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Alexander's Downtime (06/25/18)

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Jun 25th, 2018
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  1. **Capital Gains:**
  2.  
  3. **Day 1:**
  4. - Capital Gains (300 Laborers):
  5. * (300) Laborers team yield(s): (14) Labor, (360.0) GP (+2 bonus); (__-140 gp__).
  6. - Buying 7 Influence (__-210 gp__)
  7. - Hiring 7 Laborers team (__-7 Influence, -14 Labor__) (0/0 -> Hired!).
  8. - Capital Gains (7 Laborers):
  9. * (7) Laborers team yield(s): (6) Labor, (8.4) GP (+2 bonus); (__-60 gp__).
  10. - Buying 3 Influence (__-90 gp__)
  11. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  12. - Capital Gains (3 Laborers):
  13. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  14. - Buying 1 Influence (__-30 gp__)
  15. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  16. - Capital Gains (1 Laborers):
  17. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  18. - Buying 0 Influence (__-0 gp__)
  19. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  20.  
  21. **Day 2:**
  22. - Capital Gains (311 Laborers):
  23. * (311) Laborers team yield(s): (6) Labor, (373.2) GP (+2 bonus); (__-60 gp__).
  24. - Buying 3 Influence (__-90 gp__)
  25. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  26. - Capital Gains (3 Laborers):
  27. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  28. - Buying 1 Influence (__-30 gp__)
  29. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  30. - Capital Gains (1 Laborers):
  31. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  32. - Buying 0 Influence (__-0 gp__)
  33. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  34.  
  35. **Day 3:**
  36. - Capital Gains (315 Laborers):
  37. * (315) Laborers team yield(s): (14) Labor, (378.0) GP (+2 bonus); (__-140 gp__).
  38. - Buying 7 Influence (__-210 gp__)
  39. - Hiring 7 Laborers team (__-7 Influence, -14 Labor__) (0/0 -> Hired!).
  40. - Capital Gains (7 Laborers):
  41. * (7) Laborers team yield(s): (6) Labor, (8.4) GP (+2 bonus); (__-60 gp__).
  42. - Buying 3 Influence (__-90 gp__)
  43. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  44. - Capital Gains (3 Laborers):
  45. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  46. - Buying 1 Influence (__-30 gp__)
  47. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  48. - Capital Gains (1 Laborers):
  49. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  50. - Buying 0 Influence (__-0 gp__)
  51. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  52.  
  53. **Day 4:**
  54. - Capital Gains (326 Laborers):
  55. * (326) Laborers team yield(s): (6) Labor, (391.2) GP (+2 bonus); (__-60 gp__).
  56. - Buying 3 Influence (__-90 gp__)
  57. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  58. - Capital Gains (3 Laborers):
  59. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  60. - Buying 1 Influence (__-30 gp__)
  61. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  62. - Capital Gains (1 Laborers):
  63. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  64. - Buying 0 Influence (__-0 gp__)
  65. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  66.  
  67. **Day 5:**
  68. - Capital Gains (330 Laborers):
  69. * (330) Laborers team yield(s): (14) Labor, (396.0) GP (+2 bonus); (__-140 gp__).
  70. - Buying 7 Influence (__-210 gp__)
  71. - Hiring 7 Laborers team (__-7 Influence, -14 Labor__) (0/0 -> Hired!).
  72. - Capital Gains (7 Laborers):
  73. * (7) Laborers team yield(s): (6) Labor, (8.4) GP (+2 bonus); (__-60 gp__).
  74. - Buying 3 Influence (__-90 gp__)
  75. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  76. - Capital Gains (3 Laborers):
  77. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  78. - Buying 1 Influence (__-30 gp__)
  79. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  80. - Capital Gains (1 Laborers):
  81. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  82. - Buying 0 Influence (__-0 gp__)
  83. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  84.  
  85. **Day 6:**
  86. - Capital Gains (341 Laborers):
  87. * (341) Laborers team yield(s): (10) Labor, (409.2) GP (+2 bonus); (__-100 gp__).
  88. - Buying 5 Influence (__-150 gp__)
  89. - Hiring 5 Laborers team (__-5 Influence, -10 Labor__) (0/0 -> Hired!).
  90. - Capital Gains (5 Laborers):
  91. * (5) Laborers team yield(s): (4) Labor, (6.0) GP (+2 bonus); (__-40 gp__).
  92. - Buying 2 Influence (__-60 gp__)
  93. - Hiring 2 Laborers team (__-2 Influence, -4 Labor__) (0/0 -> Hired!).
  94. - Capital Gains (2 Laborers):
  95. * (2) Laborers team yield(s): (2) Labor, (2.4) GP (+2 bonus); (__-20 gp__).
  96. - Buying 1 Influence (__-30 gp__)
  97. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  98. - Capital Gains (1 Laborers):
  99. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  100. - Buying 0 Influence (__-0 gp__)
  101. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  102.  
  103. **Day 7:**
  104. - Capital Gains (349 Laborers):
  105. * (349) Laborers team yield(s): (10) Labor, (418.8) GP (+2 bonus); (__-100 gp__).
  106. - Buying 5 Influence (__-150 gp__)
  107. - Hiring 5 Laborers team (__-5 Influence, -10 Labor__) (0/0 -> Hired!).
  108. - Capital Gains (5 Laborers):
  109. * (5) Laborers team yield(s): (4) Labor, (6.0) GP (+2 bonus); (__-40 gp__).
  110. - Buying 2 Influence (__-60 gp__)
  111. - Hiring 2 Laborers team (__-2 Influence, -4 Labor__) (0/0 -> Hired!).
  112. - Capital Gains (2 Laborers):
  113. * (2) Laborers team yield(s): (2) Labor, (2.4) GP (+2 bonus); (__-20 gp__).
  114. - Buying 1 Influence (__-30 gp__)
  115. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  116. - Capital Gains (1 Laborers):
  117. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  118. - Buying 0 Influence (__-0 gp__)
  119. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  120.  
  121. **General resources __after__ changes:**
  122. - 298.2 GP.
  123. - 16'800 XP.
  124. - 41 Roleplay Point(s).
  125. - 357 Teams: 357 Laborers.
  126. - 1 Building: 1 Mansion.
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