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- //how to call it
- [for who it is supposed to open, where the garage is supposed to be] call bis_fnc_garageNew;
- //example usage (adds the Virtual Garage as an interaction to an object)
- this addaction ["Open Virtual Garage", {[_this select 1, getPos spawn_pad_1] call BIS_fnc_garageNew;}];
- //(spawn_pad_1 is the variable name of a helipad)
- //put this into init.sqf
- bis_fnc_garageNew = {
- _caller = _this select 0;
- _pos = _this select 1;
- //Deletes all vehicle in a 15 meter radius of the spawn location
- {deleteVehicle _x;}foreach nearestObjects [_pos, ["AllVehicles"], 15];
- sleep(0.1);
- //Creates a temporary invisible helipad on the location of the _pos marker
- BIS_fnc_garage_center = createVehicle [ "Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE" ];
- //Opens the garage
- [ "Open", true ] call BIS_fnc_garage;
- sleep(2);
- //Wait until garage is closed
- waitUntil{isNull (uinamespace getvariable ["BIS_fnc_arsenal_cam",objnull])};
- sleep(0.1);
- //Teleport _caller into driver of newly spawned (local) vehicle
- {_caller moveInDriver _x}foreach nearestObjects [_pos, ["AllVehicles"], 10];
- //Spawns the new vehicle
- [_caller, _pos] spawn {
- _caller = _this select 0;
- _pos = _this select 1;
- //Wait until _caller is inside a vehicle
- waitUntil{(vehicle _caller) != _caller};
- //Figure out which type of (local) vehicle was spawned
- _vehType = typeOf Vehicle _caller;
- //Delete old (local) vehicle
- deleteVehicle (Vehicle _caller);
- sleep 0.1;
- //Spawn the new (global) vehicle
- _veh = createVehicle [_vehType, _pos, [], 0, "CAN_COLLIDE"];
- //Teleport _caller into driver
- _caller moveInDriver _veh;
- };
- }
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