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  1. Mon Nov 26 17:46:16 2018
  2. Windows-8-6.2.9200
  3. Ren'Py 7.0.0.196
  4.  
  5.  
  6. Bootstrap to the start of init.init took 0.05s
  7. Early init took 0.02s
  8. Loader init took 0.03s
  9. Loading error handling took 0.02s
  10. Loading script took 0.29s
  11. Loading save slot metadata. took 0.06s
  12. Loading persistent took 0.00s
  13. Importing _renpysteam: ImportError('No module named _renpysteam',)
  14. Set script version to: (7, 0, 0)
  15. Running init code took 0.93s
  16. Loading analysis data took 0.06s
  17. Analyze and compile ATL took 0.02s
  18. Index archives took 0.00s
  19. Dump and make backups. took 0.00s
  20. Cleaning cache took 0.00s
  21. Making clean stores took 0.00s
  22. Initial gc. took 0.03s
  23. DPI scale factor: 1.000000
  24. Creating interface object took 0.09s
  25. Cleaning stores took 0.00s
  26. Init translation took 0.02s
  27. Build styles took 0.00s
  28. Load screen analysis took 0.02s
  29. Analyze screens took 0.00s
  30. Save screen analysis took 0.00s
  31. Prepare screens took 0.07s
  32. Save pyanalysis. took 0.00s
  33. Save bytecode. took 0.00s
  34. Running _start took 0.00s
  35. Performance test:
  36. Interface start took 0.04s
  37.  
  38. primary display bounds: (0, 0, 1680, 1050)
  39. swap interval: 1 frames
  40. Fullscreen mode.
  41. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  42. Vendor: 'NVIDIA Corporation'
  43. Renderer: 'GeForce GTX 1070/PCIe/SSE2'
  44. Version: '4.6.0 NVIDIA 398.82'
  45. Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 59, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 1050, 'current_w': 1680, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
  46. Fixed-function is blacklisted.
  47. Extensions:
  48.  
  49. GL_AMD_multi_draw_indirect
  50. GL_AMD_seamless_cubemap_per_texture
  51. GL_AMD_vertex_shader_layer
  52. GL_AMD_vertex_shader_viewport_index
  53. GL_ARB_ES2_compatibility
  54. GL_ARB_ES3_1_compatibility
  55. GL_ARB_ES3_2_compatibility
  56. GL_ARB_ES3_compatibility
  57. GL_ARB_arrays_of_arrays
  58. GL_ARB_base_instance
  59. GL_ARB_bindless_texture
  60. GL_ARB_blend_func_extended
  61. GL_ARB_buffer_storage
  62. GL_ARB_clear_buffer_object
  63. GL_ARB_clear_texture
  64. GL_ARB_clip_control
  65. GL_ARB_color_buffer_float
  66. GL_ARB_compatibility
  67. GL_ARB_compressed_texture_pixel_storage
  68. GL_ARB_compute_shader
  69. GL_ARB_compute_variable_group_size
  70. GL_ARB_conditional_render_inverted
  71. GL_ARB_conservative_depth
  72. GL_ARB_copy_buffer
  73. GL_ARB_copy_image
  74. GL_ARB_cull_distance
  75. GL_ARB_debug_output
  76. GL_ARB_depth_buffer_float
  77. GL_ARB_depth_clamp
  78. GL_ARB_depth_texture
  79. GL_ARB_derivative_control
  80. GL_ARB_direct_state_access
  81. GL_ARB_draw_buffers
  82. GL_ARB_draw_buffers_blend
  83. GL_ARB_draw_elements_base_vertex
  84. GL_ARB_draw_indirect
  85. GL_ARB_draw_instanced
  86. GL_ARB_enhanced_layouts
  87. GL_ARB_explicit_attrib_location
  88. GL_ARB_explicit_uniform_location
  89. GL_ARB_fragment_coord_conventions
  90. GL_ARB_fragment_layer_viewport
  91. GL_ARB_fragment_program
  92. GL_ARB_fragment_program_shadow
  93. GL_ARB_fragment_shader
  94. GL_ARB_fragment_shader_interlock
  95. GL_ARB_framebuffer_no_attachments
  96. GL_ARB_framebuffer_object
  97. GL_ARB_framebuffer_sRGB
  98. GL_ARB_geometry_shader4
  99. GL_ARB_get_program_binary
  100. GL_ARB_get_texture_sub_image
  101. GL_ARB_gl_spirv
  102. GL_ARB_gpu_shader5
  103. GL_ARB_gpu_shader_fp64
  104. GL_ARB_gpu_shader_int64
  105. GL_ARB_half_float_pixel
  106. GL_ARB_half_float_vertex
  107. GL_ARB_imaging
  108. GL_ARB_indirect_parameters
  109. GL_ARB_instanced_arrays
  110. GL_ARB_internalformat_query
  111. GL_ARB_internalformat_query2
  112. GL_ARB_invalidate_subdata
  113. GL_ARB_map_buffer_alignment
  114. GL_ARB_map_buffer_range
  115. GL_ARB_multi_bind
  116. GL_ARB_multi_draw_indirect
  117. GL_ARB_multisample
  118. GL_ARB_multitexture
  119. GL_ARB_occlusion_query
  120. GL_ARB_occlusion_query2
  121. GL_ARB_parallel_shader_compile
  122. GL_ARB_pipeline_statistics_query
  123. GL_ARB_pixel_buffer_object
  124. GL_ARB_point_parameters
  125. GL_ARB_point_sprite
  126. GL_ARB_polygon_offset_clamp
  127. GL_ARB_post_depth_coverage
  128. GL_ARB_program_interface_query
  129. GL_ARB_provoking_vertex
  130. GL_ARB_query_buffer_object
  131. GL_ARB_robust_buffer_access_behavior
  132. GL_ARB_robustness
  133. GL_ARB_sample_locations
  134. GL_ARB_sample_shading
  135. GL_ARB_sampler_objects
  136. GL_ARB_seamless_cube_map
  137. GL_ARB_seamless_cubemap_per_texture
  138. GL_ARB_separate_shader_objects
  139. GL_ARB_shader_atomic_counter_ops
  140. GL_ARB_shader_atomic_counters
  141. GL_ARB_shader_ballot
  142. GL_ARB_shader_bit_encoding
  143. GL_ARB_shader_clock
  144. GL_ARB_shader_draw_parameters
  145. GL_ARB_shader_group_vote
  146. GL_ARB_shader_image_load_store
  147. GL_ARB_shader_image_size
  148. GL_ARB_shader_objects
  149. GL_ARB_shader_precision
  150. GL_ARB_shader_storage_buffer_object
  151. GL_ARB_shader_subroutine
  152. GL_ARB_shader_texture_image_samples
  153. GL_ARB_shader_texture_lod
  154. GL_ARB_shader_viewport_layer_array
  155. GL_ARB_shading_language_100
  156. GL_ARB_shading_language_420pack
  157. GL_ARB_shading_language_include
  158. GL_ARB_shading_language_packing
  159. GL_ARB_shadow
  160. GL_ARB_sparse_buffer
  161. GL_ARB_sparse_texture
  162. GL_ARB_sparse_texture2
  163. GL_ARB_sparse_texture_clamp
  164. GL_ARB_spirv_extensions
  165. GL_ARB_stencil_texturing
  166. GL_ARB_sync
  167. GL_ARB_tessellation_shader
  168. GL_ARB_texture_barrier
  169. GL_ARB_texture_border_clamp
  170. GL_ARB_texture_buffer_object
  171. GL_ARB_texture_buffer_object_rgb32
  172. GL_ARB_texture_buffer_range
  173. GL_ARB_texture_compression
  174. GL_ARB_texture_compression_bptc
  175. GL_ARB_texture_compression_rgtc
  176. GL_ARB_texture_cube_map
  177. GL_ARB_texture_cube_map_array
  178. GL_ARB_texture_env_add
  179. GL_ARB_texture_env_combine
  180. GL_ARB_texture_env_crossbar
  181. GL_ARB_texture_env_dot3
  182. GL_ARB_texture_filter_anisotropic
  183. GL_ARB_texture_filter_minmax
  184. GL_ARB_texture_float
  185. GL_ARB_texture_gather
  186. GL_ARB_texture_mirror_clamp_to_edge
  187. GL_ARB_texture_mirrored_repeat
  188. GL_ARB_texture_multisample
  189. GL_ARB_texture_non_power_of_two
  190. GL_ARB_texture_query_levels
  191. GL_ARB_texture_query_lod
  192. GL_ARB_texture_rectangle
  193. GL_ARB_texture_rg
  194. GL_ARB_texture_rgb10_a2ui
  195. GL_ARB_texture_stencil8
  196. GL_ARB_texture_storage
  197. GL_ARB_texture_storage_multisample
  198. GL_ARB_texture_swizzle
  199. GL_ARB_texture_view
  200. GL_ARB_timer_query
  201. GL_ARB_transform_feedback2
  202. GL_ARB_transform_feedback3
  203. GL_ARB_transform_feedback_instanced
  204. GL_ARB_transform_feedback_overflow_query
  205. GL_ARB_transpose_matrix
  206. GL_ARB_uniform_buffer_object
  207. GL_ARB_vertex_array_bgra
  208. GL_ARB_vertex_array_object
  209. GL_ARB_vertex_attrib_64bit
  210. GL_ARB_vertex_attrib_binding
  211. GL_ARB_vertex_buffer_object
  212. GL_ARB_vertex_program
  213. GL_ARB_vertex_shader
  214. GL_ARB_vertex_type_10f_11f_11f_rev
  215. GL_ARB_vertex_type_2_10_10_10_rev
  216. GL_ARB_viewport_array
  217. GL_ARB_window_pos
  218. GL_ATI_draw_buffers
  219. GL_ATI_texture_float
  220. GL_ATI_texture_mirror_once
  221. GL_EXTX_framebuffer_mixed_formats
  222. GL_EXT_Cg_shader
  223. GL_EXT_abgr
  224. GL_EXT_bgra
  225. GL_EXT_bindable_uniform
  226. GL_EXT_blend_color
  227. GL_EXT_blend_equation_separate
  228. GL_EXT_blend_func_separate
  229. GL_EXT_blend_minmax
  230. GL_EXT_blend_subtract
  231. GL_EXT_compiled_vertex_array
  232. GL_EXT_depth_bounds_test
  233. GL_EXT_direct_state_access
  234. GL_EXT_draw_buffers2
  235. GL_EXT_draw_instanced
  236. GL_EXT_draw_range_elements
  237. GL_EXT_fog_coord
  238. GL_EXT_framebuffer_blit
  239. GL_EXT_framebuffer_multisample
  240. GL_EXT_framebuffer_multisample_blit_scaled
  241. GL_EXT_framebuffer_object
  242. GL_EXT_framebuffer_sRGB
  243. GL_EXT_geometry_shader4
  244. GL_EXT_gpu_program_parameters
  245. GL_EXT_gpu_shader4
  246. GL_EXT_import_sync_object
  247. GL_EXT_memory_object
  248. GL_EXT_memory_object_win32
  249. GL_EXT_multi_draw_arrays
  250. GL_EXT_packed_depth_stencil
  251. GL_EXT_packed_float
  252. GL_EXT_packed_pixels
  253. GL_EXT_pixel_buffer_object
  254. GL_EXT_point_parameters
  255. GL_EXT_polygon_offset_clamp
  256. GL_EXT_post_depth_coverage
  257. GL_EXT_provoking_vertex
  258. GL_EXT_raster_multisample
  259. GL_EXT_rescale_normal
  260. GL_EXT_secondary_color
  261. GL_EXT_semaphore
  262. GL_EXT_semaphore_win32
  263. GL_EXT_separate_shader_objects
  264. GL_EXT_separate_specular_color
  265. GL_EXT_shader_image_load_formatted
  266. GL_EXT_shader_image_load_store
  267. GL_EXT_shader_integer_mix
  268. GL_EXT_shadow_funcs
  269. GL_EXT_sparse_texture2
  270. GL_EXT_stencil_two_side
  271. GL_EXT_stencil_wrap
  272. GL_EXT_texture3D
  273. GL_EXT_texture_array
  274. GL_EXT_texture_buffer_object
  275. GL_EXT_texture_compression_dxt1
  276. GL_EXT_texture_compression_latc
  277. GL_EXT_texture_compression_rgtc
  278. GL_EXT_texture_compression_s3tc
  279. GL_EXT_texture_cube_map
  280. GL_EXT_texture_edge_clamp
  281. GL_EXT_texture_env_add
  282. GL_EXT_texture_env_combine
  283. GL_EXT_texture_env_dot3
  284. GL_EXT_texture_filter_anisotropic
  285. GL_EXT_texture_filter_minmax
  286. GL_EXT_texture_integer
  287. GL_EXT_texture_lod
  288. GL_EXT_texture_lod_bias
  289. GL_EXT_texture_mirror_clamp
  290. GL_EXT_texture_object
  291. GL_EXT_texture_sRGB
  292. GL_EXT_texture_sRGB_decode
  293. GL_EXT_texture_shared_exponent
  294. GL_EXT_texture_storage
  295. GL_EXT_texture_swizzle
  296. GL_EXT_timer_query
  297. GL_EXT_transform_feedback2
  298. GL_EXT_vertex_array
  299. GL_EXT_vertex_array_bgra
  300. GL_EXT_vertex_attrib_64bit
  301. GL_EXT_win32_keyed_mutex
  302. GL_EXT_window_rectangles
  303. GL_IBM_rasterpos_clip
  304. GL_IBM_texture_mirrored_repeat
  305. GL_KHR_blend_equation_advanced
  306. GL_KHR_blend_equation_advanced_coherent
  307. GL_KHR_context_flush_control
  308. GL_KHR_debug
  309. GL_KHR_no_error
  310. GL_KHR_parallel_shader_compile
  311. GL_KHR_robust_buffer_access_behavior
  312. GL_KHR_robustness
  313. GL_KTX_buffer_region
  314. GL_NVX_blend_equation_advanced_multi_draw_buffers
  315. GL_NVX_conditional_render
  316. GL_NVX_gpu_memory_info
  317. GL_NVX_multigpu_info
  318. GL_NVX_nvenc_interop
  319. GL_NV_ES1_1_compatibility
  320. GL_NV_ES3_1_compatibility
  321. GL_NV_alpha_to_coverage_dither_control
  322. GL_NV_bindless_multi_draw_indirect
  323. GL_NV_bindless_multi_draw_indirect_count
  324. GL_NV_bindless_texture
  325. GL_NV_blend_equation_advanced
  326. GL_NV_blend_equation_advanced_coherent
  327. GL_NV_blend_minmax_factor
  328. GL_NV_blend_square
  329. GL_NV_clip_space_w_scaling
  330. GL_NV_command_list
  331. GL_NV_compute_program5
  332. GL_NV_conditional_render
  333. GL_NV_conservative_raster
  334. GL_NV_conservative_raster_dilate
  335. GL_NV_conservative_raster_pre_snap_triangles
  336. GL_NV_copy_depth_to_color
  337. GL_NV_copy_image
  338. GL_NV_depth_buffer_float
  339. GL_NV_depth_clamp
  340. GL_NV_draw_texture
  341. GL_NV_draw_vulkan_image
  342. GL_NV_explicit_multisample
  343. GL_NV_feature_query
  344. GL_NV_fence
  345. GL_NV_fill_rectangle
  346. GL_NV_float_buffer
  347. GL_NV_fog_distance
  348. GL_NV_fragment_coverage_to_color
  349. GL_NV_fragment_program
  350. GL_NV_fragment_program2
  351. GL_NV_fragment_program_option
  352. GL_NV_fragment_shader_interlock
  353. GL_NV_framebuffer_mixed_samples
  354. GL_NV_framebuffer_multisample_coverage
  355. GL_NV_geometry_shader4
  356. GL_NV_geometry_shader_passthrough
  357. GL_NV_gpu_program4
  358. GL_NV_gpu_program4_1
  359. GL_NV_gpu_program5
  360. GL_NV_gpu_program5_mem_extended
  361. GL_NV_gpu_program_fp64
  362. GL_NV_gpu_shader5
  363. GL_NV_half_float
  364. GL_NV_internalformat_sample_query
  365. GL_NV_light_max_exponent
  366. GL_NV_multisample_coverage
  367. GL_NV_multisample_filter_hint
  368. GL_NV_occlusion_query
  369. GL_NV_packed_depth_stencil
  370. GL_NV_parameter_buffer_object
  371. GL_NV_parameter_buffer_object2
  372. GL_NV_path_rendering
  373. GL_NV_path_rendering_shared_edge
  374. GL_NV_pixel_data_range
  375. GL_NV_point_sprite
  376. GL_NV_primitive_restart
  377. GL_NV_query_resource
  378. GL_NV_query_resource_tag
  379. GL_NV_register_combiners
  380. GL_NV_register_combiners2
  381. GL_NV_sample_locations
  382. GL_NV_sample_mask_override_coverage
  383. GL_NV_shader_atomic_counters
  384. GL_NV_shader_atomic_float
  385. GL_NV_shader_atomic_float64
