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Fenris Materia

Apr 20th, 2015
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  1. Thunder1
  2. Level: Black 1
  3. Cost: 1 mana
  4. Components: V, S, M
  5. Casting Time: 1 standard action
  6. Range: Medium (100ft + 10ft/CL)
  7. Target: One creature or object
  8. Duration: Instantaneous
  9. Saving Throw: Reflex halves
  10. Spell Resistance: Yes
  11. You release a stroke of electrical energy from your fingertips that deals 1d4 + casting modifier + caster level (max +3) damage to a target.
  12. The DC for this spell is equal to 11 + casting modifier. This spell deals an additional 1d4 + 1 damage on critical failure against save DC.
  13.  
  14. Ice1
  15. Level: Black 1
  16. Cost: 1 mana
  17. Components: V, S, M
  18. Casting Time: 1 standard action
  19. Range: Medium (100ft + 10ft/CL)
  20. Target: One creature or object
  21. Duration: Instantaneous
  22. Saving Throw: Fortitude halves
  23. Spell Resistance: Yes
  24. You can channel cold energy at a target, dealing 1d4 + casting modifier + caster level (max +3) to a target.
  25. The DC for this spell is equal to 11 + casting modifier. This spell deals an additional 1d4 + 1 damage on critical failure against save DC.
  26.  
  27. Lock1
  28. Level: Black 1
  29. Cost: 1 mana
  30. Components: S, M
  31. Casting Time: 1 standard action
  32. Range: Medium (100ft + 10ft/CL)
  33. Target: One creature or object
  34. Duration: 1 minute
  35. Saving Throw: None
  36. Spell Resistance: Yes
  37. Those who look at the target of this spell can discern openings openings in the target's defenses. The target receives a -2 dodge penalty to AC and critical strikes against it are automatically confirmed.
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