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- (_this select 1) addaction ["Create squad", {
- _newGroup = group (_this select 1);
- _loc = getpos (_this select 1);
- _NVitems = [ "TRYK_Shemagh_TAN_NV", "TRYK_Shemagh_MESH_NV", "TRYK_US_ESS_Glasses_NV", "TRYK_ESS_BLKBLK_NV", "TRYK_G_Shades_Black_NV", "TRYK_ShemaghESSOD_NV", "TRYK_ShemaghESSTAN_NV", "TRYK_ShemaghESSMESH_NV", "TRYK_Shemagh_shade_G_N", "TRYK_Shemagh_shade_TAN_N", "TRYK_Shemagh_shade_MESH_N", "TRYK_Shemagh_G_NV"];
- _newUnit = _newGroup createUnit ['I_Soldier_SL_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 130.649;
- _newUnit setDir 130.649;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_Soldier_AR_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 55.6489;
- _newUnit setDir 55.6489;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_Soldier_GL_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'CORPORAL';
- _newUnit setFormDir 191.249;
- _newUnit setDir 191.249;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_Soldier_M_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 115.649;
- _newUnit setDir 115.649;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_Soldier_AT_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'CORPORAL';
- _newUnit setFormDir 191.249;
- _newUnit setDir 191.249;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_Soldier_AAT_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 115.649;
- _newUnit setDir 115.649;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_Soldier_A_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 205.649;
- _newUnit setDir 205.649;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_medic_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 101.249;
- _newUnit setDir 101.249;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newunit addBackpack "";
- _newunit addBackpack "TRYK_B_Medbag_OD";
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_packingBandage";};
- for "_i" from 1 to 10 do {_newunit addItemToBackpack " ACE_epinephrine ";};
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_morphine";};
- for "_i" from 1 to 10 do {_newunit addItemToBackpack "ACE_tourniquet";};
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_elasticBandage";};
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_quikclot";};
- _newunit addItemToBackpack "ACE_personalAidKit";
- _newunit addItemToBackpack "ACE_surgicalKit";
- _newGroup setFormation 'FILE';
- _newGroup setCombatMode 'YELLOW';
- _newGroup setBehaviour 'AWARE';
- _newGroup setSpeedMode 'NORMAL';
- _playergroup = group (_this select 1);
- {_X enableSimulation true;
- } foreach Units _playergroup;
- }, [], 10, true, true, "", "true", 5];
- (_this select 1) addaction ["Create fireteam", {
- _newGroup = group (_this select 1);
- _loc = getpos (_this select 1);
- _NVitems = [ "TRYK_Shemagh_TAN_NV", "TRYK_Shemagh_MESH_NV", "TRYK_US_ESS_Glasses_NV", "TRYK_ESS_BLKBLK_NV", "TRYK_G_Shades_Black_NV", "TRYK_ShemaghESSOD_NV", "TRYK_ShemaghESSTAN_NV", "TRYK_ShemaghESSMESH_NV", "TRYK_Shemagh_shade_G_N", "TRYK_Shemagh_shade_TAN_N", "TRYK_Shemagh_shade_MESH_N", "TRYK_Shemagh_G_NV"];
- _newUnit = _newGroup createUnit ['I_Soldier_SL_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 130.649;
- _newUnit setDir 130.649;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_Soldier_AR_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 55.6489;
- _newUnit setDir 55.6489;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_Soldier_AT_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'CORPORAL';
- _newUnit setFormDir 191.249;
- _newUnit setDir 191.249;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_medic_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 101.249;
- _newUnit setDir 101.249;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newunit addBackpack "";
