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Primalcyndaquil

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Mar 26th, 2021
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  1. The Arbiters Downfall
  2.  
  3. islegendary=True
  4. requiredquestpoints=80
  5. rewardquestpoints=5
  6. canpreview=true
  7. previewtext=Displaced by change, it still seeks power. Chase the Lightning, rage grows by the hour.
  8. ignoresquestlimit=False
  9. repeatdays=-1
  10. objectives
  11. {
  12. stage=0
  13. {
  14. {
  15. description=Quest Start
  16. hint=
  17. timestocomplete=1
  18. hidden=True
  19. infinite=False
  20. triggers
  21. {
  22. show_title(delay=8;titletext=The Arbiter's Downfall;titlecolour=dark_green;subtitletext=Legendary Quest Started)
  23. }
  24. conditions
  25. {
  26. has_completed(flipped=False;completedquestname=The Monarchs Labyrinth)
  27. }
  28. type=chat_npc(uuid=68ac9b97-3b8c-4335-93c4-16d1f041c7a5;chatline1=Hello there trainer, do you have time to hear about the tale of the Legendary Bird Zapdos? You do? Great!;chatline2=Zapdos was once revered as this town’s guardian. It watched over Tesla and we lived in harmony with it.;chatline3=Then one day, the scientists took over and the gyms typing changed. And ever since that day, Zapdos has not been seen.;chatline4=We even tried to build a statue in its honour to get it to return, but it failed. Perhaps if you went and checked out the statue, you might be able to obtain more information.)
  29. }
  30. }
  31. stage=1
  32. {
  33. {
  34. description=Head up to the statue.
  35. hint=You may need a flying mount. Also be sure to stand in front of its eyes.
  36. timestocomplete=1
  37. hidden=False
  38. infinite=False
  39. triggers
  40. {
  41. send_chat(delay=0;message=&bAs you arrive at the statue, you decide to take in the view whilst you are up there. All of a sudden you are attacked.)
  42. show_chat_gui(delay=1;name=Rocket Grunt 1;chatline1=I can't believe they were so dumb to walk up here on their own!;chatline2=Menma will be pleased)
  43. show_chat_gui(delay=5;name=Rocket Grunt 2;chatline1=Orion really did a great job in convincing him that there might be some clues up here.;chatline2=Now lets grab him and take him to Menma.)
  44. send_chat(delay=9;message=&bYou feel a sharp pain and lose consciousness. You wake up and find yourself in a completely different room.)
  45. warp(delay=10;world=vanha;x=4;y=94;z=569)
  46. show_chat_gui(delay=11;name=Menma;chatline1=Hold it right there! You are not interfering with my plans this time.;chatline2= I went out of my way to make sure that you didn’t stop me from getting Zapdos, and I actually succeeded.;chatline3=Now you are going to be held in this room, whilst I go and obtain my prize.)
  47. send_chat(delay=16;message=&bMenma leaves the room and you hear a heavy iron door bang shut and lock electronically.)
  48. }
  49. type=enter_zone(minx=58;maxx=64;miny=154;maxy=156;minz=441;maxz=446;world=vanha)
  50. }
  51. }
  52. stage=2
  53. {
  54. {
  55. description=Defeat Oakley.
  56. hint=
  57. timestocomplete=1
  58. hidden=False
  59. infinite=False
  60. type=defeat_trainer(uuid=3fa32a9d-7799-4657-84a3-91d48548097a)
  61. }
  62. {
  63. description=Defeat Gideon.
  64. hint=
  65. timestocomplete=1
  66. hidden=False
  67. infinite=False
  68. type=defeat_trainer(uuid=869b1fbd-612b-41fb-b058-31e49a44978d)
  69. }
  70. {
  71. description=Defeat Jessie.
  72. hint=
  73. timestocomplete=1
  74. hidden=False
  75. infinite=False
  76. type=defeat_trainer(uuid=af543905-ccc3-47eb-afe2-7a81cb128f9d)
  77. }
  78. }
  79. stage=3
  80. {
  81. {
  82. description=Go to leave the room.
  83. hint=Head towards the door.
