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Notive Final Edit

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Mar 22nd, 2019
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  1. -->Made By XDavodioX<--
  2. --Stol-erm, edited by awesomephantom227--
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "awesomephantom227 "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339.  
  340. -------------------------------------------------------
  341. --Start Good Stuff--
  342. -------------------------------------------------------
  343. CF = CFrame.new
  344. angles = CFrame.Angles
  345. attack = false
  346. timetofly = true
  347. Euler = CFrame.fromEulerAnglesXYZ
  348. Rad = math.rad
  349. IT = Instance.new
  350. BrickC = BrickColor.new
  351. Cos = math.cos
  352. Acos = math.acos
  353. Sin = math.sin
  354. Asin = math.asin
  355. Abs = math.abs
  356. Mrandom = math.random
  357. Floor = math.floor
  358. random = math.random
  359. radian = math.rad
  360. Vec3 = Vector3.new
  361. cFrame = CFrame.new
  362. Euler = CFrame.fromEulerAnglesXYZ
  363. -------------------------------------------------------
  364. --End Good Stuff--
  365. -------------------------------------------------------
  366. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  367. RSH, LSH = nil, nil
  368. RW = Instance.new("Weld")
  369. LW = Instance.new("Weld")
  370. RH = tors["Right Hip"]
  371. LH = tors["Left Hip"]
  372. RSH = tors["Right Shoulder"]
  373. LSH = tors["Left Shoulder"]
  374. RSH.Parent = nil
  375. LSH.Parent = nil
  376. RW.Name = "RW"
  377. RW.Part0 = tors
  378. RW.C0 = CF(1.5, 0.5, 0)
  379. RW.C1 = CF(0, 0.5, 0)
  380. RW.Part1 = ra
  381. RW.Parent = tors
  382. LW.Name = "LW"
  383. LW.Part0 = tors
  384. LW.C0 = CF(-1.5, 0.5, 0)
  385. LW.C1 = CF(0, 0.5, 0)
  386. LW.Part1 = la
  387. LW.Parent = tors
  388. Effects = {}
  389.  
  390. BTAUNT = Instance.new("Sound", tors)
  391. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  392. BTAUNT.Volume = 10
  393. BTAUNT.Pitch = 1
  394. BTAUNT.Looped = false
  395. BTAUNT.TimePosition = 0.2
  396.  
  397. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  398.  
  399. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  400. bat.Size = Vector3.new(1, 1, 5)
  401. bat.CanCollide = false
  402. bat:BreakJoints()
  403.  
  404. LeDrink = it("Model")
  405. LeDrink.Parent = char
  406. LeDrink.Name = "LeDrink"
  407. RHe = it("Part")
  408. RHe.Parent = LeDrink
  409. RHe.BrickColor = BrickColor.new("Really black")
  410. RHe.Locked = true
  411. RHe.CanCollide = false
  412. RHe.Transparency = 1
  413. PMesh = it("SpecialMesh")
  414. RHe.formFactor = "Symmetric"
  415. PMesh.MeshType = "FileMesh"
  416. PMesh.MeshId = "rbxassetid://10470609"
  417. PMesh.TextureId = "rbxassetid://111405256"
  418. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  419. PMesh.Parent = RHe
  420. local RWeld = it("Weld")
  421. RWeld.Parent = RHe
  422. RWeld.Part0 = RHe
  423. RWeld.Part1 = ra
  424. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  425.  
  426. LeChips = it("Model")
  427. LeChips.Parent = char
  428. LeChips.Name = "LeChips"
  429. RHk = it("Part")
  430. RHk.Parent = LeChips
  431. RHk.BrickColor = BrickColor.new("Really black")
  432. RHk.Locked = true
  433. RHk.CanCollide = false
  434. RHk.Transparency = 1
  435. PMeshe = it("SpecialMesh")
  436. RHk.formFactor = "Symmetric"
  437. PMeshe.MeshType = "FileMesh"
  438. PMeshe.MeshId = "rbxassetid://19106014"
  439. PMeshe.TextureId = "rbxassetid://342435650"
  440. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  441. PMeshe.Parent = RHk
  442. local RWelds = it("Weld")
  443. RWelds.Parent = RHk
  444. RWelds.Part0 = RHk
  445. RWelds.Part1 = ra
  446. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  447.  
  448. local LeDrink = "wiplolnotyet"
  449. local LeChips = "wipaswelllol"
  450. local Sitt = false
  451.  
  452. -------------------------------------------------------
  453. --Start HeartBeat--
  454. -------------------------------------------------------
  455. ArtificialHB = Instance.new("BindableEvent", script)
  456. ArtificialHB.Name = "Heartbeat"
  457. script:WaitForChild("Heartbeat")
  458.  
  459. frame = 1 / 60
  460. tf = 0
  461. allowframeloss = false
  462. tossremainder = false
  463.  
  464.  
  465. lastframe = tick()
  466. script.Heartbeat:Fire()
  467.  
  468.  
  469. game:GetService("RunService").Heartbeat:connect(function(s, p)
  470. tf = tf + s
  471. if tf >= frame then
  472. if allowframeloss then
  473. script.Heartbeat:Fire()
  474. lastframe = tick()
  475. else
  476. for i = 1, math.floor(tf / frame) do
  477. script.Heartbeat:Fire()
  478. end
  479. lastframe = tick()
  480. end
  481. if tossremainder then
  482. tf = 0
  483. else
  484. tf = tf - frame * math.floor(tf / frame)
  485. end
  486. end
  487. end)
  488. -------------------------------------------------------
  489. --End HeartBeat--
  490. -------------------------------------------------------
  491.  
  492.  
  493. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  494. coroutine.resume(coroutine.create(function()
  495. local intensity = 1 * Intensity
  496. local rotM = 0.01 * Intensity
  497. for i = 0, Length, 0.1 do
  498. swait()
  499. intensity = intensity - 0.05 * Intensity / Length
  500. rotM = rotM - 5.0E-4 * Intensity / Length
  501. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  502. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  503. end
  504. Humanoid.CameraOffset = Vec3(0, 0, 0)
  505. end))
  506. end
  507.  
  508. local joyemoji = Instance.new('ParticleEmitter', tors)
  509. joyemoji.VelocitySpread = 2000
  510. joyemoji.Lifetime = NumberRange.new(1)
  511. joyemoji.Speed = NumberRange.new(40)
  512. joy= {}
  513. for i=0, 19 do
  514. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  515. end
  516. joyemoji.Size = NumberSequence.new(joy)
  517. joyemoji.Rate = 0
  518. joyemoji.LockedToPart = false
  519. joyemoji.LightEmission = 0
  520. joyemoji.Texture = "rbxassetid://1176402123"
  521. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  522.  
  523.  
  524. local LIT = Instance.new('ParticleEmitter', tors)
  525. LIT.VelocitySpread = 2000
  526. LIT.Lifetime = NumberRange.new(1)
  527. LIT.Speed = NumberRange.new(45)
  528. nani= {}
  529. for i=0, 19 do
  530. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  531. end
  532. LIT.Size = NumberSequence.new(nani)
  533. LIT.Rate = 0
  534. LIT.LockedToPart = false
  535. LIT.LightEmission = 0
  536. LIT.Texture = "rbxassetid://1492670151"
  537. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  538.  
  539. local toast = Instance.new('ParticleEmitter', tors)
  540. toast.VelocitySpread = 2000
  541. toast.Lifetime = NumberRange.new(1)
  542. toast.Speed = NumberRange.new(60)
  543. toasterstoasttoast= {}
  544. for i=0, 19 do
  545. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  546. end
  547. toast.Size = NumberSequence.new(toasterstoasttoast)
  548. toast.Rate = 0
  549. toast.LockedToPart = false
  550. toast.LightEmission = 0
  551. toast.Texture = "rbxassetid://436096230"
  552. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  553.  
  554. local ok = Instance.new('ParticleEmitter', tors)
  555. ok.VelocitySpread = 2000
  556. ok.Lifetime = NumberRange.new(1)
  557. ok.Speed = NumberRange.new(50)
  558. cool= {}
  559. for i=0, 19 do
  560. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  561. end
  562. ok.Size = NumberSequence.new(cool)
  563. ok.Rate = 0
  564. ok.LockedToPart = false
  565. ok.LightEmission = 0
  566. ok.Texture = "rbxassetid://636768448"
  567. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  568.  
  569. maincolor = BrickC("Really red")
  570. -------------------------------------------------------
  571. --Start Kyu's shitty stuff--
  572. -------------------------------------------------------
  573. function un_fun()
  574. attack = true
  575. hum.WalkSpeed = 0
  576. BTAUNT:Play()
  577. repeat
  578. swait()
  579. BTAUNT.Parent = tors
  580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  581. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  582. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  583. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  584. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  585. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  586. until BTAUNT.Playing == false
  587. attack = false
  588. hum.WalkSpeed = 40
  589. end
  590.  
  591. function Tauntmelon()
  592. attack = true
  593. hum.WalkSpeed = 0
  594. CreateSound("1486343908", tors, 10, 1)
  595. for i = 0, 9, 0.1 do
  596. swait()
  597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  599. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  601. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  602. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  603. end
  604. attack = false
  605. hum.WalkSpeed = 40
  606. end
  607.  
  608. function fbiopenup()
  609. attack = true
  610. hum.WalkSpeed = 6
  611. CreateSound("2156386052", tors, 10, 1)
  612. Character.Head.face.Texture = "rbxassetid://12117740"
  613. for i = 0, 5.56, 0.1 do
  614. swait()
  615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  617. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  619. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  620. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  621. end
  622. for i = 0,1.57,0.1 do
  623. swait()
  624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  628. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  629. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  630. end
  631. for i = 0,1.2,0.1 do
  632. swait()
  633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  637. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  638. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  639. end
  640. for i = 0,1.2,0.1 do
  641. swait()
  642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  648. end
  649. for i = 0,1.2,0.1 do
  650. swait()
  651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  657. end
  658. for i = 0,1.2,0.1 do
  659. swait()
  660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  666. end
  667. for i = 0,1,0.1 do
  668. swait()
  669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  673. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  674. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  675. end
  676. for i = 0,1,0.1 do
  677. swait()
  678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  682. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  683. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  684. end
  685. attack = false
  686. Character.Head.face.Texture = "rbxassetid://620619801"
  687. hum.WalkSpeed = 40
  688. end
  689.  
  690. function FindNearestHead(Position, Distance, SinglePlayer)
  691. if SinglePlayer then
  692. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  693. end
  694. local List = {}
  695. for i, v in pairs(workspace:GetChildren()) do
  696. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  697. table.insert(List, v)
  698. end
  699. end
  700. return List
  701. end
  702.  
