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Fallout 76 v 1.0.2.3 changelog based on game data ("SeventyS

Dec 5th, 2018
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  1. Fallout 76 v 1.0.2.3 changelog based on game data ("SeventySix.esm")
  2. ====================================================================
  3.  
  4. Workshops
  5. Extractor capacity
  6. Copper: reduced from 2.0 to 1.0
  7. Aluminum: reduced from 2.0 to 1.5
  8. Gold: reduced from 2.0 to 1.5
  9. Lead: reduced from 2.0 to 1.5
  10. Nuclear: reduced from 2.0 to 1.0
  11. Coal: reduced from 2.0 to 1.0
  12. Silver: reduced from 2.0 to 1.5
  13. Titanium: reduced from 2.0 to 1.0
  14. Acid: reduced from 2.0 to 0.5
  15. Oil: reduced from 2.0 to 0.5
  16. Fertilizer: reduced from 2.0 to 1.5
  17.  
  18. Special Workshop capacity
  19. Ammunition Factory: reduced from 2.0 to 1.0
  20. Fusion Core Processor: reduced from 14.0 to 9.0
  21.  
  22. Resource Production rate
  23. Default: reduced from 25/h to 20/h
  24. Scrap: reduced from 12.5/h to 8.33/h
  25. Ammo: reduced from 125/h to 83.33/h
  26. Fusion Core:reduced from ~12/h to ~0.8/h
  27.  
  28. Workshops produce their respective ore instead of scrap.
  29. Edit:The above affects the Aluminum, Nuclear, Gold, Copper, Crystal, Coal and Titanium extractors. I was not careful enough yesterday to notice that it does not affect all extractors.
  30.  
  31. Stash
  32. Capacity increased from 400.0 to 600.0
  33.  
  34. Weapon Mods
  35. Automatic Receiver damage multiplier increased from -15% to -10% from base
  36.  
  37. Mobs
  38. Scorchbeast Queen has new combat style.
  39. Scorchbeast Queen Damage Mitigation increased from 50% to 70%
  40.  
  41. Loot
  42. New leveled legendary drop system.
  43. Added guaranteed Bulk scrap to vendors
  44.  
  45. Holiday Special
  46. Special weapon, armor, perk effect, and encounters added in preperation for the holidays
  47.  
  48. Magic Effects
  49. changed: Cryo Slow
  50. added: Chilled, Frosted, Frozen
  51.  
  52. Textures
  53. Fixed texture for Red Flight Helmet
  54.  
  55. Idle Animation
  56. Photomode "Ready Pose" support for Unarmed and Binoculars
  57.  
  58. OTHER CHANGES
  59.  
  60. Object Effects
  61. unknown changes: Core Assembly, Welded Rebar, Bleed, Fire Damage, Radiation Damage, Spit, Scorchbeast Strafe Attack, Molotov Fire Damage, EnchPlasmaGrenadeEnergyDmg, EnchPulseGrenadeEnergyDmg, Grenade_Pumpkin_PoisonEffect, Scorchbeast Queen Strafe Attack, Blast Mine Fire Damage
  62.  
  63. Quests
  64. unknown changes to DATA: "Event: Fertile Soil", "Event: Distinguished Guests", "Lost and Found", "Back to Basic", "Event: Leader of the Pack", "Daily: Cop a Squatter", "Daily: Pass the Buck", "Lost and Found", "Mama Bear", "Event: The Glowing Swamp", "Nuke Master Quest", "Event: It's a Trap", "Valley Galleria Eyebot", "Prickett's Fort Union Defense", "BoSr02_Master", "Template Questline Restart Quest", "Robot Defenders", "Sentry Bot patrol", "Custom Item / Reward Definitions", "Overseer's Mission", "HolotapeQuest_CMB", "MTRz05_Lucky Quest Restart", "Clear Watoga Civic Center", "EN06 Seal Questline Restart Quest"
  65. Key To the Past: "Left Arm Reward. We used to place the Raider armor reward in a chest to players, but that was duplicating itself because of how we did it. Now, we just give the player a one-time reward of a set of Raider Armor, spread across the quest."
