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- <?xml version="1.0" encoding="utf-8"?>
- <CheatTable CheatEngineTableVersion="31">
- <CheatEntries>
- <CheatEntry>
- <ID>0</ID>
- <Description>"KH HD 1.5 60FPS"</Description>
- <LastState Value="0" RealAddress="3020D1017"/>
- <VariableType>Byte</VariableType>
- <Address>3020D1017</Address>
- <Hotkeys>
- <Hotkey>
- <Action>Set Value</Action>
- <Keys>
- <Key>22534</Key>
- </Keys>
- <Value>1</Value>
- <Description>60FPS on</Description>
- <ID>0</ID>
- </Hotkey>
- <Hotkey>
- <Action>Set Value</Action>
- <Keys>
- <Key>22535</Key>
- </Keys>
- <Value>0</Value>
- <Description>60FPS off</Description>
- <ID>1</ID>
- </Hotkey>
- </Hotkeys>
- </CheatEntry>
- <CheatEntry>
- <ID>1</ID>
- <Description>"map change fix"</Description>
- <LastState Activated="1"/>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ Game : rpcs3.exe
- Version:
- Date : 2018-09-11
- Author : NavanBethrax
- This script removes the 30 FPS Cap from Kingdom Hearts 1.5 Final Mix [BLUS31212] Emulated with RPCS3 [v0.0.5-7321-52377791]
- The Pointer isn't from me but the patches are. First change Value to 0 then activate both fixes. Now your fps stay uncapped after you switch the map or open the menu.
- }
- define(address,118108DD7)
- define(bytes,C7 80 14 10 0D 02 00 00 00 01)
- [ENABLE]
- //code from here to '[DISABLE]' will be used to enable the cheat
- assert(address,bytes)
- alloc(newmem,$1000,118108DD7)
- label(code)
- label(return)
- newmem:
- code:
- mov [rax+rpcs3.exe+020D1014],0
- jmp return
- address:
- jmp code
- nop
- nop
- nop
- nop
- nop
- return:
- [DISABLE]
- //code from here till the end of the code will be used to disable the cheat
- address:
- db bytes
- // mov [rax+rpcs3.exe+20C1014],rpcs3.hid_write_control+D67CB0
- dealloc(newmem)
- {
- // ORIGINAL CODE - INJECTION POINT: 101602B7
- 10160278: E9 D1 1E 05 00 - jmp 101B214E
- 1016027D: 0F 1F 00 - nop [rax]
- 10160280: 83 79 1C 00 - cmp dword ptr [rcx+1C],00
- 10160284: 75 4B - jne 101602D1
- 10160286: 48 8B 05 73 FD 08 00 - mov rax,[101F0000]
- 1016028D: 48 C7 41 38 00 00 0D 02 - mov [rcx+38],rpcs3.exe+20C0000
- 10160295: 48 C7 41 40 00 00 00 00 - mov [rcx+40],00000000
- 1016029D: 48 C7 41 48 00 00 0D 02 - mov [rcx+48],rpcs3.exe+20C0000
- 101602A5: 48 C7 81 18 01 00 00 01 00 00 00 - mov [rcx+00000118],00000001
- 101602B0: C6 80 D4 80 0C 02 00 - mov byte ptr [rax+rpcs3.exe+20B80D4],00
- // ---------- INJECTING HERE ----------
- 101602B7: C7 80 14 10 0D 02 00 00 00 01 - mov [rax+rpcs3.exe+20C1014],rpcs3.exe+FF0000
- // ---------- DONE INJECTING ----------
- 101602C1: 48 C7 81 60 04 00 00 40 50 04 00 - mov [rcx+00000460],rpcs3.exe+35040
- 101602CC: E9 9F 62 00 00 - jmp 10166570
- 101602D1: BA 24 50 04 00 - mov edx,rpcs3.exe+35024
- 101602D6: E9 81 1E 05 00 - jmp 101B215C
- 101602DB: 0F 1F 44 00 00 - nop [rax+rax+00]
- 101602E0: 83 79 1C 00 - cmp dword ptr [rcx+1C],00
- 101602E4: 75 10 - jne 101602F6
- 101602E6: 48 C7 81 60 04 00 00 48 50 04 00 - mov [rcx+00000460],rpcs3.exe+35048
