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- ////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // ⚔️ CS2 SAFE KNIFE INSPECT & HAND SWAP SCRIPT 🔪 //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////
- // --- CORE INSPECT / RESET COMMANDS -----------------------------------------------------------
- // Stops the inspect animation (Executed multiple times for stability in CS2 timing)
- alias "_stop_insp" "-lookatweapon"
- alias "_stop_insp_force" "_stop_insp;_stop_insp;_stop_insp;_stop_insp"
- // ---------------------------------------------------------------------------------------------
- // --- KNIFE LOGIC (SLOT 3) ------------------------------------------------------------------
- // ---------------------------------------------------------------------------------------------
- // Alias for first press on '3': Equips knife, swaps to LEFT HAND, starts inspect, AND
- // then immediately rebinds '3' to the secondary alias to prevent inspect accumulation.
- alias "_knife_equip_initial" "slot3; switchhandsleft; +lookatweapon; bind 3 _knife_equip_secondary"
- // Alias for subsequent presses on '3': Keeps knife, keeps LEFT HAND, and forces inspect stop.
- // This prevents spamming the animation while the knife is already drawn.
- alias "_knife_equip_secondary" "slot3; switchhandsleft; _stop_insp_force"
- // ---------------------------------------------------------------------------------------------
- // --- WEAPON/UTILITY LOGIC (SLOTS 1, 2, 4-0) -------------------------------------------------
- // ---------------------------------------------------------------------------------------------
- // WEAPON/UTILITY BIND: Swaps to RIGHT HAND, forces the inspect to stop, and critically,
- // RESETS the '3' key back to the initial inspecting alias.
- alias "_weapon_equip_cmd" "switchhandsright; _stop_insp_force; bind 3 _knife_equip_initial"
- // ---------------------------------------------------------------------------------------------
- // --- SLOT BINDINGS --------------------------------------------------------------------------
- // ---------------------------------------------------------------------------------------------
- bind "1" "slot1; _weapon_equip_cmd"
- bind "2" "slot2; _weapon_equip_cmd"
- bind "3" "_knife_equip_initial" // Initial binding for the knife
- bind "4" "slot8; _weapon_equip_cmd"
- bind "5" "slot5; _weapon_equip_cmd"
- bind "6" "slot6; _weapon_equip_cmd"
- bind "7" "slot7; _weapon_equip_cmd"
- bind "8" "slot4; _weapon_equip_cmd"
- bind "9" "slot9; _weapon_equip_cmd"
- bind "0" "slot10; _weapon_equip_cmd"
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