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  1.  
  2. # =================================================================== #
  3. # ECONOMY AND CURRENCY #
  4. # =================================================================== #
  5.  
  6. # type :
  7. # ITEM - shops will use a specified item as the currency (default is Emerald). To change this item in-game, run the
  8. # command '/shop setcurrency while holding the item in your hand you want to use as currency.
  9. # VAULT - shops will use Vault as the currency. (This requires Vault to be installed on the server)
  10. # EXPERIENCE - shops will use experience points as the currency
  11.  
  12. # name :
  13. # This is the name of the currency that shows up on signs. If you are using ITEM, you will want to change
  14. # this to the type of item being used. If you are using VAULT, you will want to change this to a currency symbol
  15. # like '$'. If you are using EXPERIENCE, you will want to name this "Experience" or something similar
  16.  
  17. # format :
  18. # This is the order in which prices are displayed. For example, if you are using ITEM with Emeralds as the currency,
  19. # '[price] [name]' would show '5 Emerald(s)'. If you are using VAULT, this would show '5 $', so setting this as
  20. # '[name][price]' would show '$5'.
  21. currency:
  22. type: 'VAULT'
  23. name: ''
  24. format: '[price] [name]'
  25.  
  26. # The amount of money a player is charged to create a shop #
  27. creationCost: 0
  28. # The amount of money a player is charged to destroy a shop #
  29. destructionCost: 0
  30. # The amount of money a player is charged to teleport to a shop (via the GUI) #
  31. teleportCost: 0
  32.  
  33. # This returns the creation cost to the shop creator when the shop is destroyed #
  34. # Adds virtual funds if using vault currency and drops the item on the chest location if using physical currency #
  35. returnCreationCost: false
  36.  
  37.  
  38. # =================================================================== #
  39. # DISPLAY SETTINGS #
  40. # =================================================================== #
  41.  
  42. # This will change the type of display that shops will use by default above their chests #
  43. # The options are: NONE, ITEM, GLASS_CASE, LARGE_ITEM, ITEM_FRAME #
  44. displayType: 'NONE'
  45.  
  46. # This will show the name tags above the display items #
  47. # The options are: NONE, RIGHT_CLICK_CHEST, VIEW_SIGN #
  48. displayNameTags: 'NONE'
  49.  
  50. # This is how long display name tags are shown for after looking away (in seconds) #
  51. displayNameTagsLifespan: 0
  52.  
  53. # This will change the order that display types are cycled in #
  54. # To remove a display type as a cycle option, remove it from this list #
  55. # The options are: NONE, ITEM, GLASS_CASE, LARGE_ITEM, ITEM_FRAME #
  56. displayCycle:
  57. - 'NONE'
  58.  
  59. # This will force shop display to be set to NONE if the display has no room #
  60. # If this is false, the shop will simply say it cannot be created because the display is blocked #
  61. forceDisplayToNoneIfBlocked: true
  62.  
  63. # This controls what light level (0 to 15) shop displays emit #
  64. # THIS CAN ONLY BE USED IN MINECRAFT 1.17 OR ABOVE #
  65. displayLightLevel: 0
  66.  
  67. # This controls whether the item frames of shop displays are glowing #
  68. # THIS CAN ONLY BE USED IN MINECRAFT 1.17 OR ABOVE #
  69. setGlowingItemFrame: false
  70.  
  71. # This controls whether shop sign text should be glowing by default #
  72. # THIS CAN ONLY BE USED IN MINECRAFT 1.17 OR ABOVE #
  73. setGlowingSignText: false
  74.  
  75.  
  76. # =================================================================== #
  77. # GENERAL SETTINGS #
  78. # =================================================================== #
  79.  
  80. # If you do not use a permissions plugin, you should set this to false #
  81. usePermissions: true
  82.  
  83. # This runs a check and notifies operators on login that a new Shop version is available #
  84. checkUpdates: true
  85.  
  86. # This enables a graphical user interface to use all shop features without typing commands #
  87. enableGUI: true
  88.  
  89. # This is the command alias that will be used as the base for all shop commands #
  90. commandAlias: 'shop'
  91.  
