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- # all (get all new updates)
- autoUpdate: release
- # show newer versions. Valid Options: none, console, ops
- # none (don't show new versions)
- # console (show only to console log on startup)
- # ops (announce to ops on join, will only show this message once per server start)
- announceUpdate: console
- ## What is the money on this server called, or if you use Vault the money name will come from there
- moneyName: Vault
- ### Misc Options
- # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
- # to make them teleport higher by default, 1.0 = 1 block
- teleportYOffset: 1.0
- teleportYVelocity: 0
- # When a player joins an arena and their inventory is stored
- # how many old inventories should be saved
- # put in 0 if you don't want this option
- numberSavedInventories: 1
- # which player commands should be disabled when they enter an arena (use 'all' to disable everything)
- disabledCommands: [back,tp,tpa,tpaccept,home,f home,spawn,near,fly,heal,top,ligntning,fireball,auction,bid, home bed]
- # which player commands will be allowed. commands specified here will work even if ('all') is specified above
- enabledCommands: []
- # What commands should be disabled when the player is inside of a queue, but not in a match, (use 'all' to disable everything)
- disabledQueueCommands: [back,tp,tpa,tpaccept,home,f home,spawn,near,fly,heal,top,lightning,fireball,auction,bid, home bed]
- # which player commands will be allowed in a queue. commands specified here will work even if ('all') is specified above
- enabledQueueCommands: []
- # which heroes skills should be disabled when they enter an arena
- disabledHeroesSkills: []
- # If set to true, items that are usually not stackable will be stacked when
- # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
- ignoreMaxStackSize: false
- # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
- # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level
- unsafeItemEnchants: false
- # Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
- # If this is happening on your server set this to true.
- # This option will be taken away once I have confirmed bukkit has fixed the problem
- enableInvisibleTeleportFix: true
- # Check to make sure players have not used or dropped any items before letting them change classes
- needSameItemsToChangeClass: true
- # Use perms for join/leave signs.
- useSignPerms: false
- # When using WorldGuard when you select an area with the worldguard wand and perform the action
- # /<game type> alter <arena name> addregion
- # what are the default WG flags that will be used
- # These can be changed by the region name, which are called, ba-<arena name> inside of WG
- defaultWGFlags:
- build: false
- mob-spawning: false
- fly: false
- ### Option sets allow you to give an easy to remember name for a group of options
- # you can add as many of your own as you want
- # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
- # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
- optionSets:
- storeAll1:
- options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
- restoreAll1:
- options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
- ## default Options (these can be overridden by each match/event type)
- defaultOptions:
- useScoreboard: true ### Use the scoreboard
- useColoredNames: true ## color team names (needs TagAPI or Scoreboard)
- #### Match Options ####
- secondsTillMatch: 10 ## how long between onPrestart and onStart
- matchTime: 600 ## How long do timed matches last, (in seconds)
- secondsToLoot: 5 ## Time after winning to run around and collect loot
- matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
- ## when set to true when a player joins a queue the match will attempt to
- ## start after the forceStartTime regardless if the minimum amount of people
- ## have joined. Example: say 2 teams of 4 people each is needed, if after
- ## the forceStartTime is exceeded only 2 teams of 1 person is needed to start.
- matchEnableForceStart: true
- ## Default time before a match is started with the minimum amount of players
- matchForceStartTime: 30
- ## Enable ready block (a block players can click to signify they are ready)
- enablePlayerReadyBlock: false
- readyBlockType: 42 ## what is the ready block (42 is iron_block)
- ## How long before a player can choose another class
- timeBetweenClassChange: 3
- #### Event Options ####
- eventCountdownTime: 180 ## How long before announcing an automated event and its start
- eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join
- ## If true, when a player joins and an event that can be opened, it will be
- ## opened and the player will join
- allowPlayerCreation: false
- ## When opened by a player with allowPlayerCreation, what arguments should get passed in
- playerOpenOptions: [silent, time=180]
- #### Duel Options ####
- allowRatedDuels: false # By default dueling can not be rated
- # default duel options to pass in. Example [rated,money=100]
- defaultDuelOptions: []
- # after a player rejects a duel, how long before they can be challenged again
- challengeInterval: 1800 # (seconds) 1800 = 30minutes
- # allow players to challenge ops
- allowChallengeOps: false
- #### Scheduled Event Options ####
- ## Valid options [startContinuous, startNext]
- onServerStart: []
- timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another
- announceTimeTillNextEvent: false
- announceGivenItemsOrClass: true ## When players are given items or a class tell them the items
- #### Match/Event Announcements ####
- ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
- ## announce : announce these messages
- ## dontannounce : dont announce these messages
- ## server : use herochat with the channel specified
- ## herochat=<channel> : use herochat with the channel specified
- announcements:
- onPreStart: [ announce, server ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
- onStart: [ dontannounce ] ## match starting
- onVictory: [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
- onEnterQueue: [ dontannounce, server ] ## player1 has entered the queue for <match type>
- #### Default event Announcements ####
- eventAnnouncements:
- onCountDownToEvent: [ announce, server ] ## event is now open
- onOpen: [ announce, server ] ## event is now open
- onStart: [ announce, server ] ## event is starting
- onVictory: [ announce, server ] ## event has been won
- onCancel: [ announce, server ] ## event has been cancelled
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