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Aug 30th, 2016
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  1. Fallout 4's 1.7 Update - 02/08/2016
  2.  
  3. NEW FEATURES
  4. Support for upcoming DLC, Nuka-World
  5. New store art type for Workshop settlements
  6. Ability to delete Add Ons without doing a full uninstall (PS4)
  7.  
  8. FIXES
  9. General optimization and stability improvements
  10. Jun and Marcy Long are no longer essential after completing "Sanctuary"
  11. Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  12. Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  13. Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  14. Fixed issue with companions unequipping clothing when fast traveling with player
  15. Fixed an issue with player animations not loading properly after reloading a saved game
  16. Fixed issue where certain dog armors would not equip properly on Dogmeat
  17. Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  18. Fixed infinite load that would occasionally occur while logging off while downloading a mod
  19. Fixed a crash related to investing in a store while trading
  20. Fixed issue where "Quartermastery" would send player to erroneous locations
  21. Fixed performance issues related to dropping certain weapons
  22. Fixed issue where melee weapon would not properly after dying and reloading the save
  23. Fixed a rare issue where Sturges and Mama Murphy would stop moving
  24. Fixed snapping issue with Surgery Center in Workshop mode
  25.  
  26. MODS FIXES
  27. Increased the number of Mods that can be paged through Mods browsing menu
  28. Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  29. Disable All Mods now works properly when offline
  30. NPCs that are changed in a Mod will update changes like hairstyles properly
  31. Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  32. Fixed issue where sneaking would turn player invisible while running with Mods
  33. Master files no longer automatically sort above plugins in Load Order menu
  34. Localization strings moved to Interface archive
  35. Minor UI improvements to Mods menu and Mods Detail menus
  36.  
  37.  
  38. Vault-Tec Workshop Update - 02/08/2016
  39.  
  40. Vault-Tec Workshop was updated with several fixes. The Update is live on Steam.
  41.  
  42. FIXES
  43.  
  44. Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
  45. NPCs will no longer incorrectly sit at the Vault Security Desk
  46. Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
  47. Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
  48. Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
  49. Vault Experiments can be scrapped in workshop mode
  50. Fixed issue with Overseer Barstow’s audio cutting out after Clem’s interview
  51. Interviewing the second settler candidate will not reset after the dialogue option take a break
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