Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Fallout 76 v 1.0.2.3 changelog based on game data ("SeventySix.esm")
- ====================================================================
- Workshops
- Extractor capacity
- Copper: reduced from 2.0 to 1.0
- Aluminum: reduced from 2.0 to 1.5
- Gold: reduced from 2.0 to 1.5
- Lead: reduced from 2.0 to 1.5
- Nuclear: reduced from 2.0 to 1.0
- Coal: reduced from 2.0 to 1.0
- Silver: reduced from 2.0 to 1.5
- Titanium: reduced from 2.0 to 1.0
- Acid: reduced from 2.0 to 0.5
- Oil: reduced from 2.0 to 0.5
- Fertilizer: reduced from 2.0 to 1.5
- Special Workshop capacity
- Ammunition Factory: reduced from 2.0 to 1.0
- Fusion Core Processor: reduced from 14.0 to 9.0
- Resource Production rate
- Default: reduced from 25/h to 20/h
- Scrap: reduced from 12.5/h to 8.33/h
- Ammo: reduced from 125/h to 83.33/h
- Fusion Core:reduced from ~12/h to ~0.8/h
- Workshops produce their respective ore instead of scrap.
- Edit:The above affects the Aluminum, Nuclear, Gold, Copper, Crystal, Coal and Titanium extractors. I was not careful enough yesterday to notice that it does not affect all extractors.
- Stash
- Capacity increased from 400.0 to 600.0
- Weapon Mods
- Automatic Receiver damage multiplier increased from -15% to -10% from base
- Mobs
- Scorchbeast Queen has new combat style.
- Scorchbeast Queen Damage Mitigation increased from 50% to 70%
- Loot
- New leveled legendary drop system.
- Added guaranteed Bulk scrap to vendors
- Holiday Special
- Special weapon, armor, perk effect, and encounters added in preperation for the holidays
- Magic Effects
- changed: Cryo Slow
- added: Chilled, Frosted, Frozen
- Textures
- Fixed texture for Red Flight Helmet
- Idle Animation
- Photomode "Ready Pose" support for Unarmed and Binoculars
- OTHER CHANGES
- Object Effects
- unknown changes: Core Assembly, Welded Rebar, Bleed, Fire Damage, Radiation Damage, Spit, Scorchbeast Strafe Attack, Molotov Fire Damage, EnchPlasmaGrenadeEnergyDmg, EnchPulseGrenadeEnergyDmg, Grenade_Pumpkin_PoisonEffect, Scorchbeast Queen Strafe Attack, Blast Mine Fire Damage
- Quests
- unknown changes to DATA: "Event: Fertile Soil", "Event: Distinguished Guests", "Lost and Found", "Back to Basic", "Event: Leader of the Pack", "Daily: Cop a Squatter", "Daily: Pass the Buck", "Lost and Found", "Mama Bear", "Event: The Glowing Swamp", "Nuke Master Quest", "Event: It's a Trap", "Valley Galleria Eyebot", "Prickett's Fort Union Defense", "BoSr02_Master", "Template Questline Restart Quest", "Robot Defenders", "Sentry Bot patrol", "Custom Item / Reward Definitions", "Overseer's Mission", "HolotapeQuest_CMB", "MTRz05_Lucky Quest Restart", "Clear Watoga Civic Center", "EN06 Seal Questline Restart Quest"
- Key To the Past: "Left Arm Reward. We used to place the Raider armor reward in a chest to players, but that was duplicating itself because of how we did it. Now, we just give the player a one-time reward of a set of Raider Armor, spread across the quest."
- changed: "Cold Case", "Event: Battle Bot", "Event: Scorched Earth"
- Lights
- unknown changes: LGT_WTK_SpotSS_Kicker_cool, LGT_WTK_SpotSS_02K_warm, LGT_WTK_SpotSS_02K_green, LGT_WTK_SpotSS_01K_green, LGT_WTK_SpotSS_05K_blue_flicker, LGT_WTK_SpotSS_01K_cool_electric, LGT_WTK_SpotSS_05K_warm, LGT_WTK_SpotSS_SUN, LGT_WTK_SpotSS_01K_cool, LGT_WTK_SpotSS_01K_cool_fixture, LGT_WTK_SpotSS_01K_green_chamber, LGT_WTK_SpotSS_04K_cool_electric, LGT_WTK_SpotSS_04K_cool_fixture, LGT_WTK_SpotSS_500_green_chamber
- added: LGT_WTK_SpotSS_05K_cool
- 06/12 Addendum
- Cell changes
- Interiors
- ATLAS Observatory: 5 cap stashes removed
- Eastern Regional Penitentiary: 9 cap stashes removed, 1 Chems_Prewar added, 1 Chems_Stimpak added, 1 Chems_Psycho added
- West Tek Research Center: 5 cap stashes removed, 11 light spots tweaked, 1 light spot removed
- Poseidon Energy Plant WV-06: 10 cap stashes removed, 1 booblehead position fixed, 1 ammo box position fixed, 2 Chems_Any added
- Vault-Tec Ag Research Center: 4 cap stashes removed
- Sugar Grove: 9 cap stashes removed
- Whitespring Resort: 2 cap stashes removed
- Riverside Manor: 3 cap stashes removed
- Exterior
- GeneralsSteakhouseExt03: 3 cap stashes removed
- DyerChemicalExt07: 2 cap stashes removed
- Cell <42, 13>: 1 cap stash removed
- Cell <40, 49>: 6 cap stashes removed, 1 skeleton removed
- WhitespringGateExt: 1 cap stash removed
