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- Jump 178: Dieselpunk
- >Eight of Wands, reversed (A foolhardy and untimely plunge into the unknown.)
- JUST BECAUSE IT'S NOT A FINISHED JUMP. Dratted cards. It never will be, either, sadly.
- >Age: 39
- >Location: Nazi Germany, 2234
- I uh, what?
- >Identity: Drop-In
- >Living The Dream (900)
- Well, having a home, friends, and a possible job is always a plus.
- >Charismatic Lad (800)
- It never hurts to be more charismatic, right?
- >Genre Savvy (Free, Drop-In)
- Granted, this doesn't really apply to other settings, but having in depth knowledge of this world is good.
- >Average Joe (600)
- Never hurts to be able to blend in.
- >Mechanic (200)
- And knowing how to fix the local tech and upgrade things is definitely a plus.
- >Diesel Touch (0, Drop-In)
- I am going to choose to interpret this as, rather than magically being able to transform anything into a dieselpunk aesthetic, instead knowing how to rebuild it into such without sacrificing qualities it already has. And not working on certain one-off technologies granted by points that I can't otherwise replicate, of course.
- So... this is basically pre-war Fallout, except with zeppelins and Nazis? I see.
- Well, I can find one part of that, at least.
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