  66. changed: "Cold Case", "Event: Battle Bot", "Event: Scorched Earth"
  67.  
  68. Lights
  69. unknown changes: LGT_WTK_SpotSS_Kicker_cool, LGT_WTK_SpotSS_02K_warm, LGT_WTK_SpotSS_02K_green, LGT_WTK_SpotSS_01K_green, LGT_WTK_SpotSS_05K_blue_flicker, LGT_WTK_SpotSS_01K_cool_electric, LGT_WTK_SpotSS_05K_warm, LGT_WTK_SpotSS_SUN, LGT_WTK_SpotSS_01K_cool, LGT_WTK_SpotSS_01K_cool_fixture, LGT_WTK_SpotSS_01K_green_chamber, LGT_WTK_SpotSS_04K_cool_electric, LGT_WTK_SpotSS_04K_cool_fixture, LGT_WTK_SpotSS_500_green_chamber
  70. added: LGT_WTK_SpotSS_05K_cool
  71.  
  72. 06/12 Addendum
  73.  
  74. Cell changes
  75. Interiors
  76. ATLAS Observatory: 5 cap stashes removed
  77. Eastern Regional Penitentiary: 9 cap stashes removed, 1 Chems_Prewar added, 1 Chems_Stimpak added, 1 Chems_Psycho added
  78. West Tek Research Center: 5 cap stashes removed, 11 light spots tweaked, 1 light spot removed
  79. Poseidon Energy Plant WV-06: 10 cap stashes removed, 1 booblehead position fixed, 1 ammo box position fixed, 2 Chems_Any added
  80. Vault-Tec Ag Research Center: 4 cap stashes removed
  81. Sugar Grove: 9 cap stashes removed
  82. Whitespring Resort: 2 cap stashes removed
  83. Riverside Manor: 3 cap stashes removed
  84. Exterior
  85. GeneralsSteakhouseExt03: 3 cap stashes removed
  86. DyerChemicalExt07: 2 cap stashes removed
  87. Cell <42, 13>: 1 cap stash removed
  88. Cell <40, 49>: 6 cap stashes removed, 1 skeleton removed
  89. WhitespringGateExt: 1 cap stash removed
  90. WhitespringExt29: 2 cap stashes removed
  91. WhitespringExt13: 1 cap stash removed
  92. WhitespringExt19: 1 cap stash removed, 1 note position fixed
  93. WhitespringExt17: 2 cap stashes removed, 1 cap removed
  94. WhitespringExt03: 1 cap stash removed
  95. WhitespringExt27: 1 cap stash removed
  96. WhitespringServiceEntranceExt: 1 cap stash removed
  97. WhitespringGolfCourse46: 1 cap stash removed
  98. WhitespringExt15: 1 cap stash removed
  99. WhitespringExt10: 1 cap stash removed
  100. WhitespringExt20: 1 cap stash removed
  101. WhitespringExt09: 1 cap stash removed
  102. WhitespringExt21: 1 cap stash removed
  103. WhitespringGolfExt: 2 cap stashes removed, 1 "Clothes Hanger" position fixed
  104. PortsidePubExt: 2 cap stashes removed
  105. EasternRegionalPenExt05: 3 cap stashes removed
  106. EasternRegionalPenExt02: 1 cap stash removed
  107. EasternRegionalPenExt04: 2 cap stashes removed
  108. MorgantownTrainyardExt05: 4 cap stashes removed
  109. MorgantownTrainyardExt02: 1 cap stash removed
  110. RiversideManorExt04: 1 cap stash removed
  111. RiversideManorExt05: 1 cap stash removed, 1 Chem_DayTripper added
  112.  
  113. Loot
  114. LLD_Creature_BaseItem_SuperMutant_Melee removed from Leveled list of LLD_Creature_Supermutant
  115.  
  116. Legendaries
  117. LLS_Creature_Boss_Small_Dynamic_Lvl1
  118. LVMG - Max changed from Container_MaxCount_Low_Tier to Container_MaxCount_High_Tier
  119. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl10_ECON
  120. LLS_Creature_Boss_Medium_Dynamic_Lvl1
  121. LLS_Extra_Item_Boss_Lvl10 added
  122. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl10_ECON
  123. LLS_Creature_Boss_Large_Dynamic_Lvl1
  124. LVMG - Max changed from Container_MaxCount_Medium_Tier to Container_MaxCount_High_Tier
  125. LLS_Extra_Item_Boss_Lvl10 added
  126. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl10_ECON
  127.  
