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MugaSofer

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Aug 1st, 2015
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  1. $name : Parahuman Generator Mk 1.4
  2. $author : MugaSofer
  3. $description : Generates a random cape for the Wormverse setting (WIP!)
  4. $amount : 1
  5. $picture : http://i.imgur.com/yP4rr8Q.png
  6. $button : Trigger
  7.  
  8. $trigger
  9. crippling accident
  10. fire
  11. work accident
  12. unwanted medical procedure
  13. injury or illness
  14. motor vehicle accident
  15. natural disaster
  16. major property loss
  17. threat/injury to other people around you
  18. loved one's death
  19. loved one's injury/illness
  20. threat to a loved one
  21. loved one committing suicide
  22. threat or harm to yourself
  23. sexual assault
  24. kidnapping
  25. abusive childhood
  26. combat trauma/ptsd
  27. bullying incident
  28. cult (kind of)
  29. domestic violence
  30. assault
  31. robbery
  32. sexual harassment
  33. threat of physical violence
  34. form of torture
  35. seeing something awful
  36. Endbringer attack
  37. serious medical emergency
  38.  
  39. $adverb
  40. desperate,
  41. intense,
  42. terrifying,
  43. horrifying,
  44. terrible,
  45. all-consuming,
  46. petrifying,
  47. shocking,
  48. violating,
  49. horrible,
  50.  
  51. $and
  52. (with a minor [plus] [element|application|ability]) {60%}
  53.  
  54. $plus
  55. healing
  56. self-enhancement
  57. Mover
  58. protection
  59.  
  60. $vfx
  61. psychic projection
  62. lasers
  63. blinding light
  64. coloured light
  65. a glowing aura
  66. energy
  67. hard light constructs
  68. telepathy
  69. forcefields
  70. energy fields
  71. tentacles
  72. spikes
  73. portals
  74. poison
  75. radiation
  76. quantum shenanigans
  77. probability manipulation
  78. teleportation
  79. lines
  80. beams
  81. orbs of light
  82.  
  83. $material
  84. sound
  85. lava
  86. acid
  87. electricity
  88. weapons
  89. smoke
  90. plastic
  91. mirrors
  92. wood
  93. fire
  94. water
  95. air
  96. lightning
  97. stone
  98. metal
  99. small creatures
  100. warped space
  101. time manipulation
  102. their teammates
  103. human flesh
  104. plants
  105. dirt
  106. glass
  107.  
  108. $element
  109. [vfx]
  110. [material]
  111.  
  112.  
  113. $class
  114. Mover ability to sort of fly {cause:need to escape/flee/run}
  115. Mover ability, to sort of [teleport|create portals|move people|run/sprint really fast] {cause:need to escape/flee/run}
  116. Brute ability that deflects incoming forces {cause:pain and injury}
  117. Brute ability, to ignore injuries and do damage {cause:pain and injury}
  118. Master ability, to affect emotions {cause:sense of alienation}
  119. Master ability to control people {cause:alienation}
  120. Blaster ability to shoot blasts {cause:danger}
  121. sort of Blaster ability to create an effect around your target {cause:physical threat}
  122. Thinker ability to sense people's attitudes {cause:emotional/mental shock}
  123. Thinker ability to observe events around you {cause:emotional/mental shock}
  124. Stranger ability, to fool people into thinking you're their ally using {cause:unwanted attention/fear of people}
  125. Stranger ability, to hide {cause:unwanted attention/fear of people}
  126. ability to phase through obstacles
  127. ability to enhance people people {cause:need to help}
  128.  
  129. $complex
  130. [class,#type] [using|by manipulating|by altering|by creating] [element] {40%}
  131. [class,#type] and [an] [complex] {10%}
  132. Shaker ability [and] to affect the area around you with something that creates [an] [class] [using|by manipulating|by altering|by creating] [element] {cause:dangerous environment and}
  133. Breaker ability [and] to alter the way physics apply to you, giving yourself [an] [class,#type] [using|by becoming] [vfx] {cause:difficult-to-define danger involving the}
  134. Master ability [and] to create pets/creatures that have their own [class,#type] [using|out of] [element] {cause:sense of isolation and}
  135. Tinker ability [and] to build devices that mimic [an] [class,#type] using [element] {cause:long-term mental strain and feeling of hopelessness caused by the}
  136. Striker ability [and] to affect objects you touch, with a sort of [class,#type] [using|involving] [element] {cause:in-your face threat and}
  137. Changer ability [and] to mimic a [class,#type] using [material] {cause:feeling of disappointment in yourself/your body and the}
  138. Shaker ability [and] to [manipulate|create] [element] (in order to [mimic|copy|create] a [|sort of |kind of |pseudo-][class,#type]) across an area] {cause:dangerous environment and}
  139. Breaker ability [and] to grant yourself [an] [class,#type] [using|by manipulating|by altering|by creating] [vfx] {cause:difficult-to-define danger involving the}
  140. Master ability to create minions that have their own [class,#type] [using|by manipulating|by altering|by creating|out of] [element] {cause:isolation and}
  141. Tinker ability [and] to build devices that grant [an] [class,#type] [using|by manipulating|by altering|by creating] [element] {cause:long-term mental strain and feeling of hopelessness caused by the}
  142. Striker ability [and] to affect people you touch, with a sort of [class,#type] [using|by manipulating|by altering|by creating|involving] [element] {cause:in-your face threat and}
  143. Changer ability [and] to grant yourself [an] [class,#type] [using|by manipulating|by altering|by creating] [material] {cause:feeling of disappointment in yourself/your body and the}
  144. Trump slash [class,#type]
  145. $meta
  146. [complex]
  147. straightforward-ish [class,#type] using [element]
  148. (if somewhat unusual) [class,#type] using [elemet]
  149. [complex] and [element]
  150. straightforward-ish [class,#type] using [element]
  151. (if somewhat unusual) [class,#type] using [elemet]
  152.  
