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  1. -Chicago Typewriter (200CP) (50% off: Drop-In): Just because it's modern doesn't mean it's better... sometimes you need to look to the past for answers, and doom those who ignore it. Don't be caught out of style, deliver their history lesson in the most fashionable means available with this old-fashioned machine gun. Surprisingly accurate, it's still got a drum magazine and a classic wooden handle that lets the enemy die knowing their killer has good taste. This gun can be customized once purchased.
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  3. -t-Phobos Sample (200CP) (50% off: Researcher): Out of all the different viral agents I've seen in this world, this is one of the most unusual. Being infected does not mean an immediate transformation, but instead it reacts to the mind of the victim. So long as the victim is calm and composed, everything is fine... but when they start feeling intense fear and stress, the virus begins to activate and spread within seconds, turning them into grotesque creatures that seem right out of a nightmare. Those with strong mental strength are capable of overcoming this effect, but everyone has their breaking point. ...do be careful.
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  5. -B.O.W. Data (200CP) (50% off: Researcher): Umbrella has done a lot of work in regards to B.O.W.s, and their creation, to say nothing of their combat potential. They’re dangerous, and the viruses involved in tend to make them all the more worrying when they’re on the field. This data file is a treasure trove of that work, containing lab work and loads of combat data for each of Umbrella’s monsters to be used and abused as you see fit. Maybe you’ll pull one over them with this, or succeed where they failed.
  6.  
  7. -Las Plagas Parasite (200CP) (50% off: Law Official): What is it with these people and parasites? Well, if you wish. The Las Plagas Parasite is a creature that attaches itself to the nervous system inside the body, ensuring there's no outward signs save for coughing, occasional bleeding, or reddening of the irises among other things. But once implanted and developed, the host gains a tremendous resistance to pain and damage along with increasing the strength of the host... to say nothing of potential mutations, voluntary or otherwise. As a bonus they also can form a hivemind via ultrasonic frequencies. Just watch out for that UV light weakness. For an additional 100CP, you may also gain a Queen Plaga sample, which allows one to produce both Dominant and Subordinate-type Plaga.
  8.  
  9. -Grenade Launcher (200CP) (50% off: Law Official): There are concerning monsters out there. Monsters with terrible might and defenses, monsters that can effectively tear apart an entire SWAT team with their bare claws. Simple pistols and the occasional rifle may not help you in this case, which is why there’s this bad boy. Six chambers to fire off 37mm rounds, it comes with a slew of grenades like tear gas, riot foam, regular grenades or incendiary grenades for all your enemy concerns. Perfect for groups or those huge and heavy types!
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  11. -A-Virus Sample (200CP) (50% off: Shady Dealer): Perhaps a symbol of how biotech and viral weaponry has come in this world, the Animality Virus is a devious virus that has mixed the deadly aspects of the t-Virus and mingled it with the horrid genetics of the Las Plagas parasite. Together it has created a multi-stage virus that allows for easy infection through the first stage, and then actual activation of the virus the second stage. The third stage is a vaccine to actually cure the infected or make them invisible to zombies made by it. Creepy, huh?
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  13. -Transportation Methods (200CP) (50% off: Shady Dealer): In order to do business, you need to be able to move your goods from place to place in a discrete manner. With Umbrella’s actions and the government planning to be on the lookout for bioterrorist tools, even being able to get from place to place is a blessing. You not only have a really sick coat that can hold a considerable amount more than it should, but you also have an unassuming set of passports, IDs, and permits that allow you to move your wares with little fanfare. You might have to bribe some of the more strict checkpoints, but for most places this will get you through without so much as a glance.
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  15. -Mold Sample (200CP) (50% off: B.O.W.): There’s been viruses and there’s been parasites. But this takes the ideal of biological warfare and turns nature itself against humanity, all in the name of advancing profit and control. This little item is a sample of the pathogenic fungus known as the Mold, and it is capable of helping the host regenerate as well as getting some strength. However, there is a price. Most infectees end up becoming monstrous creatures, while even the human infectees are controlled by the primary 'host' akin to a hive mind. It’s heinous, but extremely effective in skilled hands.
