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- [RFC((int)PlayerRFC.SendPlayerData)]
- public void SendPlayerData(Vector3 pos, Quaternion rot, int state, int currentHealth, int maxHealth )
- {
- this.pos = pos;
- this.rot = rot;
- this.state = (Animations)state;
- if (!pb)
- {
- pb = GetComponent<PlayerBase>();
- }
- this.currentHealth = currentHealth;
- this.maxHealth = maxHealth;
- }
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