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  1. The Lead Programming Studio Manager is responsible for overlooking 30+ programmers throughout a year long game studio environment. It is their responsibility for assigning tasks and roles based on an individuals skills and personality. The goal is to utilize an individual's uniqueness in order to promote optimal team dynamics and creativity to craft solutions to meet project deadlines and milestones throughout the senior project capstone.
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  3. The two-semester senior project sequence is intended to be the capstone experience in Interactive Simulation and Gaming Engineering Technology. The project experience will synthesize previously covered techniques by allowing the students to design and develop an entire simulation/game project. The students will, under the guidance of faculty mentors, take a complete project from idea to proposal to development to product in a diverse team environment. The project sequence culminates with the completion and formal presentation of a completed working interactive 3D simulation/game.
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