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  17. -Mercenaries Arena (200CP) (50% off: B.O.W.): There comes a time when you need to train yourself for what is to come, or to see just how far you can push yourself. That’s what this is for, a large Warehouse Attachment that allows for you to be swarmed with all manners of monsters, zombies, B.O.W.s and other creatures to test and hone your abilities. Provided that you find a way to input the data necessary, you could even take the form of someone else and use their abilities in the testing as well. Death in this attachment will simply kick you out of the arena.
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  21. -Pharmaceutical Company (300CP) (50% off: ‘Easy Research Opportunity’): Oh... you really want this? Well if you're sure... this top of the line pharmaceutical company can rake in millions of dollars from research alone, and the more you pump into it in terms of technology and equipment the easier time they will have. Even without it, medicine and mutagens will be rather easy for this company to produce, as it has an R&D department, a testing department, and even a financial department to ensure it can keep turning a profit so long as you don't get caught making illegal B.O.Ws. As a bonus, out front it comes with a taco cart. It sells all kinds of tacos, and you can tell how well the company is doing by the quality of the tacos.
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  23. -Advanced Hospital (100CP): Of course, it’s not enough to just research and sell all kinds of drugs
  24. to the market. No, there’s also a need to test those drugs, to ensure that they work quite
  25. effectively for your designs… so there’s always this rather large hospital that can be a part of your
  26. company! A private hospital with top-quality doctors and practitioners, it’ll bring in a lot more
  27. money to your company while providing you a large testing population for any new ‘procedures’
  28. you would like to introduce to the world while ensuring that any procedures or medicines you
  29. test here are much more effective. You don’t need to be an asshole about it if you want, you could
  30. just treat it like a very advanced hospital as well.
  31.  
  32. -Spencer Mansion (300CP) (50% off: ‘Gods of the New World’): Forget the idea of living like a peasant, sometimes you just want to live in style. This grandiose, three floor mansion gives off a very 'Old Money' feel to those who walk within its walls, and comes with all the necessities a mansion might need: A kitchen, guest rooms, a master bedroom, banquet halls, a sauna and spa, even secret passageways to the underground illegal lab in the basement! ...yes, you heard me right. There's a large, illegal lab equipped to create viral agents and infect others for testing. It also comes with traps and nonsensical puzzle deterrents within the underground section, including the infamous 'laser grid' hallway to really ruin anyone's day. For all your 'evil aristocrat' needs, buy this copy today!
  33.  
  34. -Monster Eugenics Facility (100CP): Then of course, there are the monsters that require lots and
  35. lots of testing. You can’t really do much for those without causing too much noise, so how is one
  36. to perfect their unstoppable death monster? That’s why there’s this section, a rather complex
  37. and elaborate death maze that can be adjusted and changed as needed to prepare for each
  38. B.O.W. you want to test out. Each test will send data back to a computer, and give suggestions
  39. for ways to improve said B.O.W. as needed which will make any B.O.W. you test here become
  40. that much more effective in the final design. Time to make your death army for fun and profit.
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  42. -The Hive (300CP) (50% off: ‘Virologist’): When you need to wait out the end of the world, or just want to make for all sorts of nifty bio-weapons for your own personal power play, you need look no further than this elaborate underground bunker. Staffed by multitudes of employees that focus on B.O.W. research, it also has housing for those employees with numerous security checkpoints and traps so that information leakage would more or less be non-existent. It has many layers for holding pens, and a large cryostasis room to allow hundreds to ride out any apocalypse. It also has a really sick office for you so that you could control everything in style, and a station to install an A.I. so you can monitor it all.
  43.  
  44. -Viral Laboratory (100CP): But what good is a bunker or research facility without the proper tools
  45. to create what you need? What good is bioweapons research without the means to create
  46. bioweapons? Fortunately, this facility is all that you need, incorporated into the Hive to cultivate
  47. and develop viruses at a rate far faster than normal so that you could have a slew of pathogens
  48. just waiting to be used and modified as you see fit. They’ll also help cultivate viruses that normally
  49. can’t be developed anywhere else and be stronger too, so have fun abusing that super rare virus.
