Kuroji

Jump 178: Dieselpunk

Jan 26th, 2018 (edited)
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  1. Jump 178: Dieselpunk
  2. >Eight of Wands, reversed (A foolhardy and untimely plunge into the unknown.)
  3. JUST BECAUSE IT'S NOT A FINISHED JUMP. Dratted cards. It never will be, either, sadly.
  4. >Age: 39
  5. >Location: Nazi Germany, 2234
  6. I uh, what?
  7. >Identity: Drop-In
  8. >Living The Dream (900)
  9. Well, having a home, friends, and a possible job is always a plus.
  10. >Charismatic Lad (800)
  11. It never hurts to be more charismatic, right?
  12. >Genre Savvy (Free, Drop-In)
  13. Granted, this doesn't really apply to other settings, but having in depth knowledge of this world is good.
  14. >Average Joe (600)
  15. Never hurts to be able to blend in.
  16. >Mechanic (200)
  17. And knowing how to fix the local tech and upgrade things is definitely a plus.
  18. >Diesel Touch (0, Drop-In)
  19. I am going to choose to interpret this as, rather than magically being able to transform anything into a dieselpunk aesthetic, instead knowing how to rebuild it into such without sacrificing qualities it already has. And not working on certain one-off technologies granted by points that I can't otherwise replicate, of course.
  20.  
  21. So... this is basically pre-war Fallout, except with zeppelins and Nazis? I see.
  22.  
  23. Well, I can find one part of that, at least.
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