kjfalkeiae

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Jul 7th, 2019
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  1. on damage:
  2. attacker is set
  3. victim is set
  4. if {showdmg.%attacker%} is true:
  5. send "&b%attacker%&e> &a%damage%&e > &d%victim%" to attacker
  6. if {showdmg.%victim%} is true:
  7. send "&d%victim%&e < &c%damage%&e < &b%attacker%" to victim
  8.  
  9. command /showdamage [<text>]:
  10. trigger:
  11. if arg 1 is "true" or "enable" or "yes":
  12. set {showdmg.%player%} to true
  13. send "&bダメージ表示を有効にしました。"
  14. stop
  15. else if arg 1 is "false" or "disable" or "no":
  16. set {showdmg.%player%} to false
  17. send "&bダメージ表示を無効にしました。"
  18. stop
  19. else:
  20. send "&c使用法:/showdamage <true/enable/yes|false/disable/no>"
  21. send ""
  22. send "&bダメージ表示設定を変更します。"
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