  84. timestocomplete=1
  85. hidden=False
  86. infinite=False
  87. triggers
  88. {
  89. send_chat(delay=0;message=&bAs you go to leave the room, you hear a loud explosion and the lights go out. Menma must have planned a failsafe for if you defeated his trainers)
  90. fire_command(delay=1;command=/effect PLAYER minecraft:blindness 1000)
  91. }
  92. type=enter_zone(minx=-4;maxx=1;miny=93;maxy=95;minz=566;maxz=572;world=vanha)
  93. }
  94. }
  95. stage=4
  96. {
  97. {
  98. description=Keep walking to the door.
  99. hint=You need to do this whilst blind.
  100. timestocomplete=1
  101. hidden=False
  102. infinite=False
  103. triggers
  104. {
  105. send_chat(delay=0;message=&bWith the power out the door no longer opens automatically, you muster all of your strength and manage to force it open and squeeze yourself through.)
  106. warp(delay=1;world=vanha;x=-13;y=94;z=569)
  107. send_chat(delay=3;message=&bAs the darkness clears, you see a light in a tunnel down below so you decide to go and look.)
  108. fire_command(delay=4;command=/effect PLAYER clear)
  109. }
  110. type=enter_zone(minx=-9;maxx=-11;miny=94;maxy=94;minz=569;maxz=571;world=vanha)
  111. }
  112. }
  113. stage=5
  114. {
  115. {
  116. description=Head down the Hole.
  117. hint=Time to chase Menma! If you leave the area, the coordinates are -20 93 565.
  118. timestocomplete=1
  119. hidden=False
  120. infinite=False
  121. triggers
  122. {
  123. send_chat(delay=0;message=&bAs you reach the bottom, you realise that you are now in a maze, time to make your way through, defeating Menma’s followers as you go.)
  124. }
  125. type=enter_zone(minx=-25;maxx=-18;miny=84;maxy=88;minz=562;maxz=568;world=vanha)
  126. }
  127. }
  128. stage=6
  129. {
  130. {
  131. description=Make your way through the room.
  132. hint=Head to the back of the maze once you have beaten all the trainers
  133. timestocomplete=1
  134. hidden=False
  135. infinite=False
  136. triggers
  137. {
  138. send_chat(delay=0;message=&bAs you defeat the last trainer, you hear a massive explosion. Time to find what caused it.)
  139. skip_to_stage(delay=1;stage=7)
  140. }
  141. conditions
  142. {
  143. has_completed(flipped=False;completedquestname=the_arbiters_downfall;completedstageid=6;completedobjectiveid=1)
  144. has_completed(flipped=False;completedquestname=the_arbiters_downfall;completedstageid=6;completedobjectiveid=2)
  145. has_completed(flipped=False;completedquestname=the_arbiters_downfall;completedstageid=6;completedobjectiveid=3)
  146. has_completed(flipped=False;completedquestname=the_arbiters_downfall;completedstageid=6;completedobjectiveid=4)
  147. }
  148. type=enter_zone(minx=-31;maxx=-7;miny=80;maxy=86;minz=620;maxz=630;world=vanha)
  149. }
  150. {
  151. description=Defeat the first Grunt.
  152. hint=
  153. timestocomplete=1
  154. hidden=False
  155. infinite=False
  156. type=defeat_trainer(uuid=000ae4a2-b343-4b14-b935-c696c35e5a7a)
  157. }
  158. {
  159. description=Defeat the second Grunt
  160. hint=
  161. timestocomplete=1
  162. hidden=False
  163. infinite=False
  164. type=defeat_trainer(uuid=5be518a5-f1a9-4127-ae2b-bfa967c9248c)
  165. }
  166. {
  167. description=Defeat the third Grunt.
  168. hint=
  169. timestocomplete=1
  170. hidden=False
  171. infinite=False
  172. type=defeat_trainer(uuid=667058be-5065-4b10-8bd7-eddc7e524e36)
  173. }
  174. {
  175. description=Defeat the fourth Grunt.
  176. hint=
  177. timestocomplete=1
  178. hidden=False
  179. infinite=False
  180. type=defeat_trainer(uuid=aec45001-fbc4-4d08-9520-94eb1e2bcad7)
  181. }
  182. {
  183. description=For if you leave the maze
  184. hint=
  185. timestocomplete=1
  186. hidden=True
  187. infinite=False
  188. triggers
  189. {
  190. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  191. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  192. skip_to_stage(delay=2;stage=5)
  193. heal_pokemon(delay=0)
  194. }
  195. type=exit_zone(minx=-35;maxx=1;miny=50;maxy=93;minz=625;maxz=563;world=vanha)
  196. }
  197. }
  198. stage=7
  199. {
  200. {
  201. description=Find the source of the Explosion.
