting Time: 1 standard action
- Range: Medium (100ft + 10ft/CL)
- Target: One creature or object
- Duration: Instantaneous
- Saving Throw: Reflex halves
- Spell Resistance: Yes
- You release a stroke of electrical energy from your fingertips that deals 1d4 + casting modifier + caster level (max +3) damage to a target.
- The DC for this spell is equal to 11 + casting modifier. This spell deals an additional 1d4 + 1 damage on critical failure against save DC.
- Ice1
- Level: Black 1
- Cost: 1 mana
- Components: V, S, M
- Casting Time: 1 standard action
- Range: Medium (100ft + 10ft/CL)
- Target: One creature or object
- Duration: Instantaneous
- Saving Throw: Fortitude halves
- Spell Resistance: Yes
- You can channel cold energy at a target, dealing 1d4 + casting modifier + caster level (max +3) to a target.
- The DC for this spell is equal to 11 + casting modifier. This spell deals an additional 1d4 + 1 damage on critical failure against save DC.
- Lock1
- Level: Black 1
- Cost: 1 mana
- Components: S, M
- Casting Time: 1 standard action
- Range: Medium (100ft + 10ft/CL)
- Target: One creature or object
- Duration: 1 minute
- Saving Throw: None
- Spell Resistance: Yes
- Those who look at the target of this spell can discern openings openings in the target's defenses. The target receives a -2 dodge penalty to AC and critical strikes against it are automatically confirmed.
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