  128. LLS_Creature_Boss_Small_Dynamic_Lvl20
  129. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl20_ECON
  130. LLS_Creature_Boss_Medium_Dynamic_Lvl20
  131. LVMG - Max changed from Container_MaxCount_Medium_Tier to Container_MaxCount_High_Tier
  132. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl20_ECON
  133. LLS_Creature_Boss_Large_Dynamic_Lvl20
  134. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl20_ECON
  135.  
  136. LLS_Creature_Boss_Small_Dynamic_Lvl30
  137. LVMG - Max changed from Container_MaxCount_Medium_Tier to Container_MaxCount_High_Tier
  138. LLS_Extra_Item_Boss_Lvl10 added
  139. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl30_ECON
  140. LLS_Creature_Boss_Medium_Dynamic_Lvl30
  141. LLS_Extra_Item_Boss_Lvl10 added
  142. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl30_ECON
  143. LLS_Creature_Boss_Large_Dynamic_Lvl30
  144. LLS_Extra_Item_Boss_Lvl10 added
  145. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl30_ECON
  146.  
  147. LLS_Creature_Boss_Small_Dynamic_Lvl40
  148. LVMG - Max changed from Container_MaxCount_Medium_Tier to Container_MaxCount_High_Tier
  149. LLS_Extra_Item_Boss_Lvl10 removed
  150. LLS_Extra_Item_Boss_Lvl20 added
  151. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl40_ECON
  152. LLS_Creature_Boss_Medium_Dynamic_Lvl40
  153. LVMG - Max changed from Container_MaxCount_High_Tier to Container_MaxCount_VeryHigh_Tier
  154. LLS_Extra_Item_Boss_Lvl10 added
  155. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl40_ECON
  156. LLS_Creature_Boss_Large_Dynamic_Lvl40
  157. LLS_Extra_Item_Boss_Lvl10 added
  158. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl40_ECON
  159.  
  160. LLS_Creature_Boss_Small_Dynamic_Lvl50
  161. LLS_Extra_Item_Boss_Lvl10 added
  162. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl50_ECON
  163. LLS_Creature_Boss_Medium_Dynamic_Lvl50
  164. LLS_Extra_Item_Boss_Lvl10 added
  165. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl50_ECON
  166. LLS_Creature_Boss_Large_Dynamic_Lvl50
  167. LLS_Extra_Item_Boss_Lvl10 added
  168. Epic Loot chance now based on LL_EpicChance_Boss_Dynamic_Lvl50_ECON
  169.  
  170.  
  171.  
  172. LLS_Extra_Item_Boss_Lvl10
  173. LL_TreasureMap removed from list
  174. LLS_SuperStim_StealthboyIII removed from list
  175. LLS_Extra_Item_Boss_Lvl20
  176. LLS_Scrap_Uncommon_All removed from list
  177.  
  178.  
  179. LL_EpicChance_Boss_Dynamic_Lvl10_ECON value = 10.000000
  180. LL_EpicChance_Boss_Dynamic_Lvl20_ECON value = 20.000000
  181. LL_EpicChance_Boss_Dynamic_Lvl30_ECON value = 25.000000
  182. LL_EpicChance_Boss_Dynamic_Lvl40_ECON value = 30.000000
  183. LL_EpicChance_Boss_Dynamic_Lvl50_ECON value = 33.000000
  184.  
  185.  
  186. /u/despotak notes on legendaties: This is my understanding of the new legendary drop systen. LL_EpicChance_Boss_ECON was 100%. Now it is based on level and it maxes at 33%. So legendary mobs DO NOT a guaranteed legendary drop any more. Our best chance is 33%. They did tweak the maximum tier legendaries you can get from some lower level bosses, but that's it. In general, this look like a 66% reduction for the legendary drop at best. I may be reading those totally wrong, so please, anyone that has some experience with xEdit, take a look and report back.
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