  202. hint=It's somewhere in the maze.
  203. timestocomplete=1
  204. hidden=False
  205. infinite=False
  206. triggers
  207. {
  208. send_chat(delay=0;message=&bYou reach the bottom of the ladder and see a lit up hole, time to jump in!)
  209. skip_to_stage(delay=1;stage=8)
  210. }
  211. type=enter_zone(minx=-10;maxx=-8;miny=77;maxy=79;minz=593;maxz=595;world=vanha)
  212. }
  213. {
  214. description=For if you leave the maze
  215. hint=
  216. timestocomplete=1
  217. hidden=True
  218. infinite=False
  219. triggers
  220. {
  221. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  222. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  223. skip_to_stage(delay=2;stage=5)
  224. heal_pokemon(delay=0)
  225. }
  226. type=exit_zone(minx=-35;maxx=1;miny=50;maxy=93;minz=625;maxz=563;world=vanha)
  227. }
  228. }
  229. stage=8
  230. {
  231. {
  232. description=Jump down the hole.
  233. hint=Almost caught up to Menma
  234. timestocomplete=1
  235. hidden=False
  236. infinite=False
  237. triggers
  238. {
  239. warp(delay=0;world=vanha;x=-5;y=84;z=523)
  240. send_chat(delay=1;message=&bAnd as you finally reach the bottom of the hole, you see a bright yellow bird in a machine, and Menma standing in front of it.)
  241. skip_to_stage(delay=5;stage=9)
  242. }
  243. type=enter_zone(minx=-21;maxx=-15;miny=68;maxy=73;minz=590;maxz=596;world=vanha)
  244. }
  245. }
  246. stage=9
  247. {
  248. {
  249. description=Talk to Menma.
  250. hint=The man in front of you.
  251. timestocomplete=1
  252. hidden=False
  253. infinite=False
  254. triggers
  255. {
  256. show_chat_gui(delay=0;name=Menma;chatline1=You are too late! Zapdos is mine! Finally I managed to obtain one of the Legendary Birds.;chatline2=Now I can force it to do my bidding, and my first thing is to use Zapdos to crush you.)
  257. skip_to_stage(delay=2;stage=10)
  258. }
  259. type=right_click_entity(uuid=a4f32d30-7902-4b80-95d9-6ed77f447f28)
  260. }
  261. {
  262. description=For if you leave the final room
  263. hint=
  264. timestocomplete=1
  265. hidden=True
  266. infinite=False
  267. triggers
  268. {
  269. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  270. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  271. skip_to_stage(delay=2;stage=5)
  272. heal_pokemon(delay=0)
  273. }
  274. type=exit_zone(minx=16;maxx=-25;miny=50;maxy=91;minz=517;maxz=535;world=vanha)
  275. }
  276. }
  277. stage=10
  278. {
  279. {
  280. description=Defeat Menma.
  281. hint=He is stonger than ever before.
  282. timestocomplete=1
  283. hidden=False
  284. infinite=False
  285. triggers
  286. {
  287. skip_to_stage(delay=7;stage=11)
  288. }
  289. type=defeat_trainer(uuid=a4f32d30-7902-4b80-95d9-6ed77f447f28)
  290. }
  291. {
  292. description=Lose to Menma.
  293. hint=
  294. timestocomplete=1
  295. hidden=True
  296. infinite=False
  297. triggers
  298. {
  299. skip_to_stage(delay=0;stage=5)
  300. heal_pokemon(delay=1)
  301. warp(delay=2;world=vanha;x=-20;y=93;z=565)
  302. send_chat(delay=2;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  303. }
  304. type=lose_to_trainer(uuid=a4f32d30-7902-4b80-95d9-6ed77f447f28)
  305. }
  306. {
  307. description=For if you leave the final room
  308. hint=
  309. timestocomplete=1
  310. hidden=True
  311. infinite=False
  312. triggers
  313. {
  314. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  315. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  316. skip_to_stage(delay=2;stage=5)
  317. heal_pokemon(delay=0)
  318. }
  319. type=exit_zone(minx=16;maxx=-25;miny=50;maxy=91;minz=517;maxz=535;world=vanha)
  320. }
  321. {
  322. description=Lose to Menma.