  703. function SoulSteal(dude)
  704. if dude.Name ~= char then
  705. local bgf = IT("BodyGyro", dude.Head)
  706. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  707. local val = IT("BoolValue", dude)
  708. val.Name = "IsHit"
  709. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  710. local soulst = coroutine.wrap(function()
  711. local soul = Instance.new("Part",dude)
  712. soul.Size = Vector3.new(1,1,1)
  713. soul.CanCollide = false
  714. soul.Anchored = false
  715. soul.Position = torso.Position
  716. soul.Transparency = 1
  717. local PartEmmit1 = IT("ParticleEmitter", soul)
  718. PartEmmit1.LightEmission = 1
  719. PartEmmit1.Texture = "rbxassetid://569507414"
  720. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  721. PartEmmit1.Rate = 250
  722. PartEmmit1.Lifetime = NumberRange.new(1.6)
  723. PartEmmit1.Size = NumberSequence.new({
  724. NumberSequenceKeypoint.new(0, 1, 0),
  725. NumberSequenceKeypoint.new(1, 0, 0)
  726. })
  727. PartEmmit1.Transparency = NumberSequence.new({
  728. NumberSequenceKeypoint.new(0, 0, 0),
  729. NumberSequenceKeypoint.new(1, 1, 0)
  730. })
  731. PartEmmit1.Speed = NumberRange.new(0, 0)
  732. PartEmmit1.VelocitySpread = 30000
  733. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  734. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  735. local BodPoss = IT("BodyPosition", soul)
  736. BodPoss.P = 3000
  737. BodPoss.D = 1000
  738. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  739. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  740. wait(1.6)
  741. soul.Touched:connect(function(hit)
  742. if hit.Parent == char then
  743. soul:Destroy()
  744. end
  745. end)
  746. wait(1.2)
  747. while soul do
  748. swait()
  749. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  750. BodPoss.Position = tors.Position
  751. end
  752. end)
  753. soulst()
  754. end
  755. end
  756. function FaceMouse()
  757. local Cam = workspace.CurrentCamera
  758. return {
  759. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  760. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  761. }
  762. end
  763.  
  764. function Eviscerate(dude)
  765. if dude.Name ~= char then
  766. local bgf = IT("BodyGyro", dude.Head)
  767. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  768. local val = IT("BoolValue", dude)
  769. val.Name = "IsHit"
  770. local ds = coroutine.wrap(function()
  771. dude:WaitForChild("Head"):BreakJoints()
  772. wait(0.5)
  773. target = nil
  774. coroutine.resume(coroutine.create(function()
  775. for i, v in pairs(dude:GetChildren()) do
  776. if v:IsA("Accessory") then
  777. v:Destroy()
  778. end
  779. if v:IsA("Humanoid") then
  780. v:Destroy()
  781. end
  782. if v:IsA("CharacterMesh") then
  783. v:Destroy()
  784. end
  785. if v:IsA("Model") then
  786. v:Destroy()
  787. end
  788. if v:IsA("Part") or v:IsA("MeshPart") then
  789. for x, o in pairs(v:GetChildren()) do
  790. if o:IsA("Decal") then
  791. o:Destroy()
  792. end
  793. end
  794. coroutine.resume(coroutine.create(function()
  795. v.Material = "Neon"
  796. v.CanCollide = false
  797. local PartEmmit1 = IT("ParticleEmitter", v)
  798. PartEmmit1.LightEmission = 1
  799. PartEmmit1.Texture = "rbxassetid://284205403"
  800. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  801. PartEmmit1.Rate = 150
  802. PartEmmit1.Lifetime = NumberRange.new(1)
  803. PartEmmit1.Size = NumberSequence.new({
  804. NumberSequenceKeypoint.new(0, 0.75, 0),
  805. NumberSequenceKeypoint.new(1, 0, 0)
  806. })
  807. PartEmmit1.Transparency = NumberSequence.new({
  808. NumberSequenceKeypoint.new(0, 0, 0),
  809. NumberSequenceKeypoint.new(1, 1, 0)
  810. })
  811. PartEmmit1.Speed = NumberRange.new(0, 0)
  812. PartEmmit1.VelocitySpread = 30000
  813. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  814. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  815. local BodPoss = IT("BodyPosition", v)
  816. BodPoss.P = 3000
  817. BodPoss.D = 1000
  818. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  819. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  820. v.Color = maincolor.Color
  821. coroutine.resume(coroutine.create(function()
  822. for i = 0, 49 do
  823. swait(1)
  824. v.Transparency = v.Transparency + 0.08
  825. end
  826. wait(0.5)
  827. PartEmmit1.Enabled = false
  828. wait(3)
  829. v:Destroy()
  830. dude:Destroy()
  831. end))
  832. end))
  833. end
  834. end
  835. end))
  836. end)
  837. ds()
  838. end
  839. end
  840.  
  841. function ragdoll(model)
  842. local char = model
  843. torso = char.HumanoidRootPart
  844. torso2 = char.Torso
  845. LW.Parent = nil
  846. RW.Parent = nil
  847. LH.Parent = nil
  848. RH.Parent = nil
  849. if hum ~= nil then
  850. hum.PlatformStand = true
  851. end
  852.  
  853. local Head = char:FindFirstChild("Head")
  854. if Head then
  855. local Neck = Instance.new("Weld")
  856. Neck.Name = "Neck"
  857. Neck.Part0 = torso
  858. Neck.Part1 = Head
  859. Neck.C0 = CFrame.new(0, 1.5, 0)
  860. Neck.C1 = CFrame.new()
  861. Neck.Parent = torso
  862. end
  863. local Limb = char:FindFirstChild("Right Arm")
  864. if Limb then
  865.  
  866. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  867. local Joint = Instance.new("Glue")
  868. Joint.Name = "RightShoulder"
  869. Joint.Part0 = torso
  870. Joint.Part1 = Limb
  871. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  872. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  873. Joint.Parent = torso
  874.  
  875. local B = Instance.new("Part")
  876. B.TopSurface = 0
  877. B.BottomSurface = 0
  878. B.formFactor = "Symmetric"
  879. B.Size = Vector3.new(1, 1, 1)
  880. B.Transparency = 1
  881. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  882. B.Parent = char
  883. local W = Instance.new("Weld")
  884. W.Part0 = Limb
  885. W.Part1 = B
  886. W.C0 = CFrame.new(0, -0.5, 0)
  887. W.Parent = Limb
  888.  
  889. end
  890. local Limb = char:FindFirstChild("Left Arm")
  891. if Limb then
  892.  
  893. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  894. local Joint = Instance.new("Glue")
  895. Joint.Name = "LeftShoulder"
  896. Joint.Part0 = torso
  897. Joint.Part1 = Limb
  898. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  899. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  900. Joint.Parent = torso
  901.  
  902. local B = Instance.new("Part")
  903. B.TopSurface = 0
  904. B.BottomSurface = 0
  905. B.formFactor = "Symmetric"
  906. B.Size = Vector3.new(1, 1, 1)
  907. B.Transparency = 1
  908. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  909. B.Parent = char
  910. local W = Instance.new("Weld")
  911. W.Part0 = Limb
  912. W.Part1 = B
  913. W.C0 = CFrame.new(0, -0.5, 0)
  914. W.Parent = Limb
  915.  
  916. end
  917. local Limb = char:FindFirstChild("Right Leg")
  918. if Limb then
  919.  
  920. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  921. local Joint = Instance.new("Glue")
  922. Joint.Name = "RightHip"
  923. Joint.Part0 = torso
  924. Joint.Part1 = Limb
  925. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  926. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  927. Joint.Parent = torso
  928.  
  929. local B = Instance.new("Part")
  930. B.TopSurface = 0
  931. B.BottomSurface = 0
  932. B.formFactor = "Symmetric"
  933. B.Size = Vector3.new(1, 1, 1)
  934. B.Transparency = 1
  935. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  936. B.Parent = char
  937. local W = Instance.new("Weld")
  938. W.Part0 = Limb
  939. W.Part1 = B
  940. W.C0 = CFrame.new(0, -0.5, 0)
  941. W.Parent = Limb
  942.  
  943. end
  944. local Limb = char:FindFirstChild("Left Leg")
  945. if Limb then
  946.  
  947. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  948. local Joint = Instance.new("Glue")
  949. Joint.Name = "LeftHip"
  950. Joint.Part0 = torso
  951. Joint.Part1 = Limb
  952. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  953. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  954. Joint.Parent = torso
  955.  
  956. local B = Instance.new("Part")
  957. B.TopSurface = 0
  958. B.BottomSurface = 0
  959. B.formFactor = "Symmetric"
  960. B.Size = Vector3.new(1, 1, 1)
  961. B.Transparency = 1
  962. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  963. B.Parent = char
  964. local W = Instance.new("Weld")
  965. W.Part0 = Limb
  966. W.Part1 = B
  967. W.C0 = CFrame.new(0, -0.5, 0)
  968. W.Parent = Limb
  969.  
  970. end
  971. --[
  972. local Bar = Instance.new("Part")
  973. Bar.TopSurface = 0
  974. Bar.BottomSurface = 0
  975. Bar.formFactor = "Symmetric"
  976. Bar.Size = Vector3.new(1, 1, 1)
  977. Bar.Transparency = 1
  978. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  979. Bar.Parent = char
  980. local Weld = Instance.new("Weld")
  981. Weld.Part0 = torso
  982. Weld.Part1 = Bar
  983. Weld.C0 = CFrame.new(0, 0.5, 0)
  984. Weld.Parent = torso
  985. --]]
  986.  
  987. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  988.  
  989. end
  990.  
  991. -------------------------------------------------------
  992. --End Kyu's shitty stuff--
  993. -------------------------------------------------------
  994.  
  995. -------------------------------------------------------
  996. --Start Important Functions--
  997. -------------------------------------------------------
  998. function swait(num)
  999. if num == 0 or num == nil then
  1000. game:service("RunService").Stepped:wait(0)
  1001. else
  1002. for i = 0, num do
  1003. game:service("RunService").Stepped:wait(0)
  1004. end
  1005. end
  1006. end
  1007. function thread(f)
  1008. coroutine.resume(coroutine.create(f))
  1009. end
  1010. function clerp(a, b, t)
  1011. local qa = {
  1012. QuaternionFromCFrame(a)
  1013. }
  1014. local qb = {
  1015. QuaternionFromCFrame(b)
  1016. }
  1017. local ax, ay, az = a.x, a.y, a.z
  1018. local bx, by, bz = b.x, b.y, b.z
  1019. local _t = 1 - t
  1020. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1021. end
  1022. function QuaternionFromCFrame(cf)
  1023. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1024. local trace = m00 + m11 + m22
  1025. if trace > 0 then
  1026. local s = math.sqrt(1 + trace)
  1027. local recip = 0.5 / s
  1028. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1029. else
  1030. local i = 0
  1031. if m00 < m11 then
  1032. i = 1
  1033. end
  1034. if m22 > (i == 0 and m00 or m11) then
  1035. i = 2
  1036. end
  1037. if i == 0 then
  1038. local s = math.sqrt(m00 - m11 - m22 + 1)
  1039. local recip = 0.5 / s
  1040. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1041. elseif i == 1 then
  1042. local s = math.sqrt(m11 - m22 - m00 + 1)
  1043. local recip = 0.5 / s
  1044. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1045. elseif i == 2 then
  1046. local s = math.sqrt(m22 - m00 - m11 + 1)
  1047. local recip = 0.5 / s
  1048. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1049. end
  1050. end
  1051. end
  1052. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1053. local xs, ys, zs = x + x, y + y, z + z
  1054. local wx, wy, wz = w * xs, w * ys, w * zs
  1055. local xx = x * xs
  1056. local xy = x * ys
  1057. local xz = x * zs
  1058. local yy = y * ys
  1059. local yz = y * zs
  1060. local zz = z * zs
  1061. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1062. end
  1063. function QuaternionSlerp(a, b, t)
  1064. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1065. local startInterp, finishInterp
  1066. if cosTheta >= 1.0E-4 then
  1067. if 1 - cosTheta > 1.0E-4 then
  1068. local theta = math.acos(cosTheta)
  1069. local invSinTheta = 1 / Sin(theta)
  1070. startInterp = Sin((1 - t) * theta) * invSinTheta
  1071. finishInterp = Sin(t * theta) * invSinTheta
  1072. else
  1073. startInterp = 1 - t
  1074. finishInterp = t
  1075. end
  1076. elseif 1 + cosTheta > 1.0E-4 then
  1077. local theta = math.acos(-cosTheta)
  1078. local invSinTheta = 1 / Sin(theta)
  1079. startInterp = Sin((t - 1) * theta) * invSinTheta
  1080. finishInterp = Sin(t * theta) * invSinTheta
  1081. else
  1082. startInterp = t - 1
  1083. finishInterp = t
  1084. end
  1085. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1086. end
  1087. function rayCast(Position, Direction, Range, Ignore)
  1088. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1089. end
  1090. local RbxUtility = LoadLibrary("RbxUtility")
  1091. local Create = RbxUtility.Create
  1092. local insta = true
  1093.  