- _newunit addBackpack "TRYK_B_Medbag_OD";
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_packingBandage";};
- for "_i" from 1 to 10 do {_newunit addItemToBackpack " ACE_epinephrine ";};
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_morphine";};
- for "_i" from 1 to 10 do {_newunit addItemToBackpack "ACE_tourniquet";};
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_elasticBandage";};
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_quikclot";};
- _newunit addItemToBackpack "A CE_personalAidKit";
- _newunit addItemToBackpack "ACE_surgicalKit";
- _newGroup setFormation 'FILE';
- _newGroup setCombatMode 'YELLOW';
- _newGroup setBehaviour 'AWARE';
- _newGroup setSpeedMode 'NORMAL';
- }, [], 10, true, true, "", "true", 5];
- (_this select 1) addaction ["Create recon team", {
- _newGroup = group (_this select 1);
- _loc = getpos (_this select 1);
- _NVitems = [ "TRYK_Shemagh_TAN_NV", "TRYK_Shemagh_MESH_NV", "TRYK_US_ESS_Glasses_NV", "TRYK_ESS_BLKBLK_NV", "TRYK_G_Shades_Black_NV", "TRYK_ShemaghESSOD_NV", "TRYK_ShemaghESSTAN_NV", "TRYK_ShemaghESSMESH_NV", "TRYK_Shemagh_shade_G_N", "TRYK_Shemagh_shade_TAN_N", "TRYK_Shemagh_shade_MESH_N", "TRYK_Shemagh_G_NV"];
- _SFunis = ["U_I_CombatUniform_shortsleeve", "U_I_CombatUniform", "U_I_CombatUniform_shortsleeve", "U_I_CombatUniform", "U_I_CombatUniform_shortsleeve", "U_I_CombatUniform", "U_IG_Guerilla1_1", "U_IG_leader", "U_BG_Guerilla1_2_F", "U_BG_Guerilla1_2_F"];
- _SFhats = ["TRYK_H_wig", "TRYK_R_CAP_BLK", "TRYK_H_Bandana_wig", "H_Booniehat_dgtl", "H_Booniehat_dgtl", "H_Booniehat_dgtl", "H_Cap_headphones", "H_Cap_blk_Raven", "H_Cap_blk_Raven", "H_Cap_blk_Raven", "H_MilCap_dgtl", "H_MilCap_dgtl", "H_MilCap_dgtl", "H_Bandanna_khk_hs", "H_Shemag_olive", "H_Watchcap_camo", "H_Watchcap_camo", "H_Hat_Safari_olive_F"];
- _newUnit = _newGroup createUnit ['I_Soldier_M_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 115.649;
- _newUnit setDir 115.649;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _unistuff = uniformitems _newunit;
- _veststuff = vestitems _newunit;
- _newUnit forceadduniform selectrandom _SFunis;
- _newUnit addVest "V_PlateCarrierIA1_dgtl";
- _newUnit addWeapon "arifle_SPAR_03_blk_F";
- _newUnit addPrimaryWeaponItem "muzzle_snds_B";
- _newUnit addPrimaryWeaponItem "acc_pointer_IR";
- _newUnit addPrimaryWeaponItem "optic_DMS";
- _newunit addPrimaryWeaponItem "acc_pointer_IR";
- _newunit selectweapon "arifle_SPAR_03_blk_F";
- for "_currentuniitem" from 0 to (count _unistuff) do {
- _newUnit additemtouniform (_unistuff select _currentuniitem)
- }
- ;
- for "_currentvestitem" from 0 to (count _veststuff) do {
- _newUnit additemtovest (_veststuff select _currentvestitem)
- }
- ;
- _newUnit addHeadgear selectrandom _SFhats;
- _newUnit = _newGroup createUnit ['I_Soldier_AR_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 55.6489;
- _newUnit setDir 55.6489;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _unistuff = uniformitems _newunit;
- _veststuff = vestitems _newunit;
- _newUnit forceadduniform selectrandom _SFunis;
- _newUnit addVest "V_PlateCarrierIA1_dgtl";
- _newUnit addPrimaryWeaponItem "muzzle_snds_H_MG_blk_F";
- _newUnit addPrimaryWeaponItem "acc_pointer_IR";
- for "_currentuniitem" from 0 to (count _unistuff) do {
- _newUnit additemtouniform (_unistuff select _currentuniitem)
- }
- ;
- for "_currentvestitem" from 0 to (count _veststuff) do {
- _newUnit additemtovest (_veststuff select _currentvestitem)
- }
- ;
- _newUnit addHeadgear selectrandom _SFhats;
- _newUnit = _newGroup createUnit ['I_Soldier_AT_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'CORPORAL';
- _newUnit setFormDir 191.249;
- _newUnit setDir 191.249;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _unistuff = uniformitems _newunit;
- _veststuff = vestitems _newunit;
