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WathWolfy

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Mar 26th, 2020
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  1. local me = game.Players.LocalPlayer
  2. local char = me.Character
  3. local uis = game:GetService("UserInputService")
  4. local back = me.Backpack
  5.  
  6. local function mod(thing)
  7. for i, v in pairs(thing:GetDescendants()) do
  8. if v.Name == "Setting" then
  9. local s = require(v)
  10. s.Auto = true
  11. s.BaseDamage = math.huge
  12. s.FireRate = 0.01
  13. s.ReloadTime = 0.01
  14. s.AmmoPerClip = math.huge
  15. s.Lifesteal = 99999
  16. s.FlamingBullet = true
  17. s.ExplosiveEnabled = false
  18. s.Radius = 20
  19. s.CameraShakingEnabled = false
  20. end
  21. end
  22. end
  23.  
  24. uis.InputBegan:Connect(function(input, proc)
  25. if input.KeyCode == Enum.KeyCode.T and proc == false then
  26. if me.TeamColor == BrickColor.new("Really black") then
  27. char.HumanoidRootPart.CFrame = CFrame.new(107.433472, -16.7500744, -674.709351, 0.997867227, 8.27649771e-09, -0.0652763322, -7.34506145e-09, 1, 1.45091015e-08, 0.0652763322, -1.39986982e-08, 0.997867227)
  28. else
  29. char.HumanoidRootPart.CFrame = CFrame.new(108.099113, -16.27285, 174.721527, 0.813461602, 5.02934263e-08, -0.581618667, -1.87045508e-08, 1, 6.03109882e-08, 0.581618667, -3.81817529e-08, 0.813461602)
  30. end
  31. end
  32.  
  33. if input.KeyCode == Enum.KeyCode.F and proc == false then
  34. mod(back)
  35. mod(char)
  36. end
  37. end)
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