  1094. -------------------------------------------------------
  1095. --Start Damage Function--
  1096. -------------------------------------------------------
  1097. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1098. if hit.Parent == nil then
  1099. return
  1100. end
  1101. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1102. for _, v in pairs(hit.Parent:children()) do
  1103. if v:IsA("Humanoid") then
  1104. h = v
  1105. end
  1106. end
  1107. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1108. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1109. end
  1110.  
  1111. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1112. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1113. if hit.Parent.DebounceHit.Value == true then
  1114. return
  1115. end
  1116. end
  1117. if insta == true then
  1118. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1119. end
  1120. local c = Create("ObjectValue"){
  1121. Name = "creator",
  1122. Value = game:service("Players").LocalPlayer,
  1123. Parent = h,
  1124. }
  1125. game:GetService("Debris"):AddItem(c, .5)
  1126. CreateSound("958257111", hit, 10, 1)
  1127. local Damage = math.random(minim, maxim)
  1128. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1129. local blocked = false
  1130. local block = hit.Parent:findFirstChild("Block")
  1131. if block ~= nil then
  1132. if block.className == "IntValue" then
  1133. if block.Value > 0 then
  1134. blocked = true
  1135. block.Value = block.Value - 1
  1136. end
  1137. end
  1138. end
  1139. if blocked == false then
  1140. h.Health = h.Health - Damage
  1141. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1142. else
  1143. h.Health = h.Health - (Damage / 2)
  1144. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1145. end
  1146. if Type == "Knockdown" then
  1147. local hum = hit.Parent.Humanoid
  1148. hum.PlatformStand = true
  1149. coroutine.resume(coroutine.create(function(HHumanoid)
  1150. swait(1)
  1151. HHumanoid.PlatformStand = false
  1152. end), hum)
  1153. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1154. local bodvol = Create("BodyVelocity"){
  1155. velocity = angle * knockback,
  1156. P = 5000,
  1157. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1158. Parent = hit,
  1159. }
  1160. local rl = Create("BodyAngularVelocity"){
  1161. P = 3000,
  1162. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1163. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1164. Parent = hit,
  1165. }
  1166. game:GetService("Debris"):AddItem(bodvol, .5)
  1167. game:GetService("Debris"):AddItem(rl, .5)
  1168. elseif Type == "Normal" then
  1169. local vp = Create("BodyVelocity"){
  1170. P = 500,
  1171. maxForce = Vector3.new(math.huge, 0, math.huge),
  1172. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1173. }
  1174. if knockback > 0 then
  1175. vp.Parent = hit.Parent.Torso
  1176. end
  1177. game:GetService("Debris"):AddItem(vp, .5)
  1178. elseif Type == "Up" then
  1179. local bodyVelocity = Create("BodyVelocity"){
  1180. velocity = Vector3.new(0, 20, 0),
  1181. P = 5000,
  1182. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1183. Parent = hit,
  1184. }
  1185. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1186. elseif Type == "DarkUp" then
  1187. coroutine.resume(coroutine.create(function()
  1188. for i = 0, 1, 0.1 do
  1189. swait()
  1190. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1191. end
  1192. end))
  1193. local bodyVelocity = Create("BodyVelocity"){
  1194. velocity = Vector3.new(0, 20, 0),
  1195. P = 5000,
  1196. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1197. Parent = hit,
  1198. }
  1199. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1200. elseif Type == "Snare" then
  1201. local bp = Create("BodyPosition"){
  1202. P = 2000,
  1203. D = 100,
  1204. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1205. position = hit.Parent.Torso.Position,
  1206. Parent = hit.Parent.Torso,
  1207. }
  1208. game:GetService("Debris"):AddItem(bp, 1)
  1209. elseif Type == "Freeze" then
  1210. local BodPos = Create("BodyPosition"){
  1211. P = 50000,
  1212. D = 1000,
  1213. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1214. position = hit.Parent.Torso.Position,
  1215. Parent = hit.Parent.Torso,
  1216. }
  1217. local BodGy = Create("BodyGyro") {
  1218. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1219. P = 20e+003,
  1220. Parent = hit.Parent.Torso,
  1221. cframe = hit.Parent.Torso.CFrame,
  1222. }
  1223. hit.Parent.Torso.Anchored = true
  1224. coroutine.resume(coroutine.create(function(Part)
  1225. swait(1.5)
  1226. Part.Anchored = false
  1227. end), hit.Parent.Torso)
  1228. game:GetService("Debris"):AddItem(BodPos, 3)
  1229. game:GetService("Debris"):AddItem(BodGy, 3)
  1230. end
  1231. local debounce = Create("BoolValue"){
  1232. Name = "DebounceHit",
  1233. Parent = hit.Parent,
  1234. Value = true,
  1235. }
  1236. game:GetService("Debris"):AddItem(debounce, Delay)
  1237. c = Create("ObjectValue"){
  1238. Name = "creator",
  1239. Value = Player,
  1240. Parent = h,
  1241. }
  1242. game:GetService("Debris"):AddItem(c, .5)
  1243. end
  1244. end
  1245. -------------------------------------------------------
  1246. --End Damage Function--
  1247. -------------------------------------------------------
  1248.  
  1249. -------------------------------------------------------
  1250. --Start Damage Function Customization--
  1251. -------------------------------------------------------
  1252. function ShowDamage(Pos, Text, Time, Color)
  1253. local Rate = (1 / 30)
  1254. local Pos = (Pos or Vector3.new(0, 0, 0))
  1255. local Text = (Text or "")
  1256. local Time = (Time or 2)
  1257. local Color = (Color or Color3.new(1, 0, 1))
  1258. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1259. EffectPart.Anchored = true
  1260. local BillboardGui = Create("BillboardGui"){
  1261. Size = UDim2.new(3, 0, 3, 0),
  1262. Adornee = EffectPart,
  1263. Parent = EffectPart,
  1264. }
  1265. local TextLabel = Create("TextLabel"){
  1266. BackgroundTransparency = 1,
  1267. Size = UDim2.new(1, 0, 1, 0),
  1268. Text = Text,
  1269. Font = "Bodoni",
  1270. TextColor3 = Color,
  1271. TextScaled = true,
  1272. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1273. Parent = BillboardGui,
  1274. }
  1275. game.Debris:AddItem(EffectPart, (Time))
  1276. EffectPart.Parent = game:GetService("Workspace")
  1277. delay(0, function()
  1278. local Frames = (Time / Rate)
  1279. for Frame = 1, Frames do
  1280. wait(Rate)
  1281. local Percent = (Frame / Frames)
  1282. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1283. TextLabel.TextTransparency = Percent
  1284. end
  1285. if EffectPart and EffectPart.Parent then
  1286. EffectPart:Destroy()
  1287. end
  1288. end)
  1289. end
  1290. -------------------------------------------------------
  1291. --End Damage Function Customization--
  1292. -------------------------------------------------------
  1293.  
  1294. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1295. for _, c in pairs(workspace:children()) do
  1296. local hum = c:findFirstChild("Humanoid")
  1297. if hum ~= nil then
  1298. local head = c:findFirstChild("Head")
  1299. if head ~= nil then
  1300. local targ = head.Position - Part.Position
  1301. local mag = targ.magnitude
  1302. if magni >= mag and c.Name ~= plr.Name then
  1303.  
  1304. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1305. end
  1306. end
  1307. end
  1308. end
  1309. end
  1310.  
  1311.  
  1312. CFuncs = {
  1313. Part = {
  1314. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1315. local Part = Create("Part")({
  1316. Parent = Parent,
  1317. Reflectance = Reflectance,
  1318. Transparency = Transparency,
  1319. CanCollide = false,
  1320. Locked = true,
  1321. BrickColor = BrickColor.new(tostring(BColor)),
  1322. Name = Name,
  1323. Size = Size,
  1324. Material = Material
  1325. })
  1326. RemoveOutlines(Part)
  1327. return Part
  1328. end
  1329. },
  1330. Mesh = {
  1331. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1332. local Msh = Create(Mesh)({
  1333. Parent = Part,
  1334. Offset = OffSet,
  1335. Scale = Scale
  1336. })
  1337. if Mesh == "SpecialMesh" then
  1338. Msh.MeshType = MeshType
  1339. Msh.MeshId = MeshId
  1340. end
  1341. return Msh
  1342. end
  1343. },
  1344. Mesh = {
  1345. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1346. local Msh = Create(Mesh)({
  1347. Parent = Part,
  1348. Offset = OffSet,
  1349. Scale = Scale
  1350. })
  1351. if Mesh == "SpecialMesh" then
  1352. Msh.MeshType = MeshType
  1353. Msh.MeshId = MeshId
  1354. end
  1355. return Msh
  1356. end
  1357. },
  1358. Weld = {
  1359. Create = function(Parent, Part0, Part1, C0, C1)
  1360. local Weld = Create("Weld")({
  1361. Parent = Parent,
  1362. Part0 = Part0,
  1363. Part1 = Part1,
  1364. C0 = C0,
  1365. C1 = C1
  1366. })
  1367. return Weld
  1368. end
  1369. },
  1370. Sound = {
  1371. Create = function(id, par, vol, pit)
  1372. coroutine.resume(coroutine.create(function()
  1373. local S = Create("Sound")({
  1374. Volume = vol,
  1375. Pitch = pit or 1,
  1376. SoundId = id,
  1377. Parent = par or workspace
  1378. })
  1379. wait()
  1380. S:play()
  1381. game:GetService("Debris"):AddItem(S, 6)
  1382. end))
  1383. end
  1384. },
  1385. ParticleEmitter = {
  1386. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1387. local fp = Create("ParticleEmitter")({
  1388. Parent = Parent,
  1389. Color = ColorSequence.new(Color1, Color2),
  1390. LightEmission = LightEmission,
  1391. Size = Size,
  1392. Texture = Texture,
  1393. Transparency = Transparency,
  1394. ZOffset = ZOffset,
  1395. Acceleration = Accel,
  1396. Drag = Drag,
  1397. LockedToPart = LockedToPart,
  1398. VelocityInheritance = VelocityInheritance,
  1399. EmissionDirection = EmissionDirection,
  1400. Enabled = Enabled,
  1401. Lifetime = LifeTime,
  1402. Rate = Rate,
  1403. Rotation = Rotation,
  1404. RotSpeed = RotSpeed,
  1405. Speed = Speed,
  1406. VelocitySpread = VelocitySpread
  1407. })
  1408. return fp
  1409. end
  1410. }
  1411. }
  1412. function RemoveOutlines(part)
  1413. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1414. end
  1415. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1416. local Part = Create("Part")({
  1417. formFactor = FormFactor,
  1418. Parent = Parent,
  1419. Reflectance = Reflectance,
  1420. Transparency = Transparency,
  1421. CanCollide = false,
  1422. Locked = true,
  1423. BrickColor = BrickColor.new(tostring(BColor)),
  1424. Name = Name,
  1425. Size = Size,
  1426. Material = Material
  1427. })
  1428. RemoveOutlines(Part)
  1429. return Part
  1430. end
  1431. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1432. local Msh = Create(Mesh)({
  1433. Parent = Part,
  1434. Offset = OffSet,
  1435. Scale = Scale
  1436. })
  1437. if Mesh == "SpecialMesh" then
  1438. Msh.MeshType = MeshType
  1439. Msh.MeshId = MeshId
  1440. end
  1441. return Msh
  1442. end
  1443. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1444. local Weld = Create("Weld")({
  1445. Parent = Parent,
  1446. Part0 = Part0,
  1447. Part1 = Part1,
  1448. C0 = C0,
  1449. C1 = C1
  1450. })
  1451. return Weld
  1452. end
  1453.  
