a guest Jun 20th, 2019 72 Never
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  1. 1.Co to opengl Core i glfw
  2. 2. Klika słów o vertex shader, fragment shader, uniformy
  3. 3. kilka słów o kamerze (kąty eulera)
  4. 2. Wykorzystano assimpa do ładowania modeli
  5. 3. kilka słów o teksturach i stb_image.h(wykorzystno w projecie)
  6. 4. oświetlenie ale TYLKO AMBIENT I DIFFUSE
  7. 5. klika słów o skybox
  8. 6. Kardan
  9. 7. Blender
  10. 8. reszta ściemniania
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