  50.  
  51. -Holy Grounds (300CP) (50% off: ‘Parasitologist’): Blessed be they who take the divine creature into themselves. Blessed be they who are accepted by the creature, and in turn are imbued by its majestic power. This village, complete with a very large and ornate church, is full of people who are just trying to make a living off of the land, and are rather malleable to the faith that you might be preaching them. They’re also… rather eager to take in pathogens or parasites into themselves, to be empowered by those who spread the word of their master. …which would be you, by the way.
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  53. -Fertile Grounds (100CP): Blessed be the creatures. Blessed be their womb and their hosts. They
  54. shall be blessed indeed, with this cavernous section underground that feels creepy and appears
  55. mucky and wet. It doesn’t look like much, but it’s a very nutritious area that allows for superb
  56. breeding of parasitic lifeforms or fungi. This means the parasites will not only be stronger, but
  57. they will be far more plentiful than they would normally be. This also applies to parasites or fungi
  58. that have strange gestation requirements, so those rare parasites aren’t going to be rare for long.
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  60. -Arcadia (300CP) (50% off: ‘Steel Mind’): Ahoy, captain! This be a fine vessel that you’ve stumbled upon, and though it may not look like much on the outside it’ll serve you well for whatever purpose you have for it. A retrofitted cargo container vessel, it has a very powerful transmitter that can let it send signals all around the world while also having enough holding/stasis pens for hundreds of people (which are currently empty) that you could test things on. It also has a control chair which you can command the vessel as needed, and special bays to launch and receive vehicles as needed for your floating base.
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  62. -Miniature Factory (100CP): Of course, as a floating base you need to find a way to properly
  63. defend yourself, right? Or grant any mooks or minions the right to defend themselves. After all,
  64. that could be some good stock that you have on board, and it would be a shame to see them
  65. taken away. That’s why there’s this section of the ship that lets you feed materials into it and it’ll
  66. start fashioning them into personal equipment such as body armor, guns, medical tools, or even
  67. just clothing for the ‘guests’ that are on board. You can also feed it blueprints and other exotic
  68. materials to help it forge things you may need on the ship, but it may take a bit more time.
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  70. -Automated Facility (300CP) (50% off: ‘Master of Unlocking’): Umbrella was kind of weird when you think about it, being a pharmaceutical company that ended up developing private military bases for B.O.W. development or other questionable practices. But you can do that sort of thing if you have the money. A purchase of this will grant you one such base like the Ashfords used or a base like what was seen in the Kijuju Autonomous Zone. This includes facilities for genetic research, a cryogenics lab, quarantine protocols, and a holding pen area to hold all your creepy monsters for all of your needs. It also includes barracks and an airfield to let you move cargo around, and a section to install an A.I. to help you run the whole place.
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  72. -Missile Silo (100CP): …oh. You’re not satisfied with sitting here and moving things the normal
  73. way. Well, even if it’s questionable to have this, never let it be said that options weren’t available
  74. to you. Attached to your facility is an underground silo that is able to handle a large missile, and
  75. inside that missile is… an empty bay. Why? Well how else are you going to load your pathogens
  76. and launch them somewhere? It’ll affect a good portion of a city easy without modification, but
  77. be warned that upon use you’ll likely draw a lot of attention.
  78.  
  79. -Tyrant Deployment Tubes (300CP): This massive set of four 16ft tubes may not look like much on the outside, but inside each contains a custom Tyrant-model B.O.W., resembling massive grey-skinned humans ready to follow whatever orders you may have programmed into them. They won't understand much outside of those orders, but they're very knowledgeable when it comes to combat, they each come with a 'Power Limiter Coat', and they can be incredibly deadly combatants on their own... and that's before they mutate into Super Tyrants. Should the Tyrants perish, another will respawn within a single month. The respawn will not work unless the Tyrant for that tube has perished, and their 'Power Limiter Coat' only works for them.