  1454. -------------------------------------------------------
  1455. --Start Effect Function--
  1456. -------------------------------------------------------
  1457. EffectModel = Instance.new("Model", char)
  1458. Effects = {
  1459. Block = {
  1460. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1461. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1462. prt.Anchored = true
  1463. prt.CFrame = cframe
  1464. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1465. game:GetService("Debris"):AddItem(prt, 10)
  1466. if Type == 1 or Type == nil then
  1467. table.insert(Effects, {
  1468. prt,
  1469. "Block1",
  1470. delay,
  1471. x3,
  1472. y3,
  1473. z3,
  1474. msh
  1475. })
  1476. elseif Type == 2 then
  1477. table.insert(Effects, {
  1478. prt,
  1479. "Block2",
  1480. delay,
  1481. x3,
  1482. y3,
  1483. z3,
  1484. msh
  1485. })
  1486. else
  1487. table.insert(Effects, {
  1488. prt,
  1489. "Block3",
  1490. delay,
  1491. x3,
  1492. y3,
  1493. z3,
  1494. msh
  1495. })
  1496. end
  1497. end
  1498. },
  1499. Sphere = {
  1500. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1501. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1502. prt.Anchored = true
  1503. prt.CFrame = cframe
  1504. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1505. game:GetService("Debris"):AddItem(prt, 10)
  1506. table.insert(Effects, {
  1507. prt,
  1508. "Cylinder",
  1509. delay,
  1510. x3,
  1511. y3,
  1512. z3,
  1513. msh
  1514. })
  1515. end
  1516. },
  1517. Cylinder = {
  1518. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1519. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1520. prt.Anchored = true
  1521. prt.CFrame = cframe
  1522. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1523. game:GetService("Debris"):AddItem(prt, 10)
  1524. table.insert(Effects, {
  1525. prt,
  1526. "Cylinder",
  1527. delay,
  1528. x3,
  1529. y3,
  1530. z3,
  1531. msh
  1532. })
  1533. end
  1534. },
  1535. Wave = {
  1536. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1537. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1538. prt.Anchored = true
  1539. prt.CFrame = cframe
  1540. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1541. game:GetService("Debris"):AddItem(prt, 10)
  1542. table.insert(Effects, {
  1543. prt,
  1544. "Cylinder",
  1545. delay,
  1546. x3 / 60,
  1547. y3 / 60,
  1548. z3 / 60,
  1549. msh
  1550. })
  1551. end
  1552. },
  1553. Ring = {
  1554. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1555. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1556. prt.Anchored = true
  1557. prt.CFrame = cframe
  1558. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1559. game:GetService("Debris"):AddItem(prt, 10)
  1560. table.insert(Effects, {
  1561. prt,
  1562. "Cylinder",
  1563. delay,
  1564. x3,
  1565. y3,
  1566. z3,
  1567. msh
  1568. })
  1569. end
  1570. },
  1571. Break = {
  1572. Create = function(brickcolor, cframe, x1, y1, z1)
  1573. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1574. prt.Anchored = true
  1575. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1576. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1577. local num = math.random(10, 50) / 1000
  1578. game:GetService("Debris"):AddItem(prt, 10)
  1579. table.insert(Effects, {
  1580. prt,
  1581. "Shatter",
  1582. num,
  1583. prt.CFrame,
  1584. math.random() - math.random(),
  1585. 0,
  1586. math.random(50, 100) / 100
  1587. })
  1588. end
  1589. },
  1590. Spiral = {
  1591. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1592. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1593. prt.Anchored = true
  1594. prt.CFrame = cframe
  1595. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1596. game:GetService("Debris"):AddItem(prt, 10)
  1597. table.insert(Effects, {
  1598. prt,
  1599. "Cylinder",
  1600. delay,
  1601. x3,
  1602. y3,
  1603. z3,
  1604. msh
  1605. })
  1606. end
  1607. },
  1608. Push = {
  1609. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1610. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1611. prt.Anchored = true
  1612. prt.CFrame = cframe
  1613. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1614. game:GetService("Debris"):AddItem(prt, 10)
  1615. table.insert(Effects, {
  1616. prt,
  1617. "Cylinder",
  1618. delay,
  1619. x3,
  1620. y3,
  1621. z3,
  1622. msh
  1623. })
  1624. end
  1625. }
  1626. }
  1627. -------------------------------------------------------
  1628. --End Effect Function--
  1629. -------------------------------------------------------
  1630.  
  1631. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1632. local NSound = nil
  1633. coroutine.resume(coroutine.create(function()
  1634. NSound = Instance.new("Sound", PARENT)
  1635. NSound.Volume = VOLUME
  1636. NSound.Pitch = PITCH
  1637. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1638. swait()
  1639. NSound:play()
  1640. game:GetService("Debris"):AddItem(NSound, 10)
  1641. end))
  1642. return NSound
  1643. end
  1644.  
  1645.  
  1646. coroutine.resume(coroutine.create(function()
  1647. while text ~= nil do
  1648. swait()
  1649. text.Rotation = math.random(-1.8,1.8)
  1650. end
  1651. end))
  1652.  
  1653. angery = false
  1654.  
  1655.  
  1656. -------------------------------------------------------
  1657. --End Important Functions--
  1658. -------------------------------------------------------
  1659.  
  1660. lul = Instance.new("Sound", tors) --le musice
  1661. lul.Pitch = 1
  1662.  
  1663. local mu = math.random(1,14)
  1664. if mu == 1 then
  1665. lul.SoundId = "rbxassetid://193889412"
  1666. end
  1667. if mu == 2 then
  1668. lul.SoundId = "rbxassetid://274690929"
  1669. end
  1670. if mu == 3 then
  1671. lul.SoundId = "rbxassetid://1241998626"
  1672. end
  1673. if mu == 4 then
  1674. lul.SoundId = "rbxassetid://1878962648"
  1675. end
  1676. if mu == 5 then
  1677. lul.SoundId = "rbxassetid://663704873"
  1678. end
  1679. if mu == 6 then
  1680. lul.SoundId = "rbxassetid://295856024"
  1681. end
  1682. if mu == 7 then
  1683. lul.SoundId = "rbxassetid://1564607043"
  1684. end
  1685. if mu == 8 then
  1686. lul.SoundId = "rbxassetid://492704503"
  1687. end
  1688. if mu == 9 then
  1689. lul.SoundId = "rbxassetid://575705300"
  1690. end
  1691. if mu == 10 then
  1692. lul.SoundId = "rbxassetid://484149237"
  1693. end
  1694. if mu == 11 then
  1695. lul.SoundId = "rbxassetid://251072363"
  1696. end
  1697. if mu == 12 then
  1698. lul.SoundId = "rbxassetid://731061980"
  1699. end
  1700. if mu == 13 then
  1701. lul.SoundId = "rbxassetid://455682677"
  1702. end
  1703. if mu == 14 then
  1704. lul.SoundId = "rbxassetid://635844932"
  1705. end
  1706.  
  1707. lul.Volume = 4.7
  1708. lul.TimePosition = 0
  1709. lul.Looped = true
  1710. lul:Play()
  1711.  
  1712. NEWS = Instance.new("Sound", tors) --O NO
  1713. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1714. NEWS.Volume = 100
  1715. NEWS.Pitch = 1
  1716. NEWS.Looped = false
  1717. NEWS.TimePosition = 1
  1718.  
  1719. AAAAA = Instance.new("Sound", tors) --aaa
  1720. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1721. AAAAA.Volume = 10
  1722. AAAAA.Pitch = 1
  1723. AAAAA.Looped = false
  1724. AAAAA.TimePosition = 1
  1725.  
  1726. MERKIO = Instance.new("Sound", tors) --why
  1727. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1014861484"
  1728. MERKIO.Volume = 10
  1729. MERKIO.Pitch = 1
  1730. MERKIO.Looped = false
  1731. MERKIO.TimePosition = 0
  1732.  
  1733. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1734. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1735. MERKIO2.Volume = 10
  1736. MERKIO2.Pitch = 1
  1737. MERKIO2.Looped = false
  1738. MERKIO2.TimePosition = 0
  1739.  
  1740. thonks = Instance.new("Sound", tors) --wat?
  1741. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1742. thonks.Volume = 10
  1743. thonks.Pitch = 1
  1744. thonks.Looped = false
  1745. thonks.TimePosition = 0
  1746.  
  1747. gudsong = Instance.new("Sound", tors) --seizure time
  1748. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1749. gudsong.Volume = 10
  1750. gudsong.Pitch = 1
  1751. gudsong.Looped = true
  1752. gudsong.TimePosition = 6.6
  1753.  
  1754. -------------------------------------------------------
  1755. --Start Music Option--
  1756. -------------------------------------------------------
  1757. ;
  1758. -------------------------------------------------------
  1759. --End Music Option--
  1760. -------------------------------------------------------
  1761. --hi fat >:)
  1762. --no u >:(
  1763. -------------------------------------------------------
  1764. --Start Attacks N Stuff--
  1765. -------------------------------------------------------
  1766.  
  1767. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1768. attack = true
  1769.  
  1770. hum.WalkSpeed = 40
  1771. lul:Pause()
  1772. Character.Head.face.Texture = "rbxassetid://620619801"
  1773. NEWS:Play()
  1774. repeat
  1775. NEWS.Parent = tors
  1776. swait()
  1777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1781. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1782. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1783. until NEWS.Playing == false
  1784. local S = Instance.new("Explosion",workspace)
  1785. S.Position = tors.Position
  1786. S.BlastPressure = 999
  1787. S.BlastRadius = 45
  1788. S.ExplosionType = 0
  1789. attack = false
  1790. hum.WalkSpeed = 40
  1791. lul:Resume()
  1792. Character.Head.face.Texture = "rbxassetid://620619801"
  1793. attack = false
  1794. hum.WalkSpeed = 40
  1795. end
  1796.  
  1797. function sneakonehundred()
  1798. attack = true
  1799. hum.WalkSpeed = 0.03
  1800. Character.Head.face.Texture = "rbxassetid://1667792"
  1801. CreateSound("1542642349", tors, 10, 1.05)
  1802. for i = 0,20,0.1 do
  1803. swait()
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1808. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1809. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1810. end
  1811. CreateSound("753450324", tors, 10, 1.05)
  1812. wait(0.25)
  1813. Character.Head.face.Texture = "rbxassetid://1223903433"
  1814. for i = 0,7,0.1 do
  1815. swait()
  1816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1820. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1821. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1822. end
  1823. Character.Head.face.Texture = "rbxassetid://620619801"
  1824. attack = false
  1825. hum.WalkSpeed = 40
  1826. end
  1827.  
