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- on right click on entity:
- if target entity is set:
- set {namekimeru.%player%} to target entity
- open chest with 1 rows named "&a&lName Settings" to player
- wait 1 tick
- format slot 0 of player with Gray Stained glass Pane named "" to be unstealable
- format slot 1 of player with Gray Stained glass Pane named "" to be unstealable
- format slot 2 of player with Gray Stained glass Pane named "" to be unstealable
- format slot 3 of player with Gray Stained glass Pane named "" to be unstealable
- format slot 4 of player with clock named "&e&lName" with lore "&d&lHey!!" to run [make player execute command "/namekettei"]
- format slot 5 of player with Gray Stained glass Pane named "" to be unstealable
- format slot 6 of player with Gray Stained glass Pane named "" to be unstealable
- format slot 7 of player with Gray Stained glass Pane named "" to be unstealable
- format slot 8 of player with Gray Stained glass Pane named "" to be unstealable
- command /namekettei:
- trigger:
- if {nametime.%player%} is not set:
- set {nametime.%player%} to 0
- message "&e&l変更したい名前を記入してください"
- else:
- delete {nametime.%player%}
- set {nametime.%player%} to 0
- message "&e&l変更したい名前を記入してください"
- on chat:
- if {nametime.%player%} is set:
- cancel event
- set {name.%player%} to message
- set {namekimeru.%player%} to {name.%player%}
- set name of target entity to {namekimeru.%player%}
- delete {nametime.%player%}
- message "&e&l名前&aの&c&l変更&aが完了しました!!"
- message "&c&l変更後&a&l=> &d&l%{namekimeru.%player%}%"
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