- WhitespringExt29: 2 cap stashes removed
- WhitespringExt13: 1 cap stash removed
- WhitespringExt19: 1 cap stash removed, 1 note position fixed
- WhitespringExt17: 2 cap stashes removed, 1 cap removed
- WhitespringExt03: 1 cap stash removed
- WhitespringExt27: 1 cap stash removed
- WhitespringServiceEntranceExt: 1 cap stash removed
- WhitespringGolfCourse46: 1 cap stash removed
- WhitespringExt15: 1 cap stash removed
- WhitespringExt10: 1 cap stash removed
- WhitespringExt20: 1 cap stash removed
- WhitespringExt09: 1 cap stash removed
- WhitespringExt21: 1 cap stash removed
- WhitespringGolfExt: 2 cap stashes removed, 1 "Clothes Hanger" position fixed
- PortsidePubExt: 2 cap stashes removed
- EasternRegionalPenExt05: 3 cap stashes removed
- EasternRegionalPenExt02: 1 cap stash removed
- EasternRegionalPenExt04: 2 cap stashes removed
- MorgantownTrainyardExt05: 4 cap stashes removed
- MorgantownTrainyardExt02: 1 cap stash removed
- RiversideManorExt04: 1 cap stash removed
- RiversideManorExt05: 1 cap stash removed, 1 Chem_DayTripper added
- Loot
- LLD_Creature_BaseItem_SuperMutant_Melee removed from Leveled list of LLD_Creature_Supermutant
- Legendaries
- LLS_Creature_Boss_Small_Dynamic_Lvl1
- LVMG - Max changed from Container_MaxCount_Low_Tier to Container_MaxCount_High_Tier
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl10_ECON
- LLS_Creature_Boss_Medium_Dynamic_Lvl1
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl10_ECON
- LLS_Creature_Boss_Large_Dynamic_Lvl1
- LVMG - Max changed from Container_MaxCount_Medium_Tier to Container_MaxCount_High_Tier
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl10_ECON
- LLS_Creature_Boss_Small_Dynamic_Lvl20
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl20_ECON
- LLS_Creature_Boss_Medium_Dynamic_Lvl20
- LVMG - Max changed from Container_MaxCount_Medium_Tier to Container_MaxCount_High_Tier
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl20_ECON
- LLS_Creature_Boss_Large_Dynamic_Lvl20
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl20_ECON
- LLS_Creature_Boss_Small_Dynamic_Lvl30
- LVMG - Max changed from Container_MaxCount_Medium_Tier to Container_MaxCount_High_Tier
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl30_ECON
- LLS_Creature_Boss_Medium_Dynamic_Lvl30
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl30_ECON
- LLS_Creature_Boss_Large_Dynamic_Lvl30
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl30_ECON
- LLS_Creature_Boss_Small_Dynamic_Lvl40
- LVMG - Max changed from Container_MaxCount_Medium_Tier to Container_MaxCount_High_Tier
- LLS_Extra_Item_Boss_Lvl10 removed
- LLS_Extra_Item_Boss_Lvl20 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl40_ECON
- LLS_Creature_Boss_Medium_Dynamic_Lvl40
- LVMG - Max changed from Container_MaxCount_High_Tier to Container_MaxCount_VeryHigh_Tier
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl40_ECON
- LLS_Creature_Boss_Large_Dynamic_Lvl40
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl40_ECON
- LLS_Creature_Boss_Small_Dynamic_Lvl50
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl50_ECON
- LLS_Creature_Boss_Medium_Dynamic_Lvl50
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl50_ECON
- LLS_Creature_Boss_Large_Dynamic_Lvl50
- LLS_Extra_Item_Boss_Lvl10 added
- Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl50_ECON
- LLS_Extra_Item_Boss_Lvl10
- LL_TreasureMap removed from list
- LLS_SuperStim_StealthboyIII removed from list
- LLS_Extra_Item_Boss_Lvl20
- LLS_Scrap_Uncommon_All removed from list
- LL_EpicChance_Boss_Dynamic_Lvl10_ECON value = 10.000000
- LL_EpicChance_Boss_Dynamic_Lvl20_ECON value = 20.000000
- LL_EpicChance_Boss_Dynamic_Lvl30_ECON value = 25.000000
- LL_EpicChance_Boss_Dynamic_Lvl40_ECON value = 30.000000
- LL_EpicChance_Boss_Dynamic_Lvl50_ECON value = 33.000000
- /u/despotak notes on legendaties: This is my understanding of the new legendary drop systen. LL_EpicChance_Boss_ECON was 100%. Now it is based on level and it maxes at 33%. So legendary mobs DO NOT a guaranteed legendary drop any more. Our best chance is 33%. They did tweak the maximum tier legendaries you can get from some lower level bosses, but that's it. In general, this look like a 66% reduction for the legendary drop at best. I may be reading those totally wrong, so please, anyone that has some experience with xEdit, take a look and report back.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement