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- [info] Loaded plugin
- [info] Installed upscaler hooks
- [info] Calling original D3D11CreateDeviceAndSwapChain
- [info] SettingGUI::InitIMGUI Success!
- [info] Cpp Message:Log has initialized
- [info] Detouring virtual function tables
- [info] Transparent Buffer Found : 1920 x 1080
- [info] Opaque Buffer Found : 1920 x 1080
- [info] Motion Vertor Found : 1920 x 1080
- [info] Depth Buffer Found : 1920 x 1080
- [info] Depth Buffer Found : 1920 x 1080
- [info] Depth Buffer Found : 1920 x 1080
- [info] Transparent Buffer Found : 1920 x 1080
- [info] Registered class MenuOpenCloseEventHandler
- [info] NVSDK_NGX_D3D11_Init = 0x00000001, info: NVSDK_NGX_Result_Success
- [info] NVSDK_NGX_D3D11_GetCapabilityParameters = 0x00000001, info: NVSDK_NGX_Result_Success
- [info] NVIDIA DLSS Minimum driver version was reported as : 445.0
- [info] Create D3D11 Texture2D Success : 0x00000000
- [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1280
- [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 720
- [info] id = 0 NGX_D3D11_CREATE_DLSS_EXT = 0x00000001, info: NVSDK_NGX_Result_Success
- [info] NVSDK_NGX_Parameter_DLSSMode = 1
- [info] Input listener registered
- [info] Forcing DynamicResolution on.
- [info] MIP LOD Bias changed from 0 to -2, recreating samplers
- ; toggle sharpness ON
- [info] DLSS Feature id=0 gets released!
- [info] Create D3D11 Texture2D Success : 0x00000000
- [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1280
- [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 720
- [info] id = 0 NGX_D3D11_CREATE_DLSS_EXT = 0x00000001, info: NVSDK_NGX_Result_Success
- [info] NVSDK_NGX_Parameter_DLSSMode = 1
- [info] MIP LOD Bias changed from -2 to 0, recreating samplers
- [info] Creating sharpened texture of size 1920x1080
- [info] Creating shader resource view for input texture
- ; toggle sharpness OFF
- [info] DLSS Feature id=0 gets released!
- [info] Create D3D11 Texture2D Success : 0x00000000
- [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1280
- [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 720
- [info] id = 0 NGX_D3D11_CREATE_DLSS_EXT = 0x00000001, info: NVSDK_NGX_Result_Success
- [info] NVSDK_NGX_Parameter_DLSSMode = 1
- [info] DLSS Feature id=0 gets released!
- ; toggle sharpness ON
- [info] Create D3D11 Texture2D Success : 0x00000000
- [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1280
- [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 720
- [info] id = 0 NGX_D3D11_CREATE_DLSS_EXT = 0x00000001, info: NVSDK_NGX_Result_Success
- [info] NVSDK_NGX_Parameter_DLSSMode = 1
- [info] Creating sharpened texture of size 1920x1080
- [info] Creating shader resource view for input texture
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