  92. # These are the methods players are able to use to create shops #
  93. # placeSign - players can place signs on chests and fill out the info on the sign itself #
  94. # hitChest - players can hit a chest and they will be prompted to fill out the info in chat. A sign will be created. #
  95. creationMethod:
  96. placeSign: true
  97. hitChest: false
  98.  
  99. # This will make it so shops will only complete transactions if the item durabilities are the same #
  100. checkItemDurability: true
  101.  
  102. # This will allow players to use the limited creative selection tool to choose shop items #
  103. allowCreativeSelection: false
  104.  
  105. # This will permanently delete a player's shops if they have not logged onto the server after X hours #
  106. # Set this to 0 to never auto-delete a player's shops #
  107. deletePlayerShopsAfterXHoursOffline: 0
  108.  
  109. # These will play sounds and particle effects when creating and using shops #
  110. # These will need to be set to false if your server is running anything less than Minecraft 1.9 #
  111. playSounds: true
  112. playEffects: true
  113.  
  114. # This controls whether or not ender chests are able to be used as shops on the server #
  115. enableEnderChests: false
  116.  
  117. # If this is set to true, LEFT side of combo shop signs will BUY items and RIGHT side will SELL items #
  118. # If this is set to false, LEFT side of combo shop signs will SELL items and RIGHT side will BUY items #
  119. inverseComboShops: false
  120.  
  121. # Options:
  122. # NONE - all items can be listed in shops
  123. # DENY_LIST - all items except those defined in itemList.yml can be listed in shops
  124. # ALLOW_LIST - only items defined in itemList.yml can be listed in shops
  125. itemList: 'NONE'
  126.  
  127. # Add the names of worlds that you do not want shops to be able to be created in here #
  128. worldBlacklist:
  129. - 'Farmwelt'
  130. - 'world_the_end'
  131. - 'world'
  132. - 'test'
  133. - 'world_nether'
  134. - 'Plot'
  135. - 'Nether'
  136.  
  137. # Here you can map player actions on shops to specific controls
  138. # - NONE
  139. # - LEFT_CLICK_SIGN
  140. # - SHIFT_LEFT_CLICK_SIGN
  141. # - RIGHT_CLICK_SIGN
  142. # - SHIFT_RIGHT_CLICK_SIGN
  143. #
  144. # - LEFT_CLICK_CHEST
  145. # - SHIFT_LEFT_CLICK_CHEST
  146. # - RIGHT_CLICK_CHEST
  147. # - SHIFT_RIGHT_CLICK_CHEST
  148. actionMappings:
  149. transactWithShop: 'RIGHT_CLICK_SIGN'
  150. transactWithShopFullStack: 'SHIFT_RIGHT_CLICK_SIGN'
  151. viewShopDetails: 'LEFT_CLICK_CHEST'
  152. cycleShopDisplay: 'SHIFT_RIGHT_CLICK_CHEST'
  153.  
  154. # If this is set to true, shops will require you to be sneaking (holding 'shift') to destroy them
  155. destroyShopRequiresSneak: false
  156.  
  157.  
  158. # =================================================================== #
  159. # INTEGRATION HOOK SETTINGS #
  160. # =================================================================== #
  161.  
  162. # Setting this to true will force all Shops to be created in WorldGuard regions with a shop flag #
  163. # WorldGuard plugin must be installed for this feature to work #
  164. hookWorldGuard: false
  165.  
  166. # Setting this to true will force all Shops to be created in Towny regions where the players are residents #
  167. # Towny plugin must be installed for this feature to work #
  168. hookTowny: false
  169.  
  170. # If you use DynMap, this controls how shops show up as markers #
  171. dynmap-marker:
  172. enabled: false
  173. name: 'Shop'
  174. preview: '[item](x[item amount]) - [type] - [price]'
  175. description: 'Item: [item](x[item amount])<br />Owner: [owner]<br />Type: [shop type]<br />Price: [price]<br />Stock: [stock]<br />---------------<br />[location]<br />'
  176.  
  177. # If you use BlueMap, this controls how shops show up as markers #
  178. bluemap-marker:
  179. enabled: false
  180. icon: 'https://i.imgur.com/oCI3XJC.png'
  181. label: 'Item: [item](x[item amount])\n\nOwner: [owner]\n\nType: [shop type]\n\nPrice: [price]\n\nStock: [stock]'
  182. minDistance: 0
  183. maxDistance: 500
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