  1828. function WRY() --WRYYYYYYY
  1829. attack = true
  1830. hum.WalkSpeed = 0.30
  1831. CreateSound("794081034", hed, 10, 1)
  1832. Character.Head.face.Texture = "rbxassetid://396389196"
  1833. for i = 0,2,0.1 do
  1834. swait()
  1835. CameraEnshaking(1, 2)
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1842. end
  1843. for i = 0,14.7,0.1 do
  1844. swait()
  1845. CameraEnshaking(1, 3)
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1849. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1850. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1852. end
  1853. attack = false
  1854. Character.Head.face.Texture = "rbxassetid://620619801"
  1855. hum.WalkSpeed = 40
  1856. end
  1857.  
  1858. function DANCEFORME()
  1859. attack = true
  1860. texth.Text = ""
  1861. text.Text = ""
  1862. lul:Pause()
  1863. Character.Head.face.Texture = "rbxassetid://1676553712"
  1864. MERKIO:Play()
  1865. repeat
  1866. for i = 0,0.37,0.03 do
  1867. swait()
  1868. MERKIO.Parent = tors
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1871. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1872. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1873. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1874. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1875. end
  1876. for i = 0,0.37,0.03 do
  1877. swait()
  1878. MERKIO.Parent = tors
  1879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1881. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1882. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1883. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1885. end
  1886. until MERKIO.Playing == false
  1887. MERKIO:Stop()
  1888. Character.Head.face.Texture = "rbxassetid://620619801"
  1889. attack = false
  1890. lul:Resume()
  1891. texth.Text = ""
  1892. text.Text = "awesomephantom227 "
  1893. hum.WalkSpeed = 40
  1894. end
  1895.  
  1896. function takethat()
  1897. attack = true
  1898. hum.WalkSpeed = 0
  1899. CreateSound("1238240145", tors, 10, 1.05)
  1900. for i = 0,8.3,0.1 do
  1901. swait()
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1904. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1905. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1906. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1908. end
  1909. CreateSound("135165859", tors, 10, 1.05)
  1910. for i = 0,6,0.1 do
  1911. swait()
  1912. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1917. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1919. end
  1920. attack = false
  1921. Character.Head.face.Texture = "rbxassetid://620619801"
  1922. hum.WalkSpeed = 40
  1923. end
  1924. function thonki()
  1925. attack = true
  1926. text.Text = "Thinking..."
  1927. hum.WalkSpeed = 6.5
  1928. Character.Head.face.Texture = "rbxassetid://1528105298"
  1929. thonks:Play()
  1930. lul:Pause()
  1931. repeat
  1932. for i = 0,8.3,0.1 do
  1933. swait()
  1934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1936. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1937. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1938. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1940. end
  1941. until thonks.Playing == false
  1942. thonks:Stop()
  1943. attack = false
  1944. text.Text = "awesomephantom227 "
  1945. Character.Head.face.Texture = "rbxassetid://620619801"
  1946. lul:Resume()
  1947. hum.WalkSpeed = 40
  1948. end
  1949. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1950. attack = true
  1951. Character.Head.face.Texture = "rbxassetid://266304560"
  1952. for i = 0,6,0.1 do
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1959. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1960. end
  1961. CreateSound("1093102664", hed, 10, 1)
  1962. CameraEnshaking(3, 8)
  1963. for i = 0,2,0.1 do
  1964. swait()
  1965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1969. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1970. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1971. end
  1972. Character.Head.face.Texture = "rbxassetid://30128383"
  1973. hum.MaxHealth = 0
  1974. ragdoll(char)
  1975. CreateSound("534269232", hed, 5, 1)
  1976. end
  1977.  
  1978. function dead()
  1979. attack = true
  1980. hum.WalkSpeed = 0.20
  1981. CreateSound("137225991", hed, 10, 1)
  1982. Character.Head.face.Texture = "rbxassetid://297512410"
  1983. for i = 0,1.1,0.1 do
  1984. swait()
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1989. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1990. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1991. end
  1992. for i = 0,1.1,0.1 do
  1993. swait()
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1998. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1999. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2000. end
  2001. for i = 0,1.1,0.1 do
  2002. swait()
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2007. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2008. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2009. end
  2010. for i = 0,1.1,0.1 do
  2011. swait()
  2012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2016. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2017. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2018. end
  2019. for i = 0,1.1,0.1 do
  2020. swait()
  2021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2023. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2024. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2025. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2026. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2027. end
  2028. for i = 0,1.1,0.1 do
  2029. swait()
  2030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2032. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2034. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2035. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2036. end
  2037. for i = 0,1.1,0.1 do
  2038. swait()
  2039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2043. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2044. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2045. end
  2046. for i = 0,1.1,0.1 do
  2047. swait()
  2048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2050. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2052. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2053. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2054. end
  2055. for i = 0,1.1,0.1 do
  2056. swait()
  2057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2059. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2060. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2061. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2062. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2063. end
  2064. Character.Head.face.Texture = "rbxassetid://273309187"
  2065. for i = 0,9,0.1 do
  2066. swait()
  2067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2069. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2070. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2071. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2073. end
  2074. attack = false
  2075. Character.Head.face.Texture = "rbxassetid://620619801"
  2076. hum.WalkSpeed = 40
  2077. end
  2078.  
  2079. function ShutTheHellUp()
  2080. attack = true
  2081. hum.WalkSpeed = 2.01
  2082. text.Text = "Silence! "
  2083. texth.Text = ""
  2084. CreateSound("336377340", hed, 10, 1)
  2085. for i = 0,3,0.1 do
  2086. swait()
  2087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2093. end
  2094. for i = 0,1.2,0.1 do
  2095. swait()
  2096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2100. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2102. end
  2103. for i = 0,1.2,0.1 do
  2104. swait()
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2108. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2111. end
  2112. for i = 0,1.2,0.1 do
  2113. swait()
  2114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2117. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2118. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2119. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2120. end
  2121. for i = 0,1.2,0.1 do
  2122. swait()
  2123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2129. end
  2130. for i = 0,2,0.1 do
  2131. swait()
  2132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2138. end
  2139. for i = 0,2,0.1 do
  2140. swait()
  2141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2147. end
  2148. hum.WalkSpeed = 40
  2149. text.Text = "awesomephantom227 "
  2150. texth.Text = ""
  2151. attack = false
  2152. end
  2153.  
  2154. function NO_U()
  2155. attack = true
  2156. hum.WalkSpeed = 4.01
  2157. Character.Head.face.Texture = "rbxassetid://304904077"
  2158. CreateSound("1543318456", hed, 10, 1)
  2159. for i = 0,6,0.1 do
  2160. swait()
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2167. end
  2168. for i = 0,3.2,0.1 do
  2169. swait()
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2176. end
  2177. hum.WalkSpeed = 40
  2178. Character.Head.face.Texture = "rbxassetid://620619801"
  2179. attack = false
  2180. end
  2181.  
  2182. function EndMySufferingV2()
  2183. attack = true
  2184. hum.WalkSpeed = 1.01
  2185. CreateSound("577475178", hed, 10, 1)
  2186. for i = 0,18,0.1 do
  2187. swait()
  2188. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2189. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2190. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2191. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2192. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2194. end
  2195. attack = false
  2196. hum.WalkSpeed = 40
  2197. end
  2198.  
  2199. function Victory()
  2200. attack = true
  2201. hum.WalkSpeed = 1.01
  2202. Character.Head.face.Texture = "rbxassetid://616284160"
  2203. Humanoid.Jump = true
  2204. CreateSound("130834939", hed, 10, 1)
  2205. for i = 0,3.7,0.1 do
  2206. swait()
  2207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2213. end
  2214. Humanoid.Jump = true
  2215. for i = 0,3.7,0.1 do
  2216. swait()
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2223. end
  2224. Humanoid.Jump = true
  2225. for i = 0,3.7,0.1 do
  2226. swait()
  2227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2232. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2233. end
  2234. Humanoid.Jump = true
  2235. for i = 0,3.7,0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2243. end
  2244. Humanoid.Jump = true
  2245. for i = 0,3.7,0.1 do
  2246. swait()
  2247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2251. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2252. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2253. end
  2254. attack = false
  2255. Character.Head.face.Texture = "rbxassetid://620619801"
  2256. hum.WalkSpeed = 40
  2257. end
  2258.  
  2259. function WhatHuh()
  2260. attack = true
  2261. hum.WalkSpeed = 1.01
  2262. CreateSound("130766865", hed, 10, 1)
  2263. Character.Head.face.Texture = "rbxassetid://276732672"
  2264. for i = 0,4,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2272. end
  2273. for i = 0,6.7,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2281. end
  2282. for i = 0,8.1,0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2290. end
  2291. for i = 0,1,0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2299. end
  2300. for i = 0,1,0.1 do
  2301. swait()
  2302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2304. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2307. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2308. end
  2309. for i = 0,4,0.1 do
  2310. swait()
  2311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2317. end
  2318. attack = false
  2319. Character.Head.face.Texture = "rbxassetid://620619801"
  2320. hum.WalkSpeed = 40
  2321. end
  2322.  
  2323. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2324. attack = true
  2325. Character.Head.face.Texture = "rbxassetid://266304560"
  2326. for i = 0,6,0.1 do
  2327. swait()
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2334. end
  2335. CreateSound("1093102664", hed, 10, 1)
  2336. CameraEnshaking(3, 8)
  2337. for i = 0,2,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2344. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2345. end
  2346. Character.Head.face.Texture = "rbxassetid://30128383"
  2347. hum.MaxHealth = 0
  2348. ragdoll(char)
  2349. CreateSound("534269232", hed, 5, 1)
  2350. end
  2351.  
  2352. function AnotherOne() --WhAT ANOTHER ONE
  2353. attack = true
  2354. hum.WalkSpeed = 1.01
  2355. local icri = CreateSound("1205111204", hed, 10, 1)
  2356. swait(165)
  2357. local FRAME = tors.CFrame
  2358. repeat
  2359. swait()
  2360. Character.Head.face.Texture = "rbxassetid://582931093"
  2361. CameraEnshaking(1, 10)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2367. tors.CFrame = FRAME * CF(0,1,0)
  2368. swait()
  2369. tors.CFrame = FRAME
  2370. until icri.Playing == false
  2371. Character.Head.face.Texture = "rbxassetid://620619801"
  2372. attack = false
  2373. hum.WalkSpeed = 40
  2374. end
  2375.  
  2376.  
  2377. function NEN()
  2378. attack = true
  2379. hum.WalkSpeed = 1.01
  2380. CreateSound("230292011", hed, 10, 1)
  2381. Character.Head.face.Texture = "rbxassetid://705269463"
  2382. for i = 0,4,0.1 do
  2383. swait()
  2384. CameraEnshaking(1, 3)
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2391. end
  2392. attack = false
  2393. Character.Head.face.Texture = "rbxassetid://620619801"
  2394. hum.WalkSpeed = 40
  2395. end
  2396.  
  2397. function Ashes() --Straight from... Whatever it was called.
  2398. attack = true
  2399. hum.WalkSpeed = 1.01
  2400. Character.Head.face.Texture = "rbxassetid://360687027"
  2401. CreateSound("290084602", tors, 10, 1)
  2402. for i = 0,6.2,0.1 do
  2403. swait()
  2404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2410. end
  2411. for i = 0,6.2,0.1 do
  2412. swait()
  2413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2415. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2419. end
  2420. attack = false
  2421. Character.Head.face.Texture = "rbxassetid://620619801"
  2422. hum.WalkSpeed = 40
  2423. end
  2424.  
