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- Fallout 4's 1.7 Update - 02/08/2016
- NEW FEATURES
- Support for upcoming DLC, Nuka-World
- New store art type for Workshop settlements
- Ability to delete Add Ons without doing a full uninstall (PS4)
- FIXES
- General optimization and stability improvements
- Jun and Marcy Long are no longer essential after completing "Sanctuary"
- Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
- Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
- Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
- Fixed issue with companions unequipping clothing when fast traveling with player
- Fixed an issue with player animations not loading properly after reloading a saved game
- Fixed issue where certain dog armors would not equip properly on Dogmeat
- Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
- Fixed infinite load that would occasionally occur while logging off while downloading a mod
- Fixed a crash related to investing in a store while trading
- Fixed issue where "Quartermastery" would send player to erroneous locations
- Fixed performance issues related to dropping certain weapons
- Fixed issue where melee weapon would not properly after dying and reloading the save
- Fixed a rare issue where Sturges and Mama Murphy would stop moving
- Fixed snapping issue with Surgery Center in Workshop mode
- MODS FIXES
- Increased the number of Mods that can be paged through Mods browsing menu
- Fixed issue where Mods images would stop displayed while scrolling through Mods menu
- Disable All Mods now works properly when offline
- NPCs that are changed in a Mod will update changes like hairstyles properly
- Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
- Fixed issue where sneaking would turn player invisible while running with Mods
- Master files no longer automatically sort above plugins in Load Order menu
- Localization strings moved to Interface archive
- Minor UI improvements to Mods menu and Mods Detail menus
- Vault-Tec Workshop Update - 02/08/2016
- Vault-Tec Workshop was updated with several fixes. The Update is live on Steam.
- FIXES
- Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
- NPCs will no longer incorrectly sit at the Vault Security Desk
- Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
- Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
- Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
- Vault Experiments can be scrapped in workshop mode
- Fixed issue with Overseer Barstow’s audio cutting out after Clem’s interview
- Interviewing the second settler candidate will not reset after the dialogue option take a break
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