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- **Capital Gains:**
- **Day 1:**
- - Capital Gains (300 Laborers):
- * (300) Laborers team yield(s): (14) Labor, (360.0) GP (+2 bonus); (__-140 gp__).
- - Buying 7 Influence (__-210 gp__)
- - Hiring 7 Laborers team (__-7 Influence, -14 Labor__) (0/0 -> Hired!).
- - Capital Gains (7 Laborers):
- * (7) Laborers team yield(s): (6) Labor, (8.4) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 2:**
- - Capital Gains (311 Laborers):
- * (311) Laborers team yield(s): (6) Labor, (373.2) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 3:**
- - Capital Gains (315 Laborers):
- * (315) Laborers team yield(s): (14) Labor, (378.0) GP (+2 bonus); (__-140 gp__).
- - Buying 7 Influence (__-210 gp__)
- - Hiring 7 Laborers team (__-7 Influence, -14 Labor__) (0/0 -> Hired!).
- - Capital Gains (7 Laborers):
- * (7) Laborers team yield(s): (6) Labor, (8.4) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 4:**
- - Capital Gains (326 Laborers):
- * (326) Laborers team yield(s): (6) Labor, (391.2) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 5:**
- - Capital Gains (330 Laborers):
- * (330) Laborers team yield(s): (14) Labor, (396.0) GP (+2 bonus); (__-140 gp__).
- - Buying 7 Influence (__-210 gp__)
- - Hiring 7 Laborers team (__-7 Influence, -14 Labor__) (0/0 -> Hired!).
- - Capital Gains (7 Laborers):
- * (7) Laborers team yield(s): (6) Labor, (8.4) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 6:**
- - Capital Gains (341 Laborers):
- * (341) Laborers team yield(s): (10) Labor, (409.2) GP (+2 bonus); (__-100 gp__).
- - Buying 5 Influence (__-150 gp__)
- - Hiring 5 Laborers team (__-5 Influence, -10 Labor__) (0/0 -> Hired!).
- - Capital Gains (5 Laborers):
- * (5) Laborers team yield(s): (4) Labor, (6.0) GP (+2 bonus); (__-40 gp__).
- - Buying 2 Influence (__-60 gp__)
- - Hiring 2 Laborers team (__-2 Influence, -4 Labor__) (0/0 -> Hired!).
- - Capital Gains (2 Laborers):
- * (2) Laborers team yield(s): (2) Labor, (2.4) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 7:**
- - Capital Gains (349 Laborers):
- * (349) Laborers team yield(s): (10) Labor, (418.8) GP (+2 bonus); (__-100 gp__).
- - Buying 5 Influence (__-150 gp__)
- - Hiring 5 Laborers team (__-5 Influence, -10 Labor__) (0/0 -> Hired!).
- - Capital Gains (5 Laborers):
- * (5) Laborers team yield(s): (4) Labor, (6.0) GP (+2 bonus); (__-40 gp__).
- - Buying 2 Influence (__-60 gp__)
- - Hiring 2 Laborers team (__-2 Influence, -4 Labor__) (0/0 -> Hired!).
- - Capital Gains (2 Laborers):
- * (2) Laborers team yield(s): (2) Labor, (2.4) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **General resources __after__ changes:**
- - 298.2 GP.
- - 16'800 XP.
- - 41 Roleplay Point(s).
- - 357 Teams: 357 Laborers.
- - 1 Building: 1 Mansion.
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