  2425.  
  2426. function BOI()
  2427. attack = true
  2428. hum.WalkSpeed = 1.01
  2429. CreateSound("390901873", hed, 10, 1)
  2430. Character.Head.face.Texture = "rbxassetid://282463320"
  2431. for i = 0,4,0.1 do
  2432. swait()
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2439. end
  2440. for i = 0,4,0.1 do
  2441. swait()
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2448. end
  2449. attack = false
  2450. Character.Head.face.Texture = "rbxassetid://620619801"
  2451. hum.WalkSpeed = 40
  2452. end
  2453.  
  2454. function DrinkdaDrink()
  2455. attack = true
  2456. RHe.Transparency = 0
  2457. local Munch = CreateSound("554208103", hed, 5, 1)
  2458. swait(2)
  2459. repeat
  2460. for i = 0,6,0.1 do
  2461. swait()
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2465. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2466. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2468. end
  2469. until Munch.Playing == false
  2470. hum.WalkSpeed = 40
  2471. RHe.Transparency = 1
  2472. attack = false
  2473. end
  2474.  
  2475. function EatdaChips()
  2476. attack = true
  2477. RHk.Transparency = 0
  2478. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2479. swait(2)
  2480. repeat
  2481. for i = 0,6,0.1 do
  2482. swait()
  2483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2484. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2485. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2486. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2487. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2488. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2489. end
  2490. until Muncha.Playing == false
  2491. hum.WalkSpeed = 40
  2492. RHk.Transparency = 1
  2493. attack = false
  2494. end
  2495.  
  2496. function Sittyboi()
  2497. attack = true
  2498. lul:Pause()
  2499. text.Text = "Waiting..."
  2500. AAAAA.SoundId = "rbxassetid://1847073484"
  2501. AAAAA.TimePosition = 0
  2502. AAAAA:Play()
  2503. hum.WalkSpeed = 0
  2504. repeat
  2505. swait()
  2506. for i = 0, 1, 0.1 do
  2507. swait()
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2510. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2511. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2512. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2513. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2514. end
  2515. until AAAAA.Playing == false
  2516. attack = false
  2517. AAAAA:Stop()
  2518. lul:Resume()
  2519. text.Text = "awesomephantom227 "
  2520. hum.WalkSpeed = 40
  2521. end
  2522.  
  2523. function HELP()
  2524. attack = true
  2525. hum.WalkSpeed = 1.01
  2526. Character.Head.face.Texture = "rbxassetid://307972876"
  2527. CreateSound("1123321019", hed, 10, 1)
  2528. for i = 0,15,0.1 do
  2529. swait()
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2536. end
  2537. CreateSound("198462271", hed, 10, 1)
  2538. for i = 0,8,0.1 do
  2539. Character.Head.face.Texture = "rbxassetid://341497730"
  2540. swait()
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2543. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2544. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2545. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2547. end
  2548. for i = 0,8,0.1 do
  2549. Character.Head.face.Texture = "rbxassetid://341497730"
  2550. swait()
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2554. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2555. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2556. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2557. end
  2558. CreateSound("948494432", hed, 10, 1)
  2559. for i = 0,7.5,0.1 do
  2560. Character.Head.face.Texture = "rbxassetid://249062487"
  2561. swait()
  2562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2564. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2565. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2566. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2567. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2568. end
  2569. CreateSound("1542642349", hed, 10, 1)
  2570. for i = 0,10,0.1 do
  2571. Character.Head.face.Texture = "rbxassetid://270636807"
  2572. swait()
  2573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2575. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2576. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2577. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2578. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2579. end
  2580. CreateSound("269597232", hed, 10, 1)
  2581. for i = 0,6,0.1 do
  2582. Character.Head.face.Texture = "rbxassetid://265057155"
  2583. swait()
  2584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2585. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2586. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2587. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2588. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2589. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2590. end
  2591. attack = false
  2592. Character.Head.face.Texture = "rbxassetid://620619801"
  2593. hum.WalkSpeed = 40
  2594. end
  2595.  
  2596. danci = false
  2597.  
  2598. function dingidongo() --my head burns
  2599. attack = true
  2600. danci = true
  2601. hum.WalkSpeed = 27.6
  2602. texth.Text = ":D "
  2603. text.Text = ""
  2604. gudsong:Play()
  2605. lul:Pause()
  2606. gudsong.TimePosition = 6.6
  2607. Character.Head.face.Texture = "rbxassetid://315792941"
  2608. repeat
  2609. for i = 0,1.87,0.23 do
  2610. swait()
  2611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2613. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2614. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2615. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2617. end
  2618. if gudsong.TimePosition == 11.937 then
  2619. gudsong.TimePosition = 6.6
  2620. end
  2621. for i = 0,1.87,0.23 do
  2622. swait()
  2623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2629. end
  2630. until danci == false
  2631. gudsong:Stop()
  2632. attack = false
  2633. lul:Resume()
  2634. texth.Text = ""
  2635. text.Text = "awesomephantom227 "
  2636. attack = false
  2637. Character.Head.face.Texture = "rbxassetid://620619801"
  2638. hum.WalkSpeed = 40
  2639. end
  2640.  
  2641. function hap() --much hap
  2642. attack = true
  2643. hum.WalkSpeed = 0.10
  2644. CreateSound("363808674", hed, 10, 1)
  2645. Character.Head.face.Texture = "rbxassetid://315792941"
  2646. for i = 0,12,0.1 do
  2647. swait()
  2648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2650. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2651. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2652. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2654. end
  2655. CreateSound("233168827", hed, 10, 1)
  2656. Character.Head.face.Texture = "rbxassetid://335761015"
  2657. for i = 0,10,0.1 do
  2658. swait()
  2659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2665. end
  2666. CreateSound("363808674", hed, 10, 1)
  2667. attack = false
  2668. Character.Head.face.Texture = "rbxassetid://620619801"
  2669. hum.WalkSpeed = 40
  2670. end
  2671.  
  2672. function Gumilol()
  2673. attack = true
  2674. hum.WalkSpeed = 0
  2675. local Senses = CreateSound("605297168", hed, 6, 1)
  2676. swait(2)
  2677. repeat
  2678. swait()
  2679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2680. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2681. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2682. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2683. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2684. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2685. until Senses.TimePosition > 2.7
  2686. for i = 0, 3, 0.1 do
  2687. swait()
  2688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2689. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2690. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2691. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2692. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2693. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2694. end
  2695. root.Anchored = true
  2696. repeat
  2697. swait()
  2698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2699. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2700. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2701. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2702. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2703. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2704. until Senses.Playing == false
  2705. hum.WalkSpeed = 40
  2706. attack = false
  2707. root.Anchored = false
  2708. end
  2709. function oofmyass()
  2710. attack = true
  2711. hum.WalkSpeed = 0
  2712. CreateSound("663306786", tors, 3, 1)
  2713. for i = 0, 12, 0.1 do
  2714. swait()
  2715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2716. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2717. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2718. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2719. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2720. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2721. end
  2722. CreateSound("663307468", tors, 6, 1)
  2723. for i = 0, 6, 0.1 do
  2724. swait()
  2725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2726. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2727. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2728. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2729. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2730. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2731. end
  2732. hum.WalkSpeed = 40
  2733. attack = false
  2734. end
  2735. function WoodyGotWood()
  2736. attack = true
  2737. hum.WalkSpeed = 0
  2738. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2739. swait(2)
  2740. repeat
  2741. swait()
  2742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2743. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2744. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2745. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2746. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2747. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2748. until Woodlenny.TimePosition > 3.6
  2749. root.Anchored = true
  2750. repeat
  2751. swait()
  2752. for i = 0, 2, 0.1 do
  2753. swait()
  2754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2755. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2756. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2757. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2758. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2759. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2760. end
  2761. for i = 0, 1.6, 0.1 do
  2762. swait()
  2763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2764. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2765. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2766. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2767. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2768. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2769. end
  2770. until Woodlenny.Playing == false
  2771. hum.WalkSpeed = 40
  2772. attack = false
  2773. root.Anchored = false
  2774. end
  2775.  
  2776. function LeChange()
  2777. attack = true
  2778. hum.WalkSpeed = 40
  2779. lul.Pitch = 1
  2780. lul:Stop()
  2781. local mue = math.random(1,14)
  2782. if mue == 1 then
  2783. lul.SoundId = "rbxassetid://193889412"
  2784. end
  2785. if mue == 2 then
  2786. lul.SoundId = "rbxassetid://274690929"
  2787. end
  2788. if mue == 3 then
  2789. lul.SoundId = "rbxassetid://1241998626"
  2790. end
  2791. if mue == 4 then
  2792. lul.SoundId = "rbxassetid://1878962648"
  2793. end
  2794. if mue == 5 then
  2795. lul.SoundId = "rbxassetid://185117072"
  2796. end
  2797. if mue == 6 then
  2798. lul.SoundId = "rbxassetid://295856024"
  2799. end
  2800. if mue == 7 then
  2801. lul.SoundId = "rbxassetid://2054013600"
  2802. end
  2803. if mue == 8 then
  2804. lul.SoundId = "rbxassetid://1463709693"
  2805. lul.Pitch = 1.4
  2806. end
  2807. if mue == 9 then
  2808. lul.SoundId = "rbxassetid://575705300"
  2809. end
  2810. if mue == 10 then
  2811. lul.SoundId = "rbxassetid://142924062"
  2812. end
  2813. if mue == 11 then
  2814. lul.SoundId = "rbxassetid://251072363"
  2815. end
  2816. if mue == 12 then
  2817. lul.SoundId = "rbxassetid://731061980"
  2818. end
  2819. if mue == 13 then
  2820. lul.SoundId = "rbxassetid://455682677"
  2821. end
  2822. if mue == 14 then
  2823. lul.SoundId = "rbxassetid://1283123885"
  2824. end
  2825. hum.WalkSpeed = 40
  2826. lul:Play()
  2827. attack = false
  2828. root.Anchored = false
  2829. end
  2830.  
