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SkyrimUpscaler-11DEC22.log

Dec 11th, 2022
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  1. [info] Loaded plugin
  2. [info] Installed upscaler hooks
  3. [info] Calling original D3D11CreateDeviceAndSwapChain
  4. [info] SettingGUI::InitIMGUI Success!
  5. [info] Cpp Message:Log has initialized
  6. [info] Detouring virtual function tables
  7. [info] Transparent Buffer Found : 1920 x 1080
  8. [info] Opaque Buffer Found : 1920 x 1080
  9. [info] Motion Vertor Found : 1920 x 1080
  10. [info] Depth Buffer Found : 1920 x 1080
  11. [info] Depth Buffer Found : 1920 x 1080
  12. [info] Depth Buffer Found : 1920 x 1080
  13. [info] Transparent Buffer Found : 1920 x 1080
  14. [info] Registered class MenuOpenCloseEventHandler
  15. [info] NVSDK_NGX_D3D11_Init = 0x00000001, info: NVSDK_NGX_Result_Success
  16. [info] NVSDK_NGX_D3D11_GetCapabilityParameters = 0x00000001, info: NVSDK_NGX_Result_Success
  17. [info] NVIDIA DLSS Minimum driver version was reported as : 445.0
  18. [info] Create D3D11 Texture2D Success : 0x00000000
  19. [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1280
  20. [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 720
  21. [info] id = 0 NGX_D3D11_CREATE_DLSS_EXT = 0x00000001, info: NVSDK_NGX_Result_Success
  22. [info] NVSDK_NGX_Parameter_DLSSMode = 1
  23. [info] Input listener registered
  24. [info] Forcing DynamicResolution on.
  25. [info] MIP LOD Bias changed from 0 to -2, recreating samplers
  26.  
  27. ; toggle sharpness ON
  28.  
  29. [info] DLSS Feature id=0 gets released!
  30. [info] Create D3D11 Texture2D Success : 0x00000000
  31. [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1280
  32. [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 720
  33. [info] id = 0 NGX_D3D11_CREATE_DLSS_EXT = 0x00000001, info: NVSDK_NGX_Result_Success
  34. [info] NVSDK_NGX_Parameter_DLSSMode = 1
  35. [info] MIP LOD Bias changed from -2 to 0, recreating samplers
  36. [info] Creating sharpened texture of size 1920x1080
  37. [info] Creating shader resource view for input texture
  38.  
  39. ; toggle sharpness OFF
  40.  
  41. [info] DLSS Feature id=0 gets released!
  42. [info] Create D3D11 Texture2D Success : 0x00000000
  43. [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1280
  44. [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 720
  45. [info] id = 0 NGX_D3D11_CREATE_DLSS_EXT = 0x00000001, info: NVSDK_NGX_Result_Success
  46. [info] NVSDK_NGX_Parameter_DLSSMode = 1
  47. [info] DLSS Feature id=0 gets released!
  48.  
  49. ; toggle sharpness ON
  50.  
  51. [info] Create D3D11 Texture2D Success : 0x00000000
  52. [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1280
  53. [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 720
  54. [info] id = 0 NGX_D3D11_CREATE_DLSS_EXT = 0x00000001, info: NVSDK_NGX_Result_Success
  55. [info] NVSDK_NGX_Parameter_DLSSMode = 1
  56. [info] Creating sharpened texture of size 1920x1080
  57. [info] Creating shader resource view for input texture
  58.  
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