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- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= game:service'Players'.LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(7,7,7)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- game.Players.CharacterAdded:connect(function(objPlayer)
- if objPlayer.Name ~= game:service'Players'.LocalPlayer.Name then
- pcall(function()
- objPlayer.Character.HumanoidRootPart.Size = Vector3.new(7,7,7)
- objPlayer.Character.HumanoidRootPart.Transparency = 0.7
- objPlayer.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
- objPlayer.Character.HumanoidRootPart.Material = "Neon"
- objPlayer.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end)
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