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- Mon Nov 26 17:46:16 2018
- Windows-8-6.2.9200
- Ren'Py 7.0.0.196
- Bootstrap to the start of init.init took 0.05s
- Early init took 0.02s
- Loader init took 0.03s
- Loading error handling took 0.02s
- Loading script took 0.29s
- Loading save slot metadata. took 0.06s
- Loading persistent took 0.00s
- Importing _renpysteam: ImportError('No module named _renpysteam',)
- Set script version to: (7, 0, 0)
- Running init code took 0.93s
- Loading analysis data took 0.06s
- Analyze and compile ATL took 0.02s
- Index archives took 0.00s
- Dump and make backups. took 0.00s
- Cleaning cache took 0.00s
- Making clean stores took 0.00s
- Initial gc. took 0.03s
- DPI scale factor: 1.000000
- Creating interface object took 0.09s
- Cleaning stores took 0.00s
- Init translation took 0.02s
- Build styles took 0.00s
- Load screen analysis took 0.02s
- Analyze screens took 0.00s
- Save screen analysis took 0.00s
- Prepare screens took 0.07s
- Save pyanalysis. took 0.00s
- Save bytecode. took 0.00s
- Running _start took 0.00s
- Performance test:
- Interface start took 0.04s
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- Vendor: 'NVIDIA Corporation'
- Renderer: 'GeForce GTX 1070/PCIe/SSE2'
- Version: '4.6.0 NVIDIA 398.82'
- Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 59, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 1050, 'current_w': 1680, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
- Fixed-function is blacklisted.
- Extensions:
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_Cg_shader
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_import_sync_object
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_raster_multisample
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_win32_keyed_mutex
- GL_EXT_window_rectangles
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_parallel_shader_compile
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KTX_buffer_region
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_multigpu_info
- GL_NVX_nvenc_interop
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NV_blend_minmax_factor
- GL_NV_blend_square
- GL_NV_clip_space_w_scaling
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_explicit_multisample
- GL_NV_feature_query
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program2
- GL_NV_fragment_program_option
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_internalformat_sample_query
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_query_resource
- GL_NV_query_resource_tag
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_float64
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_NV_stereo_view_rendering
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_rectangle_compressed
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NV_viewport_array2
- GL_NV_viewport_swizzle
- GL_S3_s3tc
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- Number of texture units: 4
- Using shader environment.
- Using copy RTT.
- Using gl renderer.
- Texture testing:
- - Hardware max texture size: 32768
- - 64px textures work.
- - 128px textures work.
- - 256px textures work.
- - 512px textures work.
- - 1024px textures work.
- - 2048px textures work.
- Total time until interface ready: 2.4430000782s
- - Target is 5 frames in 0.333333333333 seconds.
- - Frame drawn at 0.000000 seconds.
- - Frame drawn at 0.018949 seconds.
- - Frame drawn at 0.020949 seconds.
- - Frame drawn at 0.077949 seconds.
- - Frame drawn at 0.078949 seconds.
- - 0.078949 seconds to render 5 frames.
- Full traceback:
- File "script.rpyc", line 6037, in script
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2159, in execute
- next_node(self.lookup())
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2144, in lookup
- return renpy.game.script.translator.lookup_translate(self.identifier, getattr(self, "alternate", None))
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\translation\__init__.py", line 190, in lookup_translate
- return tl.block[0]
- AttributeError: 'unicode' object has no attribute 'block'
- While running game code:
- AttributeError: 'unicode' object has no attribute 'block'
- The window was minimized.
- The window was restored.
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- The window was minimized.
- The window was restored.
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- The window was minimized.
- The window was restored.
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- The window was minimized.
- The window was restored.
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- Full traceback:
- File "script.rpyc", line 6037, in script
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2159, in execute
- next_node(self.lookup())
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2144, in lookup
- return renpy.game.script.translator.lookup_translate(self.identifier, getattr(self, "alternate", None))
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\translation\__init__.py", line 190, in lookup_translate
- return tl.block[0]
- AttributeError: 'unicode' object has no attribute 'block'
- While running game code:
- AttributeError: 'unicode' object has no attribute 'block'
- The window was minimized.
- The window was restored.
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- Traceback (most recent call last):
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
- os.startfile(filename) # @UndefinedVariable
- WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
- Traceback (most recent call last):
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
- os.startfile(filename) # @UndefinedVariable
- WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
- The window was minimized.
- The window was restored.
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- The window was minimized.
- The window was restored.
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- Traceback (most recent call last):
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
- os.startfile(filename) # @UndefinedVariable
- WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
- Traceback (most recent call last):
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
- os.startfile(filename) # @UndefinedVariable
- WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
- Traceback (most recent call last):
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
- os.startfile(filename) # @UndefinedVariable
- WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
- The window was minimized.
- The window was restored.
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- The window was minimized.
- The window was restored.
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Fullscreen mode.
- Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
- Cleaning stores took 0.00s
- Init translation took 0.15s
- Build styles took 0.01s
- Load screen analysis took 0.02s
- Analyze screens took 0.00s
- Prepare screens took 0.00s
- Running _start took 0.00s
- Cleaning stores took 0.00s
- Init translation took 0.15s
- Build styles took 0.01s
- Load screen analysis took 0.03s
- Analyze screens took 0.00s
- Prepare screens took 0.00s
- Running _start took 0.00s
- Full traceback:
- File "script.rpyc", line 6037, in script
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2159, in execute
- next_node(self.lookup())
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2144, in lookup
- return renpy.game.script.translator.lookup_translate(self.identifier, getattr(self, "alternate", None))
- File "C:\Games\Steam2\steamapps\common\Satellite\renpy\translation\__init__.py", line 190, in lookup_translate
- return tl.block[0]
- AttributeError: 'unicode' object has no attribute 'block'
- While running game code:
- AttributeError: 'unicode' object has no attribute 'block'
- Cleaning stores took 0.00s
- Init translation took 0.15s
- Build styles took 0.00s
- Load screen analysis took 0.02s
- Analyze screens took 0.00s
- Prepare screens took 0.00s
- Running _start took 0.00s
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