  323. hint=
  324. timestocomplete=1
  325. hidden=True
  326. infinite=False
  327. triggers
  328. {
  329. skip_to_stage(delay=0;stage=5)
  330. heal_pokemon(delay=1)
  331. warp(delay=2;world=vanha;x=-20;y=93;z=565)
  332. send_chat(delay=2;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  333. }
  334. type=battle_end_abnormal()
  335. }
  336. }
  337. stage=11
  338. {
  339. {
  340. description=Talk to Menma again.
  341. hint=He has something to say.
  342. timestocomplete=1
  343. hidden=False
  344. infinite=False
  345. triggers
  346. {
  347. show_chat_gui(delay=0;name=Menma;chatline1=I had the power of Zapdos and I still couldn’t best you.)
  348. fire_command(delay=1;command=/summon minecraft:lightning_bolt 1 88 538)
  349. send_chat(delay=1;message=&bYou see a bolt of lightning and with crack of thunder. Zapdos suddenly appears, breaking out of its pokeball and flies off into the skies of Tesla.)
  350. show_chat_gui(delay=2;name=Menma;chatline1=Perhaps it was never meant to be. Perhaps the power of legends is too much for me to handle.;chatline2= I have caused so many problems in my search for power. I think it’s time for me to own up for my actions.;chatline3=Trainer, please chase after Zapdos and make sure it doesn’t cause any harm to the town.)
  351. skip_to_stage(delay=4;stage=12)
  352. }
  353. type=right_click_entity(uuid=a4f32d30-7902-4b80-95d9-6ed77f447f28)
  354. }
  355. {
  356. description=For if you leave the final room
  357. hint=
  358. timestocomplete=1
  359. hidden=True
  360. infinite=False
  361. triggers
  362. {
  363. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  364. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  365. skip_to_stage(delay=2;stage=5)
  366. heal_pokemon(delay=0)
  367. }
  368. type=exit_zone(minx=16;maxx=-25;miny=50;maxy=91;minz=517;maxz=535;world=vanha)
  369. }
  370. }
  371. stage=12
  372. {
  373. {
  374. description=Exit the room via the warp pads.
  375. hint=They are right behind you!
  376. timestocomplete=1
  377. hidden=False
  378. infinite=False
  379. triggers
  380. {
  381. warp(delay=0;world=vanha;x=13;y=116;z=511)
  382. send_chat(delay=1;message=&bAs you use the warp pads, you arrive just outside the PokeCenter and see Zapdos flying towards the shrine. You decide to follow it.)
  383. skip_to_stage(delay=0;stage=13)
  384. }
  385. type=enter_zone(minx=-2;maxx=3;miny=80;maxy=85;minz=510;maxz=518;world=vanha)
  386. }
  387. {
  388. description=For if you leave the final room
  389. hint=
  390. timestocomplete=1
  391. hidden=True
  392. infinite=False
  393. triggers
  394. {
  395. warp(delay=1;world=vanha;x=-18;y=94;z=565)
  396. send_chat(delay=1;message=&bYou find yourself back at the entrance to the maze, fully healed and ready to go. Time to go back down and chase down Menma.)
  397. skip_to_stage(delay=2;stage=5)
  398. heal_pokemon(delay=0)
  399. }
  400. type=exit_zone(minx=16;maxx=-25;miny=50;maxy=91;minz=517;maxz=535;world=vanha)
  401. }
  402. }
  403. stage=13
  404. {
  405. {
  406. description=Head back up to the statue.
  407. hint=You may need a flying mount. Also be sure to stand in front of its eyes.
  408. timestocomplete=1
  409. hidden=False
  410. infinite=False
  411. triggers
  412. {
  413. send_chat(delay=0;message=&bAs you arrive in front of the Zapdos statue, Zapdos lands in front of you and lets out a massive cry, before attacking you.)
