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Jun 20th, 2019
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  1. 1.Co to opengl Core i glfw https://shot511.github.io/2017-07-10-opengl/
  2. 2. Klika słów o vertex shader, fragment shader, uniformy https://shot511.github.io/2017-09-04-programy-cieniujace/
  3. 3. kilka słów o kamerze (kąty eulera) https://shot511.github.io/2017-10-09-kamera/
  4. 2. Wykorzystano assimpa do ładowania modeli https://shot511.github.io/2018-08-15-assimp/
  5. 3. kilka słów o teksturach i stb_image.h(wykorzystno w projecie) https://shot511.github.io/2017-09-11-tekstury/
  6. 4. oświetlenie ale TYLKO AMBIENT I DIFFUSE https://shot511.github.io/2018-08-01-podstawy-oswietlenia/
  7. 5. klika słów o skybox https://shot511.github.io/2018-09-03-cubemaps/
  8. 6. Kardan
  9. 7. Blender
  10. 8. reszta ściemniania
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