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May 21st, 2018
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  1. [RFC((int)PlayerRFC.SendPlayerData)]
  2. public void SendPlayerData(Vector3 pos, Quaternion rot, int state, int currentHealth, int maxHealth )
  3. {
  4. this.pos = pos;
  5. this.rot = rot;
  6. this.state = (Animations)state;
  7. if (!pb)
  8. {
  9. pb = GetComponent<PlayerBase>();
  10. }
  11. this.currentHealth = currentHealth;
  12. this.maxHealth = maxHealth;
  13. }
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