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- /*
- File: fn_copLights.sqf
- Author: mindstorm, modified by Adanteh
- Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
- Description:
- Adds the light effect to cop vehicles, specifically the offroad.
- */
- Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
- _vehicle = _this select 0;
- if(isNil "_vehicle" OR isNull _vehicle OR !(_vehicle getVariable "lights")) exitWith {};
- _lightRed = [20, 0.1, 0.1];
- _lightBlue = [0.1, 0.1, 20];
- _lightleft = "#lightpoint" createVehicle getpos _vehicle;
- sleep 0.2;
- _lightleft setLightColor _lightRed;
- _lightleft setLightBrightness 0.2;
- _lightleft setLightAmbient [0.1,0.1,1];
- switch (typeOf _vehicle) do
- {
- case "C_Offroad_01_F": { _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]]; };
- case "C_SUV_01_F": { _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]]; };
- case "B_MRAP_01_F": { _lightleft lightAttachObject [_vehicle, [-1, -2.8, 0.55]]; };
- case "C_Hatchback_01_F": { _lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]]; };
- case "C_Hatchback_01_sport_F": { _lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]]; };
- case "B_Heli_Light_01_F": { _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]]; };
- case "B_Heli_Transport_01_F": { _lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.96]]; };
- case "I_Heli_light_03_unarmed_F": { _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, -0.95]]; };
- case "I_MRAP_03_hmg_F": { _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]]; };
- case "I_MRAP_03_F": { _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]]; };
- case "B_APC_Wheeled_01_cannon_F": { _lightleft lightAttachObject [_vehicle, [-1, -2.8, 0.55]]; };
- case "B_MRAP_01_hmg_F": { _lightleft lightAttachObject [_vehicle, [-1, -2.8, 0.55]]; };
- };
- _lightleft setLightAttenuation [0.181, 0, 1000, 130];
- _lightleft setLightIntensity 10;
- _lightleft setLightFlareSize 0.38;
- _lightleft setLightFlareMaxDistance 150;
- _lightleft setLightUseFlare true;
- _lightright = "#lightpoint" createVehicle getpos _vehicle;
- sleep 0.2;
- _lightright setLightColor _lightBlue;
- _lightright setLightBrightness 0.2;
- _lightright setLightAmbient [0.1,0.1,1];
- switch (typeOf _vehicle) do
- {
- case "C_Offroad_01_F": { _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]]; };
- case "C_SUV_01_F": { _lightright lightAttachObject [_vehicle, [0.37,-1.2,0.42]]; };
- case "B_MRAP_01_F": { _lightright lightAttachObject [_vehicle, [1, -2.8, 0.55]]; };
- case "C_Hatchback_01_sport_F": { _lightright lightAttachObject [_vehicle, [0.6, 2, -0.95]]; };
- case "B_Heli_Light_01_F": { _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]]; };
- case "B_Heli_Transport_01_F": { _lightright lightAttachObject [_vehicle, [0.5, 0.0, 0.96]]; };
- case "I_Heli_light_03_unarmed_F": { _lightright lightAttachObject [_vehicle, [0.37, 0.0,-0.95]]; };
- case "I_MRAP_03_hmg_F": { _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]]; };
- case "I_MRAP_03_F": { _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]]; };
- case "B_APC_Wheeled_01_cannon_F": { _lightright lightAttachObject [_vehicle, [1, -2.8, 0.55]]; };
- case "B_MRAP_01_hmg_F": { _lightright lightAttachObject [_vehicle, [1, -2.8, 0.55]]; };
- };
- _lightright setLightAttenuation [0.181, 0, 1000, 130];
- _lightright setLightIntensity 10;
- _lightright setLightFlareSize 0.38;
- _lightright setLightFlareMaxDistance 150;
- _lightright setLightUseFlare true;
- //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
- _lightleft setLightDayLight true;
- _lightright setLightDayLight true;
- _leftRed = true;
- while{ (alive _vehicle)} do
- {
- if(!(_vehicle getVariable "lights")) exitWith {};
- if(_leftRed) then
- {
- _leftRed = false;
- _lightright setLightBrightness 0.0;
- sleep 0.05;
- _lightleft setLightBrightness 6;
- }
- else
- {
- _leftRed = true;
- _lightleft setLightBrightness 0.0;
- sleep 0.05;
- _lightright setLightBrightness 6;
- };
- sleep (_this select 1);
- };
- deleteVehicle _lightleft;
- deleteVehicle _lightright;
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