  80.  
  81. -Verdugos of the Cloth (300CP): I would like to ask you, my friend... are you a person of faith? Do you believe in a higher power? Whether you do or don't, these bodyguards will leave their enemies praying for their god before they are slain. These 8ft B.O.W.s come with either a red cloak or a black cloak, depending on your style, and are essentially large insect/human hybrids. With powerful segmented tails that possess a blade at the end, durable exoskeletons, and incredible levels of intelligence, comprehension, and dexterity? Any who underestimate this sneaky, crafty quartet will be quite sorry, if not dead. Should the Verdugo perish, another will respawn within a single month. There may only be four Verdugo out at a time.
  82.  
  83. -Licker Horde (300CP): One of the more iconic B.O.W.s that came out of Umbrella’s viral laboratories, the Licker is a strange creature that comes about from a human who has had prolonged exposure to the t-Virus. Increased musculature, exposed brain tissue, and loss of skin while running around on all fours makes it look scary, and the elongated tongue it has makes for a very deadly weapon. What you have here is either two dozen of the regular Lickers, or a dozen of the Licker β variants which are further augmented into dangerous predators.
  84.  
  85. -Cloning Technology (300CP): You ever wonder how Umbrella managed to make so many Tyrants despite there only being one in ten million people having the potential? Or how they sometimes manage to get so many test subjects for their more unethical practices? Well, the answer is due to cloning. After all, a Tyrant plant was only successful due to the cloning of Sergei Vladimir who had the correct genes. You have six tubes here that can successfully create and gestate clones using whatever genetic material you place in the tube, and a helmet to scan for memories that you can program into the clones too… with any tweaks you may desire from those memories, of course. A fair amount of unethical practices there, but hey, who cares? Private army!
  86.  
  87. -Terragrigia (400CP): This floating aquapolis had it all. A solar energy matrix to cleanly provide the entire city with energy, water filtration systems and top notch recycling facilities, and the means to house tens of thousands with options to expand out if needed. It was a floating paradise. But in time, it will fall to the throes of Il Veltro’s bioterrotist attack using the t-Abyss virus and the Hunter B.O.W. series, needing to rely on said solar energy matrix to burn it all down. What you have here is an empty variant, ready to be used and modified as you see fit. Hopefully you do not fall to another Terragrigia Panic.
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  90. Notes:
  91. -The 'P30 Injector' has a very strong mind control, making someone willing to even fight their best friend if you commanded it. Should it be forcibly removed, along with leaving a nasty scar the host will end up regaining control of their faculties. Also, they’re aware of what they’re being asked to do the entire time.
  92. -Any changes you make to properties such as 'Pharmaceutical Company' or 'Spencer Mansion' will remember those changes for when you go into the next jump. In short, it follows you and retains any modifications that you have made for them. So if you want your 'Holy Grounds' to have some intricate church or for its populace to be ever evolving, go nuts.
  93. -If you wish, properties can also aesthetically take appearances that are fitting to the setting.
  94. -Any populations will be different in each world, but will remember changes made. Think of them as descendants.
  95. -The ‘Miniature Factory’ are able to handle technology from other worlds, but without you making the modifications to handle higher levels of quality or exotic components it may take a lot longer than you want. It is also limited to things that fit on a person such as guns or armor or tools.
  96. -The 'Tyrant Production Tubes' have programmed the Tyrants with the ability to recognize and counter various military weapons. So you're not getting a bunch of dumb brutes.
  97. -The 'Verdugos of the Cloth', while not as strong as Tyrants, are much more comprehensive and capable of sneaking around. Think the ninjas to the Tyrant's brute force.
  98. -Both 'Tyrant Production Tubes' and 'Verdugos of the Cloth' will remember any modifications you place upon them.
  99. -Like the 'Olympian Subject', the Tyrants within the 'Tyrant Deployment Tubes' do not have exposed hearts.
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