  386. GL_NV_shader_atomic_fp16_vector
  387. GL_NV_shader_atomic_int64
  388. GL_NV_shader_buffer_load
  389. GL_NV_shader_storage_buffer_object
  390. GL_NV_shader_thread_group
  391. GL_NV_shader_thread_shuffle
  392. GL_NV_stereo_view_rendering
  393. GL_NV_texgen_reflection
  394. GL_NV_texture_barrier
  395. GL_NV_texture_compression_vtc
  396. GL_NV_texture_env_combine4
  397. GL_NV_texture_multisample
  398. GL_NV_texture_rectangle
  399. GL_NV_texture_rectangle_compressed
  400. GL_NV_texture_shader
  401. GL_NV_texture_shader2
  402. GL_NV_texture_shader3
  403. GL_NV_transform_feedback
  404. GL_NV_transform_feedback2
  405. GL_NV_uniform_buffer_unified_memory
  406. GL_NV_vertex_array_range
  407. GL_NV_vertex_array_range2
  408. GL_NV_vertex_attrib_integer_64bit
  409. GL_NV_vertex_buffer_unified_memory
  410. GL_NV_vertex_program
  411. GL_NV_vertex_program1_1
  412. GL_NV_vertex_program2
  413. GL_NV_vertex_program2_option
  414. GL_NV_vertex_program3
  415. GL_NV_viewport_array2
  416. GL_NV_viewport_swizzle
  417. GL_S3_s3tc
  418. GL_SGIS_generate_mipmap
  419. GL_SGIS_texture_lod
  420. GL_SGIX_depth_texture
  421. GL_SGIX_shadow
  422. GL_SUN_slice_accum
  423. GL_WIN_swap_hint
  424. WGL_EXT_swap_control
  425. Number of texture units: 4
  426. Using shader environment.
  427. Using copy RTT.
  428. Using gl renderer.
  429. Texture testing:
  430. - Hardware max texture size: 32768
  431. - 64px textures work.
  432. - 128px textures work.
  433. - 256px textures work.
  434. - 512px textures work.
  435. - 1024px textures work.
  436. - 2048px textures work.
  437. Total time until interface ready: 2.4430000782s
  438. - Target is 5 frames in 0.333333333333 seconds.
  439. - Frame drawn at 0.000000 seconds.
  440. - Frame drawn at 0.018949 seconds.
  441. - Frame drawn at 0.020949 seconds.
  442. - Frame drawn at 0.077949 seconds.
  443. - Frame drawn at 0.078949 seconds.
  444. - 0.078949 seconds to render 5 frames.
  445.  
  446. Full traceback:
  447. File "script.rpyc", line 6037, in script
  448. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2159, in execute
  449. next_node(self.lookup())
  450. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2144, in lookup
  451. return renpy.game.script.translator.lookup_translate(self.identifier, getattr(self, "alternate", None))
  452. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\translation\__init__.py", line 190, in lookup_translate
  453. return tl.block[0]
  454. AttributeError: 'unicode' object has no attribute 'block'
  455.  
  456. While running game code:
  457. AttributeError: 'unicode' object has no attribute 'block'
  458. The window was minimized.
  459. The window was restored.
  460.  
  461. primary display bounds: (0, 0, 1680, 1050)
  462. swap interval: 1 frames
  463. Fullscreen mode.
  464. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  465. The window was minimized.
  466. The window was restored.
  467.  
  468. primary display bounds: (0, 0, 1680, 1050)
  469. swap interval: 1 frames
  470. Fullscreen mode.
  471. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  472. The window was minimized.
  473. The window was restored.
  474.  