- 101602F1: E9 74 1E 05 00 - jmp 101B216A
- 101602F6: BA 40 50 04 00 - mov edx,rpcs3.exe+35040
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>2</ID>
- <Description>"start menu fix"</Description>
- <LastState Activated="1"/>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ Game : rpcs3.exe
- Version:
- Date : 2018-09-11
- Author : NavanBethrax
- This script does blah blah blah
- }
- define(address,118087BFC)
- define(bytes,C7 80 14 10 0D 02 00 00 00 01)
- [ENABLE]
- //code from here to '[DISABLE]' will be used to enable the cheat
- assert(address,bytes)
- alloc(newmem,$1000,118087BFC)
- label(code)
- label(return)
- newmem:
- code:
- mov [rax+rpcs3.exe+020D1014],0
- jmp return
- address:
- jmp code
- nop
- nop
- nop
- nop
- nop
- return:
- [DISABLE]
- //code from here till the end of the code will be used to disable the cheat
- address:
- db bytes
- // mov [rax+rpcs3.exe+20C1014],rpcs3.hid_write_control+D67CB0
- dealloc(newmem)
- {
- // ORIGINAL CODE - INJECTION POINT: 10107BEC
- 10107BB3: 01 00 - add [rax],eax
- 10107BB5: 00 BA 1C FC 02 00 - add [rdx+rpcs3.exe+1FC1C],bh
- 10107BBB: E9 FA AA 09 00 - jmp 101A26BA
- 10107BC0: 83 79 1C 00 - cmp dword ptr [rcx+1C],00
- 10107BC4: 75 48 - jne 10107C0E
- 10107BC6: 48 8B 05 33 84 0E 00 - mov rax,[101F0000]
- 10107BCD: 48 C7 41 48 01 00 00 00 - mov [rcx+48],00000001
- 10107BD5: 48 C7 41 50 00 00 02 00 - mov [rcx+50],rpcs3.exe+10000
- 10107BDD: 48 C7 41 40 B0 0D 38 00 - mov [rcx+40],rpcs3.exe+370DB0
- 10107BE5: C6 81 7A 04 00 00 00 - mov byte ptr [rcx+0000047A],00
- // ---------- INJECTING HERE ----------
- 10107BEC: C7 80 14 10 0D 02 00 00 00 01 - mov [rax+rpcs3.exe+20C1014],rpcs3.exe+FF0000
- // ---------- DONE INJECTING ----------
- 10107BF6: 48 C7 41 38 45 E6 02 00 - mov [rcx+38],rpcs3.exe+1E645
- 10107BFE: 48 C7 81 60 04 00 00 5C FC 02 00 - mov [rcx+00000460],rpcs3.exe+1FC5C
- 10107C09: E9 BA AA 09 00 - jmp 101A26C8
- 10107C0E: BA 3C FC 02 00 - mov edx,rpcs3.exe+1FC3C
- 10107C13: E9 BE AA 09 00 - jmp 101A26D6
- 10107C18: 0F 1F 84 00 00 00 00 00 - nop [rax+rax+00000000]
- 10107C20: 83 79 1C 00 - cmp dword ptr [rcx+1C],00
- 10107C24: 75 52 - jne 10107C78
- 10107C26: C5 FC - lds edi,esp
- 10107C28: 28 05 D2 D3 F4 FF - sub [10055000],al
- }
- </AssemblerScript>
- </CheatEntry>
- </CheatEntries>
- <CheatCodes>
- <CodeEntry Color="20000000">
- <Description>Change of mov [rax+rpcs3.exe+20C1014],0</Description>
- <AddressString>101602B7</AddressString>
- <Before>
- <Byte>D4</Byte>
- <Byte>80</Byte>
- <Byte>0C</Byte>
- <Byte>02</Byte>
- <Byte>00</Byte>
- </Before>
- <Actual>
- <Byte>C7</Byte>
- <Byte>80</Byte>
- <Byte>14</Byte>
- <Byte>10</Byte>
- <Byte>0D</Byte>
- <Byte>02</Byte>
- <Byte>00</Byte>
- <Byte>00</Byte>
- <Byte>00</Byte>
- <Byte>01</Byte>
- </Actual>
- <After>
- <Byte>48</Byte>
- <Byte>C7</Byte>
- <Byte>81</Byte>
- <Byte>60</Byte>
- <Byte>04</Byte>
- </After>
- </CodeEntry>
- </CheatCodes>
- <UserdefinedSymbols/>
- </CheatTable>
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