  153. $problem
  154. Bad decisions seem to follow you on a day to day basis these days. Addiction, diabetes from poor diet, STDs, accidental children to look after, superpowered loan sharks and worse.
  155. Your powers are limited by a fetish/totem - you have to keep it on hand to be able to use them, due to a ritual or tic. If you lose it, [problem] and [problem].
  156. Your powers are reliant on the passenger - it manages the specifics of your power in the field. Expect collateral damage.
  157. Your powers are far-reaching. It covers too wide an area, or it infects things, or something in that vein.
  158. Your power makes it hard to hold back. When you use it, people get hurt, and there’s no pulling your punches.
  159. Your power is dependent on the proximity of [element], or you use it to channel your ability.
  160. Range is short. Effective use of your power means being in or getting in the thick of things, more so than is comfortable.
  161. Your power is reactive - to emotional stress, physical danger or pain, depending on one of these things before it can start operating or operate beyond the most bare-bones execution.
  162. Your power needs an annoyingly long cooldown period before it can be used again.[| If you try, it gets even worse. [problem] Thankfully, it goes back to normal after a while.]
  163. Your power is reactive - to emotional stress, physical danger or pain, depending on one of these things before it can start operating or operate beyond the most bare-bones execution.
  164. Your power drains you mentally and physically - expect periods of illness (feebleness, headaches, lack of stamina) after overuse of power.
  165. Your power hurts you to use, and you just aren’t immune to the collateral damage.
  166. Using your power permanently damages your body.
  167. Use of your power has a drawback, it messes with your head in amounts corresponding with the degree of power used.
  168. Your ability is involves an element you’re keeping up your sleeve. The nuances of this mean you’re deemed too dangerous/problematic to live once people see it in action and figure it out. You’re forced to use only a portion of your power or become public enemy number one.
  169. There's an ugly aspect to your power you didn't realize at first, and it's screwed you over royally.
  170. our powers affect your perceptions. You’re blinded while using it. Your ability to sense people is completely warped or distorted.
  171. There’s a side effect that influences people's perceptions of you. Relationships (especially first impressions) with others are liable to be altered, few and far between, or just hollow.
  172. [problem] It seems to be fading a bit with time, though.
  173. Your power changes over time, often at unpredictable moments, forcing you to adapt and recalibrate.
  174. You've lost your home and possessions because of your power's destructiveness.
  175.  
  176. $drawback
  177. <br><br>But there's a downside. [problem] {33%}
  178. <br><br>But there are problems. [problem] [problem] {3%}
  179.  
  180. $bigthing
  181. You can research things incredibly quickly.
  182. You’re immune to most conventional forms of attack. Fire, slashing, piercing, bludgeoning ... none of that works on you
  183. You’re immune to [element] and [element]
  184. You basically can't be killed with the way your power works
  185.  
  186. $smallthing
  187. You don’t need [food or drink|sleep]. [bigthing], too
  188. You can’t be poisoned/get sick. [bigthing] as well
  189. You’re completely immune to [element], and ... [bigthing]
  190.  
  191. $thing
  192. [smallthing]
  193. [bigthing]
  194.  
  195. $advantage
  196. People idolize you. They’re not often useful people, but you’ve got a following. (groupies, fans, people online, whatever). This is more celebrity/notoriety than anything else.
  197. You were more lucid than most when you got your powers, and it you feel like you managed to direct things to your advantage. You were able to influence your powers to suit you perfectly.
  198. You and your power are in sync. It seems like you're really lucky with it, and it seems to get a bit stronger when you really need it.
  199. You've got a LOT of really useful contacts.
  200. You have a great organization to help you.
  201. You've got some extremely handy political connections.
  202. You've got a nice headquarters.
  203. Your power is just a little bit more versatile than most.
  204. Most people don't know about your power, which is handy.
  205. You're doing pretty well financially.
  206. Every time you use your power, it seems to make you a little stronger.
  207. You seem to bounce back faster than most people from injuries.
  208. The more you understand your power, the more powerful it seems.
  209. You're good at screwing other people over to help yourself.
  210. You're pretty confident in your allies.
  211. You've got a favour owed from some shadowy, powerful society.
  212. Your power is useful for making a bit of money.
  213. [thing].
  214.  
  215. $bonus
  216. <br><br>Life's not all bad, though. [advantage] {33%}
  217. <br><br>Life's not all bad, though. [advantage][advantage] {3%}
  218.  
  219. $sex
  220. straight
  221. straight
  222. straight
  223. straight
  224. straight
  225. straight
  226. straight
  227. bisexual
  228. asexual
  229. gay
  230. gay
  231.  
  232. $gender
  233. man {45%}
  234. woman {50%}
  235. person
  236.  
  237. $money
  238. poor {60%}
  239. middle-class {30%}
  240. wealthy {10%}
  241. average
  242.  
  243. $good
  244. hero
  245. villain {60%}
  246. vigilante {5%}
  247. rogue {8%}
  248.  
  249. $parahuman
  250. *<br>You're a [sex] [gender] from [an] [money] background. <br><br> You triggered from [an] [trigger], and gained [an] [apparently unexceptional|powerful|weak-seeming] [meta,#type]. The worst part was the [adverb] [#type,as cause,or intense physical stress]. [drawback]<br><br> Now, you've ended up as [an] [good] with a seriously messed-up personal life. [bonus]<br><br><br>
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