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Evocati 3.17.2 - Build 8118455 (D) - June 28th, 2022

Jun 28th, 2022
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  1. Star Citizen Patch 3.17.2d
  2. Alpha Patch 3.17.2d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8118455.
  3.  
  4. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.
  5.  
  6. This release will be on US servers only
  7. Audience: Evocati
  8. Database Reset: No
  9. Long Term Persistence: Enabled
  10. Pledge Copy: Disabled (starter ships only)
  11. Starting aUEC: 10,000
  12.  
  13. The current build is under NDA
  14. For information regarding Evocati IC reporting please reference this document: https://robertsspaceindustries.com/spectrum/community/SC/forum/260633/thread/v2-26-only-show-contributions-to-those-with-access
  15.  
  16. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  17. USER.cfg settings: r_displaySessionInfo = 1
  18.  
  19. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  20.  
  21. Testing Focus
  22. Hit Registration Ship Combat Tests PU/AC
  23. Derelict Reclaimers V1
  24. Derelict Colonialism Outposts
  25. Combat Service Beacons V2]
  26.  
  27. Known Issues
  28. Locations - Transit / Elevator - Multiple Station EZ HAB Elevators Broken
  29. AI / Characters - Inventory - Looting the weapon from an unconscious AI will cause it to teleport back into their hand a short period after picking it up
  30. Mission Content / UI - Mission objective marker disappears once arrived at Derelict Outpost 2
  31. Missions - Bounty / Mercenary - Dying in lawful UGF missions causes player to respawn at Grim Hex
  32. Bunker turrets - lawful missions - bunker turrets will shoot at a player with a lawful mission to be at the bunker
  33. UGF Raid - Missions / AI / Combat AI - Some Enemy AI will not engage Security AI or Players
  34. Physics / Vehicles / Actor Tech / EVA - When entering a ship's physics grid from EVA, the player may be forcefully repelled
  35. FPS Weapons - Weapon holsters or un-holsters unintentionally
  36. Shopping Kiosk / Multi-Buy - When using the buy Max feature, or buying the max of an item ( 1000 ) - Further attempts to purchase from the store will result in an Inventory Error or Insufficient Stock
  37.  
  38. Feature Updates
  39. Locations
  40. Added mineable asteroids around Lagrange points at new Space Stations
  41. Derelect Reclaimer VFX polish pass
  42. Interior lighting polish pass on new Space Stations
  43.  
  44. Gameplay
  45. Disabled corpse AR marker showing for other players
  46.  
  47. Core Tech
  48. Further actor networking improvements to help with teleporting and sliding
  49. Made many improvements to on foot AI networking to improve their movements and responses and reduce rubber-banding
  50. Made performance improvements to help with framerate drops near UGFs
  51.  
  52. Bug Fixes
  53. Fixed an issue with the new player networking that was causing other players to appear to slide while moving
  54. Fixed an issue that was causing huge framerate drops when a ship MFD is displaying the Self Status screen
  55. Fixed an issue causing attacks against ships to sometimes not register
  56. Kiosk search bar should now work as intended and allow players to search by keyword or specific item names
  57. Fixed another issue causing invisible elevators to push and interact with players
  58. Players should no longer become desynced after being downed and revived
  59. Revival timer should no longer go into the negative after being knocked out
  60. Fixed an issue causing various weapons to partially crop out the optics attachment selection when using the customization menu
  61. Fixed an issue causing the AI Reinforcement Ship to fail to fully land at multiple derelict outposts
  62. Fixed an issue causing Brushwood Variant Arms Drop rate to be extremely high
  63. Remove Claimjumpers missions should now progress after player has reached mission location
  64. Hijacked 890 Jump mission should no longer complete immediately once the player arrives at the hijacked 890 Jump
  65. Hijacked Reclaimer mission objective for destroying the ship should no longer be blank
  66. Fixed an issue that was causing knocked out AI and Corpses in spawn closets to block more AI from spawning
  67. Fixed an issue causing gravlev vehicles' to not be able to maneuver while in the air
  68. Origin Jumpworks 85X landing gear should no longer get stuck in hangar floors
  69. There should no longer be shield holes around the Redeemer engines which made them easily damaged
  70. Fixed various shield holes with the F7C variant
  71. ROC-DS should now hold its correct amount cargo at 3.5 SCU
  72. Fixed an issue causing player cameras to point downwards when interacting with CBD shop screens in Lorville CBD
  73.  
  74. Technical
  75. Fixed 4 Client Crashes
  76.  
  77. epic leak moment | trans rights
  78. ~aria <3
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