Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on damage:
- attacker is set
- victim is set
- if {showdmg.%attacker%} is true:
- send "&b%attacker%&e> &a%damage%&e > &d%victim%" to attacker
- if {showdmg.%victim%} is true:
- send "&d%victim%&e < &c%damage%&e < &b%attacker%" to victim
- command /showdamage [<text>]:
- trigger:
- if arg 1 is "true" or "enable" or "yes":
- set {showdmg.%player%} to true
- send "&bダメージ表示を有効にしました。"
- stop
- else if arg 1 is "false" or "disable" or "no":
- set {showdmg.%player%} to false
- send "&bダメージ表示を無効にしました。"
- stop
- else:
- send "&c使用法:/showdamage <true/enable/yes|false/disable/no>"
- send ""
- send "&bダメージ表示設定を変更します。"
Advertisement
Add Comment
Please, Sign In to add comment