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- void __thiscall BTNSACT_UseNuke(int this)
- {
- bool v1; // cf
- bool v2; // zf
- const char *v3; // edx
- orderID_Unit = ORDERID_NukePaint;
- OrderID_Ground = ORDERID_NukePaint;
- orderID_Obstructed = ORDERID_NukePaint;
- v1 = *networkTable < 0x3Eu;
- v2 = *networkTable == 62;
- cancelTarget = 1;
- if ( v1 || v2 )
- v3 = "";
- else
- v3 = (char *)networkTable + networkTable[63];
- sub_4F31D0(this, (int)v3);
- SetInGameInputProcs();
- word_6556FC = 2;
- orders_Buttonset = 229;
- updateCurrentButtonset();
- }
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