  2831. function SCREAM()
  2832. attack = true
  2833. hum.WalkSpeed = 70
  2834. lul:Pause()
  2835. Character.Head.face.Texture = "rbxassetid://1667792"
  2836. local A = math.random(1,83)
  2837. if A == 1 then
  2838. AAAAA.SoundId = "rbxassetid://580806904"
  2839. AAAAA.TimePosition = 0
  2840. end
  2841. if A == 2 then
  2842. AAAAA.SoundId = "rbxassetid://569124237"
  2843. AAAAA.TimePosition = 0
  2844. end
  2845. if A == 3 then
  2846. AAAAA.SoundId = "rbxassetid://824995694"
  2847. AAAAA.TimePosition = 0
  2848. end
  2849. if A == 4 then
  2850. AAAAA.SoundId = "rbxassetid://619398081"
  2851. AAAAA.TimePosition = 0
  2852. end
  2853. if A == 5 then
  2854. AAAAA.SoundId = "rbxassetid://561567000"
  2855. AAAAA.TimePosition = 0
  2856. end
  2857. if A == 6 then
  2858. AAAAA.SoundId = "rbxassetid://780544434"
  2859. AAAAA.TimePosition = 0
  2860. end
  2861. if A == 7 then
  2862. AAAAA.SoundId = "rbxassetid://1127778994"
  2863. AAAAA.TimePosition = 0
  2864. end
  2865. if A == 8 then
  2866. AAAAA.SoundId = "rbxassetid://2016152738"
  2867. AAAAA.TimePosition = 0
  2868. end
  2869. if A == 9 then
  2870. AAAAA.SoundId = "rbxassetid://1649268255"
  2871. AAAAA.TimePosition = 0
  2872. end
  2873. if A == 10 then
  2874. AAAAA.SoundId = "rbxassetid://318925857"
  2875. AAAAA.TimePosition = 0
  2876. end
  2877. if A == 11 then
  2878. AAAAA.SoundId = "rbxassetid://1231447409"
  2879. AAAAA.TimePosition = 0
  2880. end
  2881. if A == 12 then
  2882. AAAAA.SoundId = "rbxassetid://1173662546"
  2883. AAAAA.TimePosition = 0
  2884. end
  2885. if A == 13 then
  2886. AAAAA.SoundId = "rbxassetid://1731102335"
  2887. AAAAA.TimePosition = 0
  2888. end
  2889. if A == 14 then
  2890. AAAAA.SoundId = "rbxassetid://597084853"
  2891. AAAAA.TimePosition = 0
  2892. end
  2893. if A == 15 then
  2894. AAAAA.SoundId = "rbxassetid://255219578"
  2895. AAAAA.TimePosition = 0
  2896. end
  2897. if A == 16 then
  2898. AAAAA.SoundId = "rbxassetid://968042399"
  2899. AAAAA.TimePosition = 0
  2900. end
  2901. if A == 17 then
  2902. AAAAA.SoundId = "rbxassetid://2088388847"
  2903. AAAAA.TimePosition = 0
  2904. end
  2905. if A == 18 then
  2906. AAAAA.SoundId = "rbxassetid://1958305455"
  2907. AAAAA.TimePosition = 0
  2908. end
  2909. if A == 19 then
  2910. AAAAA.SoundId = "rbxassetid://1171758804"
  2911. AAAAA.TimePosition = 0
  2912. end
  2913. if A == 20 then
  2914. AAAAA.SoundId = "rbxassetid://1453459167"
  2915. AAAAA.TimePosition = 0
  2916. end
  2917. if A == 21 then
  2918. AAAAA.SoundId = "rbxassetid://2000897208"
  2919. AAAAA.TimePosition = 0
  2920. end
  2921. if A == 22 then
  2922. AAAAA.SoundId = "rbxassetid://841541884"
  2923. AAAAA.TimePosition = 0
  2924. end
  2925. if A == 23 then
  2926. AAAAA.SoundId = "rbxassetid://839044936"
  2927. AAAAA.TimePosition = 0
  2928. end
  2929. if A == 24 then
  2930. AAAAA.SoundId = "rbxassetid://520168377"
  2931. AAAAA.TimePosition = 0
  2932. end
  2933. if A == 25 then
  2934. AAAAA.SoundId = "rbxassetid://655669511"
  2935. AAAAA.TimePosition = 0
  2936. end
  2937. if A == 26 then
  2938. AAAAA.SoundId = "rbxassetid://1125711065"
  2939. AAAAA.TimePosition = 0
  2940. end
  2941. if A == 27 then
  2942. AAAAA.SoundId = "rbxassetid://482886779"
  2943. AAAAA.TimePosition = 0
  2944. end
  2945. if A == 28 then
  2946. AAAAA.SoundId = "rbxassetid://470406966"
  2947. AAAAA.TimePosition = 0
  2948. end
  2949. if A == 29 then
  2950. AAAAA.SoundId = "rbxassetid://363239413"
  2951. AAAAA.TimePosition = 0
  2952. end
  2953. if A == 30 then
  2954. AAAAA.SoundId = "rbxassetid://1183260037"
  2955. AAAAA.TimePosition = 0
  2956. end
  2957. if A == 31 then
  2958. AAAAA.SoundId = "rbxassetid://644321050"
  2959. AAAAA.TimePosition = 0
  2960. end
  2961. if A == 32 then
  2962. AAAAA.SoundId = "rbxassetid://962124783"
  2963. AAAAA.TimePosition = 0
  2964. end
  2965. if A == 33 then
  2966. AAAAA.SoundId = "rbxassetid://328782098"
  2967. AAAAA.TimePosition = 0
  2968. end
  2969. if A == 34 then
  2970. AAAAA.SoundId = "rbxassetid://1868475933"
  2971. AAAAA.TimePosition = 0
  2972. end
  2973. if A == 35 then
  2974. AAAAA.SoundId = "rbxassetid://606775826"
  2975. AAAAA.TimePosition = 0
  2976. end
  2977. if A == 36 then
  2978. AAAAA.SoundId = "rbxassetid://299132320"
  2979. AAAAA.TimePosition = 0
  2980. end
  2981. if A == 37 then
  2982. AAAAA.SoundId = "rbxassetid://153109732"
  2983. AAAAA.TimePosition = 0
  2984. end
  2985. if A == 37 then
  2986. AAAAA.SoundId = "rbxassetid://457506669"
  2987. AAAAA.TimePosition = 0
  2988. end
  2989. if A == 38 then
  2990. AAAAA.SoundId = "rbxassetid://335628150"
  2991. AAAAA.TimePosition = 0
  2992. end
  2993. if A == 39 then
  2994. AAAAA.SoundId = "rbxassetid://488032404"
  2995. AAAAA.TimePosition = 0
  2996. end
  2997. if A == 40 then
  2998. AAAAA.SoundId = "rbxassetid://1375131348"
  2999. AAAAA.TimePosition = 0
  3000. end
  3001. if A == 41 then
  3002. AAAAA.SoundId = "rbxassetid://1314602285"
  3003. AAAAA.TimePosition = 0
  3004. end
  3005. if A == 42 then
  3006. AAAAA.SoundId = "rbxassetid://744281932"
  3007. AAAAA.TimePosition = 0
  3008. end
  3009. if A == 43 then
  3010. AAAAA.SoundId = "rbxassetid://434976383"
  3011. AAAAA.TimePosition = 0
  3012. end
  3013. if A == 44 then
  3014. AAAAA.SoundId = "rbxassetid://1842306658"
  3015. AAAAA.TimePosition = 0
  3016. end
  3017. if A == 45 then
  3018. AAAAA.SoundId = "rbxassetid://643472343"
  3019. AAAAA.TimePosition = 0
  3020. end
  3021. if A == 46 then
  3022. AAAAA.SoundId = "rbxassetid://221258319"
  3023. AAAAA.TimePosition = 0
  3024. end
  3025. if A == 47 then
  3026. AAAAA.SoundId = "rbxassetid://1679015957"
  3027. AAAAA.TimePosition = 0
  3028. end
  3029. if A == 48 then
  3030. AAAAA.SoundId = "rbxassetid://567908972"
  3031. AAAAA.TimePosition = 0
  3032. end
  3033. if A == 49 then
  3034. AAAAA.SoundId = "rbxassetid://717014037"
  3035. AAAAA.TimePosition = 0
  3036. end
  3037. if A == 50 then
  3038. AAAAA.SoundId = "rbxassetid://744323533"
  3039. AAAAA.TimePosition = 0
  3040. end
  3041. if A == 51 then
  3042. AAAAA.SoundId = "rbxassetid://889774006"
  3043. AAAAA.TimePosition = 0
  3044. end
  3045. if A == 52 then
  3046. AAAAA.SoundId = "rbxassetid://167137736"
  3047. AAAAA.TimePosition = 0
  3048. end
  3049. if A == 53 then
  3050. AAAAA.SoundId = "rbxassetid://251074756"
  3051. AAAAA.TimePosition = 0
  3052. end
  3053. if A == 54 then
  3054. AAAAA.SoundId = "rbxassetid://977558364"
  3055. AAAAA.TimePosition = 0
  3056. end
  3057. if A == 55 then
  3058. AAAAA.SoundId = "rbxassetid://328728034"
  3059. AAAAA.TimePosition = 0
  3060. end
  3061. if A == 56 then
  3062. AAAAA.SoundId = "rbxassetid://1266243649"
  3063. AAAAA.TimePosition = 0
  3064. end
  3065. if A == 57 then
  3066. AAAAA.SoundId = "rbxassetid://964618925"
  3067. AAAAA.TimePosition = 0
  3068. end
  3069. if A == 58 then
  3070. AAAAA.SoundId = "rbxassetid://1803630339"
  3071. AAAAA.TimePosition = 0
  3072. end
  3073. if A == 59 then
  3074. AAAAA.SoundId = "rbxassetid://840189092"
  3075. AAAAA.TimePosition = 0
  3076. end
  3077. if A == 60 then
  3078. AAAAA.SoundId = "rbxassetid://1559029429"
  3079. AAAAA.TimePosition = 0
  3080. end
  3081. if A == 61 then
  3082. AAAAA.SoundId = "rbxassetid://1638542850"
  3083. AAAAA.TimePosition = 0
  3084. end
  3085. if A == 62 then
  3086. AAAAA.SoundId = "rbxassetid://803576871"
  3087. AAAAA.TimePosition = 0
  3088. end
  3089. if A == 63 then
  3090. AAAAA.SoundId = "rbxassetid://698882646"
  3091. AAAAA.TimePosition = 0
  3092. end
  3093. if A == 64 then
  3094. AAAAA.SoundId = "rbxassetid://1151976352"
  3095. AAAAA.TimePosition = 0
  3096. end
  3097. if A == 65 then
  3098. AAAAA.SoundId = "rbxassetid://406116544"
  3099. AAAAA.TimePosition = 0
  3100. end
  3101. if A == 66 then
  3102. AAAAA.SoundId = "rbxassetid://316022829"
  3103. AAAAA.TimePosition = 0
  3104. end
  3105. if A == 67 then
  3106. AAAAA.SoundId = "rbxassetid://171914461"
  3107. AAAAA.TimePosition = 0
  3108. end
  3109. if A == 68 then
  3110. AAAAA.SoundId = "rbxassetid://287491840"
  3111. AAAAA.TimePosition = 0
  3112. end
  3113. if A == 69 then
  3114. AAAAA.SoundId = "rbxassetid://430752531"
  3115. AAAAA.TimePosition = 0
  3116. end
  3117. if A == 70 then
  3118. AAAAA.SoundId = "rbxassetid://531023877"
  3119. AAAAA.TimePosition = 0
  3120. end
  3121. if A == 71 then
  3122. AAAAA.SoundId = "rbxassetid://271588868"
  3123. AAAAA.TimePosition = 0
  3124. end
  3125. if A == 72 then
  3126. AAAAA.SoundId = "rbxassetid://602958674"
  3127. AAAAA.TimePosition = 0
  3128. end
  3129. if A == 73 then
  3130. AAAAA.SoundId = "rbxassetid://899472110"
  3131. AAAAA.TimePosition = 0
  3132. end
  3133. if A == 74 then
  3134. AAAAA.SoundId = "rbxassetid://793986125"
  3135. AAAAA.TimePosition = 0
  3136. end
  3137. if A == 75 then
  3138. AAAAA.SoundId = "rbxassetid://317643401"
  3139. AAAAA.TimePosition = 0
  3140. end
  3141. if A == 76 then
  3142. AAAAA.SoundId = "rbxassetid://427265119"
  3143. AAAAA.TimePosition = 0
  3144. end
  3145. if A == 77 then
  3146. AAAAA.SoundId = "rbxassetid://318250043"
  3147. AAAAA.TimePosition = 0
  3148. end
  3149. if A == 78 then
  3150. AAAAA.SoundId = "rbxassetid://272135781"
  3151. AAAAA.TimePosition = 0
  3152. end
  3153. if A == 79 then
  3154. AAAAA.SoundId = "rbxassetid://302662929"
  3155. AAAAA.TimePosition = 0
  3156. end
  3157. if A == 80 then
  3158. AAAAA.SoundId = "rbxassetid://1226918619"
  3159. AAAAA.TimePosition = 0
  3160. end
  3161. if A == 81 then
  3162. AAAAA.SoundId = "rbxassetid://973891000"
  3163. AAAAA.TimePosition = 0
  3164. end
  3165. if A == 82 then
  3166. AAAAA.SoundId = "rbxassetid://1002843959"
  3167. AAAAA.TimePosition = 0
  3168. end
  3169. if A == 83 then
  3170. AAAAA.SoundId = "rbxassetid://1441494988"
  3171. AAAAA.TimePosition = 0
  3172. end
  3173. AAAAA:Play()
  3174. repeat
  3175. swait()
  3176. AAAAA.Parent = tors
  3177. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3178. until AAAAA.Playing == false
  3179. hum.WalkSpeed = 40
  3180. attack = false
  3181. lul:Resume()
  3182. Character.Head.face.Texture = "rbxassetid://620619801"
  3183. hum.WalkSpeed = 40
  3184. end
  3185.  