  475. primary display bounds: (0, 0, 1680, 1050)
  476. swap interval: 1 frames
  477. Fullscreen mode.
  478. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  479. The window was minimized.
  480. The window was restored.
  481.  
  482. primary display bounds: (0, 0, 1680, 1050)
  483. swap interval: 1 frames
  484. Fullscreen mode.
  485. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  486.  
  487. Full traceback:
  488. File "script.rpyc", line 6037, in script
  489. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2159, in execute
  490. next_node(self.lookup())
  491. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2144, in lookup
  492. return renpy.game.script.translator.lookup_translate(self.identifier, getattr(self, "alternate", None))
  493. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\translation\__init__.py", line 190, in lookup_translate
  494. return tl.block[0]
  495. AttributeError: 'unicode' object has no attribute 'block'
  496.  
  497. While running game code:
  498. AttributeError: 'unicode' object has no attribute 'block'
  499. The window was minimized.
  500. The window was restored.
  501.  
  502. primary display bounds: (0, 0, 1680, 1050)
  503. swap interval: 1 frames
  504. Fullscreen mode.
  505. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  506. Traceback (most recent call last):
  507. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
  508. os.startfile(filename) # @UndefinedVariable
  509. WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
  510. Traceback (most recent call last):
  511. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
  512. os.startfile(filename) # @UndefinedVariable
  513. WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
  514. The window was minimized.
  515. The window was restored.
  516.  
  517. primary display bounds: (0, 0, 1680, 1050)
  518. swap interval: 1 frames
  519. Fullscreen mode.
  520. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  521. The window was minimized.
  522. The window was restored.
  523.  
  524. primary display bounds: (0, 0, 1680, 1050)
  525. swap interval: 1 frames
  526. Fullscreen mode.
  527. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  528. Traceback (most recent call last):
  529. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
  530. os.startfile(filename) # @UndefinedVariable
  531. WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
  532. Traceback (most recent call last):
  533. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
  534. os.startfile(filename) # @UndefinedVariable
  535. WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
  536. Traceback (most recent call last):
  537. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\editor.py", line 97, in open
  538. os.startfile(filename) # @UndefinedVariable
  539. WindowsError: [Error 2] The system cannot find the file specified: 'script.rpyc'
  540. The window was minimized.
  541. The window was restored.
  542.  
  543. primary display bounds: (0, 0, 1680, 1050)
  544. swap interval: 1 frames
  545. Fullscreen mode.
  546. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  547. The window was minimized.
  548. The window was restored.
  549.  
  550. primary display bounds: (0, 0, 1680, 1050)
  551. swap interval: 1 frames
  552. Fullscreen mode.
  553. Screen sizes: virtual=(1920, 1080) physical=(1680, 1050) drawable=(1680, 1050)
  554. Cleaning stores took 0.00s
  555. Init translation took 0.15s
  556. Build styles took 0.01s
  557. Load screen analysis took 0.02s
  558. Analyze screens took 0.00s
  559. Prepare screens took 0.00s
  560. Running _start took 0.00s
  561. Cleaning stores took 0.00s
  562. Init translation took 0.15s
  563. Build styles took 0.01s
  564. Load screen analysis took 0.03s
  565. Analyze screens took 0.00s
  566. Prepare screens took 0.00s
  567. Running _start took 0.00s
  568.  
  569. Full traceback:
  570. File "script.rpyc", line 6037, in script
  571. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2159, in execute
  572. next_node(self.lookup())
  573. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\ast.py", line 2144, in lookup
  574. return renpy.game.script.translator.lookup_translate(self.identifier, getattr(self, "alternate", None))
  575. File "C:\Games\Steam2\steamapps\common\Satellite\renpy\translation\__init__.py", line 190, in lookup_translate
  576. return tl.block[0]
  577. AttributeError: 'unicode' object has no attribute 'block'
  578.  
  579. While running game code:
  580. AttributeError: 'unicode' object has no attribute 'block'
  581. Cleaning stores took 0.00s
  582. Init translation took 0.15s
  583. Build styles took 0.00s
  584. Load screen analysis took 0.02s
  585. Analyze screens took 0.00s
  586. Prepare screens took 0.00s
  587. Running _start took 0.00s
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