- _newUnit forceadduniform selectrandom _SFunis;
- _newUnit addVest "V_PlateCarrierIA1_dgtl";
- _newunit addWeapon "arifle_SPAR_01_blk_F";
- _newunit addPrimaryWeaponItem "muzzle_snds_M";
- _newunit addPrimaryWeaponItem "acc_pointer_IR";
- _newunit addPrimaryWeaponItem "optic_MRCO";
- _newunit selectweapon "arifle_SPAR_01_blk_F";
- for "_currentuniitem" from 0 to (count _unistuff) do {
- _newUnit additemtouniform (_unistuff select _currentuniitem)
- }
- ;
- for "_currentvestitem" from 0 to (count _veststuff) do {
- _newUnit additemtovest (_veststuff select _currentvestitem)
- }
- ;
- _newUnit addHeadgear selectrandom _SFhats;
- _newUnit = _newGroup createUnit ['I_medic_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 101.249;
- _newUnit setDir 101.249;
- _newunit linkItem selectRandom _NVitems;
- removeGoggles _newunit;
- _newunit addBackpack "";
- _newunit addBackpack "TRYK_B_Medbag_OD";
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_packingBandage";};
- for "_i" from 1 to 10 do {_newunit addItemToBackpack " ACE_epinephrine ";};
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_morphine";};
- for "_i" from 1 to 10 do {_newunit addItemToBackpack "ACE_tourniquet";};
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_elasticBandage";};
- for "_i" from 1 to 20 do {_newunit addItemToBackpack "ACE_quikclot";};
- _newunit addItemToBackpack "ACE_personalAidKit";
- _newunit addItemToBackpack "ACE_surgicalKit";
- _unistuff = uniformitems _newunit;
- _veststuff = vestitems _newunit;
- _newUnit forceadduniform selectrandom _SFunis;
- _newUnit addVest "V_PlateCarrierIA1_dgtl";
- _newunit addWeapon "arifle_SPAR_01_blk_F";
- _newunit addPrimaryWeaponItem "muzzle_snds_M";
- _newunit addPrimaryWeaponItem "acc_pointer_IR";
- _newunit addPrimaryWeaponItem "optic_MRCO";
- _newunit selectweapon "arifle_SPAR_01_blk_F";
- for "_currentuniitem" from 0 to (count _unistuff) do {
- _newUnit additemtouniform (_unistuff select _currentuniitem)
- }
- ;
- for "_currentvestitem" from 0 to (count _veststuff) do {
- _newUnit additemtovest (_veststuff select _currentvestitem)
- }
- ;
- _newUnit addHeadgear selectrandom _SFhats;
- _newGroup setFormation 'FILE';
- _newGroup setCombatMode 'YELLOW';
- _newGroup setBehaviour 'AWARE';
- _newGroup setSpeedMode 'NORMAL';
- }, [], 10, true, true, "", "true", 5];
- (_this select 1) addaction ["Create tank crew", {
- _newGroup = group (_this select 1);
- _loc = getpos (_this select 1);
- _newUnit = _newGroup createUnit ['I_crew_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 130.649;
- _newUnit setDir 130.649;
- _newunit linkItem "TRYK_US_ESS_Glasses_NV";
- removeGoggles _newunit;
- _newUnit = _newGroup createUnit ['I_crew_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 55.6489;
- _newUnit setDir 55.6489;
- _newunit linkItem "TRYK_US_ESS_Glasses_NV";
- removeGoggles _newunit;
- _newGroup setFormation 'FILE';
- _newGroup setCombatMode 'YELLOW';
- _newGroup setBehaviour 'AWARE';
- _newGroup setSpeedMode 'NORMAL';
- }, [], 10, true, true, "", "true", 5];
- (_this select 1) addaction ["Create helicopter copilot", {
- _newGroup = group (_this select 1);
- _loc = getpos (_this select 1);
- _newUnit = _newGroup createUnit ['I_helicrew_F', _loc, [], 0, 'NONE'];
- _newUnit setSkill 0.5;
- _newUnit setRank 'PRIVATE';
- _newUnit setFormDir 130.649;
- _newUnit setDir 130.649;
- _newunit linkItem "TRYK_Headset_NV";
- removeGoggles _newunit;
- _newGroup setFormation 'FILE';
- _newGroup setCombatMode 'YELLOW';
- _newGroup setBehaviour 'AWARE';
- _newGroup setSpeedMode 'NORMAL';
- }, [], 10, true, true, "", "true", 5];
- (_this select 1) addaction ["Delete all AI in squad", {
- _playergroup = group (_this select 1);
- {deletevehicle _x;
- } foreach Units _playergroup;
- }, [], 10, true, true, "", "true", 5];
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