  3186. lolxdtest = false --dont remove or script wont work
  3187. MoreTaunts = false
  3188. mouse.KeyDown:connect(function(key)
  3189. if key == 'm' then
  3190. MERKIO:Stop()
  3191. AAAAA:Stop()
  3192. thonks:Stop()
  3193. danci = false
  3194. elseif key == 'n' and angery == true then
  3195. angery = false
  3196. MoreTaunts = false
  3197. print"Back to normal Taunts"
  3198. end
  3199. if attack == false then
  3200. if lolxdtest == false then
  3201. if key == 'q' then
  3202. THEBESTOVERUSEDJOKEEVER()
  3203. elseif key == 'e' then
  3204. SCREAM()
  3205. elseif key == 'b' and angery == false then
  3206. angery = true
  3207. MoreTaunts = true
  3208. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3209. elseif key == 'n' and angery == true then
  3210. angery = false
  3211. elseif key == 'r' then
  3212. sneakonehundred()
  3213. elseif key == 't' then
  3214. DANCEFORME()
  3215. elseif key == 'y' and MoreTaunts == false then
  3216. takethat()
  3217. elseif key == 'f' then
  3218. Tauntmelon()
  3219. elseif key == 'z' then
  3220. EndMySufferingV2()
  3221. elseif key == 'g' then
  3222. un_fun()
  3223. elseif key == 'p' then
  3224. HELP()
  3225. elseif key == 'u' and MoreTaunts == false then
  3226. BOI()
  3227. elseif key == 'o' then
  3228. NO_U()
  3229. elseif key == 'f' then
  3230. Ashes()
  3231. elseif key == 'h' and MoreTaunts == false then
  3232. NEN()
  3233. elseif key == 'g' then
  3234. AnotherOne()
  3235. elseif key == 'k' and MoreTaunts == false then
  3236. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3237. elseif key == 'j' and MoreTaunts == false then
  3238. WhatHuh()
  3239. elseif key == 'i' then
  3240. fbiopenup()
  3241. elseif key == 'l' and MoreTaunts == false then
  3242. Victory()
  3243. elseif key == 'z' then
  3244. EndMySufferingV2()
  3245. elseif key == 'x' and MoreTaunts == false then
  3246. ShutTheHellUp()
  3247. elseif key == 'v' then
  3248. dead()
  3249. elseif key == 'c' and MoreTaunts == false then
  3250. WRY()
  3251. elseif key == "y" and MoreTaunts == true then
  3252. thonki()
  3253. elseif key == "u" and MoreTaunts == true then
  3254. Gumilol()
  3255. elseif key == "j" and MoreTaunts == true then
  3256. WoodyGotWood()
  3257. elseif key == "h" and MoreTaunts == true then
  3258. oofmyass()
  3259. elseif key == "k" and MoreTaunts == true then
  3260. DrinkdaDrink()
  3261. elseif key == "l" and MoreTaunts == true then
  3262. EatdaChips()
  3263. elseif key == "x" and MoreTaunts == true then
  3264. Sittyboi()
  3265. elseif key == "c" and MoreTaunts == true then
  3266. LeChange()
  3267. end
  3268. end
  3269. end
  3270. end)
  3271.  
  3272. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3273. local Hitboxpart = Instance.new("Part", EffectModel)
  3274. RemoveOutlines(Hitboxpart)
  3275. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3276. Hitboxpart.CanCollide = false
  3277. Hitboxpart.Transparency = 1
  3278. Hitboxpart.Anchored = true
  3279. Hitboxpart.CFrame = Pose
  3280. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3281. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3282. end
  3283. wait2 = false
  3284. combo = 1
  3285.  
  3286.  
  3287.  
  3288.  
  3289. mouse.Button1Down:connect(function(key)
  3290. if attack == false then
  3291. attack = true
  3292. hum.WalkSpeed = 3.01
  3293. if combo == 1 then
  3294. for i = 0, 1.2, 0.1 do
  3295. swait()
  3296. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3298. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3300. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3301. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3302. end
  3303. CreateSound("608537390", ra, 3, .8)
  3304. local sude = Instance.new("Part", ra)
  3305. sude.Size = Vector3.new(1, 1, 1)
  3306. sude:BreakJoints()
  3307. sude.Transparency = 1
  3308. sude.CanCollide = false
  3309. local dmgweld = Instance.new("Weld", sude)
  3310. dmgweld.Part0 = ra
  3311. dmgweld.Part1 = sude
  3312. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3313. local function death(part)
  3314. local tor = part.Parent:findFirstChild("Torso")
  3315. if tor ~= nil then
  3316. CreateSound("1615641704", ra, 7, 1)
  3317. local heds = part.Parent:findFirstChild("Head")
  3318. local vel = Instance.new("BodyVelocity", tor)
  3319. vel.Velocity = tor.CFrame.lookVector * -754
  3320. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3321. local vels = Instance.new("BodyVelocity", heds)
  3322. vels.Velocity = heds.CFrame.lookVector * -546745
  3323. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3324. tor:BreakJoints()
  3325. if tor then
  3326. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3327. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3328. end
  3329. wait(1.4)
  3330. sude:destroy()
  3331. end
  3332. end
  3333. sude.Touched:connect(death)
  3334. for i = 0, 1.2, 0.1 do
  3335. swait()
  3336. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3338. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3339. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3340. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3341. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3342. end
  3343. end
  3344. hum.WalkSpeed = 40
  3345. wait2 = false
  3346. attack = false
  3347. end
  3348. end)
  3349.  
  3350. -------------------------------------------------------
  3351. --End Attacks N Stuff--
  3352. -------------------------------------------------------
  3353.  
  3354.  
  3355. while jumping do
  3356. Humanoid.Jump = true
  3357. wait(0.9)
  3358. end
  3359.  
  3360.  
  3361.  
  3362.  
  3363. -------------------------------------------------------
  3364. --Start Animations--
  3365. -------------------------------------------------------
  3366. local PlayerSize = 1
  3367. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3368. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3369. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3370. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3371. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3372. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3373.  
  3374.  
  3375. local equipped = false
  3376. local idle = 0
  3377. local change = 1
  3378. local val = 0
  3379. local toim = 0
  3380. local idleanim = 0.4
  3381. hum.Animator.Parent = nil
  3382. while true do
  3383. swait()
  3384. sine = sine + change
  3385. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3386. local velderp = root.Velocity.y
  3387. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3388. if equipped == true or equipped == false then
  3389. if attack == false then
  3390. idle = idle + 1
  3391. else
  3392. idle = 0
  3393. end
  3394. if 1 < root.Velocity.y and hitfloor == nil then
  3395. Anim = "Jump"
  3396. if attack == false then
  3397. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3401. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3402. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3403. end
  3404. elseif -1 > root.Velocity.y and hitfloor == nil then
  3405. Anim = "Fall"
  3406. if attack == false then
  3407. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3411. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3412. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3413. end
  3414. elseif torvel < 1 and hitfloor ~= nil then
  3415. Anim = "Idle"
  3416. change = .5
  3417. if attack == false then
  3418. if angery == false then
  3419. VALUE1 = false
  3420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3426. if VALUE1 == false and math.random(1,200) == 1 then
  3427. coroutine.resume(coroutine.create(function()
  3428. VALUE1 = true
  3429. for i = 1, 25 do
  3430. swait()
  3431. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3432. end
  3433. VALUE1 = false
  3434.  
  3435. end))
  3436. end
  3437. elseif angery == true then
  3438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3444. if VALUE1 == false and math.random(1,200) == 1 then
  3445. coroutine.resume(coroutine.create(function()
  3446. VALUE1 = true
  3447. for i = 1, 25 do
  3448. swait()
  3449. FT.Parent = tors
  3450. RA.Parent = ra
  3451. LA.Parent = la
  3452. RL.Parent = rl
  3453. LL.Parent = ll
  3454. for _,v in next, char:GetDescendants() do
  3455. if(v:IsA'DataModelMesh')then
  3456. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3457. end
  3458. end
  3459. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3460. end
  3461. VALUE1 = false
  3462. FT.Parent = nil
  3463. RA.Parent = nil
  3464. LA.Parent = nil
  3465. RL.Parent = nil
  3466. LL.Parent = nil
  3467. for _,v in next, char:GetDescendants() do
  3468. if(v:IsA'DataModelMesh')then
  3469. v.Offset = Vector3.new(0,0,0)
  3470. end
  3471. end
  3472.  
  3473. end))
  3474. end
  3475. end
  3476. end
  3477. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3478. Anim = "Walk"
  3479. change = 1
  3480. if attack == false then
  3481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3487. end
  3488. end
  3489. end
  3490. if 0 < #Effects then
  3491. for e = 1, #Effects do
  3492. if Effects[e] ~= nil then
  3493. local Thing = Effects[e]
  3494. if Thing ~= nil then
  3495. local Part = Thing[1]
  3496. local Mode = Thing[2]
  3497. local Delay = Thing[3]
  3498. local IncX = Thing[4]
  3499. local IncY = Thing[5]
  3500. local IncZ = Thing[6]
  3501. if 1 >= Thing[1].Transparency then
  3502. if Thing[2] == "Block1" then
  3503. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3504. local Mesh = Thing[1].Mesh
  3505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3507. elseif Thing[2] == "Block2" then
  3508. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3509. local Mesh = Thing[7]
  3510. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3511. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3512. elseif Thing[2] == "Block3" then
  3513. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3514. local Mesh = Thing[7]
  3515. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3516. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3517. elseif Thing[2] == "Cylinder" then
  3518. local Mesh = Thing[1].Mesh
  3519. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3521. elseif Thing[2] == "Blood" then
  3522. local Mesh = Thing[7]
  3523. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3524. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3525. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3526. elseif Thing[2] == "Elec" then
  3527. local Mesh = Thing[1].Mesh
  3528. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3530. elseif Thing[2] == "Disappear" then
  3531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3532. elseif Thing[2] == "Shatter" then
  3533. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3534. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3535. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3536. Thing[6] = Thing[6] + Thing[5]
  3537. end
  3538. else
  3539. Part.Parent = nil
  3540. table.remove(Effects, e)
  3541. end
  3542. end
  3543. end
  3544. end
  3545. end
  3546. end
  3547. -------------------------------------------------------
  3548. --End Animations And Script--
  3549. -------------------------------------------------------
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