  414. spawn_and_battle(delay=1;spec=Zapdos nature:modest evhp:124 evspatk:252 evspdef:4 evspeed:128 move1:hurricane move2:thunderbolt move3:heat_wave move4:agility helditem:flyinium_z customtexture:quest-legendaries nodrops;level=70;shiny=false)
  415. skip_to_stage(delay=0;stage=14)
  416. }
  417. type=enter_zone(minx=58;maxx=64;miny=154;maxy=156;minz=441;maxz=446;world=vanha)
  418. }
  419. }
  420. stage=14
  421. {
  422. {
  423. description=Capture Zapdos.
  424. hint=
  425. timestocomplete=1
  426. hidden=False
  427. infinite=False
  428. triggers
  429. {
  430. send_chat(delay=0;message=&bAs Zapdos gets in the pokeball, you hear someone calling to you from the bottom of the mountain, so you decide to see what you are wanted for.)
  431. skip_to_stage(delay=1;stage=15)
  432. }
  433. type=catch_pokemon(name=Zapdos)
  434. }
  435. {
  436. description=Lose to Zapdos.
  437. hint=
  438. timestocomplete=1
  439. hidden=False
  440. infinite=False
  441. triggers
  442. {
  443. warp(delay=2;world=vanha;x=1;y=84;z=522)
  444. heal_pokemon(delay=4)
  445. send_chat(delay=4;message=&bZapdos knocks you back, causing you to stumble away from the statue.)
  446. skip_to_stage(delay=5;stage=13)
  447. }
  448. type=flee_from_pokemon(name=Zapdos)
  449. }
  450. {
  451. description=Lose to Zapdos.
  452. hint=
  453. timestocomplete=1
  454. hidden=False
  455. infinite=False
  456. triggers
  457. {
  458. warp(delay=2;world=vanha;x=1;y=84;z=522)
  459. heal_pokemon(delay=4)
  460. send_chat(delay=4;message=&bZapdos knocks you back, causing you to stumble away from the statue.)
  461. skip_to_stage(delay=5;stage=13)
  462. }
  463. type=run_out_of_pokemon()
  464. }
  465. {
  466. description=Lose to Zapdos.
  467. hint=
  468. timestocomplete=1
  469. hidden=False
  470. infinite=False
  471. triggers
  472. {
  473. warp(delay=2;world=vanha;x=1;y=84;z=522)
  474. heal_pokemon(delay=4)
  475. send_chat(delay=4;message=&bZapdos knocks you back, causing you to stumble away from the statue.)
  476. skip_to_stage(delay=5;stage=13)
  477. }
  478. type=battle_end_abnormal()
  479. }
  480. {
  481. description=Lose to Zapdos.
  482. hint=
  483. timestocomplete=1
  484. hidden=False
  485. infinite=False
  486. triggers
  487. {
  488. warp(delay=2;world=vanha;x=1;y=84;z=522)
  489. heal_pokemon(delay=4)
  490. send_chat(delay=4;message=&bZapdos knocks you back, causing you to stumble away from the statue.)
  491. skip_to_stage(delay=5;stage=13)
  492. }
  493. type=kill_pokemon(name=Zapdos)
  494. }
  495. {
  496. description=If you can see this, please leave the area.
  497. hint=
  498. timestocomplete=1
  499. hidden=False
  500. infinite=True
  501. triggers
  502. {
  503. skip_to_stage(delay=0;stage=13)
  504. fire_command(delay=1;command=/endbattle PLAYER)
  505. }
  506. type=exit_zone(minx=51;maxx=76;miny=153;maxy=167;minz=432;maxz=466;world=Vanha)
  507. }
  508. }
  509. stage=15
  510. {
  511. {
  512. description=Talk to Officer Jenny.
  513. hint=She is at the entrance to Tesla.
  514. timestocomplete=1
  515. hidden=False
  516. infinite=False
  517. triggers
  518. {
  519. give_money(delay=0;amount=10000)
  520. show_title(delay=5;titletext=The Arbiter's Downfall;titlecolour=dark_green;subtitletext=Legendary Quest Completed)
  521. }
  522. type=chat_npc(uuid=986d7d1b-1f55-41d2-9b5c-02893068b4f2;chatline1=Thanks to your help we have finally got Menma in custody.;chatline2=He was very cooperative, so you must have done something to make him see sense of his actions.;chatline3=Here is a reward for all the help you have done.)
  523